Fate: Sign Up and Discussion

First profile is done!
Sorry if it isn't very good - its been a while since I've written one, and I'm not used to playing in modern day RPs. XD;

Name: Garth McMillan
Age: 36
Gender: Male


Appearance:


Garth is a tall man, almost six inches over six feet in height, and has a lean build that does not, at first glance, appear to display much strength to it. He has a ravaged, worn-down appearance from years of indulgence; his face is not unattractive, but it has become pinched over the years, with lines that will not fade. His skin is appears to be almost bloodless, further accentuating his gaunt, frail appearance. His eyes are a pale blue and appear to be almost white unless one looks closely, and his hair is similarly colourless, through years of constant application of dye and lack of exposure to sunlight due to Garth wearing various wigs.
Garth also has the image of his Arcana tattooed across his back in full colour, as well as his mother’s first name – Marie – on his right arm.

Garth’s attire, during the day, is commonly a nondescript black businessman’s suit with a blood-red tie. Recently, he has also taken to using a swordstick, which also makes him appear ten years older than what he actually is. He also wears a simple steel ring – his father’s – on his right index finger, and will sometimes wear a pair of nondescript black sunglasses, depending on the weather. If it is raining, he will swap the swordstick for an umbrella. He wears his hair tied back into a simple ponytail.

In the evening, Garth’s attire will depend entirely on where he decides to spend his evening. If he chooses to socialise with the upper class, he will wear a white tuxedo, keeping the swordstick, and will commonly wear a pair of orange-tinted, circular sunglasses as well. On occasion, however, he will wear another black suit, this one slightly more casual and comfortable, without the tie. Again, he will wear his hair tied back into a simple ponytail, appearing to be the businessman enjoying the nightlife of the city.

If he chooses to socialise elsewhere, he wears a full leather black trench coat with a deep indigo lining, which he usually keeps buttoned up. Beneath this he wears a plain black shirt, and an ordinary pair of black jeans which are normally tattered at the bottom. To complement this, he wears a pair of black studded leather boots, which reach up to just past mid-calf. On occasion he will wear a black wig or a piercing (he has had his ears pierced multiple times, as well as his nose and tongue, but he normally keeps the piercings out) to complement this. He carries his knives and firearms inside his coat when dressed like this.

Personality:

Garth’s defining trait is that he is inhumanly spontaneous – he does what he feels like, when he feels like it, and there will be no mercy for those who place themselves in his path. As a result, he is entirely self centred: all that matters to him is that his immediate wishes and desires are fulfilled, and whatever means he takes to obtain those ends are irrelevant.

However, Garth has an all-encompassing sense of humour, and is an extremely likeable individual when he’s in a good mood: he has a charming, almost gentlemanly manner, with just the right amount of dirty innuendo to bring a smile to people’s faces. He enjoys the company of others – demands it, in fact – and, unless he is in a foul mood (in which case those who aren’t too drunk to move or too stupid to recognise the signs will get as far away from him as possible, for his wrath is indiscriminate...and bloody) those he attracts find his company to be enjoyable, and will welcome his creative brand of depravity. If they don’t...well, that is just too bad for them. He enjoys the game of making others do what he wants almost as much as the end results, although once his patience is exhausted – his patience can be extensive, or it can be inexistent, it depends entirely on his mood - he will demand that they comply with his wishes. If they do not comply, he will make them comply or kill them. There is no middle line or third option with Garth – you either do what he wants, or you die. He does not care to think beyond this, indeed, he has never seen the need to. He cares nothing for society’s rules or desires: after all, they are not his. Rules restrict desires, and his desires are the sole purpose for Garth’s existence. His casual attitude to things that are considered horrific or disgusting almost always catches people off guard, which works to his advantage when facing down the authorities – being shot at is a real nuisance.

