Could someone please help me make my battles last longer by reverting the autoprune settings for battles to what it was weeks ago? Having to go through some tedious long battles of attacking once and not attacking after seven, if not eight turns, is something bearable. Seeing monsters that have almost the same amount of HP that the previous boss, still no problem. But having your battle pruned after you spent an hour or so (even more) when you were just about to win is seriously irritating.
I felt your pain
I noticed that the current RPG is designe for some long battles due to the stats the monsters have and the amount of enemies required to defeat per area in most encounters. So making the RPG prune battles faster just adds an unnecessary (and unfair) difficulty.
Simple, may you please set it back to how it was and let us enjoy our long hour length battles in peace? :dave:
Well, I'm up to Level 8.
I also would have killed the Pirate Captain and his effeminate lackeys had the battle not timed out and/or errored. They couldn't touch me, I just had to whittle them down slowly. Had one down and the Captain under 100 HP before it reset.
Anyway. Yeah. Sleep.
I felt your pain
I think so too...^ Yeah, tbh that's becoming a major pain in the ass...can't one of you RPG Directors adjust so a battle will have to last longer before it is deleted? It sucks to fight under a time limit, it's not Street Fighter for crying out loud. xD
I noticed that the current RPG is designe for some long battles due to the stats the monsters have and the amount of enemies required to defeat per area in most encounters. So making the RPG prune battles faster just adds an unnecessary (and unfair) difficulty.
Simple, may you please set it back to how it was and let us enjoy our long hour length battles in peace? :dave: