On a levelling up basis.
1. Traditional levelling up, killing for exp.
2. FFX's Sphere Grid, gaining AP for Sphere Levels, then upgrading your stats via the SG.
3. FFXII's mixture of both, killing for exp aswell as LP, to move around the license board to be able to use new weapons/armours/magicks/technicks. Aswell as having the lore section, where you can increase your HP, reduce action time and mp cost, make remedies cure more status effects, add gambit slots, increase hp given by potions and phoenix downs etc.
I like all three, but to pick just one, then my favourite would probably be the Sphere Grid.
1. Traditional levelling up, killing for exp.
2. FFX's Sphere Grid, gaining AP for Sphere Levels, then upgrading your stats via the SG.
3. FFXII's mixture of both, killing for exp aswell as LP, to move around the license board to be able to use new weapons/armours/magicks/technicks. Aswell as having the lore section, where you can increase your HP, reduce action time and mp cost, make remedies cure more status effects, add gambit slots, increase hp given by potions and phoenix downs etc.
I like all three, but to pick just one, then my favourite would probably be the Sphere Grid.