spoonyrogdrumps
Blue Mage
Where do you stand?????
Did Final Fantasy die with Sakaguchi's departure.....or is there hope???
You have three options but you can argue until your hearts content.
This vote is on the Final Fantasy series games as a whole IP.
As always no flaming, trolling etc. Be respectful after all it's just your opinion.....though I know I'm right
1. Sakaguchi's departure destroyed Final Fantasy and it's spirit. There is no hope...only death.
2. Though Sakaguchi departed from the company that is now Square Enix, Final Fantasy can still return to it's former glory which was I-X.
X-2 is not Sakaguchi's work, and you are aware that Final Fantasy is a specific IP that needs to stick to it's roots.
3. Final Fantasy is still Final Fantasy and it's better than ever.
I am voting......
number 2
In the comments stay within the guidelines of the 3 choices and give your reasons why you voted which way.
The goal of the poll is to determine where this community stands the most.
Did Final Fantasy die with Sakaguchi's departure.....or is there hope???
You have three options but you can argue until your hearts content.
This vote is on the Final Fantasy series games as a whole IP.
As always no flaming, trolling etc. Be respectful after all it's just your opinion.....though I know I'm right

1. Sakaguchi's departure destroyed Final Fantasy and it's spirit. There is no hope...only death.
2. Though Sakaguchi departed from the company that is now Square Enix, Final Fantasy can still return to it's former glory which was I-X.
X-2 is not Sakaguchi's work, and you are aware that Final Fantasy is a specific IP that needs to stick to it's roots.
3. Final Fantasy is still Final Fantasy and it's better than ever.
I am voting......
number 2
In the comments stay within the guidelines of the 3 choices and give your reasons why you voted which way.
The goal of the poll is to determine where this community stands the most.


That's not really too sarcastic as you agree now on that, but your second part is tied into Sheech's comment here and other comments you've made in just the XII hang ups section. Let's both not get big heads here as neither one of us is qualified to say what battle system works, what needs to adapt what doesn't. Most people don't even know what fun is until they try it. I like to call it a best selling niche. It's a very big niche but in the big scheme of things it's still a niche. Ok Sheech I'm with ya there they wanted to make the games look realistic. I understand your emphasis. They have been defined by more than just battle style. It was also the layout of the game meaning the traversal world/world map and spacing of the game. Your right Sheech the battle system changed even through I-X but still kept it's core model. I understand the desire of real-time combat. You want a Final Fantasy with a health meter, a magic bar and limited options for characters, a willpower stat, etc and Press this button to swing your sword. The great thing about tactical turn based combat was not just your customized character but the commands of each character, every choice you made impacted battle and it's outcome. You would have to think ahead. "I need this character to set up defense this turn because x enemy is doing this attack that could wipe out my party and this character etc, or the work you had to do to build your character. What's laughable is XIII is like that but it eliminated the hard work for you. You didn't have to think ahead. You just see your health go down and change paradigms. All RPG's are Fantasy's. Video games aren't real. FFVII and so on to X were 3D worlds with updated graphics including texture and character models. They have changed but the IP didn't change in I-X, X being a stretch with no traversal map. The idea should not be how can we have tactical combat in this action game where we put a bunch of numbers up on screen to convince them it's tactical. It should be how can we add action elements to this turn-based based combat. Maybe have the L2, R2 buttons dodge and give basic attacks to counter changes in the environment of where battle is taking place while still going through each character selecting commands while the joystick could be some form of movement to get more people interested in what already was doing well, not alienating the fan-base. It's not just about combat style. It's about how character leveling is done. It will be interesting to see what they are calling FFXV and it's finished product....If it ever comes out. At this point we just don't know enough. I think it's possible for a turn based-action battle system, time just needs to be taken to develop it. Dirge of Cerberus wasn't successful and it was action based. Square Enix has yet to make a narrative worth telling with Final Fantasy. The battle system and narrative are just as important. I wouldn't take one without the other. The Elder Scrolls is an action rpg and you just control one person. Go swing your sword. The tactical turn-based combat may be older but I have yet to see the level of tactics like that used by other modern action rpg's.