My point is that now, when I'm at Level 46, the very most damage I can deal is 400. I can increase my Magic to the cap and it won't make a difference, while Warriors, can actually increase their strength to the cap and see a visible difference. The sporadic damage of magic doesn't help at all. I can cause 400 damage one round and 89 the next, so having a cap like that is less than helpful.
I'll do my best to make sure in the time to come this is more balanced out as things go on, just see about if anything it adjusted on any existing content or not...
Apologies for that, but it is up in the air for now, sorry about this Jess, and to any players going Mage style through battles. ^^;
But other than that, I agree. It doesn't seem fair for them to miss a lot. I've teamed up with Diar quite a few times, and I deal so much more damage.. it just doesn't seem fair at all. An increase to even 600 would even things out somewhat. =/ but 400... hell... I do that in one hit a lot of the time, and I hit twice per turn. Plus, a physical fighter's strength can be increased with berserk and attack types, causing them to hit for more while if the mage has enough magic so they're already hitting the cap, there's no point at all in them using focus.