Dont Like It.....

i don't care why are the others there but forme the more caracters the beater for my game
 
Try and add more to your posts, and try to make your wording a little bit clearer if possible ^^
 
Storyline and plot wise, I don't really have a problem with XII in this regard.

Since imo it was a refreshing change from the previous FF games where you basically had to stop nutjobs like Kefka, Seph, Kuja, etc from taking over and/or destroying the world.

My main gripes with FFXII have mainly to with the gameplay even if I personally can't stand Vaan and Penello.

You know stuff like:

Useless Espers

Quickenings being utter crap

Random chests

Stupid drop and steal % of items from monsters

Ridiculous condtions to spawn monsters - especially for the Humanoids, Enitites, Elementals and a couple of rare game and trophy monsters

A lot of magic outside the Black and White spells being worthless

The Great Crystal - the most lamest dungeon bar none in any FF game imo
 
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Ridiculous conditions? Not really. The creators obviously put creativity and obviously some difficulty into finding certain beasts. Don't see the issue to be quite honest. Better then finding such rare beasties so easily.

And why was the Great Crystal lame may I ask?
 
It's alright if you dislike Final Fantasy XII .
We all have a Final Fantasy that we dislike, whether it's VII or XIIV..

There is always one Final Fantasy that we feel that the game didn't live up to the series standard and wonder what SE was thinking when they created the game. There is always one Final Fantasy where the Characters rub us the wrong way, and the storyline and gameplay fails to glue us in and get us moving into the game.

Dislike FF12 too. Kind of feel that the characters do have lack in development and that the storyline could of been a lot deeper, but give it a second try in a few months time. Used to really dislike FFVI years ago, but gave it a second chance and now really love the game to bits.

Give it a second try, you might change your mind about everything. Some Final Fantasy games take a little longer to ''warm up the fire ''. If not you could always sell the game on E-bay, and know the fact that the Final Fantasy you dislike/ dislike the most. Is XII ( 12 ).
 
Most of the times I just see them standing around there without talking and no one really notices them,except for me cause I use them in my team.They could have been developed into very interesting characters if SE just spent a little more time working on it and didn't rush it to finish.
 
I'm not really sure about Balthier being deep, I have to say the only reason that kept me from touching this game for a long time is Vaan, I mean if SE worked on his outfit and actually made him an interesting character then I would really be into it, yes Balthier had an interesting story but when did you find it out??

And did Penelo has a background story? o_O The game is kinda good if SE worked a bit more on them and their outfits, I don' think anyone of the character was deep, even Balthier. -__-
 
Actually, there's is quite a good amount of info on a lot of these characters when you pay extreme attention to the small details and dialogue of the game. I mean maybe and Vaan weren't that much discussed or involved as the other 4 in your main party, but compared to other games it will be more shallow.

I started picking up on most of my information about the party members around the time when the Sun Cryst was explained about the time you get Reddas in your party.
 
And why was the Great Crystal lame may I ask?

Well I personally disliked the fact that the map and minimap where basically useless for navigation purposes in this hellhole.

Plus having to fiddle with time limit switchs doesn't help matters either. Since its very easy to get lost in this godforsaken place.

Also the place has really annoying enemies like Necrophobes, zombies, etc which makes travelling this place pretty frustrating as well unless you are really high levelled. Which makes going after stuff or bosses like the Danjuro, Excalibur, Brave Suit, Omega and Ultima a real pain.

Another thing is, that the GC is also horribly designed graphics wise too imo, most of the screens are a terrible shade of green and/or yellow. Besides that the horrible warbling background music doesn't help matters either.

Imo the GC should have had more save points too, the lack of save points is pretty frustrating. There should have been at least one more before Omega imo.
 
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I don't hate this game anymore, but I still can't say Im feeling any love for it. I was mooching off to get the treay blade I think it was and I was like, wait, why am I going here again...?

