Future Final Fantasy titles to draw from Uncharted [3/13]

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What do Uncharted and Final Fantasy have in common? Not much at the moment, but that may be changing according to Final Fantasy XIII director Motomu Toriyama.

Speaking at GDC last night, Toriyama talked extensively about the recently released Final Fantasy XIII and the differences between Western and Easter game design theory. Looking back at Final Fantasy XIII, Toriyama noted that player interaction was limited almost exclusively to battle sequences. In future Final Fantasy titles, the Japanese developer is looking to involve the player more in cutscenes, adding another layer of interactivity.

His model for this, Toriyama said, was Uncharted 2. He was inspired by the way Naughty Dog involved players in action sequences that would normally be relegated to cut scenes in a traditional Final Fantasy game.

”I think there will be more interactivity (in future Final Fantasy cut scenes) — if you have 1000 flying dragons, hopping from one dragon to the other would be great fun," said Toryiama.“If you can achieve that compared with Uncharted 2, I think that Final Fantasy is going to replicate the masterpieces of film, and that is certainly one of our goals.”

Source: PS3Center
 
I actually really like this concept. It seems that Uncharted's interactive, intimate gameplay is what's it is best known for, and to feel immersed and involved in the story outside of battle could be a great thing if done right.
 
Well, if they're only going to take the idea of interactive cutscenes, fine with me. I loved that in Uncharted, and I loved Uncharted as it's own game.

However, I hope they don't keep siphoning off of other games as much as they seem to be doing. While I'm extremely welcoming to change in the series, it looks like they could be taking it too far.
 
As Yaag said, that concept would probaply work outstanding with Final Fantasy with no doubt in mind.
To be fair I would love to see this happening in a future final fantasy where we could be involved in the story not only in battle and travel, but in the cutscenes aswell.
 
It would appear that Final Fantasy is going to drift further and further away from being a traditional RPG, then. Whilst I'm looking forward to seeing the new directions it might take, part of me is crying over the ashes of a concept I love to pieces.

I'd feel so much better about the whole thing if that idiot Toriyama didn't have a hand in it...
 
It's probably worth taking a look at how Valve (Counter Strike, Half Life, Left 4 Dead) deal with cutscenes, blending them in seamlessly with gameplay rather than having a pause, watch, continue moment.

That said, perhaps they're choosing to go down the Shenmue route and involve beetle-in-the-windscreen button pressing at inopportune moments. A good idea none the less and it would be interesting to see how they manage to implement it without straining the players' focus on whats actually going on in the cutscene.

Funny how they've identified this as the area in which they need to improve on. Final Fantasy is becoming less of an RPG game and more of an Arcade money spinner.

Its getting more and more embarrashing with every installment. :ffs:
 
I dunno. I think this might be a change I won't like. I like just sitting back and watching cutscenes and just focusing on absorbing the information being presented. I rather not do something in a scene that could make me miss out on some info :hmmm:

But whatever, maybe I'll like it once I try it *shrugs*
 
I've never played Uncharted, so I'm not sure what the interaction is like, but I think this concept could go either way for me--if they mean letting you choose what the characters say to each other during really emotional dialogue scenes, I'd probably hate it, because I think that kind of ruins the integrity of the story. But if it's something like the article mentioned, where you can interact more with what you're riding/traveling on, it could be really cool.
 
Sooo... Already taking a series that I think they've run into the ground, and now essentially just copy and pasting from other games... :ffs:

I quit, FF is never going to be good again. :sad3:
 
Final Fantasy XIII was the best Final Fantasy yet, right behind VI, in my opinion. I only have two major issues with the game, one being the music, and the other being the first 15-20 hours or so. If it was not a Final Fantasy game, I would have stopped 5 hours in. They are the most boring opening hours of any game I've played, because the battles are so easy and monotonous. However, now that I'm much farther in, the game is excellent and I wouldn't change the battle system for anything. The story, because of the ability of HD consoles, is better than any before it. VI is still better just because I think it tells an amazing story with limited hardware, and comparing it to XIII graphically wouldn't be fair.

If they want to do this, I'm for it. I'm looking ahead, not behind. Most people who complain about the changes in XIII do so because it doesn't live up to *Insert Favorite Final Fantasy(ies) here*.
 
It's nice to see the series is taking inspiration from another gaming series, but I do think it's not the right course of action. They should stick to their guns and keep going the way they are. They've been doing great by themselves already. As much as I like Uncharted, I don't want to see it become an exact duplicate.
 
The story, because of the ability of HD consoles, is better than any before it. VI is still better just because I think it tells an amazing story with limited hardware, and comparing it to XIII graphically wouldn't be fair.

If they want to do this, I'm for it. I'm looking ahead, not behind. Most people who complain about the changes in XIII do so because it doesn't live up to *Insert Favorite Final Fantasy(ies) here*.

How could HD consoles possibly improve the story of a game? If you're speaking about visual stimulus I fully agree, but in terms of story this game is worse than practically every single FF I can recall.

The characters are so one dimensional I actually have to pause and reassess them in case this is a technique they've employed to deliberately misguide the player as to what their motives are.

What at first seems to be an eclectic group of personalities quickly decends into a rather embarrasing orgy of giddyness and overzealous enthusiasm. Snow continues to proclaim his
unflinching love for Serah
at every cutscene, nothing can put a dampner on Vanille's optimism and Hope's voice becomes a ringing annoyance in the ear. The only character who it would seem has had any thought put into is Sazh.

The epic environments coupled with the elaborate behaviour of fauna make the game great to look at, but everythings so inaccessable.

Squeenix have essentially said "Heres a beautiful, vast environment you don't get to explore!"

