It was a time without Light of Darkness; day or night.
This is the story of the creators of ancient times.
Mystria, the God of Wisdom
The Goddess Varna
Mercury, the Guardian God
Mobius, the god of Time and Space
Arumana, the God of Mercy
Dialos, the God of Harmony
Deeth, the Goddess of Fate
Lenion, the Highest God
Julius, the God of Song
Nemesis, the Star God
Mayastia, the God of War
Chaos, the Lord of the Darkest Night
They were twelve gods, created from one body.
These twelve gods were to be the crucible of the universe.
They would be the twelve seeds of a new world; Agarest.
These twelve gods were to be the crucible of the universe.
They would be the twelve seeds of a new world; Agarest.
A perfect world, shaped by the gods into a paradise that reflected their divine nature.
But it was not to be...
But it was not to be...
A war of darkness and light split the cosmos...
...and an imperfect world came into being.
...and an imperfect world came into being.
From this imbalance, a dark, malevolent force was born.
It worshipped and desired the darkness, and created monsters, creatures who wished only to become one with the darkness.
It worshipped and desired the darkness, and created monsters, creatures who wished only to become one with the darkness.
The war brought chaos to this new world.
The gods brought their true strength to bear...
...and the war that had split the world came to an end as they fell silent, hoping to save the world from destruction.
But not Summerill, the Lord of Darkness...
The gods brought their true strength to bear...
...and the war that had split the world came to an end as they fell silent, hoping to save the world from destruction.
But not Summerill, the Lord of Darkness...
The Dark Lord called to him corrupted creatures known as the gurgs...
...As well as monsters born of vicious and evil desires, known as the forces of darkness.
...As well as monsters born of vicious and evil desires, known as the forces of darkness.
Summerill's evil woke the gods of light from their slumber, and they awoke with righteous fury, War once again fell upon the world, as light clashed with darkness.
Three times Summerill was defeated, but always he returned. Many of the races of the world were destroyed by the war.
Eventually the power released by the gods was too much... and the world itself was torn asunder.
Eventually the power released by the gods was too much... and the world itself was torn asunder.
As the world crumbled, the six gods who had survived bowed their heads, and mourned the lives lost to darkness and war for seven days and nights, their tears falling like rain.
With their tears, life returned to the world, and in a final act of sacrifice, the six gods gave their lives to return the lost races to the world. Agarest lived anew.
With the death of the gods, the age of myth was at an end.
Thousands upon thousands of years passed, and in time, the gods themselves were forgotten.
Thousands upon thousands of years passed, and in time, the gods themselves were forgotten.
Agarest was bathed in light, with darkness given domain only during the hours of night, when most of the creatures of the world were asleep.
But now, the darkness spreads once more...
But now, the darkness spreads once more...
It's icy tendrils stretch across the world ignorant of their power and may soon cover it once again...
Canon Characters
Spirit Vessel
Leonhardt (taken) http://agarest.wikia.com/wiki/Leonhardt
Chosen Maidens
Fyuria (taken) – Soul breed: Rogue http://agarest.wikia.com/wiki/Fyuria
Luana – Soul breed: Mage http://agarest.wikia.com/wiki/Luana
Elaine (reserved) – Soul breed: Warrior http://agarest.wikia.com/wiki/Elaine
Main Characters
Ellis (reserved) http://agarest.wikia.com/wiki/Ellis
Borgnine http://agarest.wikia.com/wiki/Borgnine
Vira-Lorr http://agarest.wikia.com/wiki/Vira-Lorr
Zerva http://agarest.wikia.com/wiki/Zerva
Winfield (reserved) http://agarest.wikia.com/wiki/Winfield
Dyshana http://agarest.wikia.com/wiki/Dyshana
Optional Characters
The World of Agarest
Lucrellia
The continent of Generation 1, currently locked in Gridamas' expansion, which generally involves invading the Frontier, killing all the Elves and Syrium they can find along the way, as such, several races and even some humans are beginning to rise in hatred of Gridamas, leading to the continent being on the brink of a Civil War, being led by oppressed Syriums.
