As we march slowly on towards Final Fantasy XIV's second expansion due in the early summer of 2017, let us not forget that there are loose ends that need to be tied up first before we wave off the Heavensward and 3.X portions of the game with valedictions for good. The latest Live Letter (XXXII) has announced Patch 3.5, titled The Far Edge of Fate. Like Patch 2.5 prior to Heavensward, this patch will be staggered across two parts, with the first due to come live in mid-January. Part 2 will arrive two months later.
Square really wants you to be ready for Kingdom Hearts 3. If you have a PlayStation 4 and have little inkling to retrieve the old, dusty PS3 from the attic to revisit the Kingdom Hearts collections that you've neglected to play, you need not worry, for the PS4 will soon have virtually every game in the series in one place. As you can perhaps infer from the title, both the 1.5 and 2.5 HD collections will have a PlayStation 4 release, with a buttery 60 frames per second to boot.
We've known that Final Fantasy XV will have a season pass and we've known the very basic outlines of what the season pass will contain. At the Paris Games Week livestream, a few more details trickled out about what we can expect to see from the game post-launch. There will be character DLC episodes covering the individual adventures of Gladiolus, Ignis and Prompto, as well as an online multiplayer component.
A couple of major things came out of the Paris Games Week livestream for Final Fantasy XV. The first of which was the confirmation that the game has finally gone gold (i.e. essentially completed), as represented by director Hajime Tabata holding up the two PlayStation 4 and Xbox One discs. Secondly, the teased 'Omen' trailer was shown in its CG glory, made by Digic Pictures, a studio that also worked on Kingsglaive.
With FFXIV's upcoming expansion signalling the death knell for PlayStation 3 support of the game, Square Enix are fervently encouraging the migration of the few existing PS3 players left (*cough* me) to the PS4 version. At Fanfest, it was announced that there will be a return of the PS4 Upgrade campaign, which will last for over a year, from 17 October today all the way to the very final moment of 2017. So what exactly does this campaign entail?
Like the coming and going of Astral Eras and their Umbral counterparts, everything must come to an end. There comes a time when the old warrior has to lay down his blade and his glaives after a long and arduous career fending off against his many adversaries, despite age steadily proving to be a hindrance to his performance. When the old warrior can no longer keep up, that fire in his heart is extinguished, passing on to the next generation, so that the mantle may continue to be wielded.
Another new announcement from Square Enix, only this time it's an anniversary party game. At the Sony PlayStation Press Conference at this year's Tokyo Game Show, the company has come out with Itadaki Street: Dragon Quest and Final Fantasy 30th Anniversary, melding two of their biggest franchises together in a game that will involve a lot of dice.
The confusingly-named Kingdom Hearts HD 2.8 Final Chapter Prologue has also popped up at this year's Tokyo Game Show event with a trailer and release date.
Though the E3 trailer promised a worldwide December release, the game has been pushed back to January, with Japan being first to see it on 12 January while the rest of the world will have to wait it out until the 24th.
A short story trailer for Final Fantasy XV was shown at the Sony PlayStation Press Conference at this year's Tokyo Game Show event. The distinctive Final Fantasy theme from previous games such as FFIV and FFXII can be heard while the minute long trailer briefly shows each of the main characters along with a flair of drama between Noctis and Gladiolus.
Within the pantheon of Final Fantasy’s summonable creatures Ixion does not often show himself (his first and most notable appearance being in FFX); yet he’s clearly made an impression and maintains a modest fanbase. Unless specified, this article shall mainly be discussing the FFX summon which set the standard on which other depictions of Ixion were based.
Ixion is presented as a robust unicorn possessing an elemental affiliation with lightning. When Ixion was introduced for the first time in FFX he represented the element of lightning among the pantheon of Aeons (summons) which the summoner Yuna collected. Lined up next to popular fan favourites (Ifrit, fire; Shiva, ice; Bahamut, non-elemental) it becomes apparent that Ixion has replaced FF’s staple lightning character: Ramuh. Ixion was used in his first appearance, it seems, as a trial...
FFFMM VI – Shiva: The Transcendent Snow Sorceress.
Only a handful of summoned creatures are as ubiquitous within the Final Fantasy universe as Shiva. Since her first appearance in Final Fantasy III this mysterious female ice spirit has grown into a popular fan favourite and is a regular member of the FF pantheon (appearing in 11 of the 14 main numbered games released so far, and with numerous spin-off and sequel appearances).
Shiva usually takes the appearance of a young woman with light-blue skin. Her hair is often green although sometimes it is blonde, blue, or white. As an ice spirit, Shiva is immune to the effects of the cold and for the majority of the time wears only a limited amount of clothing (typically purple), with sometimes only enough clothing to censor her body for the players. This frosty female often wears lavish jewels and precious stones in headwear, necklaces, and bracelets, and she moves gracefully with a...