There is very little Garth has not tried for himself or inflicted upon others; morality is not something that appeals to him. It is for the common folk, those who lead and move with the flock of humankind: those whose sole purpose is to satisfy his desires and answer his every whim. He sees himself as more than they; he has moved beyond petty human restrictions and become something more as a result. He has seen the best and the worst that humanity has to offer, and is equally indifferent to both. As far as he is concerned, good and evil are determined by him and no-one else: his perspective is absolute, because it is the only one that matters. He answers to no higher power, and if one exists, he will deal with that when it interferes with his life – Garth is not a long-term thinker. He lives in the moment, rarely being able to remember past last week, and never planning beyond the next day.

Garth’s temper is explosive – if things do not go his way; he takes immediate steps to correct this, which usually involves messy dismembering of any unfortunate person in the nearby area, whether they be responsible for this or not. His rage is often blind, although its destructive force means that this rarely matters – the target of his ire needs to run very fast indeed to avoid it – but he is capable of focus if the situation demands it. However, Garth rarely encounters those that he cannot bend to his will with ease, so the situation rarely demands it.

All in all, Garth is entirely unpredictable. He allows his emotions and desires to control his actions, and these change more often than the direction the wind is blowing. He is capable of fitting into all social classes, yet often chooses to remain entirely apart from all of them. Despite having taken many lovers, he has no close friends or confidants, although invites the confidence of others unto himself – helping others can produce its own sort of satisfaction, although it is not one he finds himself in the mood for very often. He has a very, very long list of enemies, most of them major countries or associated with some sort of authority, be they criminal or otherwise, but cares nothing of any of them.

Weapon: Garth’s favoured weapons are two long-bladed hunting knives, which he carries within easy reach at his belt. He also carries two sidearms, the type used by the police force or the military of the country he is currently residing in, making it easier for him to acquire ammunition. Currently, he has two standard-issue M9 pistols.

Faction: None. Garth has no real interest in idea of factions – their power is unworthy of his notice, and unless they interfere, they are entirely irrelevant to him unless they can further his objectives.

Major Arcana (if any): The Devil

History:

Garth was born in a small, out-of-the-way village in Scotland. His mother was a teacher, and home-schooled Garth from the age of seven. His father was an unsuccessful businessman, and was often drunk as a result. Quite often he would hit the boy when he came home from work, as an outlet for his frustration. Garth grew up not fearing his father, but simply accepting that it was his right to take his anger out on him – although his mother said otherwise, which often earned her a beating, as well. She lived in a constant state of fear, he in a state of indifference and ignorance: knowing nothing else, he came to accept his father’s behaviour as the norm.

When Garth was fifteen, his father came home in a particularly bad state one evening, having lost a major client to a competitor and, as a result of the ensuing argument with his mother, she was beaten to death by him. This was Garth’s first true traumatic experience: he loved his mother dearly, she was the only source of affection in his life, and he much preferred her love to his father’s anger. He fled the house, hiding in the surrounding wilderness until darkness fell. When he was certain his father was asleep, he crept back into the house and stabbed him in the eye with a kitchen knife.

Uncertain of what to do next – he had had limited contact with other people, spending the majority of his life until this point shut away in his house – Garth decided to explore the outside world a little; after all, staying in the house with the corpses of his parents wouldn’t be much fun, and he would have a difficult time explaining things to the next person who called on them. From what little his mother had taught him, he knew that people tended to frown on murder, for some inexplicable reason which she had explained but he hadn’t really understood.

Garth then proceeded to strip the house of everything he had always wanted, and believed that he would need in order to survive. Inside his father’s wallet was an odd-looking card of a red-skinned humanlike creature, with the words “The Devil” inscribed underneath. He found the design alluring, and was intrigued that such a thing was amongst his father’s otherwise mediocre and bland possessions. Believing it to be a keepsake, or a representative of his father – his mother had taught him about creatures of evil such as this one, and from her perspective it would have suited his father perfectly – he took that as well. Satisfied, he left the house and the village.

Garth spent the next three years travelling the world, taking whatever he needed to survive or whatever he wanted – he was chased several times by the police, but as he was never caught, he continued to do as he wished: such was his right, he believed, as it was how his father had always behaved, and if he could act in such a manner, why could not Garth, the one who killed him? It gave him the right to do whatever he wished, until such time that someone killed him and took away that right.

Garth did not discover the power of his Arcana until he was nineteen, when he was attacked by a street gang after brutally beating one of their numbers for trying to mug him. The Devil manifested itself as Garth’s rage grew, and subsequently enabled him to butcher all of them. Following this, Garth grew far more bestial and confident, frequenting more active places, even being as bold as to rob places in broad daylight. His discretion, however, has prevented him from fully manifesting The Devil in broad daylight: after all, people can be killed just as easily with a simple shot to the head. Since that first time, Garth has only needed to unleash the full power of his Arcana three more times, although he has utilised small portions of its power more and more in his daily life so that he can gain that which he desires.

Since then, Garth has continued to travel where he wished, and taken what he wished. As he has grown older, his tastes have diversified and been refined, as has his control over the power of his Arcana. Taking a liking to Washington D.C., Garth has currently settled there, in a large, luxurious and expensive apartment near the middle of the city. He has acquired a reputation as a dangerous killer amongst the common folk, although his face is unknown – after all, he does not leave those who cross his path alive to tell about it – and his DNA cannot be traced; having grown up in a small, backwater village and been confined to his house, his existence has been written off by the authorities. He is wanted by several different authorities and crime syndicates, although as yet none have been able to confirm his identity: to all external appearances, he is a wealthy businessman (although exactly what business he is in is unclear) who spends more time out of his apartment than he does in it. It is one of the very few things that Garth actually pays for – it has a very nice view, and killing the entire hotel staff would attract the irritating authorities that are always present, no matter how many he kills – so it does not attract any suspicion.

After researching, his long-term objective – the first one he has ever had – is to acquire the other Major Arcana, so that he may have a complete set. It follows that, if there is a physical representation of the Devil, there is one of the others, as well. Death, Strength and The Emperor are of particular interest to Garth, although he has no idea where they may be, nor has he encountered any of the others. However, he has become aware of the existence of “factions” that also seek to acquire these forces...

Second profile will be up before the end of today~
 
Kevin and Martel are approved. If you can select a weapon from the first post, you're all good. Martel, your weapon is in the Devil section. ^_^
 
Don't worry, at first I also was on the impression of the setting being in medieval times. Now now, this one could prove to be an interesting RP if it is dark themed. If you want, you can name my character in your bio so long as you explain how they knew each other.

Bear in mind that:
1) He is now an important political figure.
2) I intend him to run for the next Presidential Election if the RP lasts that long. :wacky:
3) He works with the Government, and probably will have connections in the FBI, CIA and the Pentagon. I'll expand how later on. :P
4) He won't mind if you are Republican :monster:
I hope he doesn't mind me as an Independent. As for weapons, like I said I'm neutral, so I don't know if it makes me automatically join a faction when I choose one of the weapons from the list.
 
Oh yeah. So you'd just achieve the Chariot's Spear and Horse when you get the Arcana. You could have a gun or something in the meantime.
 
Does the axe stay out all the time, or can I summon it at will? Whilst Garth isn't the most inconspicuous of characters, carrying around a massive axe with him all the time is going to make him very easy to find. XD

Anyways, my profile for Justice is done:

Name: Janice Locklear
Age: 22
Gender: Female
Appearance:


Janice is of slightly below average height, roughly five feet and four inches, and has a well-rounded figure for a woman her age, although she is slightly on the skinny side. One could not tell this about her, however, as she is garbed entirely in a black nun’s robe, with the hood modified so that it includes a veil, covering her face. Beneath this, she has also extended the white scapular so that it covers the lower half of her face, meaning that were she to lose the veil, or to lift it, only her eyes and the bridge of her nose would be visible. She wears thick black gloves and sturdier, more practical shoes.

Beneath the robes, Janice has fair, soft white skin which almost appears to glow in its brilliance. However, her arms and lower body are covered in second and first-degree burns, which appear as stark contrasts given the fairness of her skin. She has a heart-shaped face with small, delicate features which would be considered beautiful by most men’s standards. Her eyes are vaguely almond-shaped and hazel in colour, although they are devoid of any sort of compassion or warmth – “dead eyes” are what the Mother Superior called them. She has some very faint scarring along the left side of her face and the nape of her neck from where her hair burned her face, otherwise her skin is unblemished. She is bald, and does not have any eyebrows either.

