How did you feel about traveller's spheres healing the party completely?

Robbiedbee

Red Mage
Veteran
Joined
Apr 5, 2008
Messages
512
Location
Leeds, UK
Gil
5
Hey all

I was playing FFVI last night, and as I reached a save point, there was a nice blue flash, and I was half expecting the party to be healed completely. I racked my brain, and to my knowledge, FFX is the only main FF game in which the save point heals the party completely. How did you guys feel about it?

Looking back, I think "wow, that must have taken a lot of challenge out of the game", but FFX was actually very challenging first time around (Yunalesca, Seymour Flux), and those battles were nasty irrelevent of whether the save points heal completely.

I guess all it really does is replace tents. So maybe Square adjusted the money system to account for the fact you won't be buying tents. It also made grinding a little easier, because IIRC, you need only talk to the sphere to be healed; you don't have to save.

Perhaps I'm thinking about it too much, but how did you guys feel it changed the game?
 
I never noticed the lack of tents til now haha xD

But yeah, I think it was abit cheap, it made inns completely redundant, why am I gunna pay to stay at an inn, when there's a save sphere inside the damn place :wacky:

I think it took abit of the challenge out of it tbh, I can't think of any other FF that had this feature either.... for the LIFE of me I can't remember if save crystals in XII heal you or not, Im pretty sure they don't so Ive no idea why they felt the need to make the save spheres in X heal you ¬.¬

I have an i nflux of healy items and more gil than you can shake a stick at, so i don't feel it was necessary to have them heal you

Oh well
 
XII's crystals actually heal you too.
I actually like the save points which heals the characters because I despise the tents. If I were to fight a white dragon and Kuja, I would like the moogles to heal me, not just save my game! I guess you're right, it makes the game easier (and less annoying for me).

Oh, and you COULD forget to buy tents and end up with a low HP at the start of a boss, which happens to me a couple of times.
 
Last edited:
But then it takes the challenge out of it :gonk:

I'd rather feel annoyed for ages and like Ive achieved something than have it pretty much handed to me on a plate, bah
 
Saves healing you completely just made things less annoying, lol. It didn't effect the difficulty for me. XD
 
I remember playing FF8 after an FF10 session and I sincerely missed healing save points. It does make grinding more challenging, makes you preserve MP and makes getting through certain areas hard but getting out on the other end is such an achievement! xD
Healing save points is bonus though. Especially before boss battles<3
 
I personally like the idea that save point heals you. Mainly because if you have low HP & MP and save the game at a save point which doesn't heal you, you may never get out of that place again (especially in a game with
random ecounters. In FFXII it will be possible). So you may need to start the whole game again.

Of course that if you know that save points won't heal you, it is the best to save on many different files, so that you won't get into such a situation.

I think that the difficulty of the modern FFs (FF7-FF12) is very low.
So it could add some challenge if the save points won't heal you.
Will be more interesting to play that way.

It may be annoying, but after I finally succeed in reaching where I need, it is kind of "YES!!! FINALLY!!!! I AM GENIUS!!!!". Even though in the next place it is all starts over again and becomes hard and annoying :highfive:.


I think that save points should heal you only if you pay it some money.
And the more times you use this service, the more it'll cost.
 
They probably wanted to remove tents (and the other items that featured in the earlier games like cottages and houses) to fit in with the new realistic style. How would you present the characters putting up a tent and sleeping in it? Wouldn't each character have their own tent? In the earlier games, the character you're controlling simply fades out, and a tent which is about the same size as them fades in: this wouldn't look very good with X's graphics. And having the 'cottage' item would be even worse!

X did have inns, of course, and it still had the iconic 'snore' sound in certain places... It would have been nice to have inns in XII though.

I did find X quite easy, and I always assumed that the healing save points contributed to this - not to mention the fact that all status ailments (even KO) are removed from you after every battle.
 
I guess you're right, Monocle Cat. It does take the challenge out of the game and won't make you feel satisfied when you actually beat the game. I guess they could just make two kinds of save points : one with healing and another which can only save. I'd be thrilled if they make it something like that in the future.