FFFMM Halloween Special -
Phantom Train and Doomtrain: Spooky Trains on Separate Tracks.
Ghost trains have captured the imaginations of many people. Not only are there real-world reports of haunted trains, but they appear in literature, and dark rides in theme parks and fairgrounds labelled as ‘Ghost Trains’ are a popular feature.
There are two minor recurring ghost train characters in the Final Fantasy franchise: Phantom Train (first appearing in Final Fantasy VI), and Doomtrain (first appearing in Final Fantasy VIII). The two trains may share the same general concept of eerie, supernatural sentience, and the Doomtrain may have been inspired partly by its predecessor, but they remain separate in that they do not share the same designs, and play very different roles. Phantom Train is usually a boss, whereas Doomtrain is a summon.
World of Final Fantasy, aka the best Final Fantasy game lurking on the horizon (hey, I genuinely believe this!) has seen a new set of screenshots publicly released, now that the Tokyo Game Show has wound down for another year.
Red XIII is truly a contender for the most unique of playable characters in the Final Fantasy series. Appearing in FFVII and related compilation material, Red XIII (or Nanaki) is not only a member of a species other than human (a rare treat in a Final Fantasy game), but he is not even bipedal or humanoid. Perhaps one of character designer Tetsuya Nomura's most creative designs, Red XIII is a talking, red-furred, quadrupedal, feline-lupine hybrid with a flame at the tip of his tail.
Red is no beast, however, but a civilised, sentient, and well-spoken animal who proves to be far less bestial in action than many of the human inhabitants that he shares the world with. Red XIII is, instead, a beacon of moral wisdom.
Despite his originality, Red XIII is not regarded as a 'silly' comic relief character (unlike other animal...
Wedge and Biggs (also mistranslated as Vicks) are recurring names used for numerous characters in the Final Fantasy universe, most (though not all) of which share the same standard traits. In any instalment of the franchise one might expect at some point to encounter a Wedge and Biggs (always appearing together). Most portrayals of Wedge and Biggs have the characters appear as a pair of guardsmen or soldiers, sharing an interest in technology or engineering, sometimes hopelessly pathetic at their jobs, and forming some of the game’s comic relief. In appearance the characters are typically generic guards, with no individualised character design (save for occasionally making Biggs taller and slimmer, and Wedge shorter and bulkier, or sometimes vice versa). At other times, however, Wedge and Biggs are given more important roles as a part of organisations that oppose the (evil) empire which...
Alexander is a very popular recurring summon in the Final Fantasy series. His appearance is that of a gigantic robot and often doubles as a mobilised fortress. Alexander is usually quadrupedal (or, more accurately, tripedal as his body sometimes serves as a third ‘leg’ in place of hind legs), and by his posture it is assumed that he moves about with his weight on his front limbs like a gorilla or some sort of a Mecha King Kong.
Alexander’s signature ability is ‘Divine Judgement’ (also sometimes named as ‘Holy Judgement’ or ‘Justice’), and he casts Holy elemental damage on the enemies of the party. Amongst the pantheon of summons in the FF universe Alexander is one of the characters whose origins, and the logic behind his design, are most difficult to unravel. This article discusses some of the themes associated with this character, the...
Anyone who has played Final Fantasy VI will be aware of a certain talkative, loveable, and yet terribly perverted purple octopus. The creature’s goofy teeth and mischievously sinister eyes make him one of the funniest, most iconic and expressive monster designs in the series. Although the party fights Ultros four times in the game, his role serves more as light comic-relief than as true sub-villain material for plotline importance. Whilst there will surely be some fans who are frustrated by the goofy character, Ultros has been so warmly received by other fans that he has since made several cameo appearances (and has even been retroactively inserted into remakes and re-releases of earlier FF titles). Ultros is something of an oddity within the FF franchise, and it isn’t always obvious where he hails from. Ultros has his namesake origins in Greek mythology, but other than a handful of...
There are many familiar recurring creatures in the Final Fantasy universe whose return fans welcomely embrace. One of these creatures is the Carbuncle. Since its first proper appearance as a boss and summon in Final Fantasy V it has popped up numerous times as a helpful ally, usually known for casting the (sometimes) useful Reflect status effect on the player’s party, bouncing magic spells back towards the opponents. Final Fantasy XIV (and similarly FFXI) give the creature more attention, and it is gifted to the Arcanist class as a personal pet-companion (becoming Final Fantasy’s answer to Pikachu). Regardless of the varieties of the Carbuncle’s specific role, there are standard identifying characteristics which players have come to expect. But what exactly is the Carbuncle? Outside of the Final Fantasy universe, where has this animal been drawn from? The creature’s origins...