[27/11] Final Fantasy Versus Details in a few Months, Type-0 Western Port confirmed

Status
Not open for further replies.

Steve-O

England's Answer to A Epic Wheelchair Driving Arml
Veteran
Joined
Feb 25, 2010
Messages
3,732
Age
31
Location
Southend, UK
Gil
0
FFXIV
Yuno Mizuno
FFXIV Server
Lich
Free Company
Silver Lining
EDIT: Someone has kindly noticed that Vandel has since removed the part About Final Fantasy Type-0 in the US and Europe, thanks for the head's up :yay:

Yoshinori Kitase has said that Versus XIII Details will be incoming soon, he has also confirmed that square enix are working on a western port of Final Fantasy Type 0, the language might be bad as it came from a spanish website :P

Interviews with Japanese developers tend to be complicated, time is short and the translations between the two languages ​​are confusing. The principle of this, with Yoshinori Kitase, is an excellent example of this. I start asking if the players have understood the concept of Fabula Nova Crystallis transcending beyond Final Fantasy XIII and is followed by five minutes of discussion in Japanese, English and Spanish. No doubt, this is a difficult proposition to understand. During this time, Kitase remains very stiff on the couch with her legs apart and hands resting on knees, seriously and without looking up. It is largely decides on Final Fantasy, one of the oldest and most revered series of video games, and is in Spain to talk about Final Fantasy XIII-2, although there are still a few months to leave the game.



In Final Fantasy each game takes place in a different universe, but with FF XIII has opted for a more ambitious project, developing the Fabula Nova Crystallis universe in several titles: Final Fantasy XIII, Final Fantasy XIII-2, Type-0 .. . Do you think the public understands this concept? It is indeed a common mythology to four titles. Help to play the fact that the players understand all this mythology, although it is not possible to understand everything because it has not yet been fully revealed. The important thing that is extended to several titles which has an impact on how they live, think and feel the players. Lets understand why they are so. If you know Fabula Nova Crystallis, better understand the motivations of the characters, but do not have to understand everything, in fact, you can not understand everything.



Different games vertebrates by the same values ​​and mythology

When Final Fantasy XIII was announced, people thought there were too many titles in the series at a time. Why this project with so many games?

As you may recall, Final Fantasy XIII, Versus and Type-0, then called Agito, were announced at a time because all happened in the same imaginary universe. We thought it would help to understand well the concept as we were going to make all those games were the same mythology vertebrates, the same values.



Was it easier to work with Final Fantasy XIII-2 as the world and all the imagery was already created?

Yes, of course. If you want a game with a totally new universe with new characters ... you have to start from scratch. Do not take long and you spend a lot of ideas and energy into it. But in this case, as you say, everything was created, so that we could focus on expanding what was already done. In this sense, has been much less complicated. And we must also take into account that during the development of Final Fantasy XIII have accumulated much knowledge about the technology, because we were many years working on that title. Now all we have worked to refine the technology, but obviously has taken much less time to play.

Is the technology better then Final Fantasy XIII-2 than in XIII?

It's not better. I'd say it's more accurate to say it has improved, which is more complete. For example, in XIII introduced a new combat system that was surprising and very good. But it was a little harder, and since it was new, was less complete. Players have sent us many views of the new combat system, and we have assumed all to improve and break what people thought it was negative. Thus, it is now much fuller and is more polished.



Let's talk about graphics. The graphics engine has improved since Final Fantasy XIII, and is more streamlined, it works faster ... I mean, for example, that there are many scenes prerrenderizadas XIII so that did not reflect what happened at that time in the real game but now we use a lot of graphics in real time. For example, if you'd XIII changed the gear you wore not seen on screen in some scenes such changes, but now, when real-time, if you change your weapon of the sword or switch throws the helmet or whatever is reflected. That's the most important improvement.

Assumption of linearity criticism Final Fantasy XIII

When Final Fantasy XIII was released criticizing the players it was too linear and easy. Have they influenced those decisions in the development of Final Fantasy XIII-2?

Yes, we have assumed fully these negative reviews of all the people who thought the gameplay was linear XIII. What we have decided to make is that in every part of the game, the user can make their own decisions and you do have different consequences. You may have heard about the new "History Cross" that lets you choose the place and time want to play. It's like an icon, and at each location is as different doors you have to find temporary. Imagine you decide to cross over and get to the same world but 300 years later. And in the same area there is another door that leads to five years only. Depending on the door you choose the story splits into completely different experiences.





Of course it will not be linear

not, so you can enjoy an expanding world in which you choose the path. What more can be said of other games of Fabula Nova Crystalis? We know of Type-0 or Versus for months. [laughs] Type-0, as you must know, was launched in Japan last month, so it's over. We are working on version for the U.S. and Europe and will know something soon. Versus is not out yet in Japan, but last January there was a trailer. We are working hard to finish it. In the coming months we will say something else. What are the next steps for the Final Fantasy series? At this time we are totally focused on finishing Type-0 and Versus. When finished we will do when I sit and I raise the next step.



