Well if the enchantment requires 30 and the weapon only has 20, you cannot add enchantment. But I believe all of Quark's stuff has enough enchantment points.
ok also, im not trying to whine or anything but its just a question, any chance you can increase the max weight up alittle higher because its becoming hard for me to equip me stuff... right now i got a really crappy helm on but i got a really good one but it exceeds my weight by over 200.
Ok thanks, see i did not know this. Is there somewhere i can look to learn more about things that i miss? Or maybe make a thread about FAQs of the RPG. I could help do this.
If you equip Mexitl, you should have an increased Strength and weight. If you then equip the items you couldn't originally equip, you can now. I use this often.
As for a suggestion, I say that you should create ''Olympus Coliseum''. This area could act as the new gathering hall. Tournaments can be held here officially (Considering the activity of the RPG is high). You could win a rare item or something once you win. Of course, this place should be updated regularly to suit the needs for player who gain levels quickly.
Here is an idea why not have some new weapon types and armour and shields to go with them we could have beam weapons beam swords with either beams for blades or beam swords with an ordinary blade behind it and beam rithles, cannons and pistils and to keep game ballance you could have phaze shift armour and antie beam energy shields that drain magic power for each hit they take and they could be attached to all sorts of things the armour could be attached to any kind of armour and the shields can be attached to almost anything it there the size of a barrier matiria.
Gee, wouldn't that be a little too high tech...?
My suggestion now, is!
Stats re-allocation. And, ye, you can re-allocate all your stats to your preference, kinda like a substitute for Job class selection!
However, its obvious that an excessive use would mean anyone can get pass the game easily, so. Make it to be allowed once every 2 months or longer..! And you can purposely reduce the overall stats points by a certain amount to reduce the number of people abusing this.
At the very least, this will benefit those who made a wrong choice in the beginning, choosing to become a Warrior when they want to be a Mage..! Or wish to change to be a Mage/Warrior.
So, whats everyones opinions about this suggestion?
Prophet thats slightly outside the teams control here, but it has given me a nice idea for the next version of the RPG Software, so look out for something similar maybe appearing in future!!
I am not sure what you are saying. Using trigger conditions, there is a way to assign job classes. You do it by making different places, with specific types of stores, and requiring the character to make a choice by talking to an NPC. Once the choice is made, the NPC no longer talks to the character because they have already been to one of the locations.
Yes, as for the relocation of stats, that cannot be done at the moment. Unless stats are unlocked. Because of the job class selection idea, stats are locked once added.
-Koloth
What i'm saying is just another possible way to customize our characters. Considering the fact there isn't any place in your profile that actually identify you as a warrior, mage or anything, the stats are what shows others what you are. E.G. High strength and defense could mean a warrior. High magic and Magic defense could mean a Mage.
Ye, and as mentioned in the first paragraph, what i suggested was another way to customize our characters. Lets say this guy's a warrior (With all the high strength and defense) and he wants to be a mage.. But hes too far into the game at Lv75 and with the remaining levels, becoming a Mage would take very long, having to train Magic and Magic Defense right from the start. There's where my idea comes in.
Using the suggestion (Maybe a button or something), he could re-allocate the stats. (Maybe majority to the Magic and Mag Defense stats)
Hope you understand now. That's what I've been saying above. Its a pity it can't be changed though.
Perhaps your idea of job classes could be used..? (Sorry, didn't understand what you were saying above ^ )
Well, if the stats were unlocked, your could regularly adjust your stats, depending on the situation. In the Alpha Versions of RPG Inferno 3.0, there was not an option to lock stats. It was decided, when the option became available, by the RPG staff, to lock stats. So now players do not have the option to adjust stats whenever they want. That is what I am saying. This was done to give the feel that you were of a certain job class. It was also done to make fighting char percentage monsters more challenging. But they proved to be a mess. So we are no longer using char percentage stat monsters. Except for Bank Guards.
Sorry, RPG Inferno 3.0, does not have a true job class feature. It might be in the works someday though. Decado could shed some light on that.
Oooh. Okay..
I see. I had thought there would be an option to restrict the number of times you could change your stats. Like once in 2 months, etc. And well, since there isn't, too bad, i suppose.
All's left with Decado to shed light? As you said, i believe.
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