After the time of genesis, when civilization was formed alliances forged, and lasting peace cemented on a new world, FOUR civilizations thrived. While others died, others became one with these states. Others still lived small, neutral lives of their own.
While this civilization was all well and good during on the surface, the states maintained only an unsteady truce beneath what most saw. Due to the varying ideals and beliefs of these states, and the stubbornness of their leaders, there were tensions that never quite broke.
The tension first came to a head three years ago when a valuable energy source was found in a neutral territory between the militaristic monarchy of Atropos, and the power respecting democracy of Clotho. Due to the lacking military might of Clotho at the time, Atropos' representatives claimed this energy source, damaging relations between the two states further.
Two years later, an Atroposian diplomat visiting Clotho was killed. The fog surrounding his death was never quite cleared, but foul play was always suspected, never confirmed.
The third party came into play six months ago, when a large amount of the aforementioned energy source was found within the smaller city of Lachesis. The inevitable political conflict caused discomfort to many Lachesian citizens, and they eventually demanded that both parties leave. Due to the fact that they were on Lachesian soil, neither side pressed the matter for fear of a fight they could not win, but the decline in civility was immediate and noticeable.
As political tensions begin to mount up, with both city states expanding and growing, it is only a matter of time before the dispute goes beyond mere political words and gestures. All three cities are prepared for the inevitable clash that will eventually erupt, and should things continue this way, the world will be consumed in a war which only the strong can win.
The law is everything within Atropos, a pristine utopia and the largest of the three major cities. Materialistic and capital, a thriving business and old fashioned style of law is prominent within this economic capital of the world. Dominated by large skyscrapers and apartments as residence, Atropos places large emphasis on the importance of the working class.
With a strict law, the punishments of the Atroposian system have been deemed excessive and exaggerated by many, with something as simple as thievery punishable by up to twenty years in the Atroposian Oubliette, in which prisoners are only given the basic necessities for life. As well as this, crimes are judged by a single person. There is no attorney system or jury process in Atropos. Innocence or guilt hinges on the decisions of one person.
Military service in Atropos is a hazy issue. Conscription is enforced during times of war, with boys as young as 17 and girls as young as 18 being forced into the front lines for at least three years. Tutors educate all soldiers in light magic, and both short ranged weapons such as swords, as well as long ranged weapons such as guns and bows are used in combat.
Atropos is a monotheistic state, believing in one God and one alone. This God is a ruthless judicator to sinners, while being a compassionate father to believers. Many soldiers draw their strength from this God, and almost all Atroposians are believers.
Atropos is a monarchy, ruled by a King and Queen, with their children referred to as Prince and Princess accordingly. The royal family are guarded by trained Knights, well versed in Light Magic, at all times.
Strength defines one's role in Clotho, the second largest of the city states. Power says everything about the individual, and as such, physical, magical and mental charisma means power.
Regardless of crime, the punishment is the same. Gladiatorial combat is a favorite observation of the state of Clotho, and criminals are subjected to increasing odds for their freedom, depending on the severity of their crimes. As such, it is quite possible for a cold blooded, psychopathic murderer to become a free citizen once again. In the eyes of Clotho, one must earn their misdemeanors.
Conscription is again forced in Clotho, with a mandatory minimum of six years for every citizen above the age of sixteen. As well as this, any citizen above sixteen may be called into active duty during times of war. Soldiers are taught in the ways of magic.
Power is earned through battle in Clotho. As a strength respecting community, those who vie for leadership must challenge the established leader for dominance. Should the current leader refuse, they will be immediately deposed by the shadowy Senate, powerful people behind closed doors. Upon the battle’s end, the victor may kill or spare the user as they see fit. A defeated challenger may continue to challenge the leader for as long as they live.
Clotho is mainly Atheistic in nature, with its model citizens believing in the power and freedom of humanity, and upholding a sectarian view that states religion is an obstacle towards human development and growth.
A mostly peaceful nation, Lachesis is mainly nomadic in nature, with less technological prowess or military might than their larger predecessors. However, their command over magic is said to be the most powerful in the world, with their power over the natural elements such as fire particularly strong.
Lachesis punishes severe crimes with exile, with the smallers crimes punishable by hard labor for several months. However, due to the higher sense of morality instilled in its citizens from birth, crime is rare.
