Multiple Platforms Mass Effect 3

Sultan

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Since there will eventually be a Mass Effect 3, I took the liberty of starting this thread. There's news on its announcement with a hint of a new feature, that I don't think many of us would necessarily like.


Fresh reports are suggesting that Mass Effect 3 will be announced at this weekend's Spike Video Game Awards - and that the concluding part of BioWare's trilogy will include multiplayer.

A source has told Joystiq that BioWare's big reveal on Saturday will indeed be Mass Effect 3, as has been suggested by the various teasers that have been released in the run-up to the event.

It remains to be seen how multiplayer will sit alongside what's previously been a stoutly single-player experience, although in light of EA Games' Label President Frank Gibeau's recent comments about the importance of online its inclusion wouldn't be a surprise.

Mass Effect 2 released early this year to rave reviews, putting itself in contention for 2010's game of the year – and we recently compiled a wish-list of what we'd like to see in Mass Effect 3.

http://xbox360.ign.com/articles/113/1139585p1.html

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Huh. Multiplayer? really? I honestly don't know what to say to that.
 
Multiplayer will probably end up killing the game. It never fails. :hmph:

I hope the story is still up to part with ME1 and ME2. Also, I hope they bring Tali back. Fuck yeah, Tali. That's where it's at, bitches. :mokken:
 
Earth will be under attack in Mass Effect 3

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Electronic Arts has inadvertently announced Mass Effect 3 through its online store.

Appearing online this morning, Mass Effect 3 was available for pre-order for $59.99. Only the PC platform was listed, however. The product description gives a few storyline hints. For the third game, Commander Shepard is heading to Earth to save humanity.
Earth is burning. Striking from beyond known space, a race of terrifying machines have begun their destruction of the human race. As Commander Shepard, an Alliance Marine, your only hope for saving mankind is to rally the civilizations of the galaxy and launch one final mission to take back the Earth.​
As expected, the listing was quickly taken down by EA. This confirms a rumored reported by Joystiq that Mass Effect 3 will be announced tomorrow at the Video Game Awards show. We'll hopefully have more details then.

http://pc.ign.com/articles/113/1139650p1.html
 
I just saw the world premiere of Mass Effect III and I am so interested right now. London is under attack. I wonder if any other locations will be under attack :hmmm: Still I am so intrigued right now.

 
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Electronic Arts has clarified to IGN saying Mass Effect 3 will launch simultaneously on PlayStation 3, Xbox 360 and PC next Holiday. The debut trailer from last night's Video Game Awards show did not mention specific platforms.

The series has previously seen exclusive launches on PC and Xbox 360. PlayStation 3 owners had to wait nearly an entire year to play Mass Effect 2. The second title launches on Jan. 18, 2011 in North America and Jan 18. in Europe.

The first Mass Effect will remain exclusive to Xbox 360 and PC.

http://ps3.ign.com/articles/113/1139850p1.html
 
Its way, waaaaaaaay too early for me to be excited about this...
...at least, this is what I thought until I watched the trailer :rage:

Despite the fact that its going to be a long, painful wait, I might just be more excited for this than I am Dragon Age II. Whilst it took me a while to warm up to Mass Effect, I have really enjoyed playing the story through, and am looking forward to getting the most evil ending possible with my Shepard...hopefully one in which he stays alive.

Since the original Mass Effect is staying on the 360 and PC, I'll either be upgrading my laptop or sticking with the 360 version...the latter seems more likely.
 
I might actually buy Mass Effect II and Mass effect I so I can know the story. I only really played Mass Effect II when one of my cousin's brought it over. I enjoyed playing it and I think I want to buy it this time around. They are very cheap now. I just saw both at my local game store for like 16-19 bucks. Well Mass Effect II went down in price pretty fast :hmmm: Only cause the ps3 version is coming xD It isnt a really long wait Martel when you think about it. At least it isnt 2-3 years :lew:

Edit: It sucks for the ps3 people that Mass Effect I is staying on 360 and not coming on ps3.
 
Loved both ME 1 and 2, and three will not be any different. I just hope we get to see Legion, Thane, and Grunt back; I love those three. I'm not too sure about this multiplayer feature :hmmm:. I plan on pre-ordering the game, and also waiting in line to get the first copy :wacky:.