The automatic revive after each battle is extremely unnecessary! I hope Square scrap that forever!
 
Ah yes, I forgot all about that, til someone died and I didnt revive them intime, went into my menu to revive them, and I was like, lolwut? I dont NEED my hands holding like this, it actually really iritates me if Im honest

And I defo DO agree having healy points DOES take some of the challenge out of the game, if youre low on gil, in the middle of the desert with no sjhops ANYWAY, low on items, you wellllll need to conserve your items wisely

Although, even in sanubia sands, y ou find that MANY al bhed potions, you end up with more than y ou can carry ¬.¬

It kind of annoys me how this game has all these little helping hands as though they think we cant do it b y ourselves ¬.¬

Dont even get me STARTED on Yu Yevon, that's a whole nother thread -__-
 
I think it's part of making the FF series easier. Like, both FFX and FFXII heal you whenever you save, and I've read that in FFXIII, you get healed after EVERY BATTLE, although I'm not sure if this is only in the demo.

But yes, I thought that the save spheres were incredibly cheap, but also very useful - especially in areas like the Highbridge, before the second Seymour fight, where you could train all day if you wanted. It made inns and such useless though D=
 
i was glad, because it saved me a lot when there was an upcoming boss battle. it did not make sense, however putting them in the inns. but i was glad each time i saw one.it was like a beacon that helped me continue on
 
Thinking about it further, I think FFX is still one of the harder FF games (certainly the hardest since the SNES era), and the challenge comes from how hard certain bosses are. I think throughout the series, more often than not, you'll be mostly rested for a boss battle anyway.

But imagine how hard Mt Gagazet would be without savepoints. There are a few places in the game that would be hard to traverse without savepoints. Calm Lands and Zanarkand spring to mind.

There are things in other FF games that make things considerably easier though. On the GBA version of FFIV, Tents are only 500 gp, which is a tiny amount, even relatively early in the game, so you can pretty much tent it up whenever you like. I can't remember if tents were so cheap in earlier versions of FFIV. There are also little tricks like equiping a Star Pendant when you're poisoned to save on an antidote and stuff.
 
My first thought when I used the Save Sphere: "Oh my god! Hallelujah! I don´t need tents anymore. I love you FFX". I enjoyed it ^^'
As previous members wrote, it´s less annoying.
 
It still adds an element of danger to the battles you get into, and possibly even more so since tents don't exist. For example, if you're out in the middle of nowhere in the Calm Lands, you have to conserve your items just as wisely as if you were in another FF. Same goes for Mt. Gagazet, too, in my opinion. Places like this could still get you killed when you have to run across a vast plain or up a huge mountain with no tents.

I agree it makes things easier for leveling up, since you can just hang out around the save sphere doing battles and healing, but when you actually have to go somewhere...you're still running down a fiend-ridden path with no hotel/save sphere.
 
This is the first time I'm playing FFX, and I really like this system but the next time I'm going to play I'll ignore some of them because I always save when I see a save sphere and it makes the game a tiny bit easier then it should be.
 
Its the best there is, without them the game would be dragging along and moments could be helish,,, we all know there are part in any FF title that is big in size where you have to go through..without the spheres that would be hell...

Also like some ff titles where your status ailments still remain even after battle...thats freeking annoying..
 
When you look at the more linear nature of FFX, it does make some sense why they've started to use save spheres that also act as healing spots at the same time. The absence of the world map means that you can't just walk back from a dungeon to a town to replenish your health. However, it would have been nice to retain Rin's travel agencies with the traditional inn purposes, because that is what they essentially are. They can act as mini-town areas in some areas that are desolate and rural such as the Thunder Plains, which incidentally does have a travel agency - with rooms. I suppose the use of healing sphere spots does make it a bit easier particularly as you don't have to worry about running out of health in a middle of a dungeon-like area such as Mount Gagazet, and it offers a good advantageous position to just stand by a sphere and just train in the nearby area constantly (like the Bevelle Highbridge) without the need to run back anywhere to recover and save.
 
Back
Top