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EDIT: Someone has kindly noticed that Vandel has since removed the part About Final Fantasy Type-0 in the US and Europe, thanks for the head's up 
Yoshinori Kitase has said that Versus XIII Details will be incoming soon, he has also confirmed that square enix are working on a western port of Final Fantasy Type 0, the language might be bad as it came from a spanish website
Interviews with Japanese developers tend to be complicated, time is short and the translations between the two languages are confusing. The principle of this, with Yoshinori Kitase, is an excellent example of this. I start asking if the players have understood the concept of Fabula Nova Crystallis transcending beyond Final Fantasy XIII and is followed by five minutes of discussion in Japanese, English and Spanish. No doubt, this is a difficult proposition to understand. During this time, Kitase remains very stiff on the couch with her legs apart and hands resting on knees, seriously and without looking up. It is largely decides on Final Fantasy, one of the oldest and most revered series of video games, and is in Spain to talk about Final Fantasy XIII-2, although there are still a few months to leave the game.
In Final Fantasy each game takes place in a different universe, but with FF XIII has opted for a more ambitious project, developing the Fabula Nova Crystallis universe in several titles: Final Fantasy XIII, Final Fantasy XIII-2, Type-0 .. . Do you think the public understands this concept? It is indeed a common mythology to four titles. Help to play the fact that the players understand all this mythology, although it is not possible to understand everything because it has not yet been fully revealed. The important thing that is extended to several titles which has an impact on how they live, think and feel the players. Lets understand why they are so. If you know Fabula Nova Crystallis, better understand the motivations of the characters, but do not have to understand everything, in fact, you can not understand everything.
Different games vertebrates by the same values and mythology
When Final Fantasy XIII was announced, people thought there were too many titles in the series at a time. Why this project with so many games?
As you may recall, Final Fantasy XIII, Versus and Type-0, then called Agito, were announced at a time because all happened in the same imaginary universe. We thought it would help to understand well the concept as we were going to make all those games were the same mythology vertebrates, the same values.
Was it easier to work with Final Fantasy XIII-2 as the world and all the imagery was already created?
Yes, of course. If you want a game with a totally new universe with new characters ... you have to start from scratch. Do not take long and you spend a lot of ideas and energy into it. But in this case, as you say, everything was created, so that we could focus on expanding what was already done. In this sense, has been much less complicated. And we must also take into account that during the development of Final Fantasy XIII have accumulated much knowledge about the technology, because we were many years working on that title. Now all we have worked to refine the technology, but obviously has taken much less time to play.
Is the technology better then Final Fantasy XIII-2 than in XIII?
It's not better. I'd say it's more accurate to say it has improved, which is more complete. For example, in XIII introduced a new combat system that was surprising and very good. But it was a little harder, and since it was new, was less complete. Players have sent us many views of the new combat system, and we have assumed all to improve and break what people thought it was negative. Thus, it is now much fuller and is more polished.
Let's talk about graphics. The graphics engine has improved since Final Fantasy XIII, and is more streamlined, it works faster ... I mean, for example, that there are many scenes prerrenderizadas XIII so that did not reflect what happened at that time in the real game but now we use a lot of graphics in real time. For example, if you'd XIII changed the gear you wore not seen on screen in some scenes such changes, but now, when real-time, if you change your weapon of the sword or switch throws the helmet or whatever is reflected. That's the most important improvement.
Assumption of linearity criticism Final Fantasy XIII
When Final Fantasy XIII was released criticizing the players it was too linear and easy. Have they influenced those decisions in the development of Final Fantasy XIII-2?
Yes, we have assumed fully these negative reviews of all the people who thought the gameplay was linear XIII. What we have decided to make is that in every part of the game, the user can make their own decisions and you do have different consequences. You may have heard about the new "History Cross" that lets you choose the place and time want to play. It's like an icon, and at each location is as different doors you have to find temporary. Imagine you decide to cross over and get to the same world but 300 years later. And in the same area there is another door that leads to five years only. Depending on the door you choose the story splits into completely different experiences.
Of course it will not be linear
not, so you can enjoy an expanding world in which you choose the path. What more can be said of other games of Fabula Nova Crystalis? We know of Type-0 or Versus for months. [laughs] Type-0, as you must know, was launched in Japan last month, so it's over. We are working on version for the U.S. and Europe and will know something soon. Versus is not out yet in Japan, but last January there was a trailer. We are working hard to finish it. In the coming months we will say something else. What are the next steps for the Final Fantasy series? At this time we are totally focused on finishing Type-0 and Versus. When finished we will do when I sit and I raise the next step.
Have you already thought of carrying one of the oldest titles in the series to high definition, such as Final Fantasy VII?
[Small laugh accompanied by a sigh] It's a question that often myself, but for now, there is no HD version planned, unfortunately. However, Final Fantasy, have a high definition version and PSVita. But the X, not VII. ¿VII will not ever, or now? There are no plans at the moment but who knows?
