Final Fantasy has experimented a lot with leveling up your characters, almost every game there is a new way to level up your characters.
Whether that was just plain old getting experience and leveling up.
Or Final Fantasy II's using the magic/weapon/getting attacked to level up.
Or FFX's Sphere grid...
Or Final Fantasy VI having espers equipped to learn magic, and also give you level boost.
There are so many more ways that they did this. So which game was your favorite one for leveling up, both magic and character purposes?
Final Fantasy also has slowly began doing different things with its battle system
From a regular TB, to ATB, to modifying the TB and ATB, to a few others.
What game/games had your favorite Battle system?
For me as basic at it was, my favorite leveling up system was FFIV.
Each character had their own class, and learned their own spells, and it was very basic, no gimmicks needed.
Not to say that I didn't enjoy say... the sphere grid, or having Espers learn your magic. Or having people equip magic. But something was enjoyable about just a a basic system for me.
As far as the battle system goes... ATB was the best IMO.
From I wanna say the first IV-FFIX (and they did it to the remakes of I-III) ATB was the foundation of the main FF games. I never saw any need to step away from that, but then again after so many years of it, and that was almost the limit of the hardware that made them stick with it for so long. Yet it was my favorite battling system for RPGs. Going to a separate screen, and fighting your enemy in a time manner. I loved it. But now that technology has evolved, games can do so much more, can't blame them from trying to step away from it after so many years. Maybe one day a new FF game will go back to the classic...one day....
Whether that was just plain old getting experience and leveling up.
Or Final Fantasy II's using the magic/weapon/getting attacked to level up.
Or FFX's Sphere grid...
Or Final Fantasy VI having espers equipped to learn magic, and also give you level boost.
There are so many more ways that they did this. So which game was your favorite one for leveling up, both magic and character purposes?
Final Fantasy also has slowly began doing different things with its battle system
From a regular TB, to ATB, to modifying the TB and ATB, to a few others.
What game/games had your favorite Battle system?
For me as basic at it was, my favorite leveling up system was FFIV.
Each character had their own class, and learned their own spells, and it was very basic, no gimmicks needed.
Not to say that I didn't enjoy say... the sphere grid, or having Espers learn your magic. Or having people equip magic. But something was enjoyable about just a a basic system for me.
As far as the battle system goes... ATB was the best IMO.
From I wanna say the first IV-FFIX (and they did it to the remakes of I-III) ATB was the foundation of the main FF games. I never saw any need to step away from that, but then again after so many years of it, and that was almost the limit of the hardware that made them stick with it for so long. Yet it was my favorite battling system for RPGs. Going to a separate screen, and fighting your enemy in a time manner. I loved it. But now that technology has evolved, games can do so much more, can't blame them from trying to step away from it after so many years. Maybe one day a new FF game will go back to the classic...one day....