There was so far between areas I could never really connect with the story, if the main story was put on paper, it'd probably take up a whole page -_-

I'm probably being a tad harsh, but it just seemed so....lacking There is plenty to do, but I think that is half the problem, it's almost as though the story took a back seat to everything else. Vaan and Penelo are like....who's that taht just spoke...oh its just vaan.... :dry:

Im abit happier with the battle system these days - its still not a favourite though, i set my gambis up and my guys are off doing what they want, if I dont the battle is too slow and fiddly, far too much scrolling everywhere and the monsters are still off at full tilt...... Thats just me though

I don't dislike the game, I just...don't like it either

Balthier and Dr Cid didn't hlfd make it worth it though xD
 
I never felt huge love for this game, and a fan of it would automatically throw the "you just don't like that FF is changing" line at me. But that's not it. I liked the battle system, and thought it was a step in the right direction. I got bored with it, just like I got bored with random battles, and the espers/effects/special attacks were perhaps a little dull, but fighting is never what made FF for me in the first place.

The story is what it's all about and FFXII's just left me cold. It was like SE put all of this effort into battles and graphics and forgot about plot, pacing, and characterization. Most of the plot revolved around collecting things that didn't turn out to be that important anyway, I lost interest in following the main quest so many times and abandoned it for hunts.

Vaan and Penelo are virtually cardboard cutouts, never have I seen a main character so completely overshadowed, and the one reason he has for tagging along gets abandoned unceremoniously. Penelo didn't even know why the Hell she was there. Basch had the motivation, but was a pale imitation of Auron and not as interesting as his underused brother. I suppose the only characters who impressed me were Balthier and Fran and thank God for no romance!!! I suppose Vayne was an improvement on Seymour and at least I felt something for Ashe, even if it was hate.

The game isn't terrible, it just didn't make much of an impression on me or leave me with anything....most notably any desire to replay it.
 
I personally thought FF12 is worthy of a noble prize. Not only did the game involve itself in political squabbles, it tried to teach us, the players, the world of today and it's downfall. In truth, I learned much from this game. Playing this helped me to become active in America's societies and in the media. Currently, I am studying the several sides of journalism and it's because FF12 incited so many life lessons in the game. Many people don't give it credit and that's OK. However, I believe that instead of playing games of fantasy and drama, more individuals should play games that would actually benefit people. There are countless games that help inspire the young minds of today....we just have to put effort in finding them.
 
I personally thought FF12 is worthy of a noble prize. Not only did the game involve itself in political squabbles, it tried to teach us, the players, the world of today and it's downfall. In truth, I learned much from this game. Playing this helped me to become active in America's societies and in the media. Currently, I am studying the several sides of journalism and it's because FF12 incited so many life lessons in the game. Many people don't give it credit and that's OK. However, I believe that instead of playing games of fantasy and drama, more individuals should play games that would actually benefit people. There are countless games that help inspire the young minds of today....we just have to put effort in finding them.

The story wasn't all that unique in terms of its political nature and it wasn't well executed, so any sort of prize is a bit much. In order for any story to work, there needs to be characters to identify with, feel for, and either grieve or celebrate their failure or success. That does not exist in Final Fantasy XII.

And as to your comment about what games should be played... people should play the game that emotionally effect them, not games that "benefit people". Especially since I will heartily disagree with much of society on what really benefits people. As Star Trek once said, people should focus first on the journey within before they dare brave the journey outside. It is kind of hard to understand and fix the world in order to help others when most people can't understand or help themselves. Possibly the reason why Final Fantasy has endured as a series... most of the games deal with the intense personal struggles often centred around finding one's true self or their reason for being. And that is what Final Fantasy XII forgot (or flat out ignored).

Lastly: the biggest reason I play games of fantasy and drama is to escape this world in which the villains not only seem to win all the time, but are far more of the majority of society than most art actually suggests.

I need a little bit of hope somewhere since the real world offers none.
 
The story wasn't all that unique in terms of its political nature and it wasn't well executed, so any sort of prize is a bit much. In order for any story to work, there needs to be characters to identify with, feel for, and either grieve or celebrate their failure or success. That does not exist in Final Fantasy XII.

And as to your comment about what games should be played... people should play the game that emotionally effect them, not games that "benefit people". Especially since I will heartily disagree with much of society on what really benefits people. As Star Trek once said, people should focus first on the journey within before they dare brave the journey outside. It is kind of hard to understand and fix the world in order to help others when most people can't understand or help themselves. Possibly the reason why Final Fantasy has endured as a series... most of the games deal with the intense personal struggles often centred around finding one's true self or their reason for being. And that is what Final Fantasy XII forgot (or flat out ignored).

Lastly: the biggest reason I play games of fantasy and drama is to escape this world in which the villains not only seem to win all the time, but are far more of the majority of society than most art actually suggests.

I need a little bit of hope somewhere since the real world offers none.

It's pretty obvious we have different views and opinions. I believe it should receive a noble prize. I really don't care what you say, you won't change that judgement. While things may be hopeless where you're at, a generation of young scholars exist in my area. These young ones are the key to the world's success.
 
It's pretty obvious we have different views and opinions. I believe it should receive a noble prize. I really don't care what you say, you won't change that judgement. While things may be hopeless where you're at, a generation of young scholars exist in my area. These young ones are the key to the world's success.

... as every group of "young ones" has supposedly been for 5000 years of "civilisation". Yet the world still revolves around war, hatred, and the delight in other people's failures.

I have lived around the world and sadly everything seems to be the same wherever one can go. No matter how many young scholars or heroes there are, there are far more villains or just plain apathetic drones.

Maybe that is why I have fallen in love with most of the Final Fantasy universes. They offer the faint hope that there is that one group of heroes out there than really will change the world for the better and stamp out the myriad villains opposing them. And that is the biggest reason I cannot connect with Final Fantasy XII. Nationlistic pride and tendencies overshadow the entire story with no hope that such pride will ever change or dissapear. Instead of offering the "light of change" it merely displays the parade of nations, power, and war that plague us today (at the end of the game nothing really changed at all).
 
... as every group of "young ones" has supposedly been for 5000 years of "civilisation". Yet the world still revolves around war, hatred, and the delight in other people's failures.

I have lived around the world and sadly everything seems to be the same wherever one can go. No matter how many young scholars or heroes there are, there are far more villains or just plain apathetic drones.

Maybe that is why I have fallen in love with most of the Final Fantasy universes. They offer the faint hope that there is that one group of heroes out there than really will change the world for the better and stamp out the myriad villains opposing them. And that is the biggest reason I cannot connect with Final Fantasy XII. Nationlistic pride and tendencies overshadow the entire story with no hope that such pride will ever change or dissapear. Instead of offering the "light of change" it merely displays the parade of nations, power, and war that plague us today (at the end of the game nothing really changed at all).

I do not blame you for thinking that way. We are all as innocent on the matter of war. Many folks suffer due to the negligence of mankind. Fantasy games do help ease the pain but one thing is playing it to escape reality. If we play these games too much, then we'll lose grip on the way of life. Remember those teens that took video gaming too far and tried to emulate what they saw? It's tragic stuff, really.
 
I do not blame you for thinking that way. We are all as innocent on the matter of war. Many folks suffer due to the negligence of mankind. Fantasy games do help ease the pain but one thing is playing it to escape reality. If we play these games too much, then we'll lose grip on the way of life. Remember those teens that took video gaming too far and tried to emulate what they saw? It's tragic stuff, really.

Those incidents are far more an indictment on human nature than the negative qualities of gaming.

But the sad fact is most people do fall into gaming (or TV and music) as means to cope and deal with pain and eventually forget about the real world. But when the world has so many chances to actually change over human history and instead chooses the same path over and over... who can blame them for giving up on the world in the end. That is why FFXII leaves me a bit bitter in the end: it reflects this world too perfectly.

Sadly these same people seem to give up on even making their own little piece of the world better.

I have given up on changing the entire world. Instead I'll focus making my little portion of it brighter for me and those I love. It's just once in a whie I need that "it can happen" optimism that Final Fantsy and other games offer (maybe I'll get lucky and something I do will actually make a difference, eh?).
 
We don't really need video games to show a light of peace, and give us the movement to create better peace, we can only watch the news and gain that desire to help others from the violence, murder, and war that we view and watch in horror as other people choke in their despair. Think that is what FF12 is trying to show, that it would be nice to save the world from lack of hunger and dangerous world leaders but there is only so little us humans can actually do, to change that.

Evil is going to keep growing and getting deeper no matter what, because not many humans have that desire to help, we would rather be ungrateful for our rich and humbled house, food, and lifestyle.

However saying that a group of heroes comes from only one era, is a tad arrogant. A hero can come from any decade, and any space and