Have you already thought of carrying one of the oldest titles in the series to high definition, such as Final Fantasy VII?

[Small laugh accompanied by a sigh] It's a question that often myself, but for now, there is no HD version planned, unfortunately. However, Final Fantasy, have a high definition version and PSVita. But the X, not VII. ¿VII will not ever, or now? There are no plans at the moment but who knows?

Source: Vandel
 
Last edited:
About time it happens.

If this is true, I am anticipating for the localization. Oh and Versus too. I hope with more news, I will be excited for the game eventually.
 
I'm so dead fucking tired of that same excuse they've been riding on for the last year.
XIII's problem was not linearity, it was the lack of things to do.
It's like they did a "story based" approach, stupid western fanbase didn't like that, so now they think that that was the problem. The problem, Square, is that you did a poorly designed game with nothing else to do but run forward. It has nothing to do with the "story" approach. You just failed at concept. You didn't even have the full idea about how the game should work until the demo was created.
The story based game is what FF should always be. Just because this game failed doesn't mean the concept is bad. And it sure as fuck doesn't mean you should jump the wagon to western rpg to satisfy somebody. Just try again and plan things through, don't just shift the guilt.
 
XIII's problem was not linearity, it was the lack of things to do.
I'm pretty sure in the context of Final Fantasy XIII that those two reasons are one and the same.

It's like they did a "story based" approach, stupid western fanbase didn't like that, so now they think that that was the problem.
So, you blame the failure of Final Fantasy XIII because there was a 'lack of things to do' yet, you criticise the western fanbase for not liking the 'story based approach'. The story was hardly a main criticism of Final Fantasy XIII, it's entirely subjective. It was criticised for being too linear, i.e. lack of things to do, so would you regard yourself then as part of this 'stupid western fanbase'?

The problem, Square, is that you did a poorly designed game with nothing else to do but run forward.
I'm sure you previously said that the linearity wasn't the problem. :wacky:

It has nothing to do with the "story" approach. You just failed at concept.
As poorly as the article is translated in parts, having read through it twice I can't see where the story was blamed.

You didn't even have the full idea about how the game should work until the demo was created.
I don't like Final Fantasy XIII but I'm pretty sure they did.

The story based game is what FF should always be. Just because this game failed doesn't mean the concept is bad.
To quote yourself: 'You just failed at concept'.

And it sure as fuck doesn't mean you should jump the wagon to western rpg to satisfy somebody. Just try again and plan things through, don't just shift the guilt.
If they can't satisfy the majority of the market then they won't profit. Fact. I do love your criticism of the 'west', no one forced Square-Enix to westernize the game, they didn't do a good job at it but the game failed at its core, not because of a western concept. And if you think they even remotely tried turning Final Fantasy XIII into a western rpg then you are clearly ignorant as to what one actually is.
 
Its a little ray of sunshine in these dark days. I'm way more interested in Versus. From the beginning. Also they said a localised version of Type-0 was not certain, but I think they just wanted to stall it.
 
Last edited:
God, reading this gave me a headache...

Yoshinori Kitase has said that Versus XIII Details will be incoming soon
I really wish I did have a quid for every time I'd heard that, I'd be richer than J.K. Rowling.

Interviews with Japanese developers tend to be complicated, time is short and the translations between the two languages ​​are confusing.
Never mind that Japanese culture is in itself the most confusing thing on this planet.

The principle of this, with Yoshinori Kitase, is an excellent example of this. I start asking if the players have understood the concept of Fabula Nova Crystallis transcending beyond Final Fantasy XIII and is followed by five minutes of discussion in Japanese, English and Spanish. No doubt, this is a difficult proposition to understand.
Might that be because FFXIII didn't have a proper storyline, and the rest of the series either hasn't been released yet or is an urban myth? I'd be very surprised if players DID understand the concept when they've likely only played one instalment, with that one instalment being FFXIII.

During this time, Kitase remains very stiff on the couch with her legs apart and hands resting on knees, seriously and without looking up, thinking "Fuck, I've been asked a question about FFXIII. This isn't going to go well at all. Thank God the translation for this isn't going to be understandable."
If we're going to narrate this, we might as well do it properly, no?

In Final Fantasy each game takes place in a different universe, but with FF XIII has opted for a more ambitious project, developing the Fabula Nova Crystallis universe in several titles: Final Fantasy XIII, Final Fantasy XIII-2, Type-0 .. . Do you think the public understands this concept?
Oh, I don't think we'll have a problem understanding the concept, it's the hodgepodge execution of said concept that is causing the difficulties. Contrary to popular belief, gamers AREN'T stupid, we can grasp simple ideas like this. It's the presentation that stops it from being understandable, which is the fault of the designer, not the player.

