[SU/D] Throne of Blood

Gaige

Mechromancer
Veteran
Joined
Dec 12, 2008
Messages
2,844
Age
32
Location
Pandora
Gil
6
After the time of genesis, when civilization was formed alliances forged, and lasting peace cemented on a new world, FOUR civilizations thrived. While others died, others became one with these states. Others still lived small, neutral lives of their own.

While this civilization was all well and good during on the surface, the states maintained only an unsteady truce beneath what most saw. Due to the varying ideals and beliefs of these states, and the stubbornness of their leaders, there were tensions that never quite broke.

The tension first came to a head three years ago when a valuable energy source was found in a neutral territory between the militaristic monarchy of Atropos, and the power respecting democracy of Clotho. Due to the lacking military might of Clotho at the time, Atropos' representatives claimed this energy source, damaging relations between the two states further.

Two years later, an Atroposian diplomat visiting Clotho was killed. The fog surrounding his death was never quite cleared, but foul play was always suspected, never confirmed.

The third party came into play six months ago, when a large amount of the aforementioned energy source was found within the smaller city of Lachesis. The inevitable political conflict caused discomfort to many Lachesian citizens, and they eventually demanded that both parties leave. Due to the fact that they were on Lachesian soil, neither side pressed the matter for fear of a fight they could not win, but the decline in civility was immediate and noticeable.

As political tensions begin to mount up, with both city states expanding and growing, it is only a matter of time before the dispute goes beyond mere political words and gestures. All three cities are prepared for the inevitable clash that will eventually erupt, and should things continue this way, the world will be consumed in a war which only the strong can win.


The Four City States

Atropos: The Exemplar


The law is everything within Atropos, a pristine utopia and the largest of the three major cities. Materialistic and capital, a thriving business and old fashioned style of law is prominent within this economic capital of the world. Dominated by large skyscrapers and apartments as residence, Atropos places large emphasis on the importance of the working class.

With a strict law, the punishments of the Atroposian system have been deemed excessive and exaggerated by many, with something as simple as thievery punishable by up to twenty years in the Atroposian Oubliette, in which prisoners are only given the basic necessities for life. As well as this, crimes are judged by a single person. There is no attorney system or jury process in Atropos. Innocence or guilt hinges on the decisions of one person.

Military service in Atropos is a hazy issue. Conscription is enforced during times of war, with boys as young as 17 and girls as young as 18 being forced into the front lines for at least three years. Tutors educate all soldiers in light magic, and both short ranged weapons such as swords, as well as long ranged weapons such as guns and bows are used in combat.

Atropos is a monotheistic state, believing in one God and one alone. This God is a ruthless judicator to sinners, while being a compassionate father to believers. Many soldiers draw their strength from this God, and almost all Atroposians are believers.

Atropos is a monarchy, ruled by a King and Queen, with their children referred to as Prince and Princess accordingly. The royal family are guarded by trained Knights, well versed in Light Magic, at all times.


Clotho: The Forsaken Child​

Strength defines one's role in Clotho, the second largest of the city states. Power says everything about the individual, and as such, physical, magical and mental charisma means power.

Regardless of crime, the punishment is the same. Gladiatorial combat is a favorite observation of the state of Clotho, and criminals are subjected to increasing odds for their freedom, depending on the severity of their crimes. As such, it is quite possible for a cold blooded, psychopathic murderer to become a free citizen once again. In the eyes of Clotho, one must earn their misdemeanors.

Conscription is again forced in Clotho, with a mandatory minimum of six years for every citizen above the age of sixteen. As well as this, any citizen above sixteen may be called into active duty during times of war. Soldiers are taught in the ways of magic.

Power is earned through battle in Clotho. As a strength respecting community, those who vie for leadership must challenge the established leader for dominance. Should the current leader refuse, they will be immediately deposed by the shadowy Senate, powerful people behind closed doors. Upon the battle’s end, the victor may kill or spare the user as they see fit. A defeated challenger may continue to challenge the leader for as long as they live.

Clotho is mainly Atheistic in nature, with its model citizens believing in the power and freedom of humanity, and upholding a sectarian view that states religion is an obstacle towards human development and growth.


Lachesis:The Spiritual Domineers.​

A mostly peaceful nation, Lachesis is mainly nomadic in nature, with less technological prowess or military might than their larger predecessors. However, their command over magic is said to be the most powerful in the world, with their power over the natural elements such as fire particularly strong.

Lachesis punishes severe crimes with exile, with the smallers crimes punishable by hard labor for several months. However, due to the higher sense of morality instilled in its citizens from birth, crime is rare.

Due to their connection with one another and strong sense of community, Lachesis is known for standing together in times of need. Rather than organized military forces, they use their superior command over magic to try to gain the upper hand. However, due to their pacifistic nature, conflict is rare for this isolated community.

With a polytheistic, unspecific belief in nature spirits, Lachesis believes its connection to the earth is second to none, and as such, can be rather conceited and condescending, something which has not made them popular with their fellow city states.

“Ruled” by a council of elders, led by a shaman, Lachesis typically expects guidance and counsel from their leaders, and as such, shamans and elders are typically over 30 in age.


Nyx: The Cybernetic Revolutionary.​

Mainly staying detached from the rest of the conflicts, Nyx is only getting off the ground in terms of civilization. However, they already look set to be the most technologically advanced of the nations.

Agnostic in nature, Nyx simply doesn’t care for magic, preferring, similar to Clotho, to believe in the power of humanity. In this case, they build fantastic technology, matching the other states in sheer futuristic prowess, building both advanced, laser powered guns and colossal mechas if they ever need to defend themselves.

Nyx is a democracy, ruled by an elected president. The financial state of this country is rather advanced due to trades they have made with their fellow nations. All crimes are punished with imprisonment.

Rules.​

Please please pleeeeease try to pay attention to which nations are lacking characters. I want a relatively equal number of characters for all nations and as such, there is no character limit. Make as many characters as you can manage.

The typical rules apply. Don’t godmod, don’t powerplay, don’t metagame, and show respect to your fellow members. If you bullshit through this RP with no regards to these rules, important to balance, then don’t expect it to go unnoticed.

Please expect a certain degree of story driven action. While there will be no forced killings etc, conscription and being pushed into certain events for the sake of plot will be implemented. Please play along with this for the sake of interaction and story advancement.

And with that, we come to the template.

Name:
Age:
Gender:
Place of Birth
Current Nationality
Appearance
Personality
Weapons
Elemental Affinity: Someone who specs in one element will be more powerful than someone who specs in two or more, at the cost of being less adaptable. Pick your elements wisely. If you’re going to use an unconventional element, please explain it and its limits.
History:
Character Theme(s):
Battle Theme(s):
 
OoooOOOOoo.... interesting......

I think ill make a character for Nyx, and depending on motivation, i mite make another.

So, thats one character for Nyx.

Actually, this reminds me of a game. A RTS, but i cant remember the name. One race tech, one race magic, one race ancients, or something like that
 
Since everyone's taken one from two states, I'll take something else... From Atropos. Bane Elemental anyone?

I'll have something up soon.
 
Ah, that is the one. The steam mechas and all that stuff.

Have guests over so bio up later tonight if im game in pulling an all nighter or tomorrow.
 
Well I might vie for something in Clotho if that's ok. Seemed interesting enough for me and I hope you get the people to kick this off seems to be interesting.
 
Well, i really liked my Skies character, so ill see if i can recycle her into my Nyx character. Btw, whats the deal with prosthetics in Nyx? Ill write most of it up and if its a no, ill edit it out

BLEH... finish this later


Name:
Cuclainn Ainsworth (Kuu - lay - in Eyens -worth)

Age:
19

Gender:
Female

Place of Birth
Nyx

Current Nationality
Nyx

Appearance

Ashlotte_by_MTFY.jpg


Cuclainn is a sight for most normal people. Her height is rare for girls, being a staggering 187 cm tall. She towers over most people, making it a bit uncomfortable for others. Her pale white face and hair as well as her odd amber gold eyes does not help either as well as her light purple lip rogue. While her white face is discerning, it is balanced out by being elegant, graceful and a work of art to the eye, almost porcelain like. Her hair is set in a rather curly manner, with it trailing rather far down her back to her thighs. It is set in a loose tail, with it being held together with a sliver and dark gray hair ornament with red decorations 15 cm from the end of her hair. Her hair is still rather loose and puffy, though it does not fly everywhere due to the ornament. On her neck is a silver collar that has a dangling silver slack wire with a sharp point decoration at the end running down her back at the same length as her hair. Her bangs next to her ears are curls as well, reaching past her jawline while her fringe is right sweeping from the left, over her right eye and curling down the side of the right side of her head. If one looks carefully under her clothes on her arm, they may see that her right arm is completely mechanical while her left is from halfway up her upper arm downwards. On her lower chest and abdomen area, she has clockwork gears and mechanics moving, which is keeping her body running as usual as a result of an accident. This is covered by a piece of hard clear material used to seal the wound. Hwe right leg from mid thigh down is similarly replaced with mechanical prosthetic.

Clothes
Her clothing are rather out there, even amongst her people. It is rather Victorian in style. At the very bottom of the layers, she wears a puffy white long one piece that puffs at the shoulders with frills before hugging down her arm and flaring out below the elbow. It is a neck high shirt, with it reaching halfway up her throat and ending in a frilly choker. It then goes down hugging her body before going into a short skirt past her waist, reaching just above her mid thighs. It is similarly frilled at the base.

On top of that is a black bodice dress that is mostly metal plating. The bodice covers her navel up to the bottom of her breast, but goes around to the sides and over her shoulder as straps. The bodice also goes down her body and her leg, covering all around the back and side of her legs in a circular, flaring shape, with the front part exposed for leg movement, reaching her above her ankles. The leg covers are made from overlapping plates with small, decorative bulbs at the edges showing where the dress is held together. The interior of the bodice is a deep red with a lighter red patterns of roses and flowers. Connected to the black bodice is a strong, decorative steel wire dress cage. The vertical wired are locked on onto loops on her bodice near her chest following the shape of the bodice before reaching down to her ankles in a decorative tip while the ones around her are kept in place by small rings. At the navel of her bodice at the front, a heart shaped hole reveals working gears turning, which replaces parts of her innards. Both bodice skirt and steel wire cage may appear overly rigid on first glance, but are actually moveable and rather flexible, with the skirt able to expand and the wire able to bend and are made to compensate for the dresses movement.

Her shoes are a mid calf black heels with the shoes being heavily designed with swirls while straps curl up half way of her calves. Cuclainn also wears patterned, black stockings underneath held by garter. Above her arms, Cuclainn have white gauntlets that reaches her elbow, with large bulbous elbow and wrist guards.

On Cuclainn's head, she wears a white bonnet of sort. What is special with this bonnet is that it is made of metal again in an arching manner. It is curves somewhat backwards, creating a small square swirl like a wave before going back towards the head. Along its length, there is a lot of black etchings with frills at the front and a red ribbon just behind the frills, tied below her chin with a thin wire band that arches from her ears over her head to the other side of the bonnet.


Personality
Cuclainn is a bit deadpan in reactions and emotions. She is rather stoic, preferring simple and minimal body movements accompanied by the bare minimum use of words. Its not to say she lacks personality. It is just that she has a hard time expressing them properly. Her inability to do so and her concise movements make her rather deadpan and robotic to the point that people joke around that she is actually one. As a result, she hardly have extreme emotional outbursts, making her seem rather soft and easy to manipulate. her lack of social communication and experience also contribute to this. Besides these social interactions, her mind is fast and alert. Cuclainn is rather easy to link and associate with children, but adults are a different matter.

Since she has a rather monotone voice, to make up for it, she has a tendency to actually say her emotions at the beginning of her speech. This, however, makes it hard to hide emotions, but Cuclainn hardly ever does.

Her movements and her mind are on a different scale than her emotions. She can react to threats almost on an instinctive basis, even before her conscious mind could register what she did. Combat to her is basically reduced to a non emotional chain of deduction and actions void of or with very little emotions.


Weapons
Cuclainn, being a citizen of Nyx, prefers weaponry over magic. Her prosthesis may have probably robbed her of any chance of performing any great magic, though she can still ebb out a spell or two. However, weaponry and physical combat would remain as her main method of combat. Hence, her rather wide variety of weapons she carry. What also doesnt help her reputation as a "robot" is the weapons she carry. Due to special circumstances (history), Cuclainn is trained in use of a wide range of weaponry as well as combat capabilities and in order to make use of these, she is given a wide range of weaponry from melee to ranged to heavy explosives.

2 x Pistol: Her standard pistols are rather straight forward semi automatic pistols,
packs a high caliber round that makes other guns look like pea shooters . Running on foremost Nyx technology, the gun runs on laser, meaning it has no actual magazine, but rather a cool down time for the excess heat to dissipate. The round that comes out of the gun is a projectile slightly bigger than 15mm and it's appearance is like a small flare that appears to be light crystal blue. In one go, she can let off 15 rounds each before a cool off is needed (i shoot, you post, cool down). Unless the situation is critical, Cuclainn shoots alternatively, emptying one before using the other in most normal situations. As her "go to" gun, these are housed inside her gauntlets within the excess space. Via a spring loaded system, she can eject the guns into her hand, negating the need to draw from a holster. With the high level of technology, Cuclainn can modify how large of a round she wants it to shoot. Its largest size is the .45. However, she can drop that down to 9mm and .22 if she feels the need with respective rise in shot available. She can shoot 20 9mm rounds and 25 .22 rounds respecitve. Of course, with the reduction of size and power, Cuclainn would need to shoot in more vital spots and reqire more ammunition in non vital areas.

2 x Derringer: Sometimes, the bigger the gun doesn't naturally mean the better the gun. With many security systems not allowing in weapons, Cuclainn has taken to hiding two small derringers actually in her arm, just below the wrist. These are undetectable since it is covered in a secret compartment in her forearm, so even when she is disarmed, she still has two small pistols with her. To compensate for lack of range and number of bullets, these derringers go for large caliber. Packing the ability to fire four rounds of .44 Magnum rounds before requiring cooling. This low rate of fire is negated with the close proximity she would probably be in and with her skills in shooting, means more often than not, she'll hit her target. Runs on the same laser system as her pistols.

Tri Barrel Revolver: The size of this revolver make it seem less a pistol and more close to a shortened rifle. Holstered on her left shoulder holster, this giant revolver, like the pistol, runs on laser technology, albeit ramped up to a ridiculous degree. The round appears pure white with a hint of yellow, with the round size itself being 50 mm in length and 12.7mm in diameter. Whilst her pistol rounds are hard to spot unless in dim lighting area, it is hard to not see the revolver's round even in broad daylight. Cuclainn can shoot eight bullets before requiring a similar cooldown with the pistol. With Nyx highly advanced nature, the revolver is able to modify the type of round it shoots such as, explosive and incindary rounds which overheat the gun faster, reducing it to seven rounds and a close quarter scatter shot round which is for extremely close distance fighting. Very effective within its range, but almost useless ten meters out. The best distance is within 7 meters.

GPMG #2: Rather than a rifle like most Nyx fighters, with her mechanical advantages, Cuclainn is always the designated heavy gunner. She is armed with a General Purpose Machine Gun that allows her to have the ability to lay down copious amount of firepower by herself. The GPMG she carries is equipped with the same laser system as her other guns and due to its size, it is quite able to cope with the high volume of shots whilst have the ability to modify the rounds. Explosive, incindiary, tracers, anti personnel and armour piercing are all equippable, though they overheat faster. The drum in the picture acts as the main power source in which powers the gun. The bipod at the front means she can mount it as a fixed gun placement, or folded together and use it as a foregrip when she shoots it like a portable weapon. Rate of fire is in excess of 1500 rounds a minute shooting rounds 90mm in length, however, overheating of the core is a factor, thereby limiting it to 250 shots consecutive before requiring standard cooldown. Flare bullet coolour is white.

