I don't know whether there is such a thread. I am sorry of there is.
So, straight to the point...
I love final fantasy games, but I LOATHE random encounters. I am currently playing FFI and FFVI (alternating between the two). Almost everytime, random encounters are the turn-offs that make me refuse to continue.
I was trying to find my way in the floating continent in FFVI but its next to impossible because literally every step (I have to exaggerate this), there is random encounter.
It's the same for FFI. Cavern of Earth is extremely tedious and annoying. It's already patient testing in finding my way (and I am using a guide) into the bottom level, only to find out that you have to go all the way up again, and every step you take there's random encounter.
This make me wish sometimes, for every final fantasy game to have FFXII's or FFXIII's battle system. They are far less annoying and less time stalling as you can usually choose whether to fight or not.
So what do you all feel about random encounters found throughout the series (and other RPGs)?
				
			So, straight to the point...
I love final fantasy games, but I LOATHE random encounters. I am currently playing FFI and FFVI (alternating between the two). Almost everytime, random encounters are the turn-offs that make me refuse to continue.
I was trying to find my way in the floating continent in FFVI but its next to impossible because literally every step (I have to exaggerate this), there is random encounter.
It's the same for FFI. Cavern of Earth is extremely tedious and annoying. It's already patient testing in finding my way (and I am using a guide) into the bottom level, only to find out that you have to go all the way up again, and every step you take there's random encounter.
This make me wish sometimes, for every final fantasy game to have FFXII's or FFXIII's battle system. They are far less annoying and less time stalling as you can usually choose whether to fight or not.
So what do you all feel about random encounters found throughout the series (and other RPGs)?


  When I first played FFIV and FFVI as a kid, I would always run away from random encounters, and then find myself stuck leveling up for anywhere between 6-10 hours in one block because I couldn't defeat a particular boss and continue with the game.  However, now that I'm older (more patient I guess? XD or something), whenever I play those games, I don't ever run from the battles, and I've found that I have absolutely no trouble whatsoever defeating any of the bosses; I'm either perfectly leveled up or about 2 levels higher than I've seen a lot of the FAQs recommend.  So I think in those games, the rate of random battles is absolutely perfectly paced, and even though it seems annoying at the time, it definitely pays off in the long run.
), and now I'm playing Tales of Phantasia for GBA and I'm having the same problem, I've been having to use items to decrease the random encounter rate because the battles take so f*cking long that I forget what I was doing beforehand 
  They're all great games, but DAMN 
 They are just the worst when the enemies are really tough. I still play Final Fantasy IV The After Years from time to time and I hate the random encounters