Time investment? Or waste of time?

NeoTesseract

Of the grey Stone City of Ib
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Hello fellow gamers! I seek your help. You see I have been playing Final Fantasy 13 for the last few days, but have recently hit a dilemmic barrier. Up to this point, my attention has been hanging by a thread, for the only worthwhile aspects are both the battle system, and watching Lightning bitch slap snow. The graphics are absolutely gorgeous, and I have only seen prettier things on a high end PC. The story however (and the game mechanics) are the most linear I have ever seen on an RPG (This coming from a guy that thoroughly enjoyed Arc the Lad Collection on the PS1). The game can be summed up in the following sequence:

Intro-Battle-Cut scene-hallways+balttles-cut scene-hallways+battles.... so on, so forth.

I have been a huge final fantasy fan since the PS1 era, and I am still a fan. I cling to a faint glimmer of hope that they will one day redeem their for their sins (Square Enix) and capture the magic of the old days.

Now, back to the issue at hand. I have just arrived to Palumpolum, and linearity and repetition are beginning to destroy my soul. I ask of the veterans to give me hope, to tell me if I am close a special plot twist of some kind (no spoilers please). Something, anything. I have heard people mention that this game "gets good" 20-25 hours in. Time investment? Or simply a waste of time? Shed some light on this darkness.

-Neo
 
I got 30 hours in (chapter 11) and it was still a waste of time.
It doesn't get any better, trust me. And it doesn't 'open up and become less linear' later either as some people will try to tell you.
 
There's one huge wide open area in a later chapter. You can do monster hunting side missions here and explore the place for treasures.

But that's only one, and it will go back to linear later on, except for a maze-like final dungeon.

About the story, it really depends on your preferences. But I think it gets kinda better.


@Bowie
hating the game is another thing. But lying about the absence of an open area is just wrong :mokken: :grin:
 
@Bowie
hating the game is another thing. Lying about the absence of an open area is just wrong :mokken: :grin:

It does not open up though :hmmm: It turns from one big long thin corridor to one big fat round one instead. There are no alternative places to go, you just roam around the big fat linear part of the map and kill a couple of monsters.
 
It does not open up though :hmmm: It turns from one big long thin corridor to one big fat round one instead. There are no alternative places to go, you just roam around the big fat linear part of the map and kill a couple of monsters.

Well there's the font of namva (spelling?) area, yaschas massif area and the area leading to Titan.

Anyway, I guess it's because our definitions are different.

'Open up' for me: Big open area
'Open up' for you: Branches to other areas
 
Mmmm. I see, I will put it off for tonight. Please, everyone that can give their honest opinion do so.
Uncle Ulty, I can understand that our definitions of linearity might differ. The problem is not linearity per se, but the predictability of linearity itself that sends me running for the hills.
 
Mmmm. I see, I will put it off for tonight. Please, everyone that can give their honest opinion do so.
@Uncle Ulty, I can understand that our definitions of linearity might differ. The problem is not linearity per se, but the predictability of linearity itself that sends me running for the hills.

No, it's not the definition of linearity. I know what you meant by the predictability. I didn't like the linearity because it's made so obvious too.
What I meant was, there is one really huge area, but some people may think that it's just a really fat but linear corridor, whereas others may think it as an open area.
 
Semantics! :gasp:

Well, technically it does "open up" because the narrow, lifeless wallpaper corridors "open up" to reveal...a huge stretch of plains inhabited by monsters where the only sidequests involved are...fighting more monsters. Definitely a refreshing change from everything else you've been doing in the game, I am sure!

It's when people, particularly reviewers who make a point about how the game opens up as if it's something to get excited about that irks me slightly. Either I was just missing something, or Gran Pulse is just utterly dull. Sure, there are paths sprouting off of it, but even they're just linear ones, and the Yaschas Massif one doesn't really go anywhere, except a small cutscene between Vanille and Hope that serves as fanshippers' fuel. Other than all the monsters running around, Gran Pulse in my opinion, is just as dull and lifeless as everywhere else in the game. There aren't any particularly interesting landmarks, and there isn't anything worth exploring considering it's mostly just a large stretch of plains. It works as a needed grinding point, and that's pretty much it.

To the OP, I personally started really hating the story round about two chapters later. I think the writers have absolutely dropped the ball from 9 onwards, but who knows, you could end up appreciating it. Different strokes and all. But if your will to carry on is hanging on by a thread, try and at least play on to the end of the next chapter. I strangely enjoyed that chapter a lot more than any other part of the game, as disappointing as it is at the same time considering the missed opportunities for interesting minigames that could have been incorporated.

Now that I think about it, I have no idea what made me complete the game. I think as bad as I found the story especially from the halfway point, I wanted to see, despite the hopelessness of their situation, how the main characters would deus-ex-machina their way to a happy ending.
 
My guess would be that if you aren't enjoying it so far you won't enjoy it any more later on. This big open space people are telling you about you don't get till chapter 11 of 13 chapters which is a huge waste of time by that point and anyway it's just a field with more linear halls branching from it with lots of monsters and a huge side quest that is just killing monsters in different places all around the field and halls in that area. You never return to any of the areas you've visited except one right before the end purely for grinding purposes. The story doesn't get more exciting, or it didn't for me in any case, it got duller and duller. Unless you like what you're seeing now, I wouldn't waste your time.

Xx..xX
 
Well personally i liked this game, i'd say just give it a bit more time you may end up liking it, but like everyone else here says it does stay pretty linear throughout
 
I'm not gonna argue with the above. The game never truly opens up. It becomes a round, circular corridor that's less pinned in rather than more open. :lew: After all the narrow corridors, I suppose you could be forgiven for seeing Gran Pulse as a huge open world, and the snaking areas as divergence points. The gameplay becomes more open via the Cieth Stones and Titan's Trials, but the exploration aspect simply becomes less pinned in.

Of course, it's more down to a method of perception than anything else. Final Fantasy XII offered several divergence points, and multiple snaking ways of getting from one area to another. There were around three or four ways to enter each new location, and the Great Crystal in particular was incredibly diverse and complex, something which made many players happy.

Final Fantasy X on the other hand is rather linear in itself, and it's a game close to the classics in terms of popularity. You were just led down a linear path that disguised itself as something more. The Mi'hen and Djose Highroads and the Omega Ruins were big offenders here, and the Calm Lands is comparable to Gran Pulse in its just being a less pinned in area.

Frankly this is down to a lack of world maps in newer games, and newer JRPGs in general. Whether they're having trouble programming this into the new generation of consoles or whether it's a case of laziness in keeping the incredibly good looking graphics running across an entire multifaceted world map, it has a big part to play in the recent constriction of exploration and diverse paths in the Final Fantasy series and RPGs as a whole. Final Fantasy XII came close to recapturing them but for whatever reason, they chose not to pursue that in Final Fantasy XIII, perhaps because Final Fantasy XII as a whole wasn't incredibly successful as a singular completed product.

I've gotten off topic a bit, but there it is.

The characters themselves I found compelling enough but if you've finished Chapter Eight and still feel nothing for the characters and the story in general, then you won't find satisfaction in continued play. Chapters Seven and Eight and to an extent Nine are incredibly climactic story wise, while Twelve is more climactic gameplay wise.

I will say though, the shift in tone is rather...disconcerting. The first eight chapters have their lighthearted moments, but at their core is an aspect of cynicism and the impending danger towards the main characters in a world that despises them.

Come nine, when for the first time you have all six party members, well things suddenly shift towards optimism so quickly my neck hurt from the whiplash. Chapter Nine, the first half of Chapters 10, 11, 12 and most of 13 are just coated in so much sugar I was diabetic by the end. The cynicism returns here and there, such as with
Cid's fight, Hecatonacheir, Oerba, Yaag's death and the ending, but the feeling of a sudden shift in ideology lingered still. It was and remains my biggest complaint about the game.
 
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I'd say go play FF XII again (or for the first time if you haven't). It's a better way to spend your time. Or play any of the earlier ones. One thing is true about FFXIII: it makes any other Final Fantasy look like gold next to it!
 
I'd say go play FF XII again (or for the first time if you haven't). It's a better way to spend your time. Or play any of the earlier ones. One thing is true about FFXIII: it makes any other Final Fantasy look like gold next to it!



Oh my friend, I have played FFXII before, it is one of my favorite Final Fantasy games in the entire series.

I do not own a PS2 at the moment.
 
I originally bought it when it first came out, but only made it to CHapter 11 in 40 hours and then left it once I got stuck at the Boss on the top of the tower.

Here I am 2 years later, poppin in the disk and starting over. I want to get the story fresh in my mind, and now I am 30 hours in, Chapter 11, about to hit the Tower up again. I'm actually mainly just curious to see how the story ends. The story overall isn't tooo bad that it will prevent me from finishing the game, but I have def played more interesting one's from the past games in the series. I say stick with it though just so you can put it behind you and say you completed it.
 
I’m 59 hours in and about to go into chapter 12 of the game. I’d like to say it gets better gameplay wise but it really doesn’t. All the areas are pretty linear. Though I think the Steppe is probably the biggest location in the entire game. It’s also where you can kind of freeplay for the first time ever in the game.

If it’s a waste of time or not I think that depends on your preferences. I actually only got into the game after watching an entire walkthrough of it and then decided to play it for myself. I personally enjoy it, just because I like the overall story.

Though there are some things I wish SE had done differently – battle team being one of them (I miss the swapping people out that was in X – especially since there’s so many main characters) and then the linear locations.
 
That tunnel/linear sense of the game never broke for me, but I'm the type of gamer that will finish a game regardless (especially an FF game).

Chapter 11's openness does create some freshness (as well as some sudden gameovers if you're not careful) that may be enough to push you to the end, but if you're not enjoying it, don't be a masochist! :P Game for enjoyment!
 
Honestly? If you didn't like the game so far playing the rest would be considered a waste of time, technically.....but if you're already a good portion of the way through the game just try to finish it as quickly as possible. That way you can add it to your list of games played.

Since this thread is a couple of months old I am wondering if you ended up finishing it or not? I don't think anyone would blame you for not finishing it. lol.
 
I liked the game. It wasn't the best FF game but as an experience I really enjoyed it. It was a good story/journey to play through, and I was glad I got to the end, even if it was mashing X and walking forward. It still delivers a story and something worthwhile, but it's not a game you'll be really wanting to Platinum/get max gamerscore on.

If you have some spare time, go ahead and finish it. If you honestly regret it, (which I find rare when playing a videogame) then I guess that's too bad. At least you can criticize it and discuss it from the most possibly valid perspective.
 
A lot of people seem to be disappointed in FF13 due to the linearity of the game, however, I ask of you, how has the linearity of the game affected your experience of the game? I mean I understand it being change from FF's traditional non-linear base, but did that element really detract from the overall experience?

I personally, was disappointed in the character development. All the characters lacked depth in their personality, nothing that really drew me to them. It was so dull, especially Lightning. I mean, you'd think she'd have a little fire in her, a little passion, seeing as how she's on a journey to save her sister. The mythos wasn't too likable, I really didn't give a toss about the La'cie mythology etc. I pretty much played the game because it was 'pretty', and the battle system was interesting and fun. I wasn't completely mesmerized, I just 'PLAYED' the game. I guess that's probably why I wasn't so phased by the linearity of the game, In fact, I don't think I paid too much attention to the story. LOL!
 
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