*skips the next paragraph*

When Final Fantasy XIII was announced, people thought there were too many titles in the series at a time. Why this project with so many games?
Actually, people were torn between outright anger, muted dismay, hopeful excitement and blank indifference. Considering this isn't the first time SE have decided to jerk about with the idea of a series of FF games, it was hardly a revolutionary idea.

Was it easier to work with Final Fantasy XIII-2 as the world and all the imagery was already created?

Yes, of course. If you want a game with a totally new universe with new characters ... you have to start from scratch. Do not take long and you spend a lot of ideas and energy into it. But in this case, as you say, everything was created, so that we could focus on expanding what was already done. In this sense, has been much less complicated. And we must also take into account that during the development of Final Fantasy XIII have accumulated much knowledge about the technology, because we were many years working on that title.
So FFXIII was a disastrous trial run, then? Ahahaha, didn't they try that excuse with FFXIV as well when it was negatively received?

It's not better. I'd say it's more accurate to say it has improved, which is more complete. For example, in XIII introduced a new combat system that was surprising and very good.
FFXIII's combat system was not new; it was a sped-up version of the standard ATB system they've been using for years and years and YEARS. The only thing was new about it was that it involved the player as little as possible. Surprising, yes, but that wasn't a good thing. Very good? Absolutely not.

Players have sent us many views of the new combat system, and we have assumed all to improve and break what people thought it was negative. Thus, it is now much fuller and is more polished.
Put your money where your mouth is, Square Enix. I dare you. FFXIII-2 doesn't look as though it has been changed at all; it still plays itself.

Let's talk about graphics.
Let's not. Graphics are unimportant, and whilst I am loathe to praise FFXIII, even I have to admit that it was rather beautiful at points. Graphics don't matter. Gameplay matters. Talk about gameplay.

Assumption of linearity criticism Final Fantasy XIII
Lolz, I hope that has been translated wrong.

Yes, we have assumed fully these negative reviews of all the people who thought the gameplay was linear XIII.
If they had fully assumed the negative reviews of FFXIII, they sure as hell wouldn't be making a sequel to it.

Type-0, as you must know, was launched in Japan last month, so it's over. We are working on version for the U.S. and Europe and will know something soon. Versus is not out yet in Japan, but last January there was a trailer. We are working hard to finish it. In the coming months we will say something else. What are the next steps for the Final Fantasy series? At this time we are totally focused on finishing Type-0 and Versus. When finished we will do when I sit and I raise the next step.
I hope they hire better voice actors than the ones they got for Dissidia Duodecim, if I hear Johnny Yong Bosch and Yuri Lowenthal in opposing character roles one more time I think I'm going to scream. I'd much prefer to see a unique and original cast in Type 0 - like the one in Xenoblade - than what I'd think of as the "standard anime template" cast of voice actors who, whilst exceptional, are in everything together, and have long since worn thin...well, with one or two exceptions.

It's a question that often myself, but for now, there is no HD version planned, unfortunately. However, Final Fantasy, have a high definition version and PSVita. But the X, not VII. ¿VII will not ever, or now? There are no plans at the moment but who knows?
Next month I guarantee they'll say something about a HD version of FFVII coming out at the end of 2012. They're always going back on this. It's high time they said either "Alright, we'll do it" or "No, fuck off, it isn't happening" and not "Mmm, maybe, wait and see." every time, because until they commit one way or another, people aren't going to shut up about it :hmph:
 
Well, I do not want to rain on everybody's parade.. but I was checking recent news and it appears Vandal(the source used for this) have removed the Type-0 part of the interview. I guess that means that the part about Type-0 is in fact fake. None of the major sites have reported it yet during my trek all day. I guess this means that Type-0 is not going to be localized. Is there still hope? Well, who the hell knows. I am largely disappointed about this news...
 
Well, I do not want to rain on everybody's parade.. but I was checking recent news and it appears Vandal(the source used for this) have removed the Type-0 part of the interview. I guess that means that the part about Type-0 is in fact fake. None of the major sites have reported it yet during my trek all day. I guess this means that Type-0 is not going to be localized. Is there still hope? Well, who the hell knows. I am largely disappointed about this news...

:O you just ruined my whole week... guess the wait carries on :sad3:

EDIT: thanks for the info anyway.. i added it to the first post
 
:O you just ruined my whole week... guess the wait carries on :sad3:

Although this is another rumor, I read somewhere sometime ago that a western voice actor claims to be voicing one of the type-0 character.

Take this with a pinch of salt though. I'm just saying that this piece of news being disproved does not equal to no localization. In fact, no news=good news, right?

I strongly believe they will eventually localize. Whether it will take months or decades:awesome:
 
I hope they hire better voice actors than the ones they got for Dissidia Duodecim, if I hear Johnny Yong Bosch and Yuri Lowenthal in opposing character roles one more time I think I'm going to scream. I'd much prefer to see a unique and original cast in Type 0 - like the one in Xenoblade - than what I'd think of as the "standard anime template" cast of voice actors who, whilst exceptional, are in everything together, and have long since worn thin...well, with one or two exceptions.
Isn't the cast of Xenoblade British? Yeah, no that won't fly. No one wants to listen to ugly British voices. "Cup of tea governor??" is not something I want to hear Ace say!! There's a reason why Nintendo of America won't simply release the UK version of Xenoblade, it's because English people sound awful.
 
Although this is another rumor, I read somewhere sometime ago that a western voice actor claims to be voicing one of the type-0 character.

Take this with a pinch of salt though. I'm just saying that this piece of news being disproved does not equal to no localization. In fact, no news=good news, right?

I strongly believe they will eventually localize. Whether it will take months or decades:awesome:

That whole thing was denied fake. That was back in October where everyone got excited. It appears that the whole thing was fake. Before you try and get all hopes back, please give us something recent :)
 
Well, I do not want to rain on everybody's parade.. but I was checking recent news and it appears Vandal(the source used for this) have removed the Type-0 part of the interview. I guess that means that the part about Type-0 is in fact fake. None of the major sites have reported it yet during my trek all day. I guess this means that Type-0 is not going to be localized. Is there still hope? Well, who the hell knows. I am largely disappointed about this news...
Actually, if they removed it, a more reasonable answer than just it being "fake" would be that info being under embargo, and Square Enix asking to remove it. That happens all the time.
 
Isn't the cast of Xenoblade British? Yeah, no that won't fly. No one wants to listen to ugly British voices. "Cup of tea governor??" is not something I want to hear Ace say!! There's a reason why Nintendo of America won't simply release the UK version of Xenoblade, it's because English people sound awful.

Yes, because everyone in the United Kingdom speaks with the exact same tone of voice, everyone in the United Kingdom speaks the same dialect and everyone in the United Kingdom has the same accent. I think you'll find the stereotyped 'British' accent applies to very, very few British people. Christ, even royalty doesn't fall under that stereotype for the most part.

Maybe us British folk just want to be paid in something other than burgers.
 
Although this is another rumor, I read somewhere sometime ago that a western voice actor claims to be voicing one of the type-0 character.

Some dude saying he's voicing King? That was debunked and his Twitter update confirmed as false. Unless you're referring to another rumour of course.

Isn't the cast of Xenoblade British? Yeah, no that won't fly. No one wants to listen to ugly British voices. "Cup of tea governor??" is not something I want to hear Ace say!! There's a reason why Nintendo of America won't simply release the UK version of Xenoblade, it's because English people sound awful.

Thank you for the condescending generalisation. I mean, it's not like we're a country of diverse accents and dialects that we all happen to speak with this same stereotypical tongue. Though yes, I think you are right to an extent. I wouldn't imagine that America would want to hear any accents being used other than American. And over here, I'm sick of hearing American accents being constantly used all the time as well in RPGs, which is why it would be nice to mix things up a bit with different accents and some different dialects.

And for the record, Nintendo of America just can't be bothered to release Xenoblade over in the States because they don't think it will sell. And I don't think the people who support Rainfall really give an damn about its Britishness, because in the end it's still in English. Even if the foreign-sounding voice work is bothersome, they can easily re-dub it if they want.
 
Last edited:
Wed, Nov 30, 2011 | 08:06 GMT
loading.gif
[FONT=6c378504e487cbc716e7fe60#182100]Add to My News[/FONT]
Rumour: Final Fantasy Type-0 Ultimania confirms western version


Siliconera’s reporting that “snippets” from Square Enix book Final Fantasy Type-0 Ultimania have “leaked onto the internet,” including an apparent confirmation that the publisher is working on a western release of FF Type-0.
More »

0 Posted in: PSP, RPG
Tags: Final Fantasy Type-0

I got double ninja'd/..... :hmph:
 
woooooooo it for real this time XD no more trying to play it in japanese
 
I have a question. If I played the Japanese demo "Natsubi" and I got all the summer outfits, is it possible to transfer them to the E.U. version of the game??
Or maybe the only way for E.U. players to get them is having the Japanese version of the game???
 
♥Hikari♥;978292 said:
I have a question. If I played the Japanese demo "Natsubi" and I got all the summer outfits, is it possible to transfer them to the E.U. version of the game??
Or maybe the only way for E.U. players to get them is having the Japanese version of the game???
The game hasn't even been officially confirmed yet, so there's no way of telling. However, I can pretty much guarantee that DLC and things of that nature from the JP version won't carry over to the NA/EU versions. Very few (if any) games allow that.
 
Status
Not open for further replies.
Back
Top