This will be a great game, and a great closure to the Mass Effect Series. :ryan:
 
Well, this is something.

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Mass Effect 2 is coming to PS3 next year and from what we've seen so far, the already impressive sci-fi epic looks even more polished on its new platform, and BioWare, the game's developer has just revealed why.

"One of the first things you're going to see is improved graphics," explained game producer Jesse Houston on the BioWare podcast. "We actually created the engine for Mass Effect 3 and used that to make Mass Effect 2 PS3. So we took the content, the story and all of the other assets that made up Mass Effect 2 and we put it into the Mass Effect 3 engine."

As well as improved graphics, BioWare has tweaked the gameplay for PS3, and thanks to the larger storage space afforded by Blu-ray, Playstation owners won't have to change discs halfway through as you did in the Xbox version. Read yesterday's full preview here.

We named Mass Effect 2 as Xbox 360 Game of the Year 2010, with the PS3 version due for US release January 18 2011 (January 21 in Europe). A playable demo will hit PSN next week.

http://ps3.ign.com/articles/114/1140492p1.html



So this is what the graphics on Mass Effect 3's engine looks like in comparison.
 
Since this kinda has to do with Mass Effect III according to sources. The Lair of The Shadow Broker DLC for Mass Effect II is the first "inbetween" Mass Effect II and III Story? I know more DLC will be be coming for Mass Effect II after Shadow Broker so we can know more about Mass Effect III. Very interesting.
 
Film Composer Clint Mansell to Score Mass Effect 3 - Xbox 360 News at IGN

So, it seems Clint Mansell is going to be the lead composer of Mass Effect 3 OST. I'm happy to see him do it, but also quite saddened that Jack won't be the lead composer anymore. His work on the movie "Requiem For a dream" was great, and seeing how the overall theme of Mass Effect 3 is going to be somewhat dark, I believe Clint will provide a great score, but there's still the fact that I'm worried if he won't top ME2's OST - which I liked VERY much.

YouTube - Lux Aeterna - Requiem For A Dream

Example of Clint's brilliance.
 
That guy who composed Requiem for a Dream is going to do the music in Mass Effect 3? O>O Oh, this game shall be the most epic thing ever.
 
I'm going to miss Jack Wall. I love Clint Mansell's work in Moon, I thought that was a chilling soundtrack but I can't stand The Fountain and Requiem for a Dream. Those two movies had obnoxiously repetitive soundtracks that only elevate the pretentiousness of those movies. Just because the arrangement was good, doesn't mean the composition was good. Anyway, so long as we don't hear garbage like this:
or that dreadful Requiem for A Dream theme that is used everywhere and everyone else just seem to love it to death then I'm fine. I think they might keep some key Jack Wall tracks though, like the main theme and possibly the Normandy background music.
 
I could understand some people's digress over how Lux/Aernta/Requiem For A dream can be overused. However, given that the atmosphere of ME3 is going to be significantly different from the previous two games, I believe that Clint's dark-ish musics will definitely be much welcomed.
 
I'm hoping they re-RPGfy the series with ME3; as entertaining as 2 was, it's painfully obvious that the amount of dialogue, choice and consequence paled in comparison to the original (It had better combat, yes, but that's no excuse for making the actual role-playing, well, dumber).
 
/revive. More news revealed at E3.


First a demo



E3 2011 trailer


Kinect voice being used in Mass Effect III



I was really excited when I saw all of this earlier. It will be used with Kinect as well which is pretty cool. Not like we did not see it coming though. Anyway these are just some news updates. Hope you enjoy! :monster:
 
Mass Effect 3 gets live-action E3 trailer

EA’s released a live-action trailer for Mass Effect 3. The trailer lets you witness how the invasion of Earth began, and shows thousands of Reaper ships landing on the planet, triggering a full-fledged war. This is pretty much the same video that kicked off EA’s press conference on Monday evening, but there’s some extra bits as well. Watch it after the break. The BioWare RPG launches worldwide on March 6, 2012.


 
That little knifey looking thing coming out of the watchmacallit at the end of the video looks interesting....
 
