Exactly what it says on the tin. 
My most difficult game ever is a tie between two games made by the same company. A company that admits they get off on the anguish their games' difficulty creates in their customers.
First, and a few of you will probably have heard of this, is Shin Megami Tensei Nocturne. The premise is very simple at first glance, with your team, a human and up to three demons, facing off enemies in a turn based RPG where commands are carried out the moment you input them.
However, the press turn system makes this anything but simple.
Basically, there is a small symbol for every member of your team. This is a press turn. So if you have four demons, you have four press turns. Getting a critical hit or striking an enemy's weak point only uses up half a press turn. A blocked or missed attack will take two, and a reflected or absorbed attack drains the remains of your press turns.
Late game enemies have party hitting elemental attacks and physical attacks that are likely to strike a weak point, and so basically, enemies can have up to ten turns. Not to mention there are enemy exclusive abilities that can give the enemy up to FIVE extra turns. This game is so difficult it's possible (and quite easy) to die in the tutorial battle.
Next is Devil Survivor, a mix of grid based strategy and turn based RPG, in which your characters and the enemy on the field move around. Upon an enemy character and an allied character meeting, the screen transitions to something more like this.
Now upon entering this screen, you'll see three demons, and basically everyone will input their attacks before the actual battle carries out. Similar to Nocturne, attacking weaknesses and getting critical hits nets you "Extra Turn" symbols, which you can see above/below some characters.
Unfortunately, the computer is something of a cheating bastard in this, giving the computer extra turns from the very start of the battle, and random damage attacks seem to favor the computer. As well as that, if you're frozen or shocked by ice and electric attacks respectively, not only are you unable to act, but the enemy is guaranteed to get a critical hit every time it attacks you, netting it extra turns.
Not only that, but with enemy specific abilities that give it extra turns, allow it to attack you from a longer range, rendering you unable to strike back, and attack everyone on the field without initiating a direct battle, this game can be infuriating at its worst.
While this is mainly a rant thread, Imma counterbalance by asking you guys for your most difficult games.
Shoot.

My most difficult game ever is a tie between two games made by the same company. A company that admits they get off on the anguish their games' difficulty creates in their customers.
First, and a few of you will probably have heard of this, is Shin Megami Tensei Nocturne. The premise is very simple at first glance, with your team, a human and up to three demons, facing off enemies in a turn based RPG where commands are carried out the moment you input them.
However, the press turn system makes this anything but simple.
Basically, there is a small symbol for every member of your team. This is a press turn. So if you have four demons, you have four press turns. Getting a critical hit or striking an enemy's weak point only uses up half a press turn. A blocked or missed attack will take two, and a reflected or absorbed attack drains the remains of your press turns.
Late game enemies have party hitting elemental attacks and physical attacks that are likely to strike a weak point, and so basically, enemies can have up to ten turns. Not to mention there are enemy exclusive abilities that can give the enemy up to FIVE extra turns. This game is so difficult it's possible (and quite easy) to die in the tutorial battle.
Next is Devil Survivor, a mix of grid based strategy and turn based RPG, in which your characters and the enemy on the field move around. Upon an enemy character and an allied character meeting, the screen transitions to something more like this.

Now upon entering this screen, you'll see three demons, and basically everyone will input their attacks before the actual battle carries out. Similar to Nocturne, attacking weaknesses and getting critical hits nets you "Extra Turn" symbols, which you can see above/below some characters.
Unfortunately, the computer is something of a cheating bastard in this, giving the computer extra turns from the very start of the battle, and random damage attacks seem to favor the computer. As well as that, if you're frozen or shocked by ice and electric attacks respectively, not only are you unable to act, but the enemy is guaranteed to get a critical hit every time it attacks you, netting it extra turns.

Not only that, but with enemy specific abilities that give it extra turns, allow it to attack you from a longer range, rendering you unable to strike back, and attack everyone on the field without initiating a direct battle, this game can be infuriating at its worst.
While this is mainly a rant thread, Imma counterbalance by asking you guys for your most difficult games.
