Resident Evil....The Umbrella Rebirth -sign ups and discussions- [RE5 SPOILERS ALERT]

Major event in the RP incoming:

after you have made your escape from city hall.....

proceed to the first national bank of Racoon city, make sure your armed and ready for a tough fight....its time to throw down with Jill &.....Mr A!

bio-hazard level has also increased to 3!, Racoon city has despatched there SWAT and police to try and contain the threat

dont forget to check the weapons cache in city hall, upgrade your weapons at kundo's and pick up anything you can from RPD....your going to need them and once you enter the bank, the chance to visit Kundo's will have passed as the biohazard level will have increased to 4!

dawn is coming and with it, hell has broken loose, good luck!
 
Here it is! slightly updated the list to include a couple more weapons!

City Hall:

Ithaca 12 gauge shotgun, 8 shell capacity

Sig-Pro 9mm, 15 shot capacity, increased stopping power (a single headshot will kill zombies)

S72 Bolt action sniper rifle, 12 shot capacity, increased stopping power, 2x scope (excellent against un-suspecting hunters)

P8 handgun x1, 15 shot capacity, increased accuracy (laser sighted), quick release clip (clip automatically releases when empty to allow for quicker reloads), can be upgraded to accept higher caliber bullets (.44 magnum rounds instead of 9mm) at a cost to accuracy (gun becomes imbalanced on the barrel making it harder to aim)

Zx6 sub-machinegun x1: 300 shot capacity, increased accuracy (highly accurate for an smg): Special Drop (Jill has left one her smgs in city hall for you to pick up)

Crimson Ruby: This gem is worth a lot of money, but it seems like it might be useful for something, better take it with you..just in case...Special Drop (check the hunter's body near the car wreckages)

Frag Grenades x 3
Flash Bangs x 4
4x handgun ammo
2x shotgun shells
1x box of rifle rounds

Weapons Cache of RPD:

Jail Breaker Automatic shotgun: 12 shell capacity, increased accuracy over distance (less spread from the buckshot)

m40 grenade launcher w explosive rounds x 8, 1 round per reload, high explosive damage, accepts a variety of different rounds, including acid, immolation and nitrogen.
(S.T.A.R.S office, munitions locker)

Sig 440 Assault Rifle: 60 round capacity, high penetration (goes through bulletproof vests), increased accuracy due to reflex sight replacing iron-sight.

mp5 smg: 45 round capacity, high penetration, increased accuracy due to reflex sight.

1x Samurai Edge .44 handgun custom: Special drop (Chris will come into posession of this when he picks it up), high stopping power and penetration, average accuracy due to imbalanced weight (the gun is made for a certain wielder, anyone else would find it clumsy to wield)

1x Samurai Edge w/ modified burst stock, 30 round capacity, 3 shot burst fire system, good accuracy. (S.T.A.R.S office)

2x boxes of magnum rounds
1x box of explosive rounds
3x first aid spray (located in the S.T.A.R.S office)
3x boxes of shotgun shells
10x boxes of handgun rounds
 
Is it ok if I join you guys?
Or is the sign up over for this RP?
Sorry for the double post. Just wanted to put my bio up and also if all the stars positions are filled i can adapt my character to fit any available slot.
 
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Name: Eron Eileer

Age: 25

Gender: Female

Affiliation: S.T.A.R.S Bravo Squad

Appearance: http://www.quizilla.com/user_images/K/KU/KUM/kumkio/1136328201_resdreamer.jpg
With the S.T.A.R.S uniform on.

Equipment:
M1903A4 Springfield bolt action rifle with 12x optical zoom

Desert Eagle custom, .44 calibre round, automatic/semi automatic/burst/single shot options, adapted 42 round magazine, laser sighted.
2x Frag grenades
3x Flash bang grenades
Combat Knife
3x Bandages and Medium Strength First Aid Sprays.