BioWare made every ‘Mass Effect 3′ fan’s dream come true at this year’s E3, showing off new gameplay and revealing plenty of details on the much-awaited sequel.

Mass-Effect-3-E3-Demo.jpg

To say that Mass Effect 3 is one of the most hotly-anticipated games at E3 2011 might just be the understatement of the century. BioWare has proven that they are more than capable of crafting an action-packed and emotionally gripping narrative, and hopefully they’ve saved their best for last. Fans and press alike have descended upon Los Angeles this week in the hope that they might be able to squeeze a bit more information out of the developers, and just maybe see the game in action.

We got a chance to do just that, and believe us when we tell you that BioWare knows how to pack plenty of hints and details into a short gameplay demo. In case you were worried that the story for Mass Effect 3 wouldn’t be given the scale it deserved, it seems that the developers have it covered.

BioWare’s Casey Hudson was on hand to show off not one, but two separate gameplay segments from the main campaign as well as some additional gameplay features.

The first scenario was taken from part way through the game, with Shepard and his crew infiltrating and destroying a Geth installation.

We’ve known for some time that ME3 would be built using Unreal Engine 3, and while there are noticeable changes and improvements, you shouldn’t expect to be blown away by monumental upgrades. Shepard’s facial animations and movements are unquestionably much smoother and less awkward, but not vastly improved. That’s not necessarily a bad thing, since ME2 was a beautiful game itself, and a serious shift in appearance isn’t what the game has needed.

The setting for the first mission was the same planet exterior seen in the previously released screenshots, so scenes or sections set at night could act as a more impressive showcase for the new engine. In its current state, the daytime scenes were more than good enough and contained enough flashy lens flares to make J.J. Abrams blush.

The first mission seemed to be built around rescuing a Krogan dignitary from the clutches of the Geth, so those of you who thought that the decisions made in Mass Effect 2 would remove them from the equation are out of luck. While Shepard worked to eliminate the Robotic threat, Cerberus operatives showed up to offer the Commander some more dangerous opposition.

While the enemies were obviously dumbed down for demonstration purposes, Shepard made short work of even the best Cerberus could throw at him, using the environment and a mix of firearms and melee combat to put them down. Gunfire will still be the bread and butter of the third-person shooter, but Shepard’s new Omniblade – a holographic knife extending from his omni tool – gave the best kills with its punishing finishers.

Mass-Effect-3-E3-Gameplay.jpg

The combat of Mass Effect has always been relatively straightforward, but the developers have promised to provide more complex boss battles with Mass Effect 3. The first section of the demo ended with the arrival of a Cerberus Atlas, a giant mech controlled by a human pilot. Unfortunately the demo then moved on, so how Shepard uses tactics to take down the superior firepower should be interesting to see later.

***Minor First Act Spoilers Ahead***

The next section of gameplay came from the beginning of the game immediately following the arrival of the Reapers to Earth. Captain Anderson leads Shepard through a city in the process of being destroyed by the massive ships, and it’s at this point that the power of the engine can be put to the test.

The draw distance is much larger than any of the previous games, and without the distractions of lens flares or blurring, seeing a city at war is truly jaw-dropping. Our demo seemed to be playing off of the Xbox 360, so fans can expect graphics that are for the most part slightly improved, and occasionally able to flex their muscles.

We won’t go into any more details for the sake of spoilers – seriously, we partly wish we didn’t see some of the early events – but suffice to say that the tone and emotional drama of the third and final chapter of Shepard’s trilogy is already getting the attention it deserves.

Hudson explained that the tale of ME3 is centered specifically on the war between humans and Reapers, and from this early look, it seems that the team is set to deliver what could very well be the best game in the series to date.

There was too much content thrown at us in the demo to sum up in brief, so stay tuned for more details on combat and yes, spoiler-filled story talk.

Mass Effect 3 is set to release for the PC, PS3 and Xbox 360 on March 6, 2012.

http://gamerant.com/mass-effect-3-e3-gameplay-demo-dyce-89711/

Update#1

E3 2011: Mass Effect 3 Weapons & Combat Preview

Brand new combat features and weapon upgrades for ‘Mass Effect 3′ were revealed at E3 2011, and we’ve got all the details you need to know.

