FFF Mythology Manual - Wedge and Biggs: Opposing Forces.
The names Wedge and Biggs might at first seem strange to a player when considering Final Fantasy in isolation, as it might seem as if they never outgrew their high school nicknames. However, when considering popular culture at large it becomes clear that Wedge and Biggs are in fact lifted from Star Wars. Wedge Antilles and Biggs Darklighter are both pilots and important members of Red Squadron, and both are seen fighting alongside Luke Skywalker against the Galactic Empire.
It is important to consider these characters in their Star Wars contexts before contemplating the ways in which they have been adapted for the Final Fantasy universe.
Biggs Darklighter: A deleted friend.
Biggs is a native of Tatooine and the best friend of Luke Skywalker. Both of them had ambitions of attending the Imperial Academy to become pilots, but Luke was held back by his moisture farming responsibilities working for his uncle, Owen Lars. In one of the deleted scenes, Biggs, having recently graduated from the Imperial Academy, meets with Luke and discusses Biggs’ plans to defect and join the Rebel Alliance against the Empire, promising Skywalker that he shall look out for him if he himself decides to join the rebellion.
Wedge Antilles: A background hero.
Wedge Antilles has an impressive career amongst the Rebels, actually participating in the three major battles of the original movie trilogy. Wedge survives two assaults on the Death Star (the aforementioned Battle of Yavin IV, and also the space aspect of the Battle of Endor in Episode VI: Return of the Jedi). Wedge also actively participated in the Battle of Hoth (where he was one of the most distinguished combatants), and he is the pilot of the first craft which manages to wrap its tow-cable around the legs of the gigantic AT-AT, tripping it up before firing at its exposed weak spot.
Despite being minor characters, Wedge Antilles and Biggs Darklighter have fairly significant roles in the Star Wars movies, and they have gained respectable fan followings.
Final Fantasy’s Wedge and Biggs: These are not the men you are looking for…
Having considered the roles of the Rebel Alliance pilots Wedge and Biggs in Star Wars, we are confronted with a serious discrepancy when encountering their Final Fantasy counterparts in the majority of their appearances: Square has reimagined them as Imperial soldiers. Are Wedge and Biggs Final Fantasy’s turncoats, or is something else happening here?
The Imperial March: Wedge and Biggs as stormtroopers.
In Final Fantasy VI, Wedge and Biggs’ first appearance, they are the first speaking characters in the game and are temporarily playable. They appear on a mission alongside Terra Branford (who is forced to do the Gestahlian Empire’s bidding via a slave-crown). Our duo are tasked with raiding the mining town of Narshe and extracting a frozen esper which had been reportedly discovered there (Valigarmanda, or Tritoch, depending on the version of the game).
Final Fantasy VI’s Wedge and Biggs in-game share the same generic sprite representing an Imperial soldier. In the cgi movies, created for the PSX version of the game, they are distinguished by varying their body types (Wedge being shorter and bulkier, and Biggs being taller), but the fact remains that nothing really stands out about them, and even their faces are concealed by their helmets.
Final Fantasy VI set a trend for depicting Wedge and Biggs as unremarkable common soldiers. In Final Fantasy VIII, Wedge and Biggs are given a similar role as a pair of bickering Galbadian soldiers, and generic Galbadian soldier character models are used for them. Rather than being killed off, these counterparts of Wedge and Biggs are met three times, acting as comic relief enemies; each time their plans are foiled, they find themselves demoted and holding a grudge against the party.
Various other versions of Wedge and Biggs exist who are not quite aligned with the Imperial Guard of their respective universes, but act as generic guards nonetheless. In Final Fantasy X, they guard the blitzball stadium in Luca and can be recruited into the player’s blitzball team. Likewise in Lightning Returns: Final Fantasy XIII they guard and host death games. The rebel identity of the Star Wars characters, it seems, has been stripped from the majority of the portrayals of them in Final Fantasy.
Barret shot first: Wedge and Biggs as rebels.
Wedge and Biggs are not always reduced to lowly guards working for the antagonistic force in the Final Fantasy franchise. There exist distinctive deviations from this format where the pair are used more correctly (with respect to their Star Wars counterparts) as members of their own rebel alliances against evil regimes.