Personality:


Janice is a quiet, reserved individual who rarely speaks unless she is spoken to. Whilst she will not go out of her way to be avoidant, she prefers her own company, and has very few friends as a result. Her emotional detachment has become second nature to her: Justice cannot, she believes, have any emotional attachments. Whilst love and affection are essential parts of human nature, they cloud one’s vision, which is not something Janice can afford. She does not wish to become the living personification of the phrase “Justice is blind.”, and so keeps her relationships with others distance and courteous, with no real warm or affection.

Janice has extensive patience with people and is always willing to help, although she is not very sympathetic. She does not believe that sycophancy is the best way to help someone in need – she is entirely without tact, and will tell someone bluntly exactly what she thinks of the matter. Janice is not one to mix words, preferring to get straight to the heart of the matter so that things can be better resolved.

Janice was raised as a Catholic, but is now an apatheist through her own choices: having witnessed so many injustices in the world, she now believes that, whether God exists or not, He has no visible impact upon the daily lives of humanity: it is up to them, and up to her, to make that impact. Despite this, she still prays on occasion, enjoying the solitude and inner peace that she achieves in a church. Despite her denials and pretences of not caring, she still feels very close to God, and believes that she will be judged accordingly when she dies. If her own soul is to be condemned when she has saved the lives of others, then that is a price that she is willing to pay. As a human, she is extremely scared of death and what lies beyond; thus her denial of God is a form of protection, so that she may continue to exact perfect justice without resolve and without fear. She is altruistic; putting herself aside entirely for the sake of her work.

Janice has a Messianic Complex, and is prone to bouts of intense depression. She has self-harmed on a number of occasions, and is extremely self-critical. In her private moments, she has doubts about her convictions to justice, and her own bias – she recognizes that Good and Evil are only absolutes in the eyes of God, and she, despite her gifts, is not a deity. At the same time, she trusts entirely to her feelings on the matter – she was raised as a child of God, she has been taught Good and Evil from His teachings and, whilst the taking of another life is inexcusably Evil, the saving of another is Good, regardless of whether that life is Good or not. The two acts do not cancel one another, but her ultimate fate is for God to decide. To do nothing would be even worse than to take the incorrect course of action, she believes.

Janice is a focused, intense individual; her doubts are reserved for her moments of private weakness in the aftermath of her choices, not when she is making those choices. When she acts, she does so without hesitation, and will not be deterred from her chosen course of action. This is her Messianic Complex coming into play – it is SHE who is the one with the gift of bestowing Justice, not another. The ultimate Justice belongs to God, but it is up to a human to teach others the lessons that are necessary for their kind to evolve and to grow – SHE is the one with the power to do so, no other. She may not be the best for the job, but she believes it is by God’s design that this power became hers, so she shall use it according to how she believes He would wish it to be used.

Weapon: Janice carries no weapons unless her Arcana is manifested, preferring not to fight unless she believes it to be necessary.
Faction: Pentacles
Major Arcana (if any): Justice
History:


Janice was born into a rich family in Ohio, and the first five years of her life were happy ones, filled with love and everything that she could wish for. She knew nothing of pain or sorrow.

That changed when she turned six. Her father arranged for the entire family to come to celebrate her birthday – he had recently succeeded in a takeover of a major rival as well, thus it would be a double celebration – and, halfway through the party, a stranger in a black business suit turned up, demanding to be let in. Janice watched the scene with no small amount of fear as her father confronted the stranger, demanding that he leave. However, he declined, shooting him in the head. As the police arrived, he became increasingly violent, until he seemed to literally burst into flame. From somewhere inside him rose a demon, a monster of flame wielding an axe, which then engulfed everyone in an intense blast of fire. Janice, being at the very back of the room, threw up her arms reflexively to protect her face as the blast swept towards her. She fell back, striking her head and falling unconscious moments before the flames consumed her.

