Major RPG Updates

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That sounds exciting! It will be epic, a fresh start would be nice, I think I'll go sage again, since it looks like later in the RPG, great spells were becoming available for Mages, like Tornado. :D

I could raise stats better too, rather than raising STR and DEX, I could focus on just MAG for dealing damage, I could raise my other stats higher that way, I will start out with that class in the new year.

So the current RPG will be around for the rest of the year, then reset in the new year? I probably won't be going nearly three weeks without playing the RPG, so I'll probably still play it some until at least closer to the year's end.
 
Sweet I think I will become an assassin. (any surprize?)
Are the scythes going to stay?
 
Aww... and I worked so hard. But I would like it if the sub-classes were available from the start. Here are some enchantments that would be good for the OC:

Name: Force of Will
Description: Focuses the user's mind to increase MAG DEF.
Spell Chance: 30%
Spell Casted: Shell
Weapon Modifiers:
Attack: +10 Arcane Level Requirement: 40
Defense: +20 Welding Level Requirement: 20
Weight: +40
Enchantment: -50

Name: Flame Purge
Description: Hits your foe hard with a stream of fire.
Spell Chance: 20%
Spell Casted: Fire (similar to Fira, but weaker)
Weapon Modifiers:
Attack: +30
Defense: 0 Arcane Level Requirement: 30
Weight: +50 Welding Level Requirement: 20
Enchantment: -40
 
The Sub classes should be for later like level 50 later and maybe 3 sets of classes one at 1 one at 51 and one at 101 and have it level based to go down the tunnels.
 
Thats great news I FULLY support the reset as long as the story is a whole new one, More teamwork/team battles allowing us members to help each other.

Also, It would be nice if the RPG Directors opene d a store that sells very expensive and rare items/spells/weapons and...lets say its opened a single day each month? :monster:
*Has readed a Old thread in the RPG*

I hope we can have some fun before the Major Reset happens. =D
 
To make the classes more....useful, we could add shops/guilds/area in each City for which your class is associated with. Unlike before where the was only one shop for your class. This ought to balance the battle system out further.

Ah, so you read the old thread about the shop in Valencia, that opened every now and then? I suppose that feature could return.

Unfortunately, I can't come online until after my January exams are over which start on the 5th and end on the 7th.
 
Reset once the first three areas are finished? Great! So it won't quite be that nearly three weeks that it is until the new year before the RPG is restarted, just as I hoped. ^_^

I wonder if there is going to be much of a change in difficulty of enemies throughout all the areas, I'm sure it won't be any easier, if anything, harder. That is good and bad...

It would make it take forever whenever it gets to the point when the toughest monsters that can be fought only give a point or two of exp, and perhaps take much longer to defeat...

Think the avatar limit could raise to 150x150 upon the reset? I have been wanting to see it happen for a while. >_>
 
I don't think they can set that up also Julius could you make the staff in there again and maybe a few members who are overly active?
 
Don't think they can set up the avatar limit at 150x150, you mean? :/

Anyways, well, it will be worth the reset just for the fresh start, and new content anyway. :P
 
Make the Magicius Palatium spells less expensive. And change the name for the Assassin town: its current name means "hashish eater". Not really a good name, in my opinion...
 
I would like to see a new map after a year of oblivion I am sick of it.
The map is an edited oblivion map.
 
I was thinking of the Morrowind Map, with Solstheim and Mournhold included.
 
I had in mind adding a fourth class. Summoners right from the start. Summoners would only focus on defense and support spells to keep their pets alive. Pets would be their major powerhouses and yes, pets would be worth to train and fully reliable. Classes will be established right from the beginning but for such I need to do a little reset >__>

I would delete every single area and keep only the ones made by Gabranth for team competition like the Olympus Colosseum.

So technically, on the first stage you would have to decide between the following:
1) Knight: Uses heavy swords and heavy armour. Boosts great STR, DEF, and DEX but lacks Magic and SPD. Has average Magical Defense. Uses Broadswords, Shields, Medium Swords, Axes, Hammers and Spears.
2) Sage: Relies solely on magic to and armours to back up it lacks of STR and DEF. Has average SPD, boosts average DEX. Uses staffs, scepters, daggers, Magical Swords and Scythes.
3) Assassin: Relies purely on high speed, evasion, and dexterity to outmatch his/her opponents, and although it has low Defense and STR, this class permits dual wielding. Spells boost EVA, SPD and stats changing spells.
4) Summoners: Can use the strongest of pets. Although it lacks powerhouse offensive, it pets can back up this loss with pure power. This class can use support spells that focus on keeping the pet alive as well as spells for MP replenishing.

All classes have the option to obtain a pet, although it will be later on in the game. The pets however, will not be even near as strong as the Pets used by Summoners.

1) Knight's Pets: Supports knights with STR, MAG DEF, and DEX increasing spells as well as Healing Spells.
2) Sage's Pets: Supports Sages with MAG, DEF, and MP Replenishing Spells.
3) Assassin's Pets: Supports Sages with EVA, DEX, and DEF spells as well.


Love these ideas. Knights should have low magic defence. But tend to hit well on everybody.

I was thinking of maybe adding Archers who have high magic defence and medium melee defence. But solely use bows. They will have high dexterity and speed. Assassins could also use bows as well.

Unfortunately the RPG doesnt have a special section for it. Like with magic. So average str would be slightly lower than Knight. But dexterity would be higher.

Dont know what the best pet would be for them though.
 
Maybe Pets used by other classes, except summoners could be Monsters that had similar stats and behavior.

Example:

Warrior: Behemot, Iron Giant, etc.
Sages: Mindflare, Dark Flan, etc.
Assasins: Cactuar, Gilgamesh, Tonberry, etc.
Summoners: Shiva, Bahamut, Zeromus, etc. (Summons only)
 
Hey Julius would you guys mind if we have a small contest for a new map?
Basic rules
Visible water/land ratio:
Size:
Style:
Other:
It might be good to get many different ideas for the map and you three could decide the winner.
 
Well, yeah. The map should be changed because having the Olympus Coliseum in the ocean would kinda suck :D.
Please change the spells! How about having Fire, Thunder, and Blizzard available in Rabanastre too? The -ra spells take off 100 HP and 5 from each stat they affect, so how about taking off 75 HP and 3 from each stat? Mages should have the -aga spells available instead of all those spells that we haven't heard of. How about 200 HP per turn and 10 off of each stat, for 3 turns? I kind of dislike it how the only staple magic spells currently available are only to mages.
The Dark spells from FFXII would also be a great choice. Dark would be available from Rabanastre, Darkra would be available to Dark Knights and Mages, and Darkga would only be available to Dark Knights.
And instead of MP Poison, how about Annul or Fear? Those are from FFXII and I think they sound better. Also, you should modify Berserk. The Berserk spell in FFXII (which I think is a pretty damn good game) gives you great dexterity and strength, but you cannot move unless another party member is leading you... how about taking off 20 or 30 Speed?
 
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