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- Mitsuki Calei
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In many games nowadays, the developers give you an option to make a certain standpoint: good or evil. Will you play as the good and noble knight, or will you sing "It's oh-so-good to be bad" while terrorizing innocent villagers for fun? Which side do you usually lean on when playing games like Mass Effect, Fable, Skyrim, etc? Do you sometimes find it hard to execute an 'evil' action in a video game, even if you're curious to see the reaction?
I tend to stay on the good side of things for my characters and play-through. In ME2, the morality system was a bit more complex to me. I tried to get all paragon choices as best as possible, though at the same time, a renegade action can equally solve a problem (without necessarily killing anyone). I would have loved to see some of the renegade options for ME2, and I think for ME3, I will do a little bit of both.
I do have a bit of hard time making 'evil choices' or what have you, when offered that good vs evil decision. Generally I like my character to be 'good' though, so usually when confronted with this popular mechanic, I don't need to think twice. I'm always on someone's good side.
I tend to stay on the good side of things for my characters and play-through. In ME2, the morality system was a bit more complex to me. I tried to get all paragon choices as best as possible, though at the same time, a renegade action can equally solve a problem (without necessarily killing anyone). I would have loved to see some of the renegade options for ME2, and I think for ME3, I will do a little bit of both.
I do have a bit of hard time making 'evil choices' or what have you, when offered that good vs evil decision. Generally I like my character to be 'good' though, so usually when confronted with this popular mechanic, I don't need to think twice. I'm always on someone's good side.