Despite being labelled as a machine gun, when fired in single shot or short bursts, Cuclainn can match normal soldier's accuracy with their rifles. In fact, the slow fire rate would mean she wouldn't overheat as quickly. To assist for even further range shooting, she also has a 4x ACOG scope. However as a machine gun, even with her cybernetics, accuracy isn't that great when firing in machine gun mode at fully automatic, particularly when not mounted. It'd do well in suppressing people or for large targets, but she is less accurate when standing and shooting in long bursts. It also comes with a sling which lets Cuclainn carry it slung across her body

XMF 001 "Flare": Flare is a 120 cm single edged blade with a dual edge system. This means that it has both a laser edge and a material edge. The blade itself is quite capable of slicing and dicing just by itself prior activating the laser edge. When activated, a layer of laser is formed in a sharp acute V hugging the material edge, allowing for further improved cutting capabilities against armoured vehicles and larger opponents. The laser ege is a light ice blue in colour.

What is more interesting is that
contrary to her own elemental affinity, which is electic, the sword, when swung, leaves a flaring effect as if fire. While this is almost negligible considering that the laser edge should be a larger concern, when Cuclainn depresses a trigger, these flare exponentially grow as if the entire blade is made of ice blue fire, creating an effect where there is extreme heat as well as an area effect where even if she misses, if close enough, can make things catch on fire. This is only for an instant in one swing and require the same recharge as her other weapons.

Due to the length, Cuclainn has no actual sheath for it, but has a cradle in which she uses to keep her sword in. Clipped behind her waist, the cradle has a clip at the top which clamps onto the backside of the blade so the edge doesn't rest on the material. The cover is for limited protection as parts of the tip stick out the other end.


Hidden Heat Blades:
Hidden next to each of her ulna are a pair of heat blades. They are the length of her forearm and retractable. Next to the lower ulna bone is where this blade rests in when not in use. When engaged, the blade heats up through thermal energy, allowing for better cutting. When deployed a long slit opens up along her forearm and the blades deploy downwards and extend out, where it starts at her wrist, before it is locked in place. Like her derringers, these are her secret weapons. Unless they remove her arms, then she is always armed.


Bladed tonfa: These are her other set of close quarter weapons. There will be times where her guns are out of ammo and that the space is too tight for her giant pole arm to be used and require more maneuverability than her heat blades. This is when she uses these two small bladed weapons. Due to her mechanical arms, she is able to hold them securely and use them to block downward strikes without fear of cutting herself with the double sided blade. They were 55 cm in length with the handle 15 cm from one end. Due to their thin dimension, they are slotted into slots in her bodice skirt next to her hip.

Utility knife: As its name implies, its less weapon more tool. Cuclainn uses this from stabbing someone through the chest to chopping firewood and peeling apples and potatoes. A handy 35cm knife, this is rather disposable in Cuclainn's eyes. This is strapped to her thigh.

Grenades: These are ordinary grenades. However, a fair amount of them line the inside of her bodice skirt. A mixture of fragmentation, explosive, smoke, flash and incendiary hang inside. Cuclainn uses them by loosening them from her skirt and kicking them in the direction she wants it to go in or the usual way of throwing them.


Elemental Affinity:
All things aside, Cuclainn does have a base affinity with lightning, which, as a added bonus, seems to help her prosthesis quite well as well as charging the lightning rod weapon inside of her body. The lightning rod is a defensive weapon with a range of about 5 meters. It is a security measure against anyone trying to tinker with her innards without her permission. Upon either tripping off interior alarm or through Cuclainn's command, she can either let off a electrical burst in a 2 meter radius circle or direct it forward from her chest in a 4 meter bolt.

History:

Character Theme(s):

Battle Theme(s):
 
Last edited:
Name: Robert Crescent
Age: 21
Gender: Male
Place of Birth: Lachesis
Current Nationality: Same as above
Appearance:
Human Form
warrior-4.jpg


Lycan Form
441are2.jpg


Personality: Robert is a natural born leader. His priorities are for the welfare of his followers and companions. In battle he uses strategy over brute force. He has a deep love and respect for nature. He is open-minded about many things, but he will always hold strongly to his morals. He has a very curious mind, which has led him to his many discoveries. While he is friendly, it takes some time to earn his trust.

Weapons: A large bastard sword with a wind element gemstone in the crossguard and a wrist-mounted mini crossbow.

Elemental Affinity: Wind

History: Robert was born to a shaman mother and ranger father. He grew up learning about nature, and came to love the many predatory animals of the forest. As he grew, he began to, with the training of his mother, unlock his elemental power. However, instead of calling upon the power of the element, Robert found a way 'bend' the element of wind to his focus and movements. Robert called this new technique air bending.

Robert often found himself tinkering with things, seeing something and pondering how to make it better. When he spent time in the forest, he would often spend his time with a pack of wolves. He learned how to communicate with them, earned their trust, and protected their newborns from other predators while they were out on the hunt.

This brought about a new curiosity: how to become even closer to nature and improve oneself. When he was old enough, Robert left to travel the world and learn about different technologies and sciences, different lifestyles. When he returned to his homeland, he found one member of the pack he spent so much time with laying on the ground and bleeding profusely. The wolf was mauled by a bear from the looks of the claw marks. Robert gave some medicine to the wolf in order to take away the pain until it finally died. However, he then took out some blood from the wolf using a syringe he had found on his travels. Along with the help of some other friends who shared his curiosity, he experimented with the blood and mixed his own into it. After charging the blood with several different types of spells, Robert sterilized the needle and syringe, drew up the bloody concoction and injected it into his arm vein.

