"Confirmed for 2011". What implications would that have?
+ Cut content. Considering that FFXIII took so long to make in itself, seeing the announcement of a sequel (and a tentative release date) like this so soon would ordinarily make no sense. That is unless you consider the amount of cut content you could throw in, that SE could have done in the first game, or even as DLC. There has to be a lot of a cut content in this one, though adapted to be sequel-worthy. They did say that they cut out enough content to make an entirely new game in itself.
+ Improvements. Overhauls. If the game is to come out so soon, how much time does it allow them to have in overhauling a lot of the gameplay aspects? FFXIII was weak in gameplay in my opinion. The battle system was decent I must say, but the linearity did hurt the experience. With a sequel out this soon, I can't imagine that there will be many changes. It may just be like its older brother only with cosmetic changes and all that.
+ The relationship between SE and release dates. Can SE stick to a 2011 release date? Do they normally stick to early release dates? Don't they normally delay their games? Like I said before, they usually like to take their sweet time in games. This one seems awfully...quick. It doesn't exactly inspire much confidence from me when I consider this.
So with those three points above in mind, I'm very wary of this sequel. I know I shouldn't compare it to FFX-2, but I can see some recycled locations like Archylte Steppe make a comeback. As for the narrative, I would like to see what they can come up with this time. The ending of FFXIII wasn't spectacular, but it did the job well, closing it off enough. FFXIII does not need a sequel. I'll keep an eye on this to see how it goes, but if I'm not impressed, I may skip this one. FFXV now sounds like it will take another 15 years to come.
+ Cut content. Considering that FFXIII took so long to make in itself, seeing the announcement of a sequel (and a tentative release date) like this so soon would ordinarily make no sense. That is unless you consider the amount of cut content you could throw in, that SE could have done in the first game, or even as DLC. There has to be a lot of a cut content in this one, though adapted to be sequel-worthy. They did say that they cut out enough content to make an entirely new game in itself.
+ Improvements. Overhauls. If the game is to come out so soon, how much time does it allow them to have in overhauling a lot of the gameplay aspects? FFXIII was weak in gameplay in my opinion. The battle system was decent I must say, but the linearity did hurt the experience. With a sequel out this soon, I can't imagine that there will be many changes. It may just be like its older brother only with cosmetic changes and all that.
+ The relationship between SE and release dates. Can SE stick to a 2011 release date? Do they normally stick to early release dates? Don't they normally delay their games? Like I said before, they usually like to take their sweet time in games. This one seems awfully...quick. It doesn't exactly inspire much confidence from me when I consider this.

So with those three points above in mind, I'm very wary of this sequel. I know I shouldn't compare it to FFX-2, but I can see some recycled locations like Archylte Steppe make a comeback. As for the narrative, I would like to see what they can come up with this time. The ending of FFXIII wasn't spectacular, but it did the job well, closing it off enough. FFXIII does not need a sequel. I'll keep an eye on this to see how it goes, but if I'm not impressed, I may skip this one. FFXV now sounds like it will take another 15 years to come.
.

Like I said, I also didn't think XIII was perfect. Far from it. But yes I did like it overall, and FYI, *everyone* is biased... doesn't mean I can't understand your point of view on something. Whether or not I liked XIII, I fully acknowledge the problems many people (myself included) had with it. Hopefully, Squeenix learned from their mistakes. At the very least, I really hope they enter the 21st Century and start incorporating some of the features and gameplay elements that make BioWare the current King of RPG makers, while retaining that unique Final Fantasy flair. 
Or at least getting a major supporting role. Laura Bailey is a fantastic actress, and I'd like to see a little more of the character unlocked and put to the test in different situations. She played her part as the damsel in distress brilliantly; but to put her in that kind of role again would be to typecast her as helpless, and it would be a bit of a plot recycling.
)