Races
Humans
Humans in Agarest seem to be the dominant race on most of the continents. They are the most diverse race in Agarest, with many different shapes and colors. They comprise most of the ruling class within the kingdoms on each of the continents. Humans seem to have the shortest life span of all the races in Agarest; with Winfield being an exception as he has been made immortal by the Bracelet of the Covenant.
High Elves
High Elves are the oldest and most powerful members of the Elven races. They are the most tuned to nature and have great magical abilities. Their ears are a lot shorter than those of other Elves. They have the ability to summon Larvae as guardians and protectors. However, this species of elves is dying out, with Ellis being the only High Elf in all of Lucrellia. Of all the Elf species they are they most respected because of their beauty and ability, with some being made leaders of Elfville.
Larva
Larvae are a group of creatures from another world. According to Dyshana, they are closer to being gods. High elves with high magical powers have the ability to summon these creatures as guardians and protectors. Summoned Larvae are very loyal to those that summoned them and are generally strong with great combat experience. Larvae take no particular form. They may possess a beast/wolf-like body like Borgnine, or one of a crab-like nature.
Oneltes
Onetles are a race of beings that look very similar to humans except that they have a third eye in their forehead; a triclops race, in other words. According to Vira-Lorr's profile, this race tries to hide their third eye to blend in with humans and hide from persecution. Vira-Lorr is an exception to this. She is a maverick who allows her eye to be seen. While Vira-Lorr's has the ability of foresight, it is unknown if all the race has similar powers. This race seems to be the rarest in Agarest, with Vira-Lorr being the only one seen or mentioned in the entire game. It is unknown what their abilities are or how in tuned with magic they are because of this.
Syrium
Syrium are a subspecies of Elves. They all have light grey skin, blueish grey hair and blue eyes. Unlike High Elves, Syriums seem to be the most populous of the race, with three of them being party members and one being a love interest in the first generation. In terms of abilities, they are more varied than High Elves and have greater speed. Zerva is a mage, Fyuria is a rogue and Sharona, a dancer. But each still has at least one magical ability, such as Dark Mist and Ascension.
Goblins
Creatures of darkness. Usually found in small bands or tribes, they rarely cooperate with their own or other dark creatures. Includes Goblins, Hobgoblins, Goblin Mages, and Goblin Kings.
Orcs
Larger and more dangerous than Goblins, though fewer in numbers. They may have great physical strength, but they do lack intelligence. Orcs, Bull Orcs, Orc Mages, and Orc Lords are some of the types of Orcs found in Agarest.
Garvel
These seldom seen creatures have the strength and intelligence to force lesser dark creatures to do their bidding.
Gurgs
Larvae that have been corrupted by Summerill. Mindless puppets forced to do Summerill's bidding. As explained in Generation 3 by Mervis in the Elven City.
Beastmen
Half-human, half-animal creatures who possess much more animalistic features than the race of Neocoloms. Example are the Werecat or Cat Lady who has catlike features but a human shape or the Lycanthrope and Werewolf. They seem to take on a lot of their animal natures and to be incapable of human speech, merely uttering "meows" or "nya". Like the Neocoloms, they are a very fast race or creatures.
