the saying "i'm not ging to lie" is more in lines with "lets be reluctantly honest". FF has been aiming for more realism, its true, and i wish it wasn't.
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the saying "i'm not ging to lie" is more in lines with "lets be reluctantly honest". FF has been aiming for more realism, its true, and i wish it wasn't.
i dont think that he said he wants more realistic games, i think he's saying games are inevitably getting more realistic, and it doesn't look right with a system that worked back when they were at their limits.
Yes this is what I meant (I'm a girl btw). It's not that I want games to focus on being realistic, but it's something that is pretty inevitable for games these days if they want to stay ahead, and for Final Fantasy specifically, because it has always tried to look good. These days good tends to mean realistic. I love the way the battles used to be, but I can admit that with the way games are headed, with the realistic look and feel they try and do these days, those old battle styles would not work well. They can't stay in the past forever though, not if they want to keep make games that can be called great. It's not something I like or dislike, but it's something I can accept, because I do think change is good. For Final Fantasy, change has always been one of the defining features of the series. It's a shame because I loved the older battle systems, but I'm sure there are other battle systems I will love just as much.
I don't think it needs to 'reboot' because it has never been defined as a tactical RPG series. Neither has every game been defined by the same gameplay. They used a certain style of battles before because those battle styles worked well for those games. They are changing that now because it would not work well for the new games. They are not changing their intellectual property because the Final Fantasy series as an intellectual property has never been defined by the battle system in each of them.
You are 2 women who are young giving opinions with a larger male fan-base who has played the series longer. I know a heck of a lot more than you and proved it.
Everything changes. All media needs to evolve so that the audience remains interested. If we were to get the same, recycled plot lines and game mechanics, I doubt as many people would buy the game.Even the likes of sport genre games are involved with this: the progress which games such as FIFA make with each installment goes beyond updating stats and players on a team. Now, most people by these new games FOR the updated stats and the changes that always happen with their favourite team. It's one of those genres that will generally sell whether the item is a turd or a gemstone.
Obviously, a RPG series would need even more innovation and change to hold interest. A new plot line, character models, new villains. New gameplay mechanics, a "gimmick" that separates it from the pack. Huge changes compared to a sports game. A lot of the times, these changes will go against the traditional aspects of a series. This is normal. Why would anyone buy your product if there's nothing new to offer them in it? Why do you think this franchise is as successful as it is? The change between games opens it up to an audience that can pick 'n' mix their favourite games and characters.One of the main points of Final Fantasy is the fact that the series can change so drastically with each new installment.
Final Fantasy is one of the franchises most well known for their creativity and lack of hesitation to change the series. The impact of this on the "Intellectual property" of the series(Which primarily has to do with the likes of trademarks and copyright issues) would probably be little. The only aspect that would be affected by this is that it's a new installment under the franchise. I highly doubt that the patent for "Final Fantasy" has a requirement that it include certain aspects from the series.
Now, whether you consider these games Final Fantasy or not, under the eyes of copyright laws they ARE a part of the franchise. Square Enix could bring out a series of Shooters of the same ilk as Call Of Duty and give them the name "Final Fantasy", and I doubt there'd be much to stop them, other than the abysmal sales.
Of course there's hope. The employees of SE can still show innovation in their products. XIII's mechanic's- while a bit... shit- are still somewhat innovative and different. You can't deny they went for a newer system; it just didn't work out for them. Plot wise, they can't ALL be good eggs when it comes to characters and dramatic story arcs... They should simply learn from the experience and strive to improve the franchise as a whole. Now, if XV bottles it and ends up being cow manure, I think that the situation will need a revision. Anyway, that's just my opinion on the matter
@spoonyrogdrumps: The fact that you mention personal issues about the person you're debating against(In other threads, you refer to age. In this one, you talk about gender as well) is silly and illogical. There's no link between whether someone's opinion is viable or not depending on their gender. Their age might have an influence on certain aspects of life, but definitely not on video games. The fact someone gets angry or annoyed by a debate doesn't mean you're right, they're wrong or vice verse. I doubt either of these two people are trying to "get on your goat" and annoy you. They're expressing their opinions, they contrast to yours. I don't think mentioning either of those two aspects with change the validity of the points they make.