Mass-Effect-3-Combat-Weapons-Preview.jpg

While there’s no denying the fact that Mass Effect’s shooting combat has seen some serious sophistication from the first game’s attempts at tactical gunplay, it’s the saga’s story and emphasis on player choice that has been applauded the most. At this year’s E3 show, BioWare gave an extended look at a few combat sequences taken from actual gameplay of Mass Effect 3. We knew that the developers were getting better and better at delivering a strong shooter mechanic, but from mobility to weapon customization, the changes the team has made could get Mass Effect 3 recognized as much for its combat as its narrative.

We’ve already given a broad look at Mass Effect 3’s E3 gameplay demo, but the tweaks made to several elements of combat, not to mention the extensive upgrade system that’s been applied to the game’s weapons demands closer inspection.

The first section of gameplay took place in the structures featured in the
previously released screenshots, taking on Cerberus operatives exclusively.

The opponents certainly didn’t put up much of a fight for all the rogue terrorist group’s talk, but with so many changes being made to the combat of ME3, the difficulty was no doubt dialled down to show them all off.

If any of you were hoping that the near-infinite ammunition system of the first game would be returning to replace the heat-cartridge mechanic implemented with Mass Effect 2, we’ve got some bad news. BioWare seems committed to the system going forward, although the newly-redesigned sounds of the guns themselves may help to soften the blow.

Assault rifles and handguns have been staples of most player classes since the beginning of time, but Shepard is now also able to wield his Omniblade, a holographic knife extending from his omni tool that gives a whole new level of intensity to melee attacks. Mass Effect’s Director Casey Hudson was on hand to explain that Shepard’s new weapon wasn’t just designed to replace a rather mundane melee attack, but that the level of action it brings fits perfectly with Mass Effect 3’s faster-paced combat.

By closing in on an enemy, Shepard was able to launch into a finishing attack that downed his Cerberus opponent in one strike. While the over-the-shoulder camera view seems to have been pulled even tighter in to Shepard giving a serious Gears of War feel, triggering the Omniblade attack caused the camera to zoom in even tighter and pull around the player’s shoulder to give the best possible view of the strike blow. All in all, it’s an added artistic flourish that definitely pays off.

The attack seemed to be a stock animation, and not context sensitive, aside from one attack performed by grabbing an enemy from cover and finishing them on the ground, so clearly Shepard has only received training with the weapon in one very specified field. Still, the attack is pretty satisfying to watch, so it doesn’t necessarily pose a risk of getting stale.


Mass-Effect-3-Combat-Details.jpg

Realistic frag grenades – explosives that are tossed, not sent hovering toward an enemy – have also been added to the player’s arsenal for the first time in the series, and are capable of being thrown to re-direct off of hard surfaces. Aside from those two changes, the actual gunplay in the demo was still the same as Mass Effect 2, so don’t worry about having new fundamentals to master.

What will need to be mastered is the new cover system, and while these systems may have become somewhat of a minefield in modern video game design, the new mechanics will grant players far more options in the midst of combat. The standard slam-to-cover system of the first two Mass Effect titles was largely used for stacking on doors and gaining a break from an enemy push, not to navigate, flank, or advance against enemies in the manner that BioWare may have intended. Some of you may have used the system as an integral part of your arsenal, but Shepard has never been a Marcus Fenix.

Until now.
Mass Effect 3 won’t have players merely diving behind objects to avoid enemy fire, but using structures within a level to gain them a distinct advantage against opponents. Hudson explained that the brand new cover mechanic will not only grant players more freedom to jump to and from cover, but to sneak up and ambush enemies as well.

Mass-Effect-3-Cover-System.jpg

With the Unreal Engine 3 giving Shepard’s armor and animations a better polish than we’ve seen so far, it’s a treat in itself to see him creeping along a low wall towards an unaware enemy. What wasn’t expected was the speed and agility with which he dove to and from structures, and from behind cover to an open doorway. Shepard was also seen dive-rolling out of the way of an attack, so players will be able to manipulate a much nimbler character both in and out of cover.

