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- May 30, 2008
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From what I can gather, Alphonse, you want a lot of the spells to get seriously nerfed... :/
the -ra spells are weak in this RPG already, I would like to see bigger numbers overall, stats going up to 500 would be cool, but I guess 300 is fine though, higher stats all around that way, so I guess it's best, for balance's sake.
But yeah, I would like for Mage/Sage's to be able to get the -aga spells, but of course, they wouldn't be cheap, but the three elements should be different enough to be getting each one of them.
How about a stronger healing spell eventually, that would be like the following?:
Sacrifice.
Description: The caster sacrifices HP to restore an ally's HP by double.
Max Level: 16 (too high?).
Arcane Skill Requirement: 100.
MP Cost: 100 (-2 per level up).
Spell Miss Chance: 20% (-1% per level up).
Effects: HP -200 (Caster. -20 per level up), HP +400 (Targeted Combatent. +40 per level up).
What do you think? Too high of max level? Too low MP cost? Just mention any problems with the spell.
Just to save others of having to do the math of the numbers for the spell when it is mastered, I shall post it below.
MP Cost: 70.
Spell Miss Chance: 5%
HP -500 (Caster), HP +1000 (Targeted Combatent).
And yes, I realize this could also be used to restore one's own HP, but only by half the amount, so if someone is willing to make that "Sacrifice", they can feel free to do so.
the -ra spells are weak in this RPG already, I would like to see bigger numbers overall, stats going up to 500 would be cool, but I guess 300 is fine though, higher stats all around that way, so I guess it's best, for balance's sake.
But yeah, I would like for Mage/Sage's to be able to get the -aga spells, but of course, they wouldn't be cheap, but the three elements should be different enough to be getting each one of them.
How about a stronger healing spell eventually, that would be like the following?:
Sacrifice.
Description: The caster sacrifices HP to restore an ally's HP by double.
Max Level: 16 (too high?).
Arcane Skill Requirement: 100.
MP Cost: 100 (-2 per level up).
Spell Miss Chance: 20% (-1% per level up).
Effects: HP -200 (Caster. -20 per level up), HP +400 (Targeted Combatent. +40 per level up).
What do you think? Too high of max level? Too low MP cost? Just mention any problems with the spell.
Just to save others of having to do the math of the numbers for the spell when it is mastered, I shall post it below.
MP Cost: 70.
Spell Miss Chance: 5%
HP -500 (Caster), HP +1000 (Targeted Combatent).
And yes, I realize this could also be used to restore one's own HP, but only by half the amount, so if someone is willing to make that "Sacrifice", they can feel free to do so.