[16/11] Final Fantasy Type-0′s English localization was nearly completed last year

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Final Fantasy Type-0′s English localization was nearly complete, if a source close to Operation Suzaku is to be believed.

“According to our source, who recorded voice-over for one of the characters in the game, at least 90% of the English localization is complete. The dubbing sessions took place in the last quarter of 2011, just after the release (October 27th) of Final Fantasy Type-0 in Japan. The entirety of the English dub recording is said to be complete.”

The source claims that plans soon feel apart due to market conditions and the PSP hanging on by a thread in the west. Following Hajime Tabata’s interview on GameSpot, the voice actor decided to speak out, though they admit the project is “currently on hold.” With Square Enix leaving Final Fantasy Type-0 out to dry, it’s quite possible we’ve reached the point of no return. If the company cannot see any feasible way of turning a profit on the title, it will remain locked forever within Japan’s own walled garden.

Of course, that’s the worse case scenario.

Ideally Square Enix will come around eventually, but until then the best fans can do it show their support. If you want to see Final Fantasy Type-0 released in the west, Twitter and Facebook are probably the best options.

Source: http://www.novacrystallis.com/?p=3743
 
I'd love to know the English voice cast selection. I'm glad the person chose to speak out and tell us what's going on. :)

I'm really interested in playing Type-0 and I would most likely buy a copy for my PSP. Maybe they'll port it to the Vita or something... make a 'super special edition' perhaps, for the Japanese audience, which could end up as our normal edition.
 
They should just HD it and put it out on the PS3/Vita. It would cause a spike in Vita sales and it would sell well on the PS3.
 
"Just HD it" is much easier said than done. If SE is fearful of the game's performance on the platforms it was designed for, I can't see them spending more money on it to release it on platforms it wasn't designed for. You can't just run a game in a higher resolution and call it good; every texture, including those used in the menu interfaces, have to be re-rendered in higher resolution and bit depth than the PSP supports. The engine itself would need to be modified in order to support the new textures and menu as well as run on Vita and PS3 hardware, both of which are significantly different to each other and to the PSP. And even then everyone would expect better shader effects than the PSP offers (bumpmapping, light blooming, etc.) and let's not even get into the geometry, which would look very low-poly on the PS3 (the Vita would probably be ok with its smaller screen).

So yeah...HD-ing a game and releasing it on another platform is no small task. Would I like to see it happen, though? Absolutely! I just highly doubt it will happen if SE is already scared to invest enough just to publish the game despite the nearly finished localization.
 
"according to our source who wants to remain anonymous" which to me is very hard to believe in this day and age...

and also do you think that if this was true they wouldn't just complete it? by 90% all they would have to do is put it on the PSN and wouldn't need to put it on UMD's if they chose too.. Also the PSP has sold about 10 million copies in the US alone so I don't think they would be that worried about bringing it over when it was that close to being done.
 
I still find it hard to believe that Square would have a 90% completed Final Fantasy game and not release it, those games are there pride and joy for the most part.
 
This means absolutely nothing unless the game gets a release date. It's hardly a comfort to hear that they at least tried to do it; trying doesn't get the game out on the shelves, now does it? Putting it on the Vita as it is right now - no fiddling with HD or anything like that - would be the best choice if this were true, though. Whether in digital format or otherwise. I can't imagine that adding trophy support would be INCREDIBLY difficult.

Also, i f they can get a game like Kingdom Hearts upgraded to HD in less than a year with only two people working on the project, then they have no excuse whatsoever to not do it on the PS3 either; I am not going to take any "Oh, it's too big of a task" bullshit when they're sitting on that particular laurel. If this is true, then they have already incurred considerable costs in localization, so it wouldn't make much sense not to follow through with it, and it WOULD sell on PS3. It's a Final Fantasy title, it doesn't matter how good or bad it is; it will sell. Putting it on the right platforms so that it does is trivial in the face of the effort taken to localize it.
 
It would be rather awkward to Square Enix localize more than 90% of the game and let it sit on their shelves.

I would understand their decision if they said they would not even start localization because the localization process cost for the game (including the always-expensive voice acting) would be much more than the expected profit of sales for a PSP game in the West. Like Sega has done with Phantasy Star Portable 2 Infinity, Valkyria Chronicles III and the last two Shining titles for PSP, it would be a decision that frustrates the fans, but makes sense for the company.

What this guy is saying, though, is that Square Enix did spend almost all the money the localization would cost and opted to leave the game unreleased because its sales would not be profitable enough, and that would be the most illogical decision possible. If the money had already been spent, releasing the game to sell 1,000 copies would be better than leaving it shelved because they would recoup at least a small part of the cost. And we know that companies like Atlus, Aksys and XSEED made much more than 1,000 sales of obscure PSP games recently, so there is no reason to believe FF Type-0 would not, at least, break even in the west.

That being so, even if SE has undisclosed plans to release the game in another platform, it would still make no sense not releasing FF Type-0 on PSN for PSP and Vita owners. Unless the plans are to port it to a console from another manufacturer that is buying the game's exclusivity in the west.
 
Wow. So 90% of the localization is complete but the game has yet to even get a release date. I guess Square-Enix is really having a dilemma deciding which platform to release it for. >D

Personally, I'm not a big fan of the PSP anymore. No more games should be releasing for the PSP. That generation of gaming has to end, and people will have to transition to the new generation with the Vita.
I know that more fans probably have a PSP than a PS Vita, but I think releasing Type-O for the Vita makes more sense market-wise. It would definitely boost the sales of the Vita and make the game library more attractive 'cause honestly it's still lacking imo (even with the release of the ACIII: Liberation bundle).

Here's my question: Why release a new portable console if you're still going to release games for the previous version/model? It's similar to how Nintendo still releases DS games. I don't get it. I understand that game companies want to attract the largest audience possible for sales, but Poke'mon Black/White should've released for the 3DS.

-> Yes, I know that Poke'mon is one of the most popular game series for Nintendo, and I'm sure that it was a "smart move" because Nintendo depends on those sales a lot.
-> Yes, I know that the 3DS can play DS games; it's backwards compatible.
-> And yes, I know that graphic-wise, Black/White 2 was probably more of a "DS" title and less of a "3DS" title.

But how do you except gamers to move onto the next generation of gaming if you're still releasing titles for the older consoles? They're gonna get too comfortable with their old gaming devices and not move on. With that said, I hope that the next Poke'mon game releases for the 3DS - not the DS.


Back on topic: If they could release the English version of Type-O for the PSP and then port it to the Vita, I suppose that would work... But I feel that Type-O would make an excellent Vita title. Idk, I've always been iffy about digital ports. I think it's a crappy way to release games. It sorta cheapens it. I'm also not fond of the PS2 ports that made it to the PSP. -.-; But I digress.

In the end, I just wanna see the game finally localized! xD;

 
The problem is PS doesn't want backwards compatability, and for Vita's case, it couldn't be avoided since they use an entire new format.

Square Enix and several other companies were the ones who started Console sales. It had nothing to do with how many games.


And are they even trying? Why fricken bother putting Final Fantasy X in HD on the fricken Vita, and not have another game alone with it!!! Did the plans for the HD remaster fail too!?
 
Hold on people, don't forget that "90% complete" does not mean "90% cut and edited". All that the source said is that the recordings were complete and the localization was 90% done. That could still mean a lot of work is left to be done. The text may be 90% translated, but that doesn't mean it's been baked into the game yet (certain text may be encoded into images and need re-rendering for example). Voice audio can't just be stuffed in a game; it has to be trimmed, edited, and compressed. In other words, while the assets may be almost there, if they're not prepared at all yet, the game is far from complete.
 
Hold on people, don't forget that "90% complete" does not mean "90% cut and edited". All that the source said is that the recordings were complete and the localization was 90% done. That could still mean a lot of work is left to be done. The text may be 90% translated, but that doesn't mean it's been baked into the game yet (certain text may be encoded into images and need re-rendering for example). Voice audio can't just be stuffed in a game; it has to be trimmed, edited, and compressed. In other words, while the assets may be almost there, if they're not prepared at all yet, the game is far from complete.
i agree...vbut i think most people here are upset that the only thing stopping SE from porting the game to ps3 or vota like they did with ffx hd is that they are worried aboutthe console which is sad that this company is worrying about it when back in the day they were the ones who helped consoles go up and got more sales in the longrun
 
...which is sad that this company is worrying about it when back in the day they were the ones who helped consoles go up and got more sales in the longrun

Good point, especially considering the PSP is actually far outperforming the Vita even still. It seems like they'd be confident enough in the PSP's continued popularity to release the game on its original platform, or use a localized Type-0 to start drawing people into the Vita. It seemed to perform well in Japan too, so their fears are a little uncharacteristic indeed.
 
Mehh. "90% complete" is still 90% complete. It sounds like most of the work was done since last year. It's been pretty much a whole year later, so if they were really intent on finishing up the localization, the remaining 10% should've been completed by now. Or we should've at least received a 2013 release date. :hmmm:

This just makes me question the "anonymous" voice actor who dished out this info. I mean, what if they were mistaken somehow? They are only a voice actor. That's just one fraction of the localization process. ^^;

The PSP may have a stronger audience, but the Vita is where it's at right now. Or maybe I'm just saying that 'cause I'm one of the few who has one && finds it annoying that there's not much to play. >__>

 
Nothing to see here, folks. Forget all about this game. Give it another 5 years to see if Square and Sony get their shit together. If not, well, it's been a good run.

Until then folks, don't fret. We don't need things like Type-0, Bravely, Dragon Quest VII or whatever, because they're all poop. We just need more Lightning games. More and more of her until everyone learns to love her and accept her and agree that the FFXIII games are all masterpieces and that the saga will go on! :ari:
 
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While SE and Sony are partly to fault, the majority of blame cannot go to them.

Hackers and people who pirate games literally killed the PSP in the US. That's why we havent seen many of the late gen (and great looking) PSP games. Add to this, the gaming media in the west slobbering over rehashed western ideas (which is funny since they bash the East for rehashing) and putting anything down with a Japanese flavor, thus leaving us where we are today: A bunch of Japanese developers trying to action-ify their games to meet the demand of the twitch hungry casual market.

SE and Sony sure could put more promotion behind their games, but I feel no matter what they would do, the gaming media is by far way way WAY too ignorant and thick skulled nowadays.
 
While SE and Sony are partly to fault, the majority of blame cannot go to them.

Hackers and people who pirate games literally killed the PSP in the US. That's why we havent seen many of the late gen (and great looking) PSP games. Add to this, the gaming media in the west slobbering over rehashed western ideas (which is funny since they bash the East for rehashing) and putting anything down with a Japanese flavor, thus leaving us where we are today: A bunch of Japanese developers trying to action-ify their games to meet the demand of the twitch hungry casual market.

SE and Sony sure could put more promotion behind their games, but I feel no matter what they would do, the gaming media is by far way way WAY too ignorant and thick skulled nowadays.

Actually the DS IS a lot easier to hack than the PSP, so hacking isnt the problem.

Its just that compared to the DS the psp failed to compete with it, the psp sold as much as the PS1, regrettably developers see it that way (Albeit wrong).

Type zero wont ever come stop deluding yourselfs.
 
Well, it does and doesnt have to be released on the PSP. As others have stated, that's the system it was built for. It wouldnt be a straight port to the PS3 or the Vita. The Vita would be a much easier choice to do though. PS3 would be another story since the architecture of the console is much different. Just depends on if they want to take the time. They would be stupid not too though since it would sell a ton.
 
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