In Final Fantasy VII, Wedge and Biggs are active members of the eco-terrorist organisation named AVALANCHE, acting under the leadership of Barret Wallace. This group opposes the Shinra Electric Power Company (a mega-corporation which has effectively taken control of the entire planet). The main issues that AVALANCHE have with Shinra are the corruption, needless killing of innocents and, more particularly, that the Mako energy which Shinra pumps and refines for electric power (amongst other things) is literally killing the planet.
In their roles as rebels, Wedge and Biggs can easily be distinguished as individuals. Wedge is chubby, Biggs is tall and slender. Their clothes are distinctive and personalised, and their faces are no longer obscured.
Final Fantasy XIV also sees Wedge and Biggs as part of a rebel group. In this case they serve as engineers with Garlond Ironworks (named for Cid nan Garlond, their leader), and they are allied with this universe’s rebel movement, The Scions of the Seventh Dawn, opposing the evil Garlean Empire. This time they do wear a uniform—that of the Ironworks company that they represent—but their appearances are still distinctive (albeit within the parameters of the game’s character-creation system, rather than using unique character models). This time they are actually different species, as Biggs is a hulking Roegadyn and Wedge is a diminutive Lalafell.
The wider context: Final Fantasy and Star Wars.
Star Wars is a very significant contribution to popular culture, as it is arguably the most successful ‘space opera epic’ film franchise. Its success and strong fan following is partly owed to its extensive lore, possessing its own mythology, cultures, and detailed backstory, which never needed to be seen in the films but all helped to create a universe which appears organic and believable.
Casually referring to Star Wars today comes naturally to many people. Considering this, Final Fantasy’s nods to Star Wars are understandable. The Final Fantasy references to Star Wars are mostly subtle and esoteric, as typically only fans of Star Wars will notice the references. Wedge and Biggs, for our example, can afford to be namedropped directly as they are minor characters.
Final Fantasy games in general are not shy of Star Wars references. Final Fantasy IX’s Necron quotes Yoda’s ‘Fear leads to anger. Anger leads to hate…’ sentiment from Episode I: The Phantom Menace. Final Fantasy is often fond of creating villains resembling Darth Vader (or drawing from the same stock archetype of the fallen knight which made Vader so imposing in the first place), and alongside these dark knights sometimes exist familial ties with the main protagonist, and a chance for redemption for the villain. Golbez and Gabranth follow this trope.
Final Fantasy VI (equalled perhaps by Final Fantasy XII) is the most Star Wars-like of Final Fantasies. Wedge and Biggs and the circumstances surrounding them are not isolated references. The Gestahlian Empire itself has more in common with Palpatine’s Galactic Empire than it does with Hitler’s Nazi Germany, or any other powerful Empire. The Gestahlian soldiers look very much like brown, steampunk stormtroopers.
The rebel group which Locke is a member of, the Returners, plays the same role in Final Fantasy VI’s universe that the Rebel Alliance (or the Alliance to Restore the Republic, to give its full name) played for Star Wars. Like the Rebel Alliance, the Returners have hideouts, have acquired the financial backing of influential members of the elite (i.e. King Edgar Figaro), and work towards undermining the grip that the Empire has on the planet in order to restore the world to its former peace and freedom. The rebellion is a major part of the plot of both Star Wars and Final Fantasy VI.
Most interestingly, the way that Kefka betrays and kills Emperor Gestahl by kicking him off the Floating Continent is vaguely reminiscent of Darth Vader picking up Emperor Palpatine and throwing him down the shaft of the second Death Star. The reasons for overthrowing the Emperor are distinctly different, with Kefka surpassing Gestahl rather than redeeming himself, but the scenes remain comparable.
Kefka’s Tower, the platform that Kefka constructed from which to unleash his devastating Light of Judgement beam with the potential to destroy whole cities (or even the planet itself, if he so desired), is to Kefka what the Death Star is to Darth Vader. Kefka wields his Light of Judgement in much the same way, threatening to smite the oppressed people should they decide to rebel against him.
For a smaller, probably insignificant borrowing from Star Wars, the Ultima Weapon in Final Fantasy VI has a glowing blue blade, resembling light more than metal or mineral, and thus looking very much like a lightsaber!
Given the wider appreciation of Star Wars that various Final Fantasy developers appear to have held, why, then, are the characters of Wedge and Biggs so confused with their loyalties?
Final Fantasy uses Wedge and Biggs in curiously contradictive ways. Sometimes they are used correctly as rebels, but at other times they are used to represent the very thing that the original Star Wars characters dedicated their lives to fight against: the Empire. If Star Wars was a Final Fantasy game, Wedge and Biggs may have found themselves as stormtroopers!