Due to their connection with one another and strong sense of community, Lachesis is known for standing together in times of need. Rather than organized military forces, they use their superior command over magic to try to gain the upper hand. However, due to their pacifistic nature, conflict is rare for this isolated community.
With a polytheistic, unspecific belief in nature spirits, Lachesis believes its connection to the earth is second to none, and as such, can be rather conceited and condescending, something which has not made them popular with their fellow city states.
“Ruled” by a council of elders, led by a shaman, Lachesis typically expects guidance and counsel from their leaders, and as such, shamans and elders are typically over 30 in age.
Mainly staying detached from the rest of the conflicts, Nyx is only getting off the ground in terms of civilization. However, they already look set to be the most technologically advanced of the nations.
Agnostic in nature, Nyx simply doesn’t care for magic, preferring, similar to Clotho, to believe in the power of humanity. In this case, they build fantastic technology, matching the other states in sheer futuristic prowess, building both advanced, laser powered guns and colossal mechas if they ever need to defend themselves.
Nyx is a democracy, ruled by an elected president. The financial state of this country is rather advanced due to trades they have made with their fellow nations. All crimes are punished with imprisonment.
Please please pleeeeease try to pay attention to which nations are lacking characters. I want a relatively equal number of characters for all nations and as such, there is no character limit. Make as many characters as you can manage.
The typical rules apply. Don’t godmod, don’t powerplay, don’t metagame, and show respect to your fellow members. If you bullshit through this RP with no regards to these rules, important to balance, then don’t expect it to go unnoticed.
Please expect a certain degree of story driven action. While there will be no forced killings etc, conscription and being pushed into certain events for the sake of plot will be implemented. Please play along with this for the sake of interaction and story advancement.
And with that, we come to the template.
Name:
Age:
Gender:
Place of Birth
Current Nationality
Appearance
Personality
Weapons
Elemental Affinity: Someone who specs in one element will be more powerful than someone who specs in two or more, at the cost of being less adaptable. Pick your elements wisely. If you’re going to use an unconventional element, please explain it and its limits.
History:
Character Theme(s):
Battle Theme(s):
While this civilization was all well and good during on the surface, the states maintained only an unsteady truce beneath what most saw. Due to the varying ideals and beliefs of these states, and the stubbornness of their leaders, there were tensions that never quite broke.
The tension first came to a head three years ago when a valuable energy source was found in a neutral territory between the militaristic monarchy of Atropos, and the power respecting democracy of Clotho. Due to the lacking military might of Clotho at the time, Atropos' representatives claimed this energy source, damaging relations between the two states further.
Two years later, an Atroposian diplomat visiting Clotho was killed. The fog surrounding his death was never quite cleared, but foul play was always suspected, never confirmed.
The third party came into play six months ago, when a large amount of the aforementioned energy source was found within the smaller city of Lachesis. The inevitable political conflict caused discomfort to many Lachesian citizens, and they eventually demanded that both parties leave. Due to the fact that they were on Lachesian soil, neither side pressed the matter for fear of a fight they could not win, but the decline in civility was immediate and noticeable.
As political tensions begin to mount up, with both city states expanding and growing, it is only a matter of time before the dispute goes beyond mere political words and gestures. All three cities are prepared for the inevitable clash that will eventually erupt, and should things continue this way, the world will be consumed in a war which only the strong can win.
The Four City States
Atropos: The Exemplar
Atropos: The Exemplar
The law is everything within Atropos, a pristine utopia and the largest of the three major cities. Materialistic and capital, a thriving business and old fashioned style of law is prominent within this economic capital of the world. Dominated by large skyscrapers and apartments as residence, Atropos places large emphasis on the importance of the working class.
With a strict law, the punishments of the Atroposian system have been deemed excessive and exaggerated by many, with something as simple as thievery punishable by up to twenty years in the Atroposian Oubliette, in which prisoners are only given the basic necessities for life. As well as this, crimes are judged by a single person. There is no attorney system or jury process in Atropos. Innocence or guilt hinges on the decisions of one person.
Military service in Atropos is a hazy issue. Conscription is enforced during times of war, with boys as young as 17 and girls as young as 18 being forced into the front lines for at least three years. Tutors educate all soldiers in light magic, and both short ranged weapons such as swords, as well as long ranged weapons such as guns and bows are used in combat.
