Well I do too. An Elixir Suki and a very hard Mitsuki Boss. Yeah? xD I want players in the verge of tears because they cannot defeat me after five tries. =)
Tiel, I had to change Fire Cavern Entrance and Ice Cavern Entrance back to Visible Once Visited. Because the access trigger does not work with (cannot access through world map).
I turned off Admin Override off to confirm the problem.
Hey, Tiel, is Kraken supposed to give 100% exp bonus?
Tiel, this is what Julius and I discussed about what to do in the next area. Any questions, we can discuss in our next MSN convo with the 3 of us.
Koloth says:
Yo
Julius says:
Ok, my brain is a mess, time to brainstorm this past thingy
Julius says:
*thinks*
Koloth says:
Yes lets
Julius says:
Ok, how about 500 years into the past? I said that the Arden Forest was born centuries ago....hmmm...
Julius says:
Maybe Arden Forest 500 years ago during winter?
Koloth says:
Oh, I guess I better tell you the changes I did. Unless I am messing up your train of thought
Julius says:
nah, I agree with your changes, I trust your judgment
Koloth says:
I noticed that you had Arden Forest North, South and Central..... So because I added the monsters and the it was previously West, South and East. So I made them West, South and East and put Enchanted Forest NPC in East
Koloth says:
ok back to the story
Julius says:
yes
Koloth says:
So where will the character end up first?
Julius says:
a not so important area, so it won't matter if they see it. We can say that after a portal is open, it remains that way allowing them to world travel
Julius says:
so Arden Forest 500 years ago, I need to find a pic of a forest during winter
Koloth says:
you mean an area that is always visible or visible after access
Julius says:
visible after access
Koloth says:
k
Koloth says:
Would this be a good place my NPC?
Koloth says:
Or will be a better place....
Koloth says:
OK about the Warriors and Mage battle
Julius says:
hmm
Julius says:
Arkon leads to Arden Forest (past)
Koloth says:
OK
Koloth says:
Now remember he is a really annoying computer
Julius says:
let's say the user obtains a badge that triggers the access to these areas *class areas*
Julius says:
of course, if you choose one, the other will be locked by *user has not been to X area*
Koloth says:
Oh I got a good idea for a picture. The Manic Depressed Robot from Hitchhicker's Guide to the Galaxy
Julius says:
like you mentioned before
Julius says:
while making the machine's convo, I'll think about adamant
Koloth says:
lol
Julius says:
that will make people hate the poor Arkon XD
Koloth says:
So you did the multi area idea in an NPC
Koloth says:
Maybe I should call the computer Adamant
Koloth says:
nah it would ruin the game
Julius says:
yeah
Koloth says:
I could call it Bender
Koloth says:
But Arkon will be ok
Julius says:
yes
Koloth says:
Arkon The Manic Depressed Robot
Julius says:
I like the name "Arkon". Sounds ancient and mysterious
Koloth says:
yes
Koloth says:
I am going to look for a picture or do you like the idea that there is no picture?
Julius says:
hmm...if you find a pic, add it
Koloth says:
oh the Manic Depressed Robot's name was Marvin
Koloth says:
in Hitchicker's
Julius says:
ok
Koloth says:
But I am still keeping the name Arkon
Julius says:
Julius says:
ok, adding areas that will be aligned to the past,
Julius says:
the class areas will be in present time, man can't wait to see them
Julius says:
This will be a great addition, far better than pets
Koloth says:
So I should put them in with the pets
Koloth says:
ugh
Koloth says:
the stores sorta need to be in the past though
Koloth says:
damn, I am having problems finding Marvin pictures
Koloth says:
That is a wild story
Koloth says:
did you ever see Hitchicker's Guide to the Galaxy
Julius says:
should we control the access to the hall of mages past areas?
Julius says:
like a lv requirement
Koloth says:
I am not sure yet
Koloth says:
maybe not
Julius says:
maybe not
Julius says:
lol
Julius says:
since Arkon will also have a LV requirement, right?
Julius says:
or maybe after attempting to make that machine work, you ask Altzimus and he tells you
Koloth says:
well people can get as far as level 63 in the last areas
Julius says:
Julius says:
ok
Koloth says:
so if you want, level 63
Koloth says:
no higher though
Julius says:
let's leave it in 60, better number though the monsters will be for LV 63 and above
Koloth says:
ok
Julius says:
maybe 62 for the first area, like a welcome
Julius says:
Julius says:
in the hall of mages, past, we will have monsters, soldiers and mages
Julius says:
I feel evil
Julius says:
Koloth says:
no monsters just yet
Julius says:
ok
Koloth says:
Since we need to go over some evil spells first
Julius says:
I am just adding places and descriptions
Julius says:
I need to find my old short stories notebook
Koloth says:
Oh I need to make my first horsemen dont I
Julius says:
yes, let's have him near the hall of mages
Julius says:
I also mentioned blood spilled on the walls and floors of the Hall of Mages
Koloth says:
yes that would fit
Julius says:
aye
Koloth says:
War will be fot the Warrior section
Koloth says:
Pestilence is the first guy
Koloth says:
Of course, I need to give them their Greek names
Julius says:
Yes
Koloth says:
finally http://upload.wikimedia.org/wikipedia/en/2/25/Marvin-TV-3.jpg
Julius says:
Koloth says:
Can you render it?
Koloth says:
or dont worry about it
Julius says:
I'll do it asap
Julius says:
well must leave in a few minutes
Koloth says:
no problem
Julius says:
I'll be brainstorming about what should I place in Arkon's convo
Koloth says:
I just resized it and am going to upload it
Koloth says:
I wish my render worked right
Julius says:
by the way I resized the legend for sanctuary
Koloth says:
oh great
Koloth says:
better
Julius says:
should we make three past halls?
Julius says:
Julius says:
The return of Neo Shadows and Zombie Soldiers, for later
Koloth says:
hmm
Koloth says:
But people can only the Hall of their allignment
Koloth says:
only enter
Julius says:
well the present time has three
Julius says:
yes
Koloth says:
do you like that idea?
Julius says:
they end up in the tower to face Elendil, warriors end up in the Ancient City, but they are sent to the tower to kill Elendil by a dark spirit
Julius says:
excellent
Koloth says:
ok
Koloth says:
I should save this file
Julius says:
yes, because we could forget something, and also Tiel needs to know
Koloth says:
Should I post the convo?
Julius says:
ok we will have an NPC in Arden Forest West (past) that will give the players the choice of choosing between the Hall of Mages or Hall of Warriors
Julius says:
they can only select and beat one of the paths
Julius says:
but always end up facing elendil, to fulfill the dark mage's plans
Koloth says:
yes, the trigger condition needs to be not been either place
Julius says:
the player relizes he was being manipulated
Koloth says:
I guess I could add that or did you already
Koloth says:
oh it takes a medalion as well
Julius says:
Do you remember Michael from the village? he is Elendil's puppet, he was meant to lead you to Jack
Koloth says:
you know the Medalions
Julius says:
Jack helps you during a battle, he gives you something or some info
Julius says:
yes
Julius says:
I already added the past hall of mages and the Tower of Mages
Koloth says:
Strength for Warrior and I forgot the magic one
Koloth says:
Somwhere there will be stores
Julius says:
we now need the past Hall of Warriors and Not so ancient city we need a name for it, so let your imagination run free and name it
Koloth says:
ok
Julius says:
The player will become a friend of someone who could betrayed him/her later on....wow
Koloth says:
Now remember there is a connection between The Tower of Ancients and Bahumut
Julius says:
then he/she loses someone important, a brother or a family member and swears revenge
Julius says:
yes
Julius says:
what if, after the player slays bahamut, the dragon's spirit is transferred to the players?
Koloth says:
thats later in the game
Koloth says:
though
Julius says:
we have a story
Koloth says:
yes we do
Koloth says:
ok I am saving this convo and posting it. Since you posted the last one
Somebody set the Sticky Ichor drop for Marlboros to 3 at 100 percent. It is supposed to be 1 at 100 persent. Getting 3 per monster makes the quest too easy.
Take your time, Julius. I am just messing around with spells today. I am thinking of creating a stronger version of Berserk. I also am checking out Regen. I decreased the MP cost even more.
I may also start work on my NPC and put it in Admin Island as well. There will probably be two store areas before characters reach the Halls. They will contain some class specific spells. The Warriors will probably get the stronger Berserk, which will be put in the Warrior store. The Mages will get some tough Black Magic HP damage spells, along with Osmose. I will also introduce a new Attack Type, which will more stat bonuses. It will only work with single weld items.
Also, Tiel is working on his little scheme. Which cannot be mentioned on this forum. Because it is marked TOP SECRET. User needs Red level clearance to know. HEE HEE
I know how to add the first portal. The player takes the Data Collector given by Arkon and speaks with Altzoure again. He tells you about the war between Warriors and Mages that took place 500 years ago, and tells you that the only safe place to approach both the Halls of Warriors and the Hall of Mages was from Arden Forest.
You collect the Data and give it to Arkon. He opens the first portal and sends you to Arden Forest 500 years ago.
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