The impression a player may develop of Wedge and Biggs in most Final Fantasy representations where they are Imperial guards is not an impression of evil scheming but, perhaps, compliance. The characters are usually relatable, perhaps representing the common voice amongst the soldiers of their respective ‘evil’ armies. They are soldiers fighting on the wrong side of the conflict, from the player’s point of view, but perhaps they are ‘normal’ people within their respective roles following the lifestyle paths that offer the least resistance (as joining a rebel minority could be considered suicide).
Considering that many versions of Final Fantasy’s Wedge and Biggs express unhappiness with their roles, it is possible that we meet the multiple counterparts of the duo at various stages of defection. Final Fantasy VI’s Wedge and Biggs are killed before we see any transformation with them (although they express doubts about their mission), but other versions of the characters do begin to change.
Final Fantasy VIII’s Wedge and Biggs are very much Empire men when the party first encounters them, and the pair follow orders to fix a communication tower in order to broadcast Galbadian propaganda. However, the party continually discovers that Wedge and Biggs are frequently demoted after each of their unsuccessful battles with the party. By the time of their final appearance, the pair decide to retire from the Galbadian army and they abandon their posts. Final Fantasy XII’s Gibbs and Deweg likewise also abandon their posts when the player travels near them with a chocobo, although this is stated to be due to the stench of the birds rather than a defection from the Archadian Empire.
In the Final Fantasy IV sequel, Final Fantasy IV: The After Years, it is revealed that Wedge and Biggs are the names of the Red Wings soldiers in the original game who questioned the orders of King Baron to raid Mysidia for the Water Crystal. In the original game these soldiers are unnamed, and they quiz Cecil Harvey about the morality of attacking a peaceful town which offers no resistance. That the names of Wedge and Biggs have now been attached to these soldiers is very interesting for our purposes. Again, this version of Wedge and Biggs fits with the generic Imperial soldier identity, but in the act of questioning authority the seeds of the rebellious aspect of their characters (which are realised by the Final Fantasy VII and Final Fantasy XIV depictions) are sown here.
Whether intentional or not, Square Enix’s handling of Wedge and Biggs leads us to think about enemy soldiers in a different light, in that they are working within the framework of the political systems in place in their universes, but they are not necessarily bad people. Soldiers in uniforms are no longer individuals, and they become disposable, and a person can forget that a real person is underneath the helmet. A person fighting a uniformed soldier may likely assume that the soldier holds the same ideals as the political power which gives them their missions, which is not always the case. There is an element of reformation involved with some versions of Wedge and Biggs. Like Biggs Darklighter in Star Wars (who joined the Imperial Academy but then shortly defected for the Rebel Alliance), Wedge and Biggs in the Final Fantasy franchise do occasionally fight against the oppressive systems of their worlds and set themselves on a more difficult path in becoming rebels. Having made their own choices, and shaking off their stormtrooper garbs, Wedge and Biggs are free to be themselves.
Conclusion.
Wedge and Biggs remain some of the oddest and most curious characters adapted for Final Fantasy, and have become staples for the series. They likely began as a loose Star Wars reference, perhaps initially with little depth behind the allusions, but they arguably came to represent the relatable human aspect (albeit as comic parodies) of enemy soldiers, disaffected with the regimes in power, and sometimes finding the strength from the inner Antilles and Darklighter within themselves to rebel.
What are your opinions on Wedge and Biggs? Do you have a favourite Wedge and Biggs pair? What do you make of the Star Wars references in Final Fantasy? Know of any others? Discuss!
Earn Mako Points for your comments!
Biggs and Wedge in Final Fantasy XV: Officers of Niflheim
Final Fantasy XV’s iteration of Biggs and Wedge, Final Fantasy’s recurring Star Wars allusion, combines the tropes previously discussed in the core article. Once again, Biggs and Wedge are imperial soldiers who eventually decide to defect from an oppressive empire and help the rebels fighting against the regime. When they are first encountered, they guard the entrance to Steyliff Grove so that the party and Aranea Highwind can search the temple, just as some of the more minor representations of Biggs and Wedge in Final Fantasies X, XII and XIII served as guards of specific entrances.
