- Joined
- Nov 21, 2006
- Messages
- 2,926
- Age
- 40
- Location
- Nashville, TN
- Gil
- 25
- FFXIV
- Shu
- FFXIV Server
- Lamia
I think the difference between the age groups in FF gamers, are pretty dramatic due to how much new content is put into the games, and how much tributes are acknowledged as well.
Without showing ageism here, I want to point out that MOST! statistically speaking here, folks that started after FFIX are generally desensitized. Here's why I think this.
Story content from X and on seemed to be more of a broader stroke along the basis of divinities where as FFXI/FFXII/FFXIII were more focused on the state of the government along with "some" super natural elements (fal'cie etc). The purge was a huge factor in XIII, but let me get back to the point quickly here. I believe the desensitization initially started with VII and the FMVs they introduced to the FF genre. The overwhelming amount of materias, summons, ultima weapons, limit breaks, you could use to trump the AI Monsters, were just incredible.
From then on it was a system of trying to one up and work new elements into the combat system, and focusing on trying to astound the audience with crazy over the top graphics and such (with the exception of FFIX because I believe a large part of this game was paying tribute).
Though with making the combat system a bit more complex each time with the Trances, Overdrives, and etc etc, they upped the AI for the players and threw in gambits for XII. While I thought XII implemented it very well, I believe it started a trend in FF, that I perpetually hated. Instead of having the player be able to control each player, you usually are able to maintain one "main" character at a time, and have to balance it out with the AI system. Gambits were new, and they were great.. though I didn't want to feel like I had to lean on them too much..
So what happens? They piggy backed the system and in turn took it further and made it more complex for FFXIII. Now I don't want to assume FF franchise is doomed, though I get the feeling, they will try to focus more and more on this AI, and make the games really played out.
So why complain? Well I like the feeling of knowing I have more room for error. I like the ability of statistically screwing myself over for accidentally clicking the wrong spell, and healing the wrong person or damaging the wrong person. It adds a more intuitive and adapted sense of control than, just creating a bunch of paradigms/gambits, and knowing when to switch them for certain situations. No kidding, in XII I could walk away if I set the correct gambits. Which I thought was clever, but I was not amused when I knew I could kill the last boss with ease by doing this.
I think honestly, they are in love with this feature a bit much. You might say.. but Shu, this is maybe 3 games (xii-2) that have implemented the combat system this way.. Well yea.. but I don't see them straying any time soon. If they set up the algorithms... guess what the coding is a bit easier in the end.
With more control, there is more "random" factors the gamer has to take into account.
So what do you think? Do you think they will keep going down the route of not being in control of all characters? As in if you wanted to you, you could choose which spell, which attack, which limit break, which summon, which whatever is next with each character? Or would you rather just sit back and let the AI handle it for all but one character?
Without showing ageism here, I want to point out that MOST! statistically speaking here, folks that started after FFIX are generally desensitized. Here's why I think this.
Story content from X and on seemed to be more of a broader stroke along the basis of divinities where as FFXI/FFXII/FFXIII were more focused on the state of the government along with "some" super natural elements (fal'cie etc). The purge was a huge factor in XIII, but let me get back to the point quickly here. I believe the desensitization initially started with VII and the FMVs they introduced to the FF genre. The overwhelming amount of materias, summons, ultima weapons, limit breaks, you could use to trump the AI Monsters, were just incredible.
From then on it was a system of trying to one up and work new elements into the combat system, and focusing on trying to astound the audience with crazy over the top graphics and such (with the exception of FFIX because I believe a large part of this game was paying tribute).
Though with making the combat system a bit more complex each time with the Trances, Overdrives, and etc etc, they upped the AI for the players and threw in gambits for XII. While I thought XII implemented it very well, I believe it started a trend in FF, that I perpetually hated. Instead of having the player be able to control each player, you usually are able to maintain one "main" character at a time, and have to balance it out with the AI system. Gambits were new, and they were great.. though I didn't want to feel like I had to lean on them too much..
So what happens? They piggy backed the system and in turn took it further and made it more complex for FFXIII. Now I don't want to assume FF franchise is doomed, though I get the feeling, they will try to focus more and more on this AI, and make the games really played out.
So why complain? Well I like the feeling of knowing I have more room for error. I like the ability of statistically screwing myself over for accidentally clicking the wrong spell, and healing the wrong person or damaging the wrong person. It adds a more intuitive and adapted sense of control than, just creating a bunch of paradigms/gambits, and knowing when to switch them for certain situations. No kidding, in XII I could walk away if I set the correct gambits. Which I thought was clever, but I was not amused when I knew I could kill the last boss with ease by doing this.
I think honestly, they are in love with this feature a bit much. You might say.. but Shu, this is maybe 3 games (xii-2) that have implemented the combat system this way.. Well yea.. but I don't see them straying any time soon. If they set up the algorithms... guess what the coding is a bit easier in the end.
With more control, there is more "random" factors the gamer has to take into account.
So what do you think? Do you think they will keep going down the route of not being in control of all characters? As in if you wanted to you, you could choose which spell, which attack, which limit break, which summon, which whatever is next with each character? Or would you rather just sit back and let the AI handle it for all but one character?