That night, Robert felt his body changing. It felt as though everything was growing, yet there was no pain. When he took a look in the mirror, he saw that his body was changing. By the end of it, his body was in the form of a humanoid wolf. He had become the first lycanthrope. However, despite the fabled legends, he was not out of his mind. In fact, he had complete control over his mind and body. He didn't see other humans as food, though rabbits and deer seemed to hold his interest. His senses of smell and hearing were sharper, and his strength, even greater than before. He was more agile than he was before. But to ensure that no one outside of his friends knew about what had happened to him, Robert went deep into the woods to learn about his new form.

It took almost one year of solitude before he had fully mastered his form. He had learned how to control the transformation so that he could transform at will. After his hiatus, Robert returned to the council to tell them of his discovery and how it could bring people even closer to the spirits of nature.

Robert's findings were met with mixed responses. Some members of the counsel thought of this new discovery as an affront to nature, while others saw it as a way to truly be one with nature and enhance their spirituality as well as enhance their ability to defend their people in times of crisis.

The divided council argued, and Robert sought a way to come to a compromise. After getting the attention of the counsel one more, Robert suggested that, in order to appease both sides, a township would be built for those who desired to embrace this new path, and that in exchange, they would act as part of Lachesis' military division if needed. While there was still some apprehension by those who did not approve of this new path, everyone felt that the proposed idea was a fitting and suitable compromise.

Ever since then, Robert has helped over five hundred people become therianthropes with his mixture of science and magic, and the town has flourished while still keeping within the boundaries set by the council of elders. Robert has been considered by the people of the town to be the township elder, despite his young age.

Character Theme(s):

Battle Theme(s):
 
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Hm. Probably one of my more ordinary characters. No talents, just personality to see her through the scorching day.

EDIT: Okay, I fail. Somehow, I still cannot figure out how to embed YouTube videos here.

Name:
Louise Faust

Age:
18

Gender:
Female

Place of Birth:
Atropos

Current Nationality
Atropos

Appearance
FemaleAnimeWarrior-NotByMe.jpg


Tall and slender, Louise can be considered to be rather attractive, but not exceptionally so. Her personality can also be considered in her 'appearance', as she tend to stand out from her female peers due to her cheerfulness and animated expressions. Like the light at the end of a tunnel, she is the optimist of the group, and, more often than not, appears that way to almost everyone she meets - and the exceptions thinking she is nothing more than a naive girl who knows not the cruelties of the world.

She measures a height of 1.62m, which is considered rather short amongst her peers. Her hair is a deep black, and reaches down to her waist. She wears a headband to hold her fringe in place, and also to prevent more hair from straying into her line of sight. She also wears a body armor that offers rather considerable protection against physical attacks - but not magical attacks.

Personality
Simply put, she is the optimist, always there with words of encouragement to lift the sullen spirit. There appears to be nothing that can wear her down, even if the whole group is dismal, and frustrated with their place. With a bright smile, and upbeat tone, she swings in, and pulls everyone up.

She is also quite capable at pulling off deadpan humor, keeping a straight face when someone says something that would ordinarily make a person laugh.

What people rarely know is the sadness she harbors under her mask of optimism. She feels that there is no place for her unhappiness, especially in a place where it is the collective emotion. In another perspective, one can also say she is quite a good actress. She has good control over her body language, able to hide her feelings, and showing false emotions as if they were real.

Weapons
(Pictured)

A standard-issued longsword. There is nothing special about her weapon, other than the fact that it apparently belonged to someone who died fighting something, or someone.

Elemental Affinity:
Darkness

While Louise is not capable of casting any significant spells of the element, she is capable of enhancing her physical strengths at night, or in shadows.

History:
Born to a complete family, she was a happy child up to the age of 6 when her father took to gambling. He was originally on a winning streak, which was so extreme it saw the commoner family living the life of nobility. However, as her father's luck waned, the family experienced harsher times. Her father racked up enormous debts that her mother had to struggle to help repay.

Ultimately, her father had to resort to criminal activities to pay back the debts. Unfortunately, he was caught, and sentenced to a 25 years jail term.

He died after 5 years in captivity. Meanwhile, Louise was entrusted to her mother, who now had to painstakingly raise her alone. It wasn't an easy task, but it was one she managed to see her daughter through. Louise managed to get an education, having worked hard enough to gain access to scholarships that partially funded her education, at least until she came of age.

As soon as she came to the age of 18, she signed up with the military for its stable pay - which in turn, would help ease her mother's burden.

Character Theme(s):
http://www.youtube.com/watch?v=Vjs4Tv8S_TU

Battle Theme(s):
http://www.youtube.com/embed/XstrpkqT6dw
 
Name: Náessë Meneldur

Age: 18

Gender: Female

Race: Elf

Place of Birth: Lachesis

Current Nationality: Lachesis

Appearance:
m8z91v.jpg


Height – 5’7
Weight – 105

Hair – Náessë’s hair is very long. In fact, her hair is so long that it’s been caught in doors before. However, she refuses to get it cut short as she can’t stand short hair at all. Her hair is darkish silver that’s run in her family for years. Even though her hair is so long, and she refuses to get it cut, Náessë will never tie her hair back for she prefers to let it flow freely. Her hair goes to the back of her knees while she is standing still.

