In RPG Inferno, a really major complaint I have to make is the whole deal with Neoshadows and their curse spell. I'm fine up against one neoshadow and typically kill one in a handful of turns. However, when I fight two, they both cast Curse on me as soon as they possibly can, killing me by the time I get to my next turn because of double the damage dealt per turn, plus all the enemies get a chance to attack me. This is a MAJOR annoyance considering, what RPG allows status-effect spells to stack...? I don't know of any...
And this is even worse when I found another bug where I encountered a bat with two Neoshadows, the Bat casted haste right before my turn and just because that ONE monster just got faster, all my enemies, Neoshadows included, get a free turn, skipping mine. And I have higher speed than all of my enemies, even after the bat casts haste on itself.
And this is even worse when I found another bug where I encountered a bat with two Neoshadows, the Bat casted haste right before my turn and just because that ONE monster just got faster, all my enemies, Neoshadows included, get a free turn, skipping mine. And I have higher speed than all of my enemies, even after the bat casts haste on itself.
Partying up probably wouldn't help you much, since you're around the level where those monsters start dealing out 1 XP.