Final Fantasy XIII Devs Talk Battle System

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One day, we're going to look back with nostalgia on the Final Fantasy XIII developer interviews that periodically appeared in Famitsu. Today, the latest such interview hit with the latest Famitsu, now just one week before FFXIII sees release.

In the interview, producer Yoshinori Kitasei and director Motomu Toriyama discussed a few odds and ends about FFXIII's unique combat system, including roles, optimas, and summons.

The dialogue began with the very basics -- why use the term "role" instead of "job"? Toriyama explained that the essence of the role system differs from jobs in that here you're changing your character's role in battle. They thus decided to give the system the new "role" name.

Additionally, Toriyama added, each individual role has more extreme personalities than you'll find in past FF jobs, and so they did not want to make use of the names of current jobs.

Kitase noted that the borders between the roles are different from past jobs. For instance, an Attacker, as opposed to a Warrior class (Senshi), can fight with both swords and magic.

So why are there only six roles? Toriyama explained that when considering management of roles during battle, they narrowed down to these six. It may seem like few at a glance, but when you consider that each of the three battle party members can have a different role, you get a large number of Optimas combinations. He believes there is greater combat variation in FFXIII than in past FF titles.

While Toriyama touted the variations offered by giving each character a different role, you're actually a bit limited from the start. Initially, each character has access to just three roles. Work through the story, and the character will gain access to the other roles.

As the roles available to your characters increases, so too do your available Optimas, in order to match the newly available role groupings. The Famitsu interviewer suggested an example: if you have two characters with access to the Attacker role, and a third character unlocks the Attacker role, you'll gain the ability to use an optima that features three Attackers.

While Kitase said that this is the idea, he suggested that this particular grouping is not one that you'd actually use. You might use an Optima that consists of three Blasters, he said, but not one that consists of three Attackers.

The two shared their own patterns of Optima use.
Toriyama starts off his boss fights with a support type of Optima (an example would be a grouping of Attacker, Enhancer, and Jammer). Then, depending on the situation, he'll switch off to something else -- most often Rush Assault (an Attacker with two Blasters). When there are lots of enemies, he uses Defender.

Kitase said that his usage pattern mimics that of Toriyama. However, towards the second half of the game, as the enemies become stronger, he'll sometimes start off with support-style Optimas. He uses Defender when he thinks he's going to be pummelled by a powerful attack.

Toriayama also noted that most people will probably use the Rush Assault Optima. This was the initial Optima that was revealed for the game when the Optima system was first announced.

Outside of the role and Optima system, the interview touched upon the game's summon system. Different from past Final Fantasy games, FFXIII's summons are tied to individual characters. Each of the six main characters has a particular summon, which they can call out in battle.

Kitase explained the reasoning behind this as partially being due to story. They wanted to give the feeling of the character and summon being as one. So, they narrowed the number of summons and focused on just one per character. Driving mode, where the summon transforms into a vehicle and the character rides it, is also part of this desire to make the two seem like one unit.

The summons grow, both directly and indirectly. Their development as far as increasing HP goes, is tied in with your character's growth. Their finishing move level is tied with how much you use them.

The Tokyo Game Show demo was meant to show off the summon system, so it allowed players to summon all they wanted. In the final version, you'll be limited. Toriyama gave a rough figure of being able to call the summon once every ten battles, although this of course changes depending on play style.

While not directly related to battle, the two also discussed the game's recently unveiled mission system. As revealed a few weeks back, players can take on monster combat missions in Pulse by speaking to obelisks placed around the world.

Toriyama wouldn't give an exact figure for the number of missions, but did say that there are quite a few available. Some of the missions will put you against enemies that are stronger than the final boss! He said that those who work through the missions a good way and return to the story will feel that the last boss is weak.

The mission system is tied into the game's weapon upgrade system. To make a weapon reach its ultimate state, you'll have to build it up quite a considerable amount. In some cases, you'll be able to get the materials required to transform a weapon only by working through missions.

Outside of the interview, the magazine has a huge general article about FFXIII (in addition to a review, whose score is apparently causing a huge upspike in nerd rage). There are a bunch of little bits revealed in the mini interview blurbs in the gutters of the feature (Famitsu's FFXIII articles always have these):

TROPHY SUPPORT
FFXIII has support for Trophies. Players will be able to get all the Bronze Trophies just by working through the story. Gold will require special unspecified conditions.

CUSTOM THEMES
Some Trophies make a "Special" option appear off the title screen. Click on the option, and you'll be able to download special Cross Media Bar themes. The conditions for getting these range form simple to difficult. The easiest, according to Toriyama, is one where you have to fight 100 of a certain type of enemy. Get this Trophy, and you'll gain access to a special theme for a certain character.

SUMMONS AND JOBS
Toriyama revealed a connection between summons and roles. While you're free to change your character's role however you please, each character has a particular role which matches nicely with his or her summon. This special role is usually the role which the character specializes in from the start.

BATTLE RESTART
At any time (before reaching the battle result screen, of course) you're able to freely select to restart battle. Doing so takes you back to just before you encountered the enemy. You'll be able to change your equipment and Optima as you please before trying again. This works during Boss battles as well.

BATTLE SPEED
As with past FF games, battles in FFXIII progress in real time. The action will not stop even when you're selecting commands from the command menu. However, you can adjust speed in the config menu, Toriyama confirmed. The game offers two speeds: standard and slow.

HOW DO I LEARN MORE ABOUT FFXIII?
Those who want to learn more about the game's background story, including such areas as Cocoon society, the fal'Cie, and Pulse, will be able to do so directly from the game by selecting an "Auto Clip" option from the main menu.

Source:
andriasang

 
That was a long read, but nevertheless he makes quite a few interesting points. The battle restart option is most certainly the one that intrigued me. I don't know whether this will appeal to or anger the veteran players, but it makes sense to have such an option based on the fact that players are graded based on their battle performance.

Also if I realise I screwed up against a boss, I can restart and adjust some equipment or optima and try again. I'm intrigued also as to what kind of achievements will be needed to earn trophies. I think the highest gold trophies may just be from fighting the game's inevitable equivalent of Yiazmat or something similar.

I still want to know why Carbuncle and Siren are in the earlier trailers. If they're not Eidolons, what are they? Are they scrapped now, or do they serve different roles?
 
I reckon they'll be summons that can be used by any character rather than unique to individuals, I can't see why they'd scrap them :( Trophy support has me pretty buzzed, especially since it links to the custom themes. I'm glad a lot of them won't be related to just beating the story as well :D
 
Final Fantasy XIII: Trophy Support Information & Battle Restart

We’re a week away from the highly anticipated Final Fantasy XIII landing in the Land of the Rising Sun. We’ve seen the score that Final Fantasy XIII received in the recent issue of Famitsu magazine; an almost perfect 39/40. Aside from the explanation on why FFXIII received that score, we have found some interesting information for the people who love earning trophies and having a difficulty in beating bosses!

As you all know, Final Fantasy XIII has a Trophy support. According to the interview with the developer of the game, all Bronze Trophies can be achieved by just going through the storyline. As for the other trophies such as Gold, there will be conditions that you have to do in order to get it; some requiring quite a lot of effort!

Unlocking a specific trophy in the game not only shows on your gamercard, but it unlocks a theme that you can use on your Cross Xross Media Bar. The themes vary from character themes to beautiful backgrounds of the game. It is still not confirmed whether this applies to the XBOX 360 version as well.

Another feature Final Fantasy XIII offers is the ability to restart the battle whenever you wish. If you think you encountered a very difficult boss, you are able to do Battle Restart and go to the part before you encounter the boss. Pretty neat feature if you are stuck in a boss fight.

JPS
 
Fucking sweet, i love all the new stuff added to customize the PSN profiles. I hope there's some extras to do after beating the game. Hopefully plenty to keep me occupied and then some.
 
Nice Way to get people to do the trophy list. Well some of the song i've heard are not bad so it is a bonus. Looks like march 2010 is going to put my financal balance in the "Red" FFXIII, GOW3 and Yakuza 3 can't wait but it looks like i have to :(
 
I'm wondering f some of the trophies will be similar to Star Ocean 3's battle trophies, like beating a boss unharmed or within a certain length of time... If so I can see battle restart serving some purpose among players... I can't see myself using it too much, but I might warm to it, what with it being a new thing it's not something i'd immediately adjust to :wacky:
 
That was very long.. great information you got there.. very interesting..

I"m guessing that one of the gold trophies will require you to defeat the most powerful monster in the game.. like yiazmat from FF XII.. and is there a platinum?. if there is.. its a reward for achieving 100% ahaha..
 
I"m guessing that one of the gold trophies will require you to defeat the most powerful monster in the game.. like yiazmat from FF XII.. and is there a platinum?. if there is.. its a reward for achieving 100% ahaha..
The gold trophies are the hardest trophies so I'd agree with you on that one. The silver trophies tend to be unlocking all items or 100% certain things like quests etc and the bronze are confirmed to be storyline. Platinum would be getting all other trophies as normal.

Technically, unless there's a trophy for 100% the game you wouldn't need to 100% it for the platinum :wacky:
 
That's a good read. I would really love the battle restart part, and I'm sure they said in another article of piece of information that you can also restart a battle if you die as well as from a save point, but makes it a really nice option to have when you make a mistake and don't want to go through with the battle even if you know you're going to die.

I like the "role" system, it adds that sense of some sort of multiplayer or MMO feeling in which you change your tactics as a team, making it a really nice attribute and a good thing to have as I'm a fan of MMORPGs and WRPGs where those things you can do during battle easier.

As far as the summons go, I don't think they'll be optional summons, but other people's summons, like Cid perhaps, because to be fair it would be boring without a summon as an enemy (and I don't mean just so you can gain that summon after the battle). Plus, I don't think Carbuncle will do much as a summon, so would love to see it acting as perhaps a side pet or part of a mini-storyline. Though either way if it turns out to be playable summons or enemy/assissting summons it'll be cool so long as we see them often.
 
I usually don't get the battle system in games like this until I actually play the game itself. I just don't understand it well from text alone. However, what I seem to be getting is that an ultima is some sort of attack that all three party members use, and that attack differs depending on the roles of the party members. Is that right?
 
The gold trophies are the hardest trophies so I'd agree with you on that one. The silver trophies tend to be unlocking all items or 100% certain things like quests etc and the bronze are confirmed to be storyline. Platinum would be getting all other trophies as normal.

Technically, unless there's a trophy for 100% the game you wouldn't need to 100% it for the platinum :wacky:


Finally! I got my first Platinum Trophy from RE5!. So its the same for all games?. The platinum trophy will require you to obtain all trophies?. sorry dont know about it hehe...
 
Finally! I got my first Platinum Trophy from RE5!. So its the same for all games?. The platinum trophy will require you to obtain all trophies?. sorry dont know about it hehe...
Yes, that is the case for all retail games that support trophies. Technically you just need to obtain the rest of the trophies, but on the other hand, all the bronze, silver and gold trophies lead you to 100% the game anyway which will most likely be the base for FFXIII as well :monster:
 
While Toriyama touted the variations offered by giving each character a different role, you're actually a bit limited from the start. Initially, each character has access to just three roles. Work through the story, and the character will gain access to the other roles.

Nice.

As with past FF games, battles in FFXIII progress in real time. The action will not stop even when you're selecting commands from the command menu. However, you can adjust speed in the config menu, Toriyama confirmed. The game offers two speeds: standard and slow.

I really hope that it is not like Dissidia's traditional menu. I can't fight in Dissidia with that on, maybe because I'm stupid but with the way that Dissidia moves it's almost impossible for me. With Kingdom Hearts the active battle was fine, I loved that, because you can click the command attack over and over again and it will still execute the commands quickly.

After watching the demo, it looks fine. However with the demo people are saying that it's not quite like the trailers, it doesn't move as quickly. I've not played the demo so I can't back that up, but I see where they're coming from if they recorded the demo.

Outside of the role and Optima system, the interview touched upon the game's summon system. Different from past Final Fantasy games, FFXIII's summons are tied to individual characters. Each of the six main characters has a particular summon, which they can call out in battle.

Kitase explained the reasoning behind this as partially being due to story. They wanted to give the feeling of the character and summon being as one. So, they narrowed the number of summons and focused on just one per character. Driving mode, where the summon transforms into a vehicle and the character rides it, is also part of this desire to make the two seem like one unit.

I liked how when the character summons, they mimic each other's moves. Especially with Lightning and Odin, it's nice that they actually... interact. With previous FF games the relationship seemed awkward between the summons and characters.​


The Tokyo Game Show demo was meant to show off the summon system, so it allowed players to summon all they wanted. In the final version, you'll be limited. Toriyama gave a rough figure of being able to call the summon once every ten battles, although this of course changes depending on play style.


Do not want​
 
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