Skin – Soft, easily bruised and somewhat pale.

Build – Small and slender with average female curvatures.

Eyes – Light sky blue

Clothing – Somewhat old fashioned, her clothes are colored mainly white with dark blue tones and trimming on them. Her cape is held on with a large golden button that has a ribbon beneath it. When standing straight up and still, her cape covers most of her front. Her gloves are a very dark deep blue.

Personality: Náessë is somewhat of a naive girl. However, this comes from the fact that she’s never once in her life left the kingdom of Lachesis. She’s aware that there is an outside world, but she knows very little of it. And as such, she has this premature notion that everyone is capable of getting along. Her upbringing was also very strict. In her society, nonsense isn’t tolerated, and as such, Náessë is often very serious.

She’s very nice to most people she meets, because most people she meets are quite like her; nice. Crime is something she isn’t used to, and something she doesn’t want to be associated with. Whenever she witnesses someone doing something wrong, she’s very quick to judge, and if it’s wrong enough, she will attempt to stop them.

However, even though she was always brought up to be nice and to be just, as she experiences new things, and witnesses new things, she is starting to find that the line between right and wrong isn’t so clear anymore, and not everything is white and black. Because of this, she’s often unsure of herself and confused about actions going on around her and actions that she performs.

Náessë isn’t shy, but she is rather timid. She can’t stand confrontation, and as such she doesn’t enjoy fighting. When placed in a situation where she’s around a bunch of angry people, she’ll more than likely get scared. However, if forced to defend herself, she’ll fight with everything that she has until she can find a way out of the situation. Most people believe that she can’t fight to save her life. However, when it comes down to it, they would be very surprised by just how vicious she can be.

People that call her friend find her to be very reliable. She is very willing, and has often gone out of her way, or put herself in harm’s way to help out a friend. Those that she doesn’t like will never get that courtesy.

Being very in tune with magic and the planet in general, she finds that she has no use for technology. She’s seen that it can do very harmful things, and although there has been a lot of technology made for the greater good, she has read books and realized that all of it has almost always been perverted into some sort of destructive weapon.

When it comes to people of other nations, she’s very slow to speak. She doesn’t want to offend, and in all reality, they mostly scare her. She cannot fathom as to why a nation would force people to sign up to join the army, and the mere thought makes her think them all violent.

Yet now she finds herself getting bored… and wants to leave her nation for the first time to see the world.


Weapons: None

Elemental Affinity: Lightning/electricity and healing – Because of this, in combat she can never be as powerful as a fully fledged lightning user. She can still do some damage to protect herself, but she couldn’t kill even if she wanted to. Her healing powers can heal small wounds, but because she’s also adept in lightning, she can’t heal large wounds without completely draining herself.

History: Náessë has spent her entire life in Lachesis. She has never once left, and in fact, has never seen the borders of her own country. Raised by her parents, she was brought up to be an outstanding pillar of the community. Like her parents before her, and their parents before them. She took lessons in small things such as common courtesy, to bigger lessons in magic. While she originally only wanted to learn healing magic, her parents insisted she learned some form of offensive magic as well just in case.

Her parents were mostly cold. They loved their daughter, but they never really showed it. They were both Fire Mages, and were rather disappointed in Náessë’s choice of learning lightning and healing. However, Náessë didn’t want to be seen as a Noble that was hiding in the rather large shadows of her parents.

And that was the way that her life had been for years. Consisting of routine after routine, there never really was room to change. She was remarkably uninterested in dating or men, and felt that it was all foolishness. As such, she put all of that aside and concentrated on things that she could do to better herself as an individual.

At the age of 16, she moved out, no longer under the care of her parents, and no longer under their watchful eyes. She made a living at a local hospital where she used her healing powers to heal minor wounds. She proved to be rather successful, and being as modest as she was, she didn’t mind.

Now she is 18, and she finds that her life is still ruled by routine. She has now quit her job, and she is planning on seeing the world around her… even though she is somewhat afraid of it.

Character theme:

Battle theme:

PROTIP: Naesse has a very, very, very, irrational fear of anything too pointy. This includes the exposed tips of swords, needles, rapiers, and even porcupines.
 
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Character Bio for Nyx - Finished

Name:
Byron Frenzie
Age:
29
Gender:
Male
Place of Birth: Atropos
Current Nationality: Nyx
Appearance

euclid_by_lutherum-d3htmuz.png

Hair: Long white hair with a tint of blue in the sunlight. It is scruffy and scraggly and looks unkempt but still surprisingly good on him. His hair gives people the impression that he doesn't have a care in the world.
Eye: Sinister eyes always looking as though he is plotting something. They are light blue in colour.
Skin Tone: Byron is pale. He is naturally pale and no matter how many times he goes out in the sun his skin doesn't darken.
Build: Average in build, he's a little on the thin side but still has some nice shape and tone to his body.
Height: Six foot 7, Byron is quite tall which makes him look thinner than he is.
Weight: 75kg
Clothing: Byron dresses quite posh, he'll wear only the most expensive of clothing usually made of silk. He gives off the impression that he is a noble or some kind of important person when really he isn't. He'll usually dress in blue as he thinks it suits his eyes.
Other: Byron wears a lot of expensive jewellery. Mainly a sapphire pendant around his neck and a gold stud in each ear.
Personality:
Stuck-up and snotty, pompous and posh. That is how the people around Byron would explain him to you if you asked. He thinks he is amazing, special and just better than everyone else.

