Guys...

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Dean Winchester

Keeping you alive by killing what's in the Dark...
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I just want to inform you one or two things.
1. The Gunblades were initially set to SINGLE wield and they have been reverted to such setting. So you can either willingly unequip one or force me to delete the original Gunblade (which will make all your gunblades to disappear) and add a new one?

2. No Armour should be giving Defense greater than 40. Come on, the monsters at the caves barely scratch a user with 30 DEF by using Steel (helm, boots, armour) equipment.



Of course, I know this is not your fault so I do not feel like being so rash. So how about a new Gunblade with a Stats Bonus?

Choose the Bonus (%10)
-STR
-DEF
-MAG
-MAG DEF
-SPD
-LOOT
-GIL

The new gunblade will cost half of the original price (which matters little with the amount of gil these bosses are giving....)

Nevermind, the Gunblade will have the much needed DEX boost.

How about another item? Suggestions?
 
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I think majority are duel-wielding, so a new weapon, maybe a new keyblade? What usually comes after Kingdom Key in terms of STR? I wanna say Oblivion 'cause it really is the sexxors, but it's really strong and the KH fan in me would be crying that it's wrong to appear so quickly in the RPG xD
 
Ah, I was starting to like dual-wielding them. :P

Hmm, how about we have a enchantment? we don't have one yet, Energy Focus from the last Rpg; raises Dex and Str for some turns. Or maybe a unique attack type for gunblades only.
 
Ah, I was starting to like dual-wielding them. :P

Hmm, how about we have a enchantment? we don't have one yet, Energy Focus from the last Rpg; raises Dex and Str for some turns. Or maybe a unique attack type for gunblades only.
Agreed
Both of those would be a great way to compensate for it.
Also give the keyblade some enchant ability.
 
There's one enchantment available so far.
A stat raising enchantment/spell might be a good idea, but we'd have to add one for Mage's as well - I don't think they'd prefer a STR and DEX raising spell to a MAG boosting one.
 
How about a hp absorbing one? That would be considered best right now.
 
I've only recently got the hang of absorb-spell enchantments, still, it's an idea we can toy with =D

And Gabs, I already have an idea in regards to that, if ye get on MSN i'll tell you my idea, I brought it up not too long ago and I still reckon it could work ;)
 
This laptop doesn't have MSN, ain't I can't download anything since it's my Father's work laptop..
Tell me in a PM or something.
 
I definitley think we need some sort of staff or rod with some magic bonuses. If not now, how about a dagger of some sort with evasion bonuses? The staff would benefit the mages, and the dagger would benefit the Assassins.
 
Daggers have a natural evasion boost if you check the item type, as for staffs, i'm not sure what effects they have, not being an expect on magic :monster:
 
Ok for the daggers. Even if the staffs had Magic Defense added as a bonus to them too would be good. Because i imagine the staffs have auto Mag bonuses. Either way would be really helpful for mages. And of course, robes perhaps with low weight (seeing as we can't raise str.. or rather don't want too :gasp:)
 
I don't think magic resistance can be added to an item type, I think it only effects hit chance, damage, defense and dodge ability :gasp:

I'll have a look anyway, just in case :gasp:

EDIT: Had a look, and as I thought there wasn't a thing on it, unless defense applies to both physical and magical defense, I don't know what to do about robes.
 
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