Racial Skill
Humans
General/Power/Special/Combo
Relative ability in all skills, yet more skilled at General and Power
High Elves
Special/Light/Extra/Water
More strongly suited to Light and Extra
Larva
Power/Combo/Wind/Extra
More strongly suited to Power and Combo
Oneltes
Special/Earth/Extra/Thunder
More strongly suited to Earth, Extra and Thunder
Syrium
Special/General/Extra/Power/Fire/Dark/Thunder/Light/Combo
Depending on whether they are a rogue or mage, they favour either Light and Combo, or Fire and Dark
Dark Forces
Dark/Fire/Earth/Combo/Earth/General
More strongly suited to Dark and General
Weapons
Swords
Spears
Daggers
Scythes
Breaks (throwing double bladed weapon, can also be used in close combat)
Staffs
Rods
Guns
Knuckles
Class specialisations by race
Warrior: Human, Larva, Goblin, Orc, Garvel, Gurg, Husward
Mage: Human, High Elf, Larva, Oneltes, Syrium, Goblin, Orc
Rogue: Human, Syrium, Goblin
Skill/Weapon classes specialisations
Warrior: Sword, Spear, Knuckles, Power, General, Combo
Mage:Scythes, Staffs, Rods, Fire, Water, Thunder, Wind, Earth, Dark, Light, Extra
Rogue: Daggers, Breaks, Knuckles, Wind, Extra, Combo, Special
Generation 1 skills
General
Double Edge: A two strike attack, fast as wind
Sonic Wave: Sends out a wave of energy
Light
Heal: Restores a small amount of health
Ascension: Sends down a drop of pure light, highly effective against dark enemies
Extra
Impulse: An aura of powerful force engulfs the target
Special
Trick Hit: Charges through an enemy, the effects of the attack happening afterwards
Steal: Strike an enemy while trying to steal from them
Power
Power Attack: A single strike using all your strength
Combo
Rush: A high speed hand-to-hand attack
Blast: Uppercuts the opponent before sending two energy attacks
Earth
Earth Needle: Sends two spikes of earth from the ground, piercing the enemy
Fire
Fire: Engulfs the opponent in a small fireball
Dark
Black Mist: Forces the power of darkness through an opponent
Wind
Wind: Sends a single blade of wind into an opponent
Thunder
Thunder: Sends down a single lightning bolt
Water
Ice Needle: Fires ice projectiles at a target
The skills here are completely optional, you're more than welcome to make up your own

Template
Canon/Original:
Name:
Age:
Gender:
Race:
Class:
Personality:
Appearance:
Weapon:
Skill: in generation 1, you can have up to 4, make sure to state skill element, followed by the attack
Signature Attacks: For Generation 1, you will only have a single Signature Attack
Backstory:
Theme Song: Optional
Canon/Original: Canon
Name: Leonhardt
Age: 23
Gender: Male
Race: Spirit Vessel
Class: Warrior
Personality: A serious yet also fun person to be around, he is naturally protective of the weak and will willingly give his life to protect them. Both a skilled sword weilder and a combat genius, he has earned respect in battle for his constant presence on the front lines. He harbours a hidden vengeance towards Braham and House Klavis, who brought his house down in his father's day but chooses not to entertain it, as his father told him in his will it would cause uproar in the country.
Appearance: http://images1.wikia.nocookie.net/_.../8/80/CG_Leonhardt.jpg/400px-CG_Leonhardt.jpg
Weapon: Golden Sword
Skill: Double Edge, Sonic Wave, Power Attack
Signature Attacks: Howling Blade: A powerful rush forward with his sword, flame envelops all foes he charges past
Backstory: An impoverished aristocrat who currently serves as an assistant official of the Gridamas Frontier garrison. He’s called Leo by his friends and is also known as ‘Golden Leo’ because of the way he fights with his golden sword in battle.
He’s the leader of the 11th Regiment, who fights at the front line at all times and gains respect from soldiers for this reason. However, he’s not favoured by the aristocrats who lead other garrisons. His status of being an impoverished aristocrat undermines his relationship with them, and that’s why he’s constantly delegated the most dangerous missions. The reason he became an impoverished aristocrat was due to the dark plot of Braham and House Klavis; known by many people including Leonhardt. He follows his father’s will not to pursue revenge because that will cause uproar in the country, and instead dutifully accepts the stigma attached to his name.
He aims to become distinguished on the battlefield so he can rebuild his House, but he begins to question the purpose of battle. The only things his vision as a warrior, and a human being, could see was unilateral destruction and massacre. This devastating sight made him discard his path of knighthood and the order of his country to save an elf girl. Unfortunately, he suffers fatal injuries in the battle against Melchior and his ally, the Dark Knight. With his last gasp, he makes a vow to Dyshana to be the Spirit Vessel, which carries through to later generations. It’s a contract of spirit that can’t be avoided. Leonhardt gains extraordinary power from it, and this power saves Ellis… and later ends the war in Lucrellia.
-----------------------------------
So ya, feel free to join, if you have any questions about anything in the RP, feel free to post or PM me about it

Hope it's not too confusing

Last edited: