NO MORE ATB??

GalaxyFlare

Ego Et In Arcadia........
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Should Sqaure-Enix move away from the tuen based nattle system that is the mainstay of all FF games I was recently playing FFXIII and realised i could be doing so much more during the fight like dodging or defending now these dont need to be 100% effective all the time something like a dedicated button with a
% chance of worwing but you being able to effect the ability with timing alos things like covering your allies should not be left upto the CPU, or button input for striking the enemy similar to the renzokuken gauge im sure all of these things can be included in the ATB system.

People's time is to preciouse to be wasted with command menus ,the ability to effect the consequences in a fight is far more rewarding when done by your own hand espescislly when its going wrong imaging knowing it was your skill that evaded a deadly KO attack or your perfect timing during the last attack sequence to defeat a boss when your about to die.

The feeling that when you play a game its not the same as when other people play it ,putting your own mark on a system is better than being at the mercy of a computer controlled character.

Well thats enough of my ranting, Ojustg wanted to put this out there
 
The series must evolve. The only real game in the main series since seven to use actually try turn based battle is Final Fantasy X and I found that slow since playing VII and VIII. X-2 and XII immediately followed with more rapid forms of battle. Realistically, monsters aren't gonna sit there while you plan your moves for ten minutes. If you wanna plan in advance, pause, then plan.

If you want to dodge, you just need timing. If you want to defend, the Sentinel role. The series has evolved because it has to. The rapid paced battle system is enjoyable and fast paced enough for me.
 
I'm not sure I understood your entire post, I read it twice over but I kind of can't seem to help being a bit flummoxed due to the length of your run-ons.
So sorry if I missed the point, but I personally don't think Final Fantasy should ever abolish the turn-based system.

It is what makes the game unique, and I've always enjoyed it. I much prefer a battle system that works in a strategic way, making it more like an enhanced card game or something of the sort. Final Fantasy isn't meant to be about fighting. It's an RPG; you're supposed to be playing a role.

Making the battle system into one of those types where you run around and repeatedly press the same button in order to win would ruin the game for me, and the series has already lost a lot of its spark as it is.
 
Ultimately, all battle systems suffer from the same flaw, whether they are turn based, ATB, or real-time: you can win just by hammering one button repeatedly. Rather than adding new gimmicks to the battle system every time, I think they should be focusing on eliminating this. Actually creating something new, instead of recycling the old. FFXIII's was a standard ATB system with a rehased version of XII's Gambits and X's Sphere Grid tacked on so it felt like something entirely new. That isn't really evolution at all.

So long as the series uses a turn-based, active time or real-time battle system, it isn't going anywhere. Its just like any other RPG. They need to come up with something entirely new and original, if possible. Not that I dislike the current systems; I adore them. I just think that, with all the creative genius out there, they should be able to come up with their own ideas.
 
I was actually saying that the ATB should stay but more of the computer controlled elements should be under the players control, One of my other points was that we all play the same game the same way doing what we can with in the battle system but with more control you have the ability to put your own personal.....style on the game?
 
I'm quite alright with both. Though, I prefer the ATB. You can still think and plan, you just have to be quick about it. Turn based is alright as well. Though, at times it gets way too slow.
 
I still prefer the turn-based system myself, even if it is a little old-fashioned. If you want real-time battles you can always do that in action games; there needs to be an outlet for gamers who enjoy strategizing, and as many of the new games are moving away from this, I'd really be disappointed if FF takes that away as well. Just as long as there's not a huge time lapse between your menu input and the character taking the action, because that's just aggravating; like in IV where ToadLady's six toads take all their turns at once and you sit there feeling like you want to gouge your eyes out with the nearest pointy object.
 
I love action rpgs but, the main game (the numbered ones) should still have such battle systems such as ATB. I would've liked however, for in XIII for you and the enemy could move around a bit, like on the map.
 
Should Sqaure-Enix move away from the tuen based nattle system that is the mainstay of all FF games I was recently playing FFXIII and realised i could be doing so much more during the fight like dodging or defending now these dont need to be 100% effective all the time something like a dedicated button with a
% chance of worwing but you being able to effect the ability with timing alos things like covering your allies should not be left upto the CPU, or button input for striking the enemy similar to the renzokuken gauge im sure all of these things can be included in the ATB system.

People's time is to preciouse to be wasted with command menus ,the ability to effect the consequences in a fight is far more rewarding when done by your own hand espescislly when its going wrong imaging knowing it was your skill that evaded a deadly KO attack or your perfect timing during the last attack sequence to defeat a boss when your about to die.

The feeling that when you play a game its not the same as when other people play it ,putting your own mark on a system is better than being at the mercy of a computer controlled character.

