PC RPG Maker XP

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Well I'm thinking about giving this a try again,but does anyone else use RPG Maker XP?

I ask because I may need help down the line cause as I recall I suck at making certain Event's due to little to no coding knowlage =/

If I do,do a project I'll be sure to share it with everyone here just be aware that It may suck in some part's but the Battle System,Map's,and Character's will be cool =D
 
I do a bit of RPG Maker VX but from what i'm told it's virtually the same, bar a few difference in capabilities and how I think it's XP that's more catered to beginners, or it's VX, one or the other. Either way I can lend a hand with what I know of, most of what I do is rather hit and miss but that's the fun of experimentation :wacky:
 
Cool,I was aiming to make a FFT Remake awhile back but the Battle System was a Pain to work with so I think I'll be scrapping that project till I understand this better.

As for help I mostly have problem's making some event's like Cutscene's and Trigger's I alway's seem to screw up with these and end up with a loop or a glitch in the character =(
 
I used RPG Maker XP several years ago, I tried to make an FFV/FFTA inspired game, but I gave up roughly half way through. One of the problems I had with RPG Maker was that the game became really very linear, and the game didn't really have much in the way of exploration, though that's probably down to me not being familiar enough with the program rather than the program's limitations. It is really fun to play around with though, especially once you get a good understanding of how triggers etc. work.
 
Well I remember why I quit last time trying to understand coding event's is a pain in the ass especially battle event's using a different Combat System from the one that came with the game..((Atm I'm using a Chrono Trigger type Combat System It work's well just gotta figure out the coding...))

Aside for the Combat Coding I think I could make a full game since the rest doesnt seem too hard to understand
 
I used RPG Maker 2003 and VX for years, and I love it. I've tried to make a few projects but I sucked too much, so I just scrapped them as they were for practice anyway, now I'm currently working on a project I hope to complete. It's a really great game engine, but it's always a facepalm to see newbs make half-assed games and expect good responses :S That software is capable of creating RPG masterpieces.
 
hmmmmm i need to try RPG Maker..... might do once i start my game design degree XD any website for tutorials etc on how to use the software?????
 
Just Do a Search for RPG Maker ((Which type you have 2k3,XP,VX)) and several resource site's should appear.

just gotta search around for character sheets and what not,As for me Im thinking of scrapping the Chrono Trigger type Battle System since I suck at coding and trying a simple Side Battle View System once I get the battle system up and running the rest is a cake walk =/

I just cant Code unless I learn how to Dx
 
Double post but i need help badly,Ive made a Event ((A simple Treasure chest)) and once the item's taken the Chest vanishes like it should yet! when I leave the room and re enter the Chest's are there again is there any way to break that? Ive tried End Loop and stuff but it still wont vanish completely
 
You need to have a switch on the treasure chest that turns itself on after you take the item.

For example the string would go like this:

>Receive Item X
>Message: "You just got an item!"
>Turn Switch: "000XX: TreasureChest1_open" ON.

and then you make another blank tab on the same event, and set the conditions on the side of the event window to "If Switch "000XX: TeasureChest1_open" is ON."

If you still don't understand how switches work in RM, please don't attempt to make a masterpiece on your first try. I suggest you practice by making short little games, and if you release your practice games to the public, people will just assume you're a bad game maker. I've learned the hard way :(
 
Wait someone said they do VX? I need VX halp D= *sorry to just impose on this thread* And yeah what kind of project is this? I'd be interested to know a bit of the story of what you're working on. ^^
 
Yep, I have VX, send me a PM/VM/IM and i'll give you a hand :lew:

As for the chest issue, I think I solved it by making them require a 'key' to initiate any interaction, at the very least, it's a decent cover till you know a way to make it a one time thing :lew:
 
both good option's and Dont Worry XP and VX are pretty much the same thing imo so ask what you need here 8D

I'll try both the Chest thing's out and see if i can fix it =D And I dont plan on a masterpiece since I can barely get a battle system running xD but a good decent try would be nice,I make map's and Storylines pretty easily but the Coding for a battle system and event's is still a litte difficult for me XD
 
Also, I just checked the chest on VX and I just had it set to give me the item (in my case money) and it stays open and you can't reaquire the money again afterwards :hmmm:
 
Good luck you guys, practice well. If you have any questions for a veteran user of RMVX or RM2003, just send me a message. I'm not good at the scripting, though.
 
I've started my own little project with RPG Maker VX. It's just a little one I'm doing for practice, but once I get better, I hope to expand it. There are a couple of big projects I'd like to sometime in the future.

Also, I was wondering how to keep an event like rain and BGM going. I have an event set where the BGM changes and it starts raining after a different event is complete. I also have it set for the music to stop and for it to stop raining when I go into a specific building. However, when I leave the building, the music goes back to the default and the rain stops.
 
I use it! I use XP, VX, 2003, 2002 and Game Maker, which isn't related but still...I can offer help, I have become very skilled with it. I'm learning Ruby too. xD

Gabe is right, everyone should start out with small little projects before they get into a major sized one. Like little quest games, little movies or just random jokes -- that's very common.

Also, I was wondering how to keep an event like rain and BGM going. I have an event set where the BGM changes and it starts raining after a different event is complete. I also have it set for the music to stop and for it to stop raining when I go into a specific building. However, when I leave the building, the music goes back to the default and the rain stops.
Parallel Process is the key. I actually made a tutorial for storms and what not if you are interested. Its for XP, but they are basically the same :)

As to get it to stop raining inside houses or outside of a selected map, just do the following:

Make a Parallel Process on the map you wish for the rain to stop on.
Go into Weather effects and click "NONE" and then hit apply.


Bam! No more rain. ;)

EDIT:

Ah, so you want the event (rain, music etc) to properly play only after a certain event, right? This would require switches and variables. Do you know how to use those properly? If not, I could help explain it or point you in the direction of an amazing school that will help a lot :)
 
Parallel Process is the key. I actually made a tutorial for storms and what not if you are interested. Its for XP, but they are basically the same :)

As to get it to stop raining inside houses or outside of a selected map, just do the following:

Make a Parallel Process on the map you wish for the rain to stop on.
Go into Weather effects and click "NONE" and then hit apply.


Bam! No more rain. ;)
I'd like to read your tutorial for storms. I haven't used the parallel process much. I was able to get the rain to stop when I got inside the building, but I wasn't able to get the rain to come back on after I left the building. Same with the music.

EDIT:

Ah, so you want the event (rain, music etc) to properly play only after a certain event, right? This would require switches and variables. Do you know how to use those properly? If not, I could help explain it or point you in the direction of an amazing school that will help a lot :)
I think I've got switches down, but I haven't really used the variables, yet.
 
I'd like to read your tutorial for storms. I haven't used the parallel process much. I was able to get the rain to stop when I got inside the building, but I wasn't able to get the rain to come back on after I left the building. Same with the music.

http://www.rpgrevolution.com/forums/index.php?showtopic=39497&hl=
If you need any further help, I would be more than glad to provide it :)

That is strange. It works for me. Can you tell me how you have your events set up? Do you have multiple parallel events present on the map?

I think I've got switches down, but I haven't really used the variables, yet.
Well just in case you can go to the school and play the game. It helped me a lot. Before I was an idiot about it, but now I'm pretty decent :P

http://www.rpgmakervx.net/index.php?showtopic=5704 (school)

http://www.rpgmakervx.net/index.php?showtopic=29354 (variable tutorial)

You'll need an account though :)
 
I used RPG Maker XP several years ago, I tried to make an FFV/FFTA inspired game, but I gave up roughly half way through. One of the problems I had with RPG Maker was that the game became really very linear, and the game didn't really have much in the way of exploration, though that's probably down to me not being familiar enough with the program rather than the program's limitations. It is really fun to play around with though, especially once you get a good understanding of how triggers etc. work.
 
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