Atropos is a monotheistic state, believing in one God and one alone. This God is a ruthless judicator to sinners, while being a compassionate father to believers. Many soldiers draw their strength from this God, and almost all Atroposians are believers.
Atropos is a monarchy, ruled by a King and Queen, with their children referred to as Prince and Princess accordingly. The royal family are guarded by trained Knights, well versed in Light Magic, at all times.
Clotho: The Forsaken Child
Strength defines one's role in Clotho, the second largest of the city states. Power says everything about the individual, and as such, physical, magical and mental charisma means power.
Regardless of crime, the punishment is the same. Gladiatorial combat is a favorite observation of the state of Clotho, and criminals are subjected to increasing odds for their freedom, depending on the severity of their crimes. As such, it is quite possible for a cold blooded, psychopathic murderer to become a free citizen once again. In the eyes of Clotho, one must earn their misdemeanors.
Conscription is again forced in Clotho, with a mandatory minimum of six years for every citizen above the age of sixteen. As well as this, any citizen above sixteen may be called into active duty during times of war. Soldiers are taught in the ways of magic.
Power is earned through battle in Clotho. As a strength respecting community, those who vie for leadership must challenge the established leader for dominance. Should the current leader refuse, they will be immediately deposed by the shadowy Senate, powerful people behind closed doors. Upon the battle’s end, the victor may kill or spare the user as they see fit. A defeated challenger may continue to challenge the leader for as long as they live.
Clotho is mainly Atheistic in nature, with its model citizens believing in the power and freedom of humanity, and upholding a sectarian view that states religion is an obstacle towards human development and growth.
Lachesis:The Spiritual Domineers.
A mostly peaceful nation, Lachesis is mainly nomadic in nature, with less technological prowess or military might than their larger predecessors. However, their command over magic is said to be the most powerful in the world, with their power over the natural elements such as fire particularly strong.
Lachesis punishes severe crimes with exile, with the smallers crimes punishable by hard labor for several months. However, due to the higher sense of morality instilled in its citizens from birth, crime is rare.
Due to their connection with one another and strong sense of community, Lachesis is known for standing together in times of need. Rather than organized military forces, they use their superior command over magic to try to gain the upper hand. However, due to their pacifistic nature, conflict is rare for this isolated community.
With a polytheistic, unspecific belief in nature spirits, Lachesis believes its connection to the earth is second to none, and as such, can be rather conceited and condescending, something which has not made them popular with their fellow city states.
“Ruled” by a council of elders, led by a shaman, Lachesis typically expects guidance and counsel from their leaders, and as such, shamans and elders are typically over 30 in age.
Nyx: The Cybernetic Revolutionary.
Mainly staying detached from the rest of the conflicts, Nyx is only getting off the ground in terms of civilization. However, they already look set to be the most technologically advanced of the nations.
Agnostic in nature, Nyx simply doesn’t care for magic, preferring, similar to Clotho, to believe in the power of humanity. In this case, they build fantastic technology, matching the other states in sheer futuristic prowess, building both advanced, laser powered guns and colossal mechas if they ever need to defend themselves.
Nyx is a democracy, ruled by an elected president. The financial state of this country is rather advanced due to trades they have made with their fellow nations. All crimes are punished with imprisonment.
Rules.
Please please pleeeeease try to pay attention to which nations are lacking characters. I want a relatively equal number of characters for all nations and as such, there is no character limit. Make as many characters as you can manage.
The typical rules apply. Don’t godmod, don’t powerplay, don’t metagame, and show respect to your fellow members. If you bullshit through this RP with no regards to these rules, important to balance, then don’t expect it to go unnoticed.
Please expect a certain degree of story driven action. While there will be no forced killings etc, conscription and being pushed into certain events for the sake of plot will be implemented. Please play along with this for the sake of interaction and story advancement.
And with that, we come to the template.
Name:
Age:
Gender:
Place of Birth
Current Nationality
Appearance
Personality
Weapons
Elemental Affinity: Someone who specs in one element will be more powerful than someone who specs in two or more, at the cost of being less adaptable. Pick your elements wisely. If you’re going to use an unconventional element, please explain it and its limits.
History:
Character Theme(s):
Battle Theme(s):