Final Boss Gauntlet

Aztec Triogal

3-7-77
Veteran
Joined
Feb 8, 2007
Messages
2,973
Age
39
Location
Williamsport, PA
Gil
0
Does anyone else like this semi-common game element? I actually do. The element to which I refer is when you're in the final dungeon of a game and you have to battle a series of final bosses, that are either entirely new or enhanced versions of old bosses. I know Final Fantasy I had it in the Chaos Shrine, VIII had it in Ultimecia's Castle, and IX did it in Memoria... but I cannot recall any others that have. I think it's cool though. Thoughts?
 
I love thqt feeling in the game of having to go through a horde of different bosses in a final fantasy. VIII is deffo my fave for that what with the second chance for noobs to draw Eden and the chance to kill some of the great named bosses of final fantasy.
I can't think of any others other than those you pointed out that do it.
There are also the sidequests in FF's that allow YOU to hunt for the big boss names like FFX's Penance. Thats another really good element about the game. When you beat that, you can feel the sense of pride in such an accomplishment
 
I love this part of the game, happens is FFVII against the three forms of Sephiroth, in FFX you have the two forms of Braska's final Aeon's and then Yu yevon. Also in 10 when you have the multiple battles against Seymour, it's awesum because the bosses are just so resilient and keep coming back for more ass kickings. its brilliant.
 
Yea but that's different and it's why I didn't list them. Yes, in Final Fantasy X Braska's Final Aeon is succeeded by Yu Yevon but isn't the same as running the gauntlet before you get to the final boss. In FFIX you had to beat Nova Dragon to get into Memoria. Then you had to beat Maliris, Tiamat, Kraken, and Lich again. Then, after all that, you could fight Hades. There was a long lineup of very strong bosses before you ever reached the final encounter.

EDIT: Even after Memoria, in Crystal World, you have to fight Deathgaze.
 
I do enjoy the series of bosses you encounter before you fight the actual boss himself. My favorite would have to be FFVI's tiers of monsters atop Kefka's Tower that leads to him. Not only did I enjoy the sweet sound of Dancing Mad in the background when fighting my way to the top but the fact when you actually kill the first set of monsters, you are slowly moving your way up to Kefka more and that is the set in motion that drives you into wanting to fighting Kefka more.
 
The original FF had the fiends, of course. V had a series of bosses that Exdeath sent after you in the Cleft of Dimension. VI had the three gods of the Triad. VII had Jenova before the two main forms of Sephiroth. X had Jecht followed by the series of battles with the Aeons, followed by Yu Yevon.

I like this game-play feature, but the main reason I like it is because of what the final bosses symbolise. In the original FF, defeating the four fiends was about destroying the time loop. In VI,
defeating the three gods could easily have meant ridding the world of magic altogether, possibly even killing Terra
. It didn't, of course, but it gave the fights an extra epic feeling, as though you were really doing something significant, instead of just fighting your way through to the next area, which is basically the purpose of most other boss fights. In X, defeating Jecht is pretty poignant (for Tidus anyway) and defeating the Aeons is also interesting, because it's not what you normally do with them.

What I get from this is the idea that the final gauntlet of bosses is often about defeating something that is held dear, or else something that you wouldn't expect to have to fight - but in general, the fights represent a turning point for the world, after which things will never be the same again. Yunalesca, the Proud Clod (Heidegger and Scarlet) and Hojo meet this last criterion, but they're not at the end of the games.
 
Again, just for clarification, I am talking about a series of mini-bosses before the final boss. There is a big difference between Sephiroth or Jenova having several forms and you facing a myriad of enemies before the final baddie is encountered in the final dungeon.
 
Final Fantasy VI had it. Inferno, the 2 Dragon's, Atma/Ultima Buster, Guardian (not that you could properly fight it in the first place)....was there other's? I know there's a pallet swap of Humbaba and other bosses as normal enemies...

But yeah I always enjoyed them. Always get the feeling of 'oh no not again' the first time doing it....only to be relived that it wasn't so bad....building up to the final boss....then WHAM! you get attacked by a floating eye ball and it annihilates you, having to start over.
 
Again, just for clarification, I am talking about a series of mini-bosses before the final boss. There is a big difference between Sephiroth or Jenova having several forms and you facing a myriad of enemies before the final baddie is encountered in the final dungeon.

Yeah, I knew that, so in that case VII doesn't really have it, but X does, even though you can't die during it. The concept of multiple final mini-bosses in itself isn't really exciting to me, and that's all V had - the mini-bosses had no greater purpose and no particular attachment to the storyline or characters. I don't think that's a bad thing, it just wasn't particularly enthralling to me.
 
I did like it in FFIX. It lets you know that your nearing the end of the game and makes it a bit more challenging.
VIII was another good one when you had to fight all those weird sorceress things before actually getting to Ultimecia herself.
Its a game element id like to see continue in more FF games, its like the final push before the end.
 
Hey, FFIV Had It Too When You Enter That Town In The Underground World.

You Fight Rubicant, And 3 Other Bosses You Fought Previously Back To Back..

I See What Your Saying Though.. They Need To Make A Side Series Or Make Sequels To Old FF's lol.
 
My favorite was probably FFIX's line-up of Death Gaze, Garland, and Trance Kuja before the Necron fight.

Not only was there only one save point between the 4 total bosses, but each the last two of Kuja and Garland almost meant more to the story than the ultimate Final Boss of Necron. It's ironic that you have to defeat the creator of both Zidane and Kuja first when you fight Garland, and THEN you face Trance Kuja. In a way, I could have pictured Zidane and Kuja saying to each other, "Hey, we already defeated the guy who turned this whole project into a corrupt mess (Garland), let's just leave it at that and carry on!" But no, Kuja wants supreme power, and Zidane wants to stop the corrupion, and the two clash.

However, out of the final gauntlet of bosses leading up to a Final Boss, FFIX's is my favorite.
 
It's all well and good until you DIE and have to do it all again - FFIII is an absolute ARSE HOLE for this, I qaqlways hate it...until I win then I'm super proud of myself - so as much as I hate these kind of things, I simulataneously think it's great - because of the sense of achievement

III does count right......?

Because it was EVIL
 
I did'nt find these aspects of the game to be all that appealing y'know thats not to say i dont like it its just like "whatever, whos next?" not being able to heal between fights is always a ggod way upping the ante!?
 
well that's an interesting thieroy jonny appeleseed brecause bhealing betwen each fright can be rather difficult. its' one of the things ai like about lost remant is that you eal automaitcally after every fight. it allows you to fight more diffeciult battle smore frequently and gives you that epic feeling of running the gontlet... a cat just sat in my lap... sily kitty cat
 
Back
Top