She awoke in hospital, in extreme pain and wrapped in bandages. She had been the only survivor of what was being called a gas explosion caused by a jealous rival, and her entire family was dead; her father’s empire crumbled. The demon man, or whatever he had been, was gone.

When she had sufficiently recovered from her burns – although the scars, both physical and mental, remained – Janice was sent to a cloister in the care of nuns, after her father’s associates pulled some strings, fearing the psychological effect her family’s death and the children’s treatment of her would have on her already frail form. She spoke constantly of the demon that had killed her family, worrying many of the sisters there. The Mother Superior of the cloister quickly took her under her wing, as much out of pity as to stop her scaring the sisters, and over the next few years Janice learned to be content with life again, finally taking her solemn vows when she was eighteen. Whilst she had lost a lot in life, she had found a new family in the cloister, and in God.

On her nineteenth birthday, Janice was allowed out of the cloister for the first time since she had arrived there thirteen years previously, to help run errands with one of the Sisters – the Mother Superior believed it was important that she experience the outside world again one more time, so that she may finally overcome the trauma of her past. However, out on the street, Janice spotted the man who had murdered her family. She was consumed with rage, and broke away from the Sister when she was purchasing groceries to follow him. She tracked him to an alleyway, and then lost him – a few steps into the alley and he appeared behind her, subduing her and dragging her to a nearby warehouse. After a brief and painful interrogation, she told him who she was, and why she was following him. To kill him to take revenge for his murder of her family. He was amused by this, and took great delight in telling her his name – Garth – and his history, and seemed all the more pleased that he could not remember who her parents were and at his handiwork with her burns as he violently raped her, then finally tying her up and leaving her to be discovered by one of the workers – who, he giggled as he said it, were not as kind as he was – or left to rot. Whichever one came first: she had never meant anything to him. Just another victim, one of many, to be forgotten about as hundreds more took her place. He wasn’t even a rival of her father’s – he had just been in a bad mood that day.

It was then that Janice discovered the Arcana card Justice, as she was attempting to free herself. She attempted to work her hands free, accidently knocking over boxes as she did so. One cracked open, and in using the sharp edges to cut the ropes – lacerating her hands and narrowly missing the arteries in her wrists in the process – she pulled out the Justice card, which immediately reacted to her presence, consuming her in white light. It was then that she came face-to-face with the spirit of Justice, who asked her a series of questions about her life, her beliefs, and her very existence. Their conversation could have lasted mere minutes, or decades – time stopped for her in that moment as she learned about the power she had awakened. Her will was strong, it said, and she had compelled it through use of words, not force. She was a worthy wielder of its power, so long as she never lost sight of herself, and the difference between justice and vengeance. It manifested itself, freeing her and healing the wounds Garth had inflicted, but leaving her burns intact – those, it said, served as a lesson, a reminder of sorts. Justice was ever flawed, ever incomplete. So it would be with her, as well.

Janice returned to the cloister, her newfound power and certainty of self immediate apparent to the Mother Superior, who was extremely concerned. She had not been cursed or possessed, but at the same time, she had become something...more. She could not be permitted to remain at the cloister, despite her vows. With regret, Janice was cast out, to find her own path in life: it was evident, the Mother Superior said, that God had more in mind for her than to be just a cloistered sister.

Janice did not renounce her vows; instead, she lived on the streets, experiencing the depths of poverty and depravity that the wretched and the unlucky amongst humanity suffered. She began to carry out that which she desired – correct injustice and delivering justice, wherever she saw it, a faceless figure with a bloodstained sword and an ability to appear in a blinding flash of holy light and disappear just as quickly into the shadows. She removed herself from humanity entirely, observing dispassionately and correcting things where and when she was able, all the while searching for the Devil, Garth.