BioWare
is clearly aware that many of their fans won’t take to the new cover mechanic that easily, so Shepard’s available movements in cover are delivered through on-screen symbols. Creeping to the edge of cover will pull up an arrow pointing either sideways to the next low wall or around and through an open doorway, and pointing over a barricade will send Shepard vaulting it in one motion. The system is clearly not a new invention after games like Gears of War made it nearly a must-have feature, but the important thing here is that it was smoothly worked into Mass Effect 3, and didn’t stick out despite its novelty.

The squad mechanics are still largely the same, as are the skills and movement commands. But companions are only as effective as the weapons they wield, and BioWare also allowed us a look at the new
weapon customization system we’ve heard so much about. again, being able to swap out particular elements of a firearm isn’t new to military shooters, but it is to the world of Mass Effect.

After approaching a weapons locker mid-mission, a menu was brought up of Shepard’s firearm – a Mattock assault rifle in this case – laying atop a work station, ready to be customized. Hudson explained that the new system allows players to tailor certain weapons to their particular style of play, trading power for accuracy in case your own Shepard does most of his killing up close. The one example seen was a barrel upgrade that improved aiming, and what looked to be an inventory of accessories.


It wasn’t clear whether all weapon components will be purchased, unlocked, or looted from in-game areas, but if that is the case then it would seem that
Mass Effect’s completely eradicated weapon variety and loot system will be making a return to some extent.

Mass-Effect-3-E3-2011-Gameplay.jpg

So with more realistic and customizable weaponry, and better skills to navigate the battlefield, we can see just what BioWare meant when they said the combat was being heightened and accelerated for the third instalment. Hudson also explained that players would be given more control over their party’s progression and upgrades, but while we know that stats will play a larger role in combat, exactly how important they’ll be remains to be seen.

While a majority of the demo’s opponents may have been less-than-threatening to the player,
Mass Effect 3’s Shepard is unquestionably a much faster and more agile fighter than in the past, at least the class that was being shown. With the new improvements, and specifically in a second stage of combat against both Husks and a new enemy type called ‘Cannibals’ the combat was heavily reminiscent of Gears gameplay, from enemy movement to firing from cover. It was still uniquely Mass Effect, but with those similarities and a new enemy resembling one of Halo’s Flood creatures, it’s safe to say that Xbox 360 fans will be right at home.

The combat of the demo ended with the arrival of a Cerberus Atlas, the heavy mech that was previously discussed in respect to tactical targeting and weak points. We didn’t get to see Shepard choose different approaches to taking on the boss, but it was a welcome change after taking out wave after wave of Cerberus commandos.

From our first look at E3 2011, we have to say that the cover, weaponry, and mobility of this game’s Commander Shepard all look promising. Whether you agree will have to wait until Mass Effect 3 is released for the Xbox 360, PS3, and PC on March 6, 2011.


http://gamerant.com/mass-effect-3-weapons-combat-preview-e3-dyce-89819/2/

Update#2


Mass Effect 3 Collector's Edition Contents Revealed


If you've got money burning a hole in your wallet EA will be offering a Collector's Edition of Mass Effect 3 which includes all of the following:

  • Premium metal case featuring commemorative artwork of Commander Shepard.
  • 70-page hardbound art book featuring hundreds of unique and gorgeous illustrations from the BioWare development team.
  • Limited edition Mass Effect comic by Dark Horse Comics, complete with unique cover artwork.
  • Join the ranks of the N7 with the premium fabric N7 patch.
  • Exclusive 4x6 lithographic print featuring a one-of-a-kind piece of artwork.
  • A full collection of in-game content that can’t be found anywhere else!
    • N7 Arsenal Pack – Bring the firepower with the N7 Sniper Rifle, Shotgun, SMG, and Pistol.
    • Robotic Dog – A faithful sidekick to keep you company on board the Normandy.
    • Squadmate Alternate Outfit Pack – New appearances for your favorite squad members.
    • N7 Hoodie – For Commander Shepard’s casual days on board the Normandy.
  • Relive all the greatest moments of Mass Effect 3 with the digital soundtrack.
  • Xbox LIVE Normandy prop for your Avatar. (Available on Xbox 360 version only.)
  • Display your initiation in the N7 ranks with a collection of forum and social badges, avatars, and perks.
http://ve3d.ign.com/articles/news/60804/Mass-Effect-3-Collectors-Edition-Contents-Revealed
 
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