Final Fantasy I: The Warriors of Light

Up to where I am on a seperate file to 'scout ahead' so to speak, i'm yet to encounter ANY status effects, so we're good for now.
 
huh? rapiers are so cheap! I could have bought two! I'm gonna edit it in my post....and also....Am I already wearing clothes? I assumed I was...
 
You are, and in FF1 dual weilding didn't exist, even for Thief :P

EDIT: Alright, i've gone through the King's speech so we're ready to set off for Garland. At this point if someone wants to control Garland, state so here and he's yours, if nobody wants him i'll control him myself.

I repeat what I said in the OOC though, if anyone has a problem with the godmoding i'll edit my post.

Since we're heading to the World Map, monsters WILL be fought, so for the monsters we fight (based on one of them) here's the stats

Goblin
6 gil
No treasure drops
No weaknesses
No resistances
Difficulty 1/10 (pretty much a 1 shot kill)

Garland
250 gil
Longsword drop (40%)
No weaknesses
No resistances
Difficulty 3/10
 
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wait....no duel weilding? I thought...Maybe I'm thinkin of FF2...but....okay then the second Rapier is for backup then?
 
If you like xD there's no point to it really though.

Also, if anyone's concerned the first sign of poison inflicting enemies is once we cross the ocean to Elfheim (cue heavy gil use >_>)
 
I was going to post in the RP earlier, but I really can't think of anything to write. There's not really anything she can do atm. XDDD

I need a reason for her to end up on her arse for -hammertotheface- moment with Drake. :rage:
 
Perhaps approach Garland and he might make a last ditch attempt to attack you? :hmmm: then I might cut him down when he tries and then help you up? :wacky:
 
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