Siliconera
Last week, Square Enix released Lightning Returns: Final Fantasy XIII in Japan, and the game sold 277,082 copies in its first week on the PlayStation 3.
How does that compare to the previous two Final Fantasy XIII games? Let’s take a look. Below are opening sales figures for all three FFXIII games on PS3.
(2009) Final Fantasy XIII – 1,501,964
(2011) Final Fantasy XIII-2 – 524,217
(2013) Lightning Returns: Final Fantasy XIII – 277,082
Opening sales of Lightning Returns: Final Fantasy XIII were 53% of Final Fantasy XIII-2′s numbers and 18% of Final Fantasy XIII’s launch. Final Fantasy XIII-2 sales were 35% of Final Fantasy XIII’s launch.
We never expected Lightning Returns to do outstanding numbers, especially in light of the drop in sales from FFXIII to FFXIII-2, but judging by these sales, it’s probably for the best that this is the last game in the Final Fantasy XIII trilogy. It’s time to move on.
well...i knew it would suck, and i'm glad i was right about this one.
Last week, Square Enix released Lightning Returns: Final Fantasy XIII in Japan, and the game sold 277,082 copies in its first week on the PlayStation 3.
How does that compare to the previous two Final Fantasy XIII games? Let’s take a look. Below are opening sales figures for all three FFXIII games on PS3.
(2009) Final Fantasy XIII – 1,501,964
(2011) Final Fantasy XIII-2 – 524,217
(2013) Lightning Returns: Final Fantasy XIII – 277,082
Opening sales of Lightning Returns: Final Fantasy XIII were 53% of Final Fantasy XIII-2′s numbers and 18% of Final Fantasy XIII’s launch. Final Fantasy XIII-2 sales were 35% of Final Fantasy XIII’s launch.
We never expected Lightning Returns to do outstanding numbers, especially in light of the drop in sales from FFXIII to FFXIII-2, but judging by these sales, it’s probably for the best that this is the last game in the Final Fantasy XIII trilogy. It’s time to move on.
well...i knew it would suck, and i'm glad i was right about this one.
they should have left it alone at the first game. i take that back, they should have concentrated on versus instead of this. maybe these sales will tell them something.

III and respect them but for me I see the game as an improvement 

. I'm sure it won't have the graphics or "high production values" of 13-1, but looking at the timed concept, at least there could be something slightly less overdone about the game. There don't seem to be too many RPGs that focus on time constraints out there, that I can think of (except Majora's Mask, if that counts).
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