Source: Vandel

Yoshinori Kitase has said that Versus XIII Details will be incoming soon, he has also confirmed that square enix are working on a western port of Final Fantasy Type 0, the language might be bad as it came from a spanish website

Interviews with Japanese developers tend to be complicated, time is short and the translations between the two languages are confusing. The principle of this, with Yoshinori Kitase, is an excellent example of this. I start asking if the players have understood the concept of Fabula Nova Crystallis transcending beyond Final Fantasy XIII and is followed by five minutes of discussion in Japanese, English and Spanish. No doubt, this is a difficult proposition to understand. During this time, Kitase remains very stiff on the couch with her legs apart and hands resting on knees, seriously and without looking up. It is largely decides on Final Fantasy, one of the oldest and most revered series of video games, and is in Spain to talk about Final Fantasy XIII-2, although there are still a few months to leave the game.
In Final Fantasy each game takes place in a different universe, but with FF XIII has opted for a more ambitious project, developing the Fabula Nova Crystallis universe in several titles: Final Fantasy XIII, Final Fantasy XIII-2, Type-0 .. . Do you think the public understands this concept? It is indeed a common mythology to four titles. Help to play the fact that the players understand all this mythology, although it is not possible to understand everything because it has not yet been fully revealed. The important thing that is extended to several titles which has an impact on how they live, think and feel the players. Lets understand why they are so. If you know Fabula Nova Crystallis, better understand the motivations of the characters, but do not have to understand everything, in fact, you can not understand everything.
Different games vertebrates by the same values and mythology
When Final Fantasy XIII was announced, people thought there were too many titles in the series at a time. Why this project with so many games?
As you may recall, Final Fantasy XIII, Versus and Type-0, then called Agito, were announced at a time because all happened in the same imaginary universe. We thought it would help to understand well the concept as we were going to make all those games were the same mythology vertebrates, the same values.
Was it easier to work with Final Fantasy XIII-2 as the world and all the imagery was already created?
Yes, of course. If you want a game with a totally new universe with new characters ... you have to start from scratch. Do not take long and you spend a lot of ideas and energy into it. But in this case, as you say, everything was created, so that we could focus on expanding what was already done. In this sense, has been much less complicated. And we must also take into account that during the development of Final Fantasy XIII have accumulated much knowledge about the technology, because we were many years working on that title. Now all we have worked to refine the technology, but obviously has taken much less time to play.
Is the technology better then Final Fantasy XIII-2 than in XIII?
It's not better. I'd say it's more accurate to say it has improved, which is more complete. For example, in XIII introduced a new combat system that was surprising and very good. But it was a little harder, and since it was new, was less complete. Players have sent us many views of the new combat system, and we have assumed all to improve and break what people thought it was negative. Thus, it is now much fuller and is more polished.
Let's talk about graphics. The graphics engine has improved since Final Fantasy XIII, and is more streamlined, it works faster ... I mean, for example, that there are many scenes prerrenderizadas XIII so that did not reflect what happened at that time in the real game but now we use a lot of graphics in real time. For example, if you'd XIII changed the gear you wore not seen on screen in some scenes such changes, but now, when real-time, if you change your weapon of the sword or switch throws the helmet or whatever is reflected. That's the most important improvement.
Assumption of linearity criticism Final Fantasy XIII
When Final Fantasy XIII was released criticizing the players it was too linear and easy. Have they influenced those decisions in the development of Final Fantasy XIII-2?
Yes, we have assumed fully these negative reviews of all the people who thought the gameplay was linear XIII. What we have decided to make is that in every part of the game, the user can make their own decisions and you do have different consequences. You may have heard about the new "History Cross" that lets you choose the place and time want to play. It's like an icon, and at each location is as different doors you have to find temporary. Imagine you decide to cross over and get to the same world but 300 years later. And in the same area there is another door that leads to five years only. Depending on the door you choose the story splits into completely different experiences.
Of course it will not be linear
not, so you can enjoy an expanding world in which you choose the path. What more can be said of other games of Fabula Nova Crystalis? We know of Type-0 or Versus for months. [laughs] Type-0, as you must know, was launched in Japan last month, so it's over. We are working on version for the U.S. and Europe and will know something soon. Versus is not out yet in Japan, but last January there was a trailer. We are working hard to finish it. In the coming months we will say something else. What are the next steps for the Final Fantasy series? At this time we are totally focused on finishing Type-0 and Versus. When finished we will do when I sit and I raise the next step.
Have you already thought of carrying one of the oldest titles in the series to high definition, such as Final Fantasy VII?
[Small laugh accompanied by a sigh] It's a question that often myself, but for now, there is no HD version planned, unfortunately. However, Final Fantasy, have a high definition version and PSVita. But the X, not VII. ¿VII will not ever, or now? There are no plans at the moment but who knows?
Source: Vandel
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