My source is it's game design. HP, MP, Strength, Stamina, Willpower, Intelligence, even the Luck stat. The fact that you have to time your attacks those are tactical maneuvers. Metal Gear Solid is Tactical espionage action. There are lots of games that are tactical. Tactical is a general term. Many articles have been written about the JRPG vs European and Western. The JRPG is trying to be like everyone else but it doesn't work...why because they are not supposed to be like everyone else. There's no individuality that way. Nothing to set it apart. Just because you are studying doesn't mean anything. Psychology, Literature, Writing, Business Management, Law. There's a lot to know. A lot of people want to do it but never end up being successful. You want to help create games then that people don't want to play. Good luck. Don't make any RPG's though. It's not surprising why you have that view about action. Europe feeds it to you because that's what is done there. Sandbox style action RPG's. By saying it's the future when people are against you doesn't make sense as everyone has their own taste. If there is anything that anyone doesn't like it's an arrogant programmer or someone studying to work in the game industry that thinks they know what people want. For shame. IP is a legal term in a sense yest but the Video Game Industry uses it as something else but it's a little similar. When I talk about IP I expound on more than just a clear cut definition because the video game industry isn't clear cut. What I expound on is the traits that popular IP's carry. When did I ever say that they had to stay still. I never said that. I'm sorry it got to heated. That is partly my fault. I've been in business a long time. Never assume that you know. School is just the beginning. You'll learn and I wish you luck.
I didn't say my studying meant anything. You made an assumption that because I'm a young girl I must know less about games than you, when you really know nothing about me other than that. On top of that you actually tried to tell me what I like and what I don't, when I think you'll find I know far better about my own preferences than you do. You called me a liar for saying I love the old turn based battle systems. I do love them, and I prefer them to many new battle styles. But the fact is that when it comes to realism, turn based is not going to work, because it's very concept - of taking turns in battle - is the opposite of realistic. People like seeing games that look real, that is the truth, and as long as that is important to gamers, it is important to game makers. What you describe as being 'tactical' fits pretty much every RPG ever made, including all the Final Fantasy games and other action RPGs. Kingdom Hearts for example, has all those 'tactical' traits you listed, but it is not a tactical RPG, it is an action RPG. There are different sub-genres of RPG, and tactical is one of them. Final Fantasy is not in that sub-genre, it is simply in the RPG genre. Final Fantasy Tactics is a tactical RPG, and it is not part of the main FF titles. That alone should tell you that the main series of Final Fantasy is not defined by being tactical RPGs.
I didn't say you were a liar for liking turn-based. I'm basically saying your not being truthful to either what you feel, or what you know based on your experiences, or what your taught. You talk in circles when you need to be more direct. You did say your education meant something. Just by telling me your studying you came off as if you somehow know, and I don't, which psychologically you do mean something subconsciously without even saying you do. You know less about Final Fantasy as a whole over the many systems it's on I never implied that you don't know anything even about games. Your good at talking in circles. You said what you liked I didn't say it for you. The game was not meant to be realistic in the sense your talking about. It can and my guess is they will attempt to milk it. If they want to make it realistic they should re-boot it. They don't though because they will make money by dragging out numbering it more because people will buy it. People won't buy it if it's not good. Let me put it this way. It might help you understand me. As a consumer I'm against what a game creator says or thinks that I want what they say or anyone says. As a business man I'm their best pal and I'm ruthless. What is realism in gaming and how do you define it. Good games are innovative, challenging, spark interest and challenge the mind. And as a business man good games are what I say they are as I'm speaking metaphorically. I run a business I say what is good for my company. Your in school. When you make it in the gaming industry you'll have some leverage but right now you don't. Yes they like to see games that look real but it's not as clear cut and dry as your saying. Kingdom Hearts is a good game series and Nomura did good with it. It has some tactical parts but it's more action. It's no where near the depth of Final Fantasy or other RPG's. It's also a kids game. Final Fantasy has a different target age group. Well it's tried to target many things. Who ever taught you what tactical in video games means let alone the English language was way off. Final Fantasy has been known for years as a JRPG more specifically a turn-based jrpg that is tactical in nature more so than Kingdom Hearts that is until XV comes out. I mean you already see the resemblance in the trailers and articles. They are making it so you only control one person at a time. I'm not saying it would be bad I'm just saying what they are doing.
That false assumption is your opinion and yours alone. And who says that assertion is baseless. I am very educated. And what this comes down to is a you say I say. Haha I never said it wasn't tactical. Go back and read for yourself. I always said that I-X were tactical in nature in this thread as well as the other one. I'm still waiting for you to make a point that makes sense. I go back and forth to remind you because you can't keep up. I don't need to prove my-self I already have. I don't need to prove myself to thousands of others. They are on my side not yours about this topic. I didn't say you lied about not liking the turn-based system. I said you lied about your feelings and opinions. You withheld what you really want to say. When you graduate people will tell you what's real and you'll do your job. Period. You think to much of yourself. I'm not saying if it doesn't have A, B, or C then it can't be Final Fantasy. I'm saying that it shouldn't as it's stands on it's current IP. Now the business side of me says change is good let's milk it but a smart business man knows when to take. You never betray your customers outright ever. You don't win in the long run. I'm not saying Square can't get away with it for a while but their numbers are hurting and if they don't play their cards right they could bust. Your not hearing me I agree with the devs yet I disagree. I act and think like an owner it's in my blood can't help it sometimes.
