What Do You Prefer?

DLFlux

Boats and hoes....
Veteran
Joined
Jul 14, 2008
Messages
1,024
Location
Cymru
Gil
0
On a levelling up basis.

1. Traditional levelling up, killing for exp.
2. FFX's Sphere Grid, gaining AP for Sphere Levels, then upgrading your stats via the SG.
3. FFXII's mixture of both, killing for exp aswell as LP, to move around the license board to be able to use new weapons/armours/magicks/technicks. Aswell as having the lore section, where you can increase your HP, reduce action time and mp cost, make remedies cure more status effects, add gambit slots, increase hp given by potions and phoenix downs etc.


I like all three, but to pick just one, then my favourite would probably be the Sphere Grid.
 
I prefer the Sphere grid, it made building-up your character more enjoyable, in FFXII it seems like levels barely had any effect, it was mostly about the weapons. If they can improve the grid here and there, to have a unique effect on every character (stopping each character from eventually becoming the same), it has monstrous potential.
 
I prefer the shere grid aswel, I loved tinkering around with it, planning my moves and whatnot, it was certainly more involving than the traditional levelling up method (which I don't actually mind, I just prefer the sphere grid)

OI wasn't all that fond of the licence grid, I hated that you couldn't equip certain things unless you had the licence for it, drove me mad.
 
FFXII's definitely. I mean I loved the aspects of both the leveling up on the World Map as well as FFX's Sphere Grid change, but XII made it more realistic and you had more control over the movements of your characters and where to take them on the License Board.

I'm definitely hoping a return of this system comes to future FF games.
 
The Sphere Grid and License Board were great ways of customising your characters. It was nice and fresh. I dont mind leveling up for exp and just gain levels, but using new ideas like those is refreshing and a nice change.
 
XII and traditional, the Sphere Grid wasn't funny, especially when you'd get blank spheres in succession, after many fights, trying to "level up" just once.
 
Gosh, I thought I was the only person who found the Sphere Grid interesting. Then again, I played VIII until I was blue in the face, and while junctioning is interesting, the tedium of drawing magic is not.
</div>
 
I'll say FFVIII junction system, drawing magic was a bit tedious, but not more so than leveling, which makes them equal imo.
Also the challenge of not leveling up made it more fun.

I also liked FFX's sphere grid, you weren't alway rewarding for leveling up, but the empty node are necessary, for when you got HP spheres, etc.

But I found the License board of FFXII terrible.
 
Last edited:
I like just the traditional leveling up, without any spheres or LP required to improve the character, just kill enemies, get exp, level up, simple.
 
I really disliked FFXII's license board, it was just too overly complex. I mean, you have a weapon in your inventory but you can't actually equip it untill you have the right license for it? Ugh, no thank you.

I enjoyed the sphere grid, but i'm still a fan of the old traditional level up metod.
 
Im gonna have to agree with most of the people who posted, and say the sphere grid. Mostly because while in most FF games you have a set job, FFX made it so no matter what your character could be anything, and do anything. FFXII's system was alright, but I also didnt like the whole you have an awesome weapon that would help with an upcoming boss battle, but u dont have the lisense for it.

And I also liked leveling up the normal way, I'll do that anyday.:cool:
 
I really like the way FFX had it set up. It was a laid back style that was pretty fun, and it wasn't automatic, so, if you wanted to go threw the game with basic stuff, you could attempt it. I wouldn't advise it, but, whatever.
 
Out of the three, I prefer the traditional way. Sure it can be boring but there's just something about it that really draws me to that type. Sphere Grid and License Board were quite fun though, I must admit, but it's not something I can see myself using the same level-up system over and over again, whereas I can definitely use the traditional way of leveling up without complaint, over and over again.
 
I agree, if there were one style of leveling up I were to go with over and over again, I'd definitely prefer the classic, traditionally way of leveling up, by just fighting your heart out, killing evil monsters, gaining exp, then after gaining the required amount of exp: Level up!

That's what I like most, not so much of that fancy, more complex License Board stuff. I never had any trouble learning to use it efficiently, but it was more trouble than it was worth, and that's not much. XD
 
I prefer the traditional.
It makes everything easer, right now I'm trying to deal with the Sphere Grid and....it's hard for me! I'm no good at this!! ><;; Besides, you have to spend time getting these different spheres to simply unlock somehting that you probbly already passed, so you have to spend even more time coming back to get what you already missed (Slots on the Grid)
I think the traditional one and even the XII method is better than the grid, in XII you get both EXP and LP which help you get both abilities and weapons!
That seems easier to me =/
 
I agree, if there were one style of leveling up I were to go with over and over again, I'd definitely prefer the classic, traditionally way of leveling up, by just fighting your heart out, killing evil monsters, gaining exp, then after gaining the required amount of exp: Level up!

But that doesn't give you any new abilities, like the systems of X and XII do. I think the way the original poster phrased things has made this thread a bit misleading. The Sphere Grid and license board are ways of learning new abilities as well as for getting stronger. But in the earlier games, just gaining exp and levelling up is only for raising your HP and MP... I'm not actually sure whether it raises the damage you do to enemies or reduces the damage enemies do to you, but I don't think it does, because the only time your stats (like Strength, Speed and Defence) actually change is when you equip new weapons and armour (or, as in FF7, when you use a source item). (Or does a character's level feature in the equation for calculating things like damage?)

In FF7 for example, then, in order for the characters to learn new abilities, you have to use materia, which makes things considerably more complicated. In FF6 you had to assign espers, and FF5 had a job system, and so on and so forth. What I'm saying, then, is that it seems like an unfair comparison.
 
I depise the LiBoard. Hate everything bout FFXII I guess. Love the fucking Sphere grid. Its the most creative yet, and works a treat. Its flexible, easy to use and ...just perfect. ..Ok so I'm a FFX whore...
 
Back
Top