FF7 bad parts

I_AM_NANAKI

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Can anybody who has played FF7 tell me if there is a single moment in it which is not superb?

I know of one bit and that is when in the shira tower rufus meets avalance. He the says " Who are you then?" Clouds replie"E-x Soldier" Barrtes reply " Avalanche Member" Tifas reply " Same Here " RedXIII's reply " An Experiment " then the bad part Aeris's reply " flower girl " it makes me cringe everytime.
 
^ Awwh love that part ;__; also love when Rufus says ".. What a crew .." after that have all spoken about who they are..

But reckon that the Big Materia Saga is the worst. They want to stop Shrina from saving everybody from the meteor for ... stones.. stones are not going to be that important when the world is gone Ya' know..
Just thought that it was greedy and selfish on Barret's parting to try and stop the Rocket launching from blowing meteor..

Shrin-Ra do end up trying to destroy Corel city but really they could just saved Corel city and then supported Shrin- Ra [ Team up with the enemy ] to save the world. That was Avalanche's big aim right from the beginning, to save the world and just thought that it was just bad really bad to go through each time. Not to mention having to go through the war- mini- game in Corel and that mini- game takes forever..

So yeah vote on the Big Materia Saga. Doesn't make sense and it's a right bore to go through each time..
:gonk:
 
Final Fantasy VII is a pretty steady game. I don't really have any issue with it.

Most of my complaints in relevance to Final Fantasy VII have to do with things outside the game that are related to people's opinions.
 
I didn't dislike any part of FF7 really.

That part you mentioned added to the feel of the game I felt.



But reckon that the Big Materia Saga is the worst. They want to stop Shrina from saving everybody from the meteor for ... stones.. stones are not going to be that important when the world is gone Ya' know..
Just thought that it was greedy and selfish on Barret's parting to try and stop the Rocket launching from blowing meteor..

That's quite a good point. Shinra were doing all they could to stop the meteor, and AVALANCHE disliked that that would mean the destruction of the Huge Materia. I guess though they just disliked the means Shinra were using. They believed the meteor could be destroyed by something other than the Huge Materia. I think they probably wanted the Huge Meteor for research, or Bugenhagen certainly did. But yeah it can feel silly. If all the Huge Materia were gathered in the rocket might the meteor have blown up as intended? Not sure, but we never will know because the party sets out to stop them.



Other than that, I don't really find any parts of the plot or script bad. It is sometimes a little cheesy, but that is what kept me enjoying it really. If it was too dark and miserable I'd probably want to top myself by the end of it. Silly lines and plot points helped counter the dark plot and made it feel like a complete piece of magical beauty for me.
 
There isn't a part of this game plot-wise that I think is boring or unnecessary. Each time I play through this game it seems to speed by, and I always want to slow down and waste time so it won't be over. The parts I don't like are just a few dungeons that I think are tedious, but pretty much every RPG has those. (I hate Temple of the Ancients. So much.)
 
^ Awwh love that part ;__; also love when Rufus says ".. What a crew .." after that have all spoken about who they are..
I agree here, I don't think that was a bad part. I think it really captured the diversity in characters of the gang that you had on your hands.


But reckon that the Big Materia Saga is the worst. They want to stop Shrina from saving everybody from the meteor for ... stones.. stones are not going to be that important when the world is gone Ya' know..
Just thought that it was greedy and selfish on Barret's parting to try and stop the Rocket launching from blowing meteor..

So yeah vote on the Big Materia Saga. Doesn't make sense and it's a right bore to go through each time..
:gonk:
This I'm gonna have to disagree with. The materia is a lot more than "stones", it contains a vast amount of knowledge of the planet that would be lost if used to take out the meteor. So again, it goes back to the fact that the group wanted to save the planet without sacrificing its' precious resources.

You're right, Avalanche wanted the same thing Shinra did, but they had conflicting ideas on how to achieve it.

-

Personally, the only two parts of the game that might have been a bit tedious for me were either Gi's Cave or Coral, just because they both took you away from the main plot. That being said, I have nothing against character development, and it's not about that. I just felt, with Gi's Cave in particular, that they were the only parts kind of "forced" in the plot for the sake of a character, wheras the others' felt more natural.
 
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I like their introduction bit too. "What a crew." is one of my favorite Rufus quotes.

For me I always dislike the parts where you're going through everyone's background. It's necessary for the storytelling, and Disc 1 has some of the best writing, but I suppose after so many playthroughs, the Cosmo Canyon, Wutai, Rocket Town, and Corel Prison bits are just not as interesting. I'm always excited when I get to Nibelheim and the Temple of the Ancients is never boring but for the characters I don't actually use, I feel forced going through their confrontations (yeah Wutai is optional but even so).

Though maybe I've just played the game too much... (nah.)
 
I like their introduction bit too. "What a crew." is one of my favorite Rufus quotes.

For me I always dislike the parts where you're going through everyone's background. It's necessary for the storytelling, and Disc 1 has some of the best writing, but I suppose after so many playthroughs, the Cosmo Canyon, Wutai, Rocket Town, and Corel Prison bits are just not as interesting. I'm always excited when I get to Nibelheim and the Temple of the Ancients is never boring but for the characters I don't actually use, I feel forced going through their confrontations (yeah Wutai is optional but even so).