Janice pledged her support to the Pentacles shortly after she left the cloister, under the condition that she would be able to continue her work without any interruptions. Her first commitment was to Justice: in truth, she cared nothing for the ambitions of the Pentacles. She pledged her support to them because they were the group most committed to justice for all, and because one order must triumph over others for justice to be absolute. Theirs, she believed, was the most pure, untainted by the desire for power for power’s sake, or knowledge that mankind was not meant to have. However, she felt no real loyalty towards any of them; her alliance was more of an affiliation than anything else. If their enemies were unjust, she removed them, however she also did the same if they are unjust; something that caused several problems in her first week, when she killed several small-time agents for their crimes.

At times, she sees them as her children, to be placed on the proper path, and to be brought into line if they stray from that path. Thus far, they have made her work a great deal easier, although she is still no closer to bringing the Devil to justice.
 
Approved. Welcome to the RP and the Pentacles. Nice acquisition of Justice. You just need to select a weapon as a member of the Pentacles.

All weapons in the RP can be materialized at will.
 
I'll take the Restraint Hammer, then~


Thats a relief. XD;
Will we be starting soon?
 
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I hope he doesn't mind me as an Independent. As for weapons, like I said I'm neutral, so I don't know if it makes me automatically join a faction when I choose one of the weapons from the list.
No problem. Besides George, the arcana of The Emperor has one side: power. Sadly my arcana will end up either driving me completely mad, or filthy rich. :monster:

And, aside from guns...I suppose The Emperor comes with a default weapon, right? Just making sure I am not mistaking somewhere ^_^"
 
My profile's done. I maaaaay have taken the whole.. Lover's thing a bit far. If anything's offensive or overbearing, just lemme know and I can fix it. Some of it may also be a bit.. run off or nonsensical, but it's 1am and I wanted to finish this. :monster:


Name: Alexis Tripp

Age: 24

Gender: Female

Personality: She keeps to herself as an introvert, except of course when she’s out on the street prowling. Once a carrying and charismatic young lady, she’d taken a turn for the worst when she met The Lovers. After accepting them into her life and redeeming her old qualities, she gave up her old dreams of being a college graduation working towards her Bachelor of Arts degree. Instead, she toils away in her lonely little apartment.

Alexis once felt something for the race of humankind. She felt compassion for a child who had scraped his knee on the sidewalk, and once cared for a dog who would be limping down the street. However that fateful meeting with The Lovers caused the young girl to feel nothing else, if not utter desire and lust. She loves, only herself. She cares for a man after the throes of passion are through, by sending him on his way with a safe cab ride home.

She hasn’t made a friend in years and sees no point if it doesn’t lead to sex. What good is a companion without a little something-something on the side?

Appearance : Alexis is gaunt, yet voluptuous. Her arms are thin and wiry after shooting up for a couple years. Her shoulders frame her square body, and her collarbone sticks out, maybe a bit too much. Despite dabbling in drugs, she prides herself on her figure and otherwise tries to stay in shape by going for a run every now and again. She had curves in all the right places for a 24-year old young woman, perfect for seducing any man into her bed.

Short auburn hair cuts short of her shoulders, and tattered fringe brushes against her forehead, sometimes catching in her cerulean eyes. Her eyes are a deep shade of blue, heavy with a pain in the past, and condemned future of selling herself. High cheekbones accentuate her apple shaped face, and pale pink lips shine bright against her tanned complexion.

She doesn’t ever wear anything fancy out. Perhaps tattered jeans with a leather brown belt that hug low on her hips were her favourite. A black crop top, showing off her midriff with several zippers on the shoulder cut sleeves and underneath the breast, just for show. She believed to dress to impress, but when you’re a whore on the street, who are you out to impress?

Weapons : Alexis has two trusty weapons she keeps at her side. Her Lover’s dagger she keeps close to her at all times, her trust and loyal companion above all else. It had aided her many times before when dealing with an out of hand client.

Her second weapon is her Quicklass, her Bow and Arrow. She takes them with her on trips to meet with The Cups, but otherwise doesn’t use it as often.

Faction: The Cups: The Lovers’ Dagger

Major Arcana: VI: The Lovers

History: Alexis grew up in lower Manhattan in a normal family. Her parents were hard working citizens who believed in a hard earned dollar. They had high hopes for their little girl to go to school and make something of herself. While feeling a little pressure from her folks, Alexis strived hard in school to be the best she could be for them. She thrived on the attention and loving support they gave her. An A+ on a test meant an outstanding achievement for the young girl, and her parents beamed with pride.