Well thats enough of my ranting, Ojustg wanted to put this out there

Fullstops are your friend ...

Anywayz, I prefer the old turn based myself. Thats the element of an RPG, you need time to figure out your next attack. As Gamingway said, you want real time, then get an action game. I dont think turn based is old fashion, but more retro style of gaming.
 
Considering the duration and the number of repetitive battles that's present in FFXIII, I think that the ATB gauge is a fair call, as opposed to the typical turnbase. But I would rather that while you're waiting for it to fill up (post haste), you should be able to move around with the possibility of dodging attacks or something similar to FFXII.
 
I'm not sure I understood your entire post, I read it twice over but I kind of can't seem to help being a bit flummoxed due to the length of your run-ons.
So sorry if I missed the point, but I personally don't think Final Fantasy should ever abolish the turn-based system.

Best paragraph in the topic. I don't think I understand the original post either, but it seems to me that TC wants the FF series to be something that it isn't. While I agree FFXIII is a grotesque hodgepodge of old and newer elements, the series cannot abandon its roots in my opinion. There has to be a serious strategy element to it, because that is why we play these games.

There are games out there that require skill, and that's fine, but I like playing FF games because I have to use my mind. I have to manage resources, plan ahead and strategise. FFXIII was already a massive step towards "action RPG", and I personally would prefer it if they didn't abolish any more of the features that make FF games what they are.
 
Turn based battle system is the way to go. True, it may seem dated to some, but surely thats the whole point? This game was based around this and what we've always played. I'm all for updating and refreshing but why fix what ain't broke?
 
Best paragraph in the topic. I don't think I understand the original post either, but it seems to me that TC wants the FF series to be something that it isn't.

HEY!! l take offence to that man!.......but whatever......What l origanly wanted to say was more computer based elements like dodging and defending and attacking could or should be under your control for the particular character you are controlling at the time but all with in the confines of an ATB system by no means did l say the character should be able to move on the battle screen, simply that while your are waiting for the ATB guage to fill you could take control of the defensive aspects of fighting in a tuenbased system.

Absolutely the series should stay with the ATB but as people demand more control over there games the ATB in the end will drive more people away from
FF than it will attract. l dont like the idea of dumbing down FF for the masses
but and turning it into an actionRPG but a new direction is needed and has to start with FF.

Is what l said really incoherent?.......l know my meds were reduced.....lol:confused:
 
Random note: Isn't turn based different to the ATB system? I thought the NES versions of I,II&III used turn based (literally, first person attacks, second attacks, etc. with monsters coming in at times) and the ATB system was used for 4-9? I dunno.

On topic: I liked FF13's battle system but that is probably because I play most FFs for the storyline, especially the latest ones but the ATB system is also very good. I don't think I will care either way because as I said, I play mainly for storyline.
 
HEY!! l take offence to that man!.......but whatever......What l origanly wanted to say was more computer based elements like dodging and defending and attacking could or should be under your control for the particular character you are controlling at the time but all with in the confines of an ATB system by no means did l say the character should be able to move on the battle screen, simply that while your are waiting for the ATB guage to fill you could take control of the defensive aspects of fighting in a tuenbased system.

Absolutely the series should stay with the ATB but as people demand more control over there games the ATB in the end will drive more people away from
FF than it will attract. l dont like the idea of dumbing down FF for the masses
but and turning it into an actionRPG but a new direction is needed and has to start with FF.

Is what l said really incoherent?.......l know my meds were reduced.....lol:confused:

You just have poor grammar.. lack of punctuation, run-on sentences, that's all. You make some clear statements but it's like everything you say is mashed together and it's hard to deduce what you're really trying to say.

But anyway, I see what you mean now, and I guess what you're suggesting isn't really that different to what FF uses in their battle systems. Being able to defend and move around and stuff, yeah, I could see that.
In Super Mario RPG you could press A when a monster struck you in order to defend yourself. That didn't detract from the game at all, I don't think.
 
If I didn't want ATB turn-based battles, I'd play Diablo. The turn-based battle is a fundamental element of a console style RPG, especially Final Fantasy. It's like taking out buying and selling items. Why mess with a formula that is tried and true?
You have to admit though, FFXIII drastically decreased the time any battle takes, especially when you have Haste on... Try playing FFXIII and then loading up FF5 or FF6. You'll probably start cursing at how slowly the ATB gauge charges.
 
You just have poor grammar.. lack of punctuation, run-on sentences, that's all. You make some clear statements but it's like everything you say is mashed together and it's hard to deduce what you're really trying to say.

I would like to apologize for my Run-ons here folks, I'll try and make more precise and to the point Statements!
 
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