As for your comparison with VI. The two are in completely different leagues. I don't know how you've managed to make the correlation between hardware and story telling. All you need to tell a story is a dialogue box. :confused:

As for the graphical comparison, the two for me are remarkably close. FF6 has survived well because its in 2D sprite form, whereas FFs that relied on realistic graphics have dipped greatly in quality. Take FF8 for example. It looked great at the time but now it looks worse than the stylised graphics of VI, VII and IX. The textures on 13 are fail. So is the character design, each one more unoriginal than the last.

The art direction is far superior in XIII, but its lost on a game that has typified all Square need to improve on.

Its not change most fans are scared of, its stagnation. The 'band of heroes save the world' plotline has reached a point where its become an embarassment for the series. it worked in the days of I-IX, when Mario traversed the world to save a princess and mere eye contact between street fighters would boil the blood, but with the huge influx of casual gamers and the vast expansion of the game industry FF is carrying dead weight in these kind of oversights.

You'd think they've never read a romantic novel in their lives. How many years did we wait for this? :ffs:
 
Final Fantasy is slowly changing from the type of RPG it use to be. (Which isn't necessarily a bad thing) However, I don't really think it seems fit. I liked it in Uncharted but mainly because Uncharted was more action-y you could say so that was to be expected but idunno if it'd go good with FF :hmmm:

I'm up for change--sure but it all depends. Also depends on the cutsence.... >.>
 
Are they running dry on ideas over at SE HQ? Recently I heard that they may have borrowed some elements from Modern Warfare 2 and now they're saying they may draw ideas from Uncharted? I suppose this sounds like an interesting new manoeouvre for the Final Fantasy franchise because of how polished the Uncharted games are, but they really shouldn't be relying on other games like this. Come up with original, new ideas. I don't want future FFs to seem like a pale version of existing western games. I know that SE are keen to open up for the west and I'll give them the benefit of the doubt for the time being. Who knows - it may turn out well. I hope so at least.
 
I think they are just planning on making parts of the game interactive which they would normally have left as cutscenes - I don't think this (necessarily) means that they're going to make all cutscenes interactive. If this is the case, then it effectively means that they're just reducing the cutscene density. I can imagine that this will improve the game's reception a lot. It certainly doesn't mean that they will literally draw inspiration from Uncharted itself - only from the design philosophy.

Imagine, for example, being able to control Tidus as they skate down the cables from the airship to Bevelle, or Cloud as they parachute towards Midgar, or Zidane as he slides through the roots of the Iifa Tree. That's probably what they're thinking of.
 
I couldn't care less what ideas they have and who they take them from as long as they produce a quality game. Most gaming companies take ideas from other successful games and tweak them a bit, they just don't openly say "this is where we got the idea from" taking ideas from Uncharted isn't necessarily a bad move, Uncharted 2 along has won 80+ awards since it;s unveiling so it's a good move for me. But again, as long as the game is good I couldn't care less where their ideas are from.
 
If they want to do this, I'm for it. I'm looking ahead, not behind. Most people who complain about the changes in XIII do so because it doesn't live up to *Insert Favorite Final Fantasy(ies) here*.

Or a more accurate version: People complain about the changes in XIII because it's nothing like the rest of the series in general.

Or: People complain about the changes in XIII because it's changed an RPG series into a glorified hack and slash.

Or: People complain about the changes in XIII because they've thrown originality out of the window, and everything that made the series great, just to appeal to a more casual audience.

Or: People complain about the changes in XIII because it took something that could have been "godtier" and made it mediocre.

Or even: People complain about the changes in XIII because it's the nail in the coffin of the FF Series.

Seriously, don't try to tack your assumption of what people think to everyone.
 
How could HD consoles possibly improve the story of a game? If you're speaking about visual stimulus I fully agree, but in terms of story this game is worse than practically every single FF I can recall.

The characters are so one dimensional I actually have to pause and reassess them in case this is a technique they've employed to deliberately misguide the player as to what their motives are.

What at first seems to be an eclectic group of personalities quickly decends into a rather embarrasing orgy of giddyness and overzealous enthusiasm. Snow continues to proclaim his
unflinching love for Serah
at every cutscene, nothing can put a dampner on Vanille's optimism and Hope's voice becomes a ringing annoyance in the ear. The only character who it would seem has had any thought put into is Sazh.

The epic environments coupled with the elaborate behaviour of fauna make the game great to look at, but everythings so inaccessable.

Squeenix have essentially said "Heres a beautiful, vast environment you don't get to explore!"

As for your comparison with VI. The two are in completely different leagues. I don't know how you've managed to make the correlation between hardware and story telling. All you need to tell a story is a dialogue box. :confused:

As for the graphical comparison, the two for me are remarkably close. FF6 has survived well because its in 2D sprite form, whereas FFs that relied on realistic graphics have dipped greatly in quality. Take FF8 for example. It looked great at the time but now it looks worse than the stylised graphics of VI, VII and IX. The textures on 13 are fail. So is the character design, each one more unoriginal than the last.

The art direction is far superior in XIII, but its lost on a game that has typified all Square need to improve on.

Its not change most fans are scared of, its stagnation. The 'band of heroes save the world' plotline has reached a point where its become an embarassment for the series. it worked in the days of I-IX, when Mario traversed the world to save a princess and mere eye contact between street fighters would boil the blood, but with the huge influx of casual gamers and the vast expansion of the game industry FF is carrying dead weight in these kind of oversights.

You'd think they've never read a romantic novel in their lives. How many years did we wait for this? :ffs:



Now this is a review/opinion that is priceless. I havent played the game myself but I think you are one of those sensible persons.

Quote from you : "Squeenix have essentially said "Heres a beautiful, vast environment you don't get to explore!"

I think thats the whole game from the things Ive heard, it makes me sad man....
 
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