At the age of 15, Alexis’ parents had split up. Her mother was having an affair with their neighbour in the apartment building. Her father, furious with this revelation, left without hesitation. He had still kept in contact with her daughter, but not as often as she had hoped.

Seeing her mother spiral downwards poised her own downfall. Alexis witnessed firsthand what it was like to live in a crack house, strange men walking in and out of the building at all hours of the night. It was one night when Alexis came home, she was 17 years old, and her mother was passed out on the living room couch, a strange man attempting to rape her. Through drunken disorientation he attempted to move towards Alexis, but she fled the scene. Her faith and love in her homebound family was shattered. There was nothing left for her.

Straying through the New York Metropolis at night, Alexis found herself in a club. Nursing a few drinks to quell her depression she was approached by a couple. A man and a woman of supernatural orientation Alexis cared not; all she wanted was to be loved for and cared for. She left that night with the couple, and spent the following few weeks under their care. It wasn’t until the man had made a pass at her that she started to feel differently about them. Having crept into her bedroom one night, the man and Alexis joined together, and experienced her first time in the act of ‘love’. However it was nothing like she had imagined it. The man’s insatiable lust for her demanded more of her, always wanting, always yearning. Later that night the woman came after them, and joined them in their tryst. What happened thereafter could only be unimaginable.

It was through that act in the night, that the three of them had joined as one, the couple, The Lover, embodying themselves within Alexis. By joining with them, she had defeated the two at their own game with each other.

Shortly after that, Alexis had changed. Her personality could easily embody either of the two Lovers, her insatiable appetite for a hot piece of ass, or the yearning to spend the whole night with a man before sending him off. She started to dabble in drugs, much like her mother had before she left. And it soon occurred to her that if she didn’t change soon, she would either end up in jail, or dead. One night while attempting to seduce a man he had revealed to her an offer, to join The Cups, or be cast out on the street like the trash she was.

Needless to say she hastily grabbed at the offer of a ‘family’ again. However she doesn’t hesitate to run off to her shabby apartment building and drag a random man with her there, or sneak off into the streets to grab a bit of the dry stuff. She knew the disappointment in their eyes when they looked down at her, but The Cups couldn’t go on without her, not while she had The Lovers anyway. She had no idea how dangerous a threat they could be, destroying a person from the inside, however she often played with the idea to find out.
 
*reads Channy's bio*

... *whistles*

Damn me. I guess the Cups are not really to fight to gain our Major Arcana. I got mine through a card game, and Channy received theirs by.... well, you get the picture.

:x3: I think those of us in the cups blend in more then anyone, since our Arcana our more focused upon aspects of life beyond violence. I wonder if Alexis and Karmen could team up in Las Vegas, see if we can make them run out of cash...

That would totally fund the Cups for a long time.
 
I actually had a lot of difficulty running with this one. :gasp: Her appearance went last cause I'm shit at trying to describe a normal person. >.> And I don't really know my US of A as much as I'd like to, so I based her in the most simplest of places... dunno how I'm gonna get her out of there tho to get with the rest of the Cups...orite, first post can be started anywhere. xD

But her history just came out within like, 5 minutes, it was so strange. And having to fight the Arcana, I had nothin... But being Lovers, it was my best bet. ;D

I'm SO glad everybody approves tho. Definitely need something so -out there- to balance out the RP.

I think Vegas would be an excellent start. Karmen better watch himself though. :britt:
 
I'll get my template up sometime this week. No guarantees, but at least I've got a set date that I could be working towards. Your Queen of Swords will be arriving soon.
 
Oh! Who's the second in command for Cups? OP says it's open and haven't really seen any others for Cups other than myself and Shadow.

also lololCole and all your two words. I do like Death with Legs tho.
 
