Final Fantasy XIII-2 needs to be pretty much the opposite of Final Fantasy XIII imo. The battle system either needs scrapping for a new one entirely or needs to be radically reformed, there's only so much button mashing you can do in a supposed "RPG" title. Plus, the paradigm system was pretty flawed, having read the guide there's loads of different paradigms you can choose from, but once I got into the "open" bit of the game I pretty much stuck with the same 3/4 paradigms throughout the rest of the game.
Which comes to the "open" problem, Final Fantasy XIII-2 needs to be way, way, way less linear. FFXIII never truly opens up, once you leave the archylte steppe every other path off it becomes linear again. There needs to be more exploration in Final Fantasy XIII-2 rather than being told where you have to go. There needs to be more things to do outside of the main story too, if you take away the trophies/achievements then there was pretty much nothing to do in FFXIII other than the missions, and they take relatively little time and were easy.
That brings the difficulty into play, FFXIII was far too easy even without having to develop the crystarium system too much. There were too many save points - there was one literally every other corner. The retry option needs to be wiped too, that's what made the game easier than anything else, if you died you could literally restart from the same point. The enemies need to be stronger too, Vercingetorix was easy to 5-star and didn't need high leveled equipment and realistically it should have been the hardest boss.
Towns need to be added too, there needs to be some sort of NPC interaction somewhere to split up the whole -cutscene-save-run-save-battle-save-cutscene-save- etc. Plus I prefer going to a town and individual shops to buy equipment rather than run to the nearest save point and being able to get everything from one place.
The ediolons too need to be developed imo. I found them pretty useless other than to bring down the Adamantortoise and even then, the characters themselves tended to do more damage.
They need proper bosses too. Cid Raines imo wasn't technically a 'villain' and wasn't developed anywhere near as much as he could have been. Jihl was probably the worst villain in the history of Final Fantasy apart from
. Yaag was kinda okay but again was undeveloped. Barthandelus popped up now and again to move the story on but didn't do much else and
was the most pointless addition I've ever seen.
And for the love of God do something different when it comes to grinding and making money. Having to farm ONE monster had to be the most boring thing ever when it came to FFXIII.
Change all that and I'm good. :dave:
The characters and storyline are personal to each individual so there's not much I can really say on that.
Which comes to the "open" problem, Final Fantasy XIII-2 needs to be way, way, way less linear. FFXIII never truly opens up, once you leave the archylte steppe every other path off it becomes linear again. There needs to be more exploration in Final Fantasy XIII-2 rather than being told where you have to go. There needs to be more things to do outside of the main story too, if you take away the trophies/achievements then there was pretty much nothing to do in FFXIII other than the missions, and they take relatively little time and were easy.
That brings the difficulty into play, FFXIII was far too easy even without having to develop the crystarium system too much. There were too many save points - there was one literally every other corner. The retry option needs to be wiped too, that's what made the game easier than anything else, if you died you could literally restart from the same point. The enemies need to be stronger too, Vercingetorix was easy to 5-star and didn't need high leveled equipment and realistically it should have been the hardest boss.
Towns need to be added too, there needs to be some sort of NPC interaction somewhere to split up the whole -cutscene-save-run-save-battle-save-cutscene-save- etc. Plus I prefer going to a town and individual shops to buy equipment rather than run to the nearest save point and being able to get everything from one place.
The ediolons too need to be developed imo. I found them pretty useless other than to bring down the Adamantortoise and even then, the characters themselves tended to do more damage.
They need proper bosses too. Cid Raines imo wasn't technically a 'villain' and wasn't developed anywhere near as much as he could have been. Jihl was probably the worst villain in the history of Final Fantasy apart from
Orphan
Orphan
And for the love of God do something different when it comes to grinding and making money. Having to farm ONE monster had to be the most boring thing ever when it came to FFXIII.
Change all that and I'm good. :dave:
The characters and storyline are personal to each individual so there's not much I can really say on that.