The world of Eos’ version of Biggs and Wedge were not motivated by a blind enthusiasm for empire. At first they worked together as mercenaries, befriending Aranea Highwind and becoming her constant companions in the process. When they joined the Niflheim Empire they both became Officers of the Third Army Corps 87th Airborne Division under Aranea Highwind’s command. This detail fits their Star Wars namesakes’ origins as fighter pilots in Red Squadron alongside Luke Skywalker. However, instead of piloting for the Rebel Alliance, Final Fantasy XV’s version of Biggs and Wedge fly under the banner of the empire at first.
Surprisingly, despite their imperial associations, these characters are allowed a great deal of individuality. They have unique surnames (a first for Biggs and Wedge in Final Fantasy). While Wedge’s surname of Kincaid is of Scottish origin, Bigg’s surname, Callux, could speculatively be interpreted as a combination of Castor and Pollux, twin stars of the constellation Gemini (which are in turn named after the Dioscuri twins of classical mythology). This creative portmanteau, deliberate or serendipitous, could neatly reflect the twin suns of Biggs Darklighter’s native Tatooine in A New Hope. Aranea’s wingmen also have character designs which are specific to themselves, breaking away from the trope of Wedge and Biggs having generic faceless soldier designs when presented as serving soldiers. Looking like something out of Gerry Anderson’s Captain Scarlet, Biggs Callux wears a white trench coat and black military cap with a golden, cross-shaped insignia. Wedge Kincaid wears a black trench coat and a spiked helmet-like hood, almost like a German pickelhaube helmet. Like other Final Fantasy renditions of Biggs and Wedge, they look nothing like their Star Wars counterparts. However, these military costumes, roughly resembling those of Nazi officers, suit their imperial alignment at the beginning of the game and are also analogous to the fashion of the officers of the Galactic Empire of Star Wars.
“Are we the baddies?”
The character models for Biggs Callux (left) and Wedge Kincaid (right)
as depicted in the in-game character database.
These imperial leanings do not last. Already expressing concerns about the Niflheim Empire’s increasing interest in harnessing daemons for Magitek weaponry research, when they witnessed tragedies at Altissia and daemonic infestations at the empire’s capital, Gralea, they decided to follow Commodore Aranea in helping displaced refugees evacuate. No longer fighting for the empire, they focus on saving all that they can from the consequences of their former commanders.
The player does not get to see this version of Biggs and Wedge become full rebels in the same vein as the members of AVALANCHE in Final Fantasy VII, but the pair do undergo a significant allegiance shift, and their morals guide their better judgement. The novel Final Fantasy XV: The Dawn of the Future (containing content originally planned for the cancelled DLC episodes) offers more detail. Here, side-by-side with Aranea Highwind, Biggs and Wedge witness first-hand how the Niflheim Empire has changed under the influence of Chancellor Ardyn Izunia. With Niflheim’s government no longer caring about its citizens and daemons running amok, Aranea, Biggs and Wedge call it quits and focus on rescue efforts. Alongside Aranea’s airborne unit, they even help to take down an imperial transport carrying a Diamond Weapon daemon.
When the player in the game reunite with Biggs and Wedge (after they have accomplished these feats off-screen), their major contribution is to drive the Magna Fortia train taking Noctis to Gralea to investigate the state of the empire, rather than to actively participate in the fighting there. However, once the world descends into darkness and daemons infest the entirety of Eos, Biggs and Wedge become daemon hunters and help the enemies of the empire amongst the rebels. For the good of humanity, they become protectors.
Artwork from Final Fantasy XV: The Dawn of the Future depicting
Aranea Highwind, Wedge Kincaid and Biggs Callux.
Along with other renditions of Biggs and Wedge, Final Fantasy XV’s versions do not share a great deal of familiarity with the Star Wars characters. However, being pilots who defect from an empire corrupted by the forces of darkness, what they do demonstrate is that Square Enix continues to use this pair to humanise soldiers, as well as to show that the thoughts of those fighting under an imperial banner are not always monolithic. Rather than being beyond hope, some might find the courage within them to do the right thing.
Final Fantasy XV’s iteration of Biggs and Wedge, Final Fantasy’s recurring Star Wars allusion, combines the tropes previously discussed in the core article. Once again, Biggs and Wedge are imperial soldiers who eventually decide to defect from an oppressive empire and help the rebels fighting against the regime. When they are first encountered, they guard the entrance to Steyliff Grove so that the party and Aranea Highwind can search the temple, just as some of the more minor representations of Biggs and Wedge in Final Fantasies X, XII and XIII served as guards of specific entrances.
The world of Eos’ version of Biggs and Wedge were not motivated by a blind enthusiasm for empire. At first they worked together as mercenaries, befriending Aranea Highwind and becoming her constant companions in the process. When they joined the Niflheim Empire they both became Officers of the Third Army Corps 87th Airborne Division under Aranea Highwind’s command. This detail fits their Star Wars namesakes’ origins as fighter pilots in Red Squadron alongside Luke Skywalker. However, instead of piloting for the Rebel Alliance, Final Fantasy XV’s version of Biggs and Wedge fly under the banner of the empire at first.
Surprisingly, despite their imperial associations, these characters are allowed a great deal of individuality. They have unique surnames (a first for Biggs and Wedge in Final Fantasy). While Wedge’s surname of Kincaid is of Scottish origin, Bigg’s surname, Callux, could speculatively be interpreted as a combination of Castor and Pollux, twin stars of the constellation Gemini (which are in turn named after the Dioscuri twins of classical mythology). This creative portmanteau, deliberate or serendipitous, could neatly reflect the twin suns of Biggs Darklighter’s native Tatooine in A New Hope. Aranea’s wingmen also have character designs which are specific to themselves, breaking away from the trope of Wedge and Biggs having generic faceless soldier designs when presented as serving soldiers. Looking like something out of Gerry Anderson’s Captain Scarlet, Biggs Callux wears a white trench coat and black military cap with a golden, cross-shaped insignia. Wedge Kincaid wears a black trench coat and a spiked helmet-like hood, almost like a German pickelhaube helmet. Like other Final Fantasy renditions of Biggs and Wedge, they look nothing like their Star Wars counterparts. However, these military costumes, roughly resembling those of Nazi officers, suit their imperial alignment at the beginning of the game and are also analogous to the fashion of the officers of the Galactic Empire of Star Wars.
“Are we the baddies?”
The character models for Biggs Callux (left) and Wedge Kincaid (right)
as depicted in the in-game character database.
These imperial leanings do not last. Already expressing concerns about the Niflheim Empire’s increasing interest in harnessing daemons for Magitek weaponry research, when they witnessed tragedies at Altissia and daemonic infestations at the empire’s capital, Gralea, they decided to follow Commodore Aranea in helping displaced refugees evacuate. No longer fighting for the empire, they focus on saving all that they can from the consequences of their former commanders.
The player does not get to see this version of Biggs and Wedge become full rebels in the same vein as the members of AVALANCHE in Final Fantasy VII, but the pair do undergo a significant allegiance shift, and their morals guide their better judgement. The novel Final Fantasy XV: The Dawn of the Future (containing content originally planned for the cancelled DLC episodes) offers more detail. Here, side-by-side with Aranea Highwind, Biggs and Wedge witness first-hand how the Niflheim Empire has changed under the influence of Chancellor Ardyn Izunia. With Niflheim’s government no longer caring about its citizens and daemons running amok, Aranea, Biggs and Wedge call it quits and focus on rescue efforts. Alongside Aranea’s airborne unit, they even help to take down an imperial transport carrying a Diamond Weapon daemon.
When the player in the game reunite with Biggs and Wedge (after they have accomplished these feats off-screen), their major contribution is to drive the Magna Fortia train taking Noctis to Gralea to investigate the state of the empire, rather than to actively participate in the fighting there. However, once the world descends into darkness and daemons infest the entirety of Eos, Biggs and Wedge become daemon hunters and help the enemies of the empire amongst the rebels. For the good of humanity, they become protectors.
Artwork from Final Fantasy XV: The Dawn of the Future depicting
Aranea Highwind, Wedge Kincaid and Biggs Callux.
Along with other renditions of Biggs and Wedge, Final Fantasy XV’s versions do not share a great deal of familiarity with the Star Wars characters. However, being pilots who defect from an empire corrupted by the forces of darkness, what they do demonstrate is that Square Enix continues to use this pair to humanise soldiers, as well as to show that the thoughts of those fighting under an imperial banner are not always monolithic. Rather than being beyond hope, some might find the courage within them to do the right thing.
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For other current articles in the FFFMM series see the Mythology Manual Hub or the Mythology Manual article category.
For other current articles in the FFFMM series see the Mythology Manual Hub or the Mythology Manual article category.
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