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[Name]
Aoibheann (Eve) Padraigan (Pronounced: Ee-ven Pay-dray-gan)

[Age] 21

[Gender] Female

[Appearance] At 5'5'', Eve is neither remarkably tall, nor particularly short. She is perfectly happy with her height being as average as it is and so is not overly fussed by any comments made about it. With long, blonde hair that she typically wears pulled back to keep it off her face and blood red eyes that seem to pierce through anything they rest upon, the first impression she gives off is usually somewhat intimidating.

Her hair is cut so that the fringe lays across her face, parted on both sides, leaving one small section that stops just short of her mouth. Sometimes this section of hair tends to cover her left eye, depending on Eve's mood she will either leave it be or brush it aside irritably. When left down, her golden yellow locks fall to her calves, cascading in gentle waves down her back. It is very rare that she leaves her hair down; usually only in private when she is certain she is alone or is with someone she trusts completely. When pulled back into a ponytail, it still manages to touch her thighs, but is far easier to fight with as it doesn't whip the backs of her knees.

Aoibheann has a remarkably stern visage that disguises her true personality. This mask is to prevent any from thinking of her as some self-sacrificing pushover as she is far from this. Smiles are rarely seen upon the young Queen's face in public and her crimson eyes glare almost hatefully upon the world around her. Of course, this is as far from the true Eve as it could possibly get.

Eve's attire is not something seen as every day fashion. Firstly, her torso is covered by a white leotard strapped to her front, to the back. This has several black stripe like decorations and is bound and clasped at the back by leather belts. A red skirt sits around her waist, slit up both sides at the front to leave her legs free, but also enough to amply cover her dignity. A sleeve to match the leotard covers her left arm, her hand covered in a simple white glove. Her legs are covered by white leather that comes right up her thighs.

The Queen of Cups, despite being more of a thinker than a fighter, is fully aware of the hostile world in which she and her people live in. Because of this, she had armour fashioned in a style to suit her and her fighting style perfectly. A gold-coloured plate covers her upper half, a breastplate over his that is shaped to her ample bosom. Around her right arm (upper), Eve bears a three segment armguard and her right arm (dagger arm) is shielded by a gauntlet in the same style that reaches her elbow. Boots were also made, reaching her mid thigh.

To finish off her rather bizarre attire, the Queen dons a scarlet cloak to match her skirt, the collar coming up grandly around her face.

[Personality] Eve hates chaos above all things and therefore seeks to bring structure and clarity to her life. This doesn't mean she is dull or boring; on the contrary. She is impelled to action, and in addition has a great fire in her belly, but is able to express herself in an extremely ordered and organized fashion. Improvisation is something Eve is nigh-perfect at. This means not only that she is rarely at a loss for what to do, but that she will find a way out of any problems and situations by thinking up new solutions right on the spot. In this respect, she is a positive thinker and doer, always searching for more efficient, elegant and consistent functions.

No matter how in control of her own feelings she may seem, Aoibheann does not have the firmest grip on her emotions. She is extremely emotional, barely capable of keeping her private life together regardless of how calm she may come across. Eve makes a very strong effort to keep her public life and private life seperate, but inevitably she loses control from time to time and allows her emotions to spill over, causing herself no end of trouble. Not an overly social person, Eve has a need to be able to express her love in an intimate fashion towards those closest to her. Be this by chaste touches or affectionate embraces to show that she cares.

Eve is also incredibly self-sacrificing. This is to say that she is more than willing to give up every thing for a member of her faction, all of which she sees as her life. Eve is even willing to give up her own life... if it was to ensure the lives of her people.

To finish, Eve is a passionate woman. She will fight to the end, only giving up when she is absolutely certain there is nothing more she can give.

[Weapon] Empyrean Dagger, Whip

[Faction] Cups; Queen.
[Major Arcana] The Hanged Man

[History]
To be revealed over the course of the RP



I'll be finishing this up later. Just wanted to get this up before I fergot the name I came up with for her and to show that I've not completely vanished. <_>
 
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I claimed second-in-command for it when I signed up, though I'll give it to you instead if you want Channy.

Also, VIKKI-TAICHO! Move faster so can update my history!
 
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