I'll try to help with my reasoning. I'm sorry if I'm so cynical.
It's not so much as you be wrong as your not right. While you make points that Final Fantasy can do this, and can do that... it can... and part of me as a consumer and a business man goes against every everything a company does as they are there to make money. Some people found a talent for it and got into the business early. I have a bachelors in business admin, a masters in history and a doctoral in psyc. Numbered series have trends in books, movies, and even video games. mass market acceptance is in three's unless something is really good like Final Fantasy for instance. You have trilogy books, movies, etc. A lot of it is statistics in the US and foreign markets. In short Final Fantasy will change. For the better that's mostly unknown. I look at statistically with Square Enix has done with the franchise and while they use the Final Fantasy name to create these hit or misses it's taking advantage of the consumer because they way their odds on who will by something on name alone. As a business man I say good thinking. As a consumer is say things shouldn't be said on here. It is there company they can do whatever they want. Your opinions will change. If I had the consumers best interest in mind I would build a model or demo of the franchise under a new IP with the same mechanics while building upon them and do the same with a more action oriented model. I'd test market them privately and realease the one that favored. That very well may be your future, but if they don't do away with numbering them with the idea that they will have a XXXVIII someday isn't smart. It might make sense in Asian cultures but here it doesn't. It isn't grammatically or numerically correct or proper to do that in Literature, Novels, Movies. as a series. Not only that but it's a video game and it's not an exception to the rule. Regardless they will change it and mine as well as many others final fantasy while disappear
@spoonyrogdrumps
So let me see if I got what you are saying correctly...
You want them to "reboot" the series, kinda start a fresh slate on it, because you feel like the series has almost died? (Like they did with Tomb Raider recently?)
My question is what is the point? When a series like Tomb Raider gets a reboot, it usually means changing the main character, the plots, and sometimes the world. Final Fantasy has never really been the same, so it is almost like every number is a reboot in a way. A whole new story, a whole new timeline, a whole new world. Why would you start all over with one when really none of the main games relate at all?
I'm not saying I want them to re-boot it. Most people will say they should just stop or do a re-boot entirely and let the chips fall where they may.
Again how would a reboot work? Each game is very unique in its own way. A reboot just never makes sense at all. If it was a series where it followed one character, then they wanted to do a whole new character, then a reboot would makes sense... but Final Fantasy each number is different.
Also Final Fantasy was always a test dummy for many things. Final Fantasy two, you had the system where you had to use weapons to level up certain weapons, or get attacked to level up your hp, use magic to level up your magic... etc.
First Final Fantasy was like FFXII in some ways. In order to use magic you actually had to purchase it. Go to a shop and purchase it.
Final Fantasy IV, was the first game where they actually had set classes, and introduced the ATB formula.
Final Fantasy V had you leveling up your "job" and your actual level.
Final Fantasy VI had the espers that gave you certain boosts at every level, and you got to learn magic through them.
Final Fantasy VII had you be able to change out your magic/abilities with the Materia.
Final Fantasy VIII had you level up with the GF system, and drawing magic instead of simply learning or buying it.
Final Fantasy IX had it so your weapons/armor gave you abilities and you could learn it if you kept the weapons/armor equipped long enough.
and FFX had the Sphere system and Turnbase, but with a twist of being able to attack faster depending on speed or abilities you used (haste or slow.)
So each Final Fantasy did something that no other Final Fantasy ever did before that. Which is why I have enjoyed the series so much, even today, and also why each Final Fantasy is a Final Fantasy, even if you don't like it.
Without the definition of what 'IP' is, this post makes no sense to me. Would you please clarify?I get what your saying, but the core IP is what I'm getting at, which I've mentioned here already and in your thread "true" "real"
You are listing surface IP's where the core IP's you haven't mentioned (again not the legality but traits and mechanics. What I am saying is much simpler than what your listing.)
There are Final Fantasys that I like more than others yes but that's everyone.
Final Fantasy is that anomaly franchise that breaks the rules. It creates mechanics within it's core mechanics.
You list a lot of mechanics. I'm saying look at the bigger picture of it's core mechanics which I've listed in your thread.