There are definitely some pretty open environments and some freedom, but the game is a bit cinematic-driven at some points and occassionally forces you down set paths. Occassionally it achieves a higher linearity than XIII. I know it's an old game but it's like they didn't know whether to make the game (very) old school or not.
One of my gripes for example is having multiple choice questions that don't really matter how you answer. Another is kind of having a deep set of dilemmas in the story and seemingly trying to make you think about it, but then forcing you down a set path.
One of my gripes for example is having multiple choice questions that don't really matter how you answer. Another is kind of having a deep set of dilemmas in the story and seemingly trying to make you think about it, but then forcing you down a set path.
Whenever I've seen non-linear games such as Elder Scrolls: Oblivion with voice acting, it always feels kind of weird because you know that even though you're able to affect outcomes, the dialogue is still just a bunch of presets, so it's not always 100% malleable by the player anyway.
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