Backstory: Eron joined S.T.A.R.S shortly after moving to Raccoon city and joining the Raccoon city police department she was recruited as a promising candidate into the new reformed S.T.A.R.S squad. That was a year ago now she is constantly having to deal with reports of the living dead and “zombies” attacking civilians which turned out to be random hoaxs. She is a proficent arms maker and spent several years of her life as a sergeant in the united states of america's army, she was discharged from service after being diagnosed with PTS Post traumatic Stress after her squadron came under attack whilst on a routine sweep in the continent of Afica during times of trouble and was held hostage for three years. Being a skilled arms maker she can adapt most weapons with spare parts from damaged or broken weapons if any parts are salvageable.
That is as much back story as I wish for her to have.
 
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i dont think the zombie outbreak is aa frequent event. It only just happened. Btw, which STARS squad you in? My character is in alpha. Correct me if i'm wrong, but i assume there is around 5 per squad, and for story sake, i made 4 others, so its full. Why dont you be in bravo? Also i dont think it is possible to attach a silencer to a springfield. correct me if im wrong tho.
 
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a bit off topic but...

wait, i thought 9mm were the main caliber for silenced weapon (H&K mp5 plus the real life counterpart of the 9mm pistol from CS). Also, there is no point in a silenced version in any case. All it does is weaken the power of the bullet.
 
No, it does not weaken the bullet per se.
The dude in the tube vid explains how they work, the bullet itself is not affected.

Thing is. You CAN get it completely silent , only hearing a "click, click" sound when you fire, but for that you NEED subsonic ammo. This is ammunition that GOES SLOWER so that it does NOT break the sound barrier and make a 'boom'.
Thing is there is 2 "bangs" when you fire, one is the gunpowder, the 2nd is the bullet breaking the sound barrier.
Using a silencer can take out the gunpowder explosion, but not the sonic boom.
If you DO use Subsonic ammo, it will MOVE SLOWER an in turn make the shot weaker due to less speed.

Im fucking annoyed on how you just take on a silencer and it is just like "piewt" when you shoot in games and movies, without chanigng ammo.
So I refuse to let this happen in RP's that Im in.
 
Oh, me?....well, I know how silencers work, i never did use them covertly inj my last post you know.

Also, it does not weaken the bullet, but because it takes away the gunpowder explosion, it doesn' get that extra reach like other weapons do.

Also, MP5 has about 30 rounds per magazine. I only used 15. The only thing I need to do is do the action for the shotgun.
 
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Not you spartan.

As for the sub sonic bullet, i didnt know. I though bullets didnt actually make a loud bang since all i hear is one bang, not two. Also, about chucking a silencer on a large caliber gun, it aint gunna work. I saw a vid on youtube of a modded m60 with a silencer. To my guess, it uses a smaller round than the Springfield, but it was still loud as fuck, like really loud, so yea, doesnt work. Even though there's zombies, there are still parameters to follow which limit how off realism we can go.
 
Oh, me?....well, I know how silencers work, i never did use them covertly inj my last post you know.

Also, it does not weaken the bullet, but because it takes away the gunpowder explosion, it doesn' get that extra reach like other weapons do.

Also, MP5 has about 30 rounds per magazine. I only used 15. The only thing I need to do is do the action for the shotgun.

No, it does not affect the range.
Whereas a rifle has a linger range then a pistol due to the longer barrel as well as a larger payload (powder in the cartridge), putting on a suppressor does not alter the range.
Yes, it is made to take out the excessive gas, but because it is mounted at the EXIT of the barrel, the gas that escapes into the suppressor is the same that would normally have gone in all directions as soon as it exited the barrel.

So, the ONLY thing a suppressor can alter when firing, is that it takes away the powder explosion sound, and if it is mounted on not right, as in somewhat crooked or damaged, it MIGHT alter the direction of the bullet as it will be bent.

Putting one on, will ONLY affect the powder explotion sound, nothing else.



If people still does not understand, do some reserch.
Wikipedia.org is a great place to start, and I liked you to 2 videos where a dude SHOWS you the difference.
 
Accepted, just remember silencers are pretty much a null point anyway as zombies are attracted by the "scent" of the living, sound is really only a factor against humans or lickers, lickers will still be able to hear you if you are firing a silenced weapon however as they can hear the bolt click noise (they are fully developed licker Alphas, not licker Beta's)
 
Thankyou for accepting me Jill am looking foward to making my first post shorty.
^_^
 
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