Though maybe I've just played the game too much... (nah.)

I agree with this. I didn't really have any issues with the game on my first playthrough, nothing I would consider particularly bad anyway. On subsequent playthroughs some parts do tend to drag though.

Specific parts that I absolutely hate replaying are Kalm and the Lifestream after Mideel. I wouldn't consider either of these bad parts; it's just that after playing the game three or four times, I just wish I could skip them. I already know what happens and these stories take forever, especially the lifestream. I cringe every time I have to go through that part again.
 
I personally think the game is a masterpiece there is one problem though after going back to playing it i foind it troublesome having to use the directional buttons instead of the analog sticks but it is however my favorite game x
 
I don't like it in the game when you need to walk in those flashbacks and sometimes Cloud just walks himself.. sometimes im waiting for 5 minutes before noticing that i need to move him myself.
 
If I had to pick out one thing that annoyed me the most about FFVII, it's being able to acquire Big Guard and Aqualung so early in the game. The reason why this annoys me so much is that it completely disrupts the balance of the game. As soon as you have Big Guard and Aqualung you can breeze past most bosses with perfunctory ease. As Aqualung takes off substantially more HP and uses less MP than most of your summons and offensive magic then they immediately become useless and you find yourself just repeatedly casting Aqualung over and over again and winning fights too easily. And BigGuard just makes you too impregnable. As soon as I cast BigGuard on my party I know I'm in for an easy fight. It's almost like cheating. It gives you such a big advantage that it just ruins the balance of the game.
 
I think 2 bosses: Safer Sephiroth and Ultimate Weapon are too weak, I did defeat Ultimate by summon Knight of Ground once @___@!
 
The Kalm flashback... When you first go through it it's interesting and you learn heaps, but man... On the replays it really gets to you, how longwinded it is.
 
I agree with the statements further above about character backgrounds, yes on the first playthrough you are immersed into the world of these characters you have now come across. But in the next playthrough you think to yourself oh no, not this again. Kalm town is one of the worst i dread that bit every time I re-play the game it is so dam painful. The lifestream bit to when Cloud isn't himself you have to be Tifa and put him back together that annoyed me to, if they edited them differently or took them out, it would of made the game so much better.
 
When Cloud dresses in drag, When Cloud is confined to a wheelchair cause he went insane, the part where Cloud finds out that his entire life is actually the life of someone else i mean really how do you suppress something like that, when your on the train in the beginning and it takes decades for Jesse to show you some 3-D map on the city thats not even significant, How the party is willing to accept everybody into their party without question.

There is plenty wrong about this game just like there is about every game I really dont see why people hail this as "The Messiah" of final fantasy and gaming in general
 
- The story in some parts just dragged, and got way too miserable for my liking
- Hated the Materia system, wasn't interesting enough
- Quite a few of the main characters had terrible personalities.
 
Mere trivial things for me as there wasn't much I didn't like.

I hated that you couldn't do the gondola ride after Disc 1. They closed it off for maintenance or something, which really sucked for me.

I also hated how you could only see the play that once, and that it was the only play. It would have been good to have had more than one play, or perhaps just have one that the player could watch and go to see. But that would be asking too much I guess.

Other than that... Nothing major bothered me, and even with the above I got over them and still enjoyed it.
 
Argor251 said:
I hated that you couldn't do the gondola ride after Disc 1. They closed it off for maintenance or something, which really sucked for me.

I also hated how you could only see the play that once, and that it was the only play. It would have been good to have had more than one play, or perhaps just have one that the player could watch and go to see. But that would be asking too much I guess.

I hated that, too. On my first playthrough, every time I went back after a significant plot point I thought that those attractions would somehow magically open up again.
 
The parts that annoyed me the most were actually plot points I didn't understand. I'm not an idiot, but it certainly makes me feel like one.

What exactly is Jenova? In the Kalm flashback, 'Cloud' asks Sephiroth about his parents, where he explicitly says that his mother is Jenova. If he already knew, then why did he go insane after reading about the Jenova cells in the basement of the Shinra Mansion?

What exactly is the Reunion and all of those black cloaked things? Maybe its been a long time since I've played that part. Are they parts of Jenova's body or what? Why does Sephiroth have one black angel wing? What does that have to do with anything? Is Vincent or Hojo the father of Sephiroth? If Lucretia died because of child birth (I heard it somewhere) then why can Vincent speak with her in the cave later on in the game? Is she just a really vivid, interactive ghost?

How about the Promised Land? The game was pretty anal about shoving that into your brain, then it just went away and became a moot point. Is it the Lifestream or just a brain fart?

Maybe some of these can be easily explained. I might have forgotten some of it having not played the game all the way through in quite a long time. Could be some of this is explained in Crisis Core and DoC, neither of which I've come close to beating yet. Still though, I couldn't have simply forgotten about ALL of it. I've retained all the information from other FF's pretty well, so I think it might be the game. The plot holes bug me more than anything else about the game itself. While the story, characters, and overall atmosphere with the game is fantastic...all of the questions get on my nerves. That's why I would personally like a remake, so the developers could add extra scenes, fix certain areas just a bit to make everything connect easier and seem more clear.
 
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