He will try to charm people to get what he wants and thinks he is rather good at it when most people can see through his futile attempts. On the outside he is rather confident, he walks with his head held hight and looks like he doesn't have a care in the world but on the inside he is rather defeated because of his past.

Things changed so dramatically for him from the age of 15 that he has never fully gotten over it and his old lifestyle still lives on inside him. It certainly explains why he is the way he is but people who don't know him don't realise there is a reason behind his 'I am better than you' attitude.

He is a lover rather than a fighter and will try to keep out of battles but when he has no choice he tends to try and get things over with as soon as possible and is merciless.

His speech is upper-class and he wont shorten his words, for instance instead of "That's" he will say "That Is".

Weapons:
Byron does not use a physical weapon, rather he uses his magic.

Elemental Affinity:
Water: Byron's element is water. So long as there is liquid around he can use it and manipulate it as he pleases. Because he has chosen one speciality over two he is really quite masterful at controlling water. Able to form it into large balls trapping an enemy and drowning them, he can summon large tidal waves and crush an entire city, create twisters of water, etc.
Unfortunately he is unable to multiply the amount of water around him. If he is indoors and the only water near is a small bowl of it then he will only have a small bowl of it to use until he can locate more.

He is also unable to manipulate the temperature of the water, he cannot make it hotter to burn an enemy or make it colder turning it to ice.

History:
The Frenzie family was originally a Nobel family from the Lawful city of Atropos. They were well off in terms of money and were widely known across the city as a powerful family and knew the King and Queen quite well.

Byron's father was a judge on the city council. The council was merciless and would often sentence people to jail for extraordinary amounts of time for the simplest of mistakes. Sometimes death was even the sentence just for repeat offenders. This was normal however and Byron didn't think anything of he. He just sat in his life of luxury getting pampered and spoiled.

One day when Byron was 15 it was found out that his parents had conspired against the King and Queen to obtain their seat, they had an elaborate plan to frame the royal family for murder but the plan backfired and Byron's parents were caught and sentenced to death by hanging. The guards were sent to capture Byron and put before the judges to determine his own fate but he managed to flee the city with only a small suitcase of clothing and all other important things (his jewels).

He travelled for an entire year, staying in each of the capital cities before he settled down in Nyx. Selling off a couple of his more expensive jewellery items to buy a small, ugly little house which looked rather old and ratty compared to the rest of the technically advanced city.

Over the years he has struggled to survive, even turning to prostitution for a good while but that wasn't for him when he found out people would treat him like trash rather than the Nobel he was (or used to be). He only has a few family jewels left and refuses to sell them.

His goal is to become a council member to the president of Nyx but that isn't going so well.

Character Theme:
Battle Theme:
 
I think I'll reserve this spot for my character. Reserved.

 
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Traitor to the tech world! Steel and fire shall rain down on you for this treachery!

jks. But im going slow with my bio.... still stuck on the third last tab. ill get it done asap
 
Name: Jeager Pliskin. False name: Thor.
Age: At the time of his 'death' 18. Currently 19.
Gender: Male
Place of Birth: Nyx
Current Nationality:
Lachesis
Appearance:

669274metal_gear_solid_rising_raiden.jpg


When Jeager is not on any mission that is combat related, he wears a blue sweat pants that allows for free movements. His shirt covers the bodysuit (I know it is his body, but I'm using it as a body suit) is white while his black trench coat falls far enough to cover both his upper and lower body effectively. He is an albino with his white hair long that stops just past his shoulders. His azure blue eyes, cold and hard, completes the image of the slightly tan 6''2 man.

When he is on a mission, his body suit is just as the picture shows. A high tech complex body suit that partially acts as armor. It is tinted navy blue with black lining to aid in stealth. He does not have a bandana to cover either of his eyes.

Personality: He is a no non sense man that prefers hard information to make his decisions. He is also loyal to those who aided him. Those who are loyal to him, he shows some emotions to a lesser degree like joy, sadness, anger and such. To his enemies, he is completely ruthless and cruel to the point that he is border line sadistic.

Weapons: Although Jeager can use almost any weapons to a decent degree, Jeager uses mainly swords (both lazer based and normal sword) and guns (both lazer based and normal guns). He currently have a katana modified with a powerful stun gun to produce an electric current that he names Black Thunder and a standard issue lazer hand gun with a scope attachment. The sword hangs from his left waist side while the gun is holstered on his right side of his waist.

His body suit/armor, Sync Skin, protects him from natural disasters like lightning and hail. Assuming that the a wound does go through, the Sync Skin will regenerate the area of damage, making it whole again while ignoring the actual wound itself with the minor exception of putting slight pressure on the body to slow the loss of blood.

Elemental Affinity: Lightning. Jeager's innate ability over the powers of lightning is not very large. He can not summon lighting to rain over a large area nor can he create lightning out of nothing. He can discharge bolts of lightning from his sword in a defensive and offensive matter. Since lightning is not common unless one is in a lightning storm, Jeager uses the stun gun in Black Thunder as a substitute for the actual lightning.

History: Jeager started his life among the Technology capital of Nyx. Never knowing much about the other lands beside Nyx, Jeager lived most of his life in the belief that all nations is just as advance in technology as Nyx. At the age of 15, Jeager signed up for the military. It was there that he proved himself by becoming one of the best solider in Nyx's military to the point that the military use him in some of their weaponry preliminary testing.

At the age of 18, Jeager was nominated to wear a prototype body armor called Sync Skin. At the time, the military were researching mechs that functioned the same size as a humans and Jeager with the body armor was the first step into that area of research. The first practical test was in a weapon test in a secret test facility close to a lighting storm. While the suit performed beyond expectations, a bolt of lighting struck Jeager on the suit. The suit withstood most of the major damage and protected Jeager from the lighting, but it left communications in the suit fried. The military believes Jeager died by the lighting strike, so they left him to die.

Believing that the military abandoned him, Jeager left the facility. Wandering the lands alone, Jeager managed to reach Lachesis where he was found by a couple named Amelia and Davis.
They told Jeager where he was and offered to let him stay at their home. Grateful, Jeager took them up on the offer while introducing himself as Thor and in return, he did everything they asked of him. While his initial reactions to Lachesis was negative mainly due to the conflicting ideals of magic and technology between him and the nearby civilians, eventually, he warmed up to the idea of nature and technology coexisting together to the point that Jeager has started reading up on magic.


Character Theme(s):
MGS4 Love Theme
http://www.youtube.com/watch?v=Cr1qtPkB7q4

Battle Theme(s):
MGS PW Peace Walker boss song
http://www.youtube.com/watch?v=eeT3zPmGjMY&feature=feedwll&list=WL
 
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Approved. Interesting take on the technology of Nyx and its repercussions. I like it.
 
Name:
Atalanta Palaiologos

Age:
27

Gender:
Female

Place of Birth:
Atropos

Nationality:
Atropoan (presumed Adjective form)

Appearance:
anime_girl_8959.jpg

Atalanta stands at 200 cm (6'7") and weighs about 70 kg (154 lbs). A Giant among women, Atlanta is tall, and physically fit. She has long reddish-pink hair that extends to her upper torso and golden yellow eyes. Her skin and complexion is fair with a tattoo of some ancient Greek Markings on her forehead.

Atalanta's attire consists of a yellow jacket with black fur lining the coat. Underneath is a black sleeveless shirt with steel plates guarding the upper chest area. A Black Short Pants going down to her upper thigh is ordained with a ornate belt design consisting of gold circles around a blue gloss and gold trim around her waist. Atalanta wears white stockings that extend up to her knees and metal shoes.

Personality:
Although she is a soldier of high rank, Atalanta is laid back and calm. She often listens and tries to support her comrades. While she isn't fully supportive of Atropos and it's extreme laws, she does however fights to ensure that her country prospers.

Atalanta is caring for her comrades and is willing to defend them at all costs. She always fights her hardest when her comrades are in danger, to the point where it seems like she is a different person entirely. The warrior is slow to anger, and once angered is prone to a berserker rage

Weapons:
Atalanta carries three weapons on her person, the first is a 5 foot longsword with a golden handle, known as the "Calydonia" (Shown in pic). The Sword's guard are shaped like pikes and has a purple jewel at the center. The blade is made of a steel and bronze alloy, and thus maintains it's brownish tint. The weapon is carried on a sheath on her back.

400px-M1CarbinePlainfieldPM30.jpg


Her second weapon is her carbine, the "Anastasius." The Anastasius is a custom Rifle model with a pistol grip, a Nyx-styled Gun Stock and a Vertical Foregrip with a folding stock. The gun fires .303 (7.7-mm) rounds with a 15 round clip. It fires semi-automatically, and due to Atalanta's high strength, she can fire it with one hand with little decrease in accuracy. The Firearm is has a strap and can be carried around her shoulder, or on her large waist holster about her waist.

400px-Beretta93-1-.jpg


Atalanta's third weapon is her twin sidearms, "Laskarid & Komnenid." Both weapons are pistols chambered in 9mm rounds and holds 20 rounds per clip. The guns are capable of firing in either Semi-Automatic or 3 round Burst fire.

Elemental Affinity:
Luna

Atalanta's elemental affinity relates to the moon. She can control water but not to a degree that those who have an moderate affinity to that ability can. But her primary and most dangerous ability is that, when under a full moon, she has the ability to exchange her rational thought processes to increase her strength. The result is that Atalanta can be one of the most powerful people, but at the same time, is prone to berserker tendencies, or as what she calls, "bringing out the monster within."

History:
Atalanta was born in the lawful country of Atropos. Her family were a loving group who lived a nobles life, a father who served as a Commandant and commanded great discipline, and a mother who served as an active Stateswoman, trying to preserve the government and its laws.

As Atalanta grew up, she came closer to her father, who treated her almost like a princess, often showing her off to the military officers. It was through his influence that despite the nation being at de facto peace, Atalanta joined the military at age 18. Because of her stature, she was often compared too and fought against not just women, but also men. Atalanta would strive to outperform anyone in any competition, whether it was a wrestling competition, a race, or a shooting contest. As a result of her pushing herself to her limits, she is often called the "Atropoan Amazon" by her comrades. However as she grew older, Atalanta began to see the justice system and how brutal and authoritarian it has become.

Thanks to her fathers connections up until his death roughly a year ago, Atalanta moved up in ranks becoming an officer in the Atropoan Royal Army, seeking to use her position to reform the military, and maybe even the government from within.

Character Theme:
Ace Combat Joint Assault OST-In The Zone

Battle Theme:
Ace Combat 4 OST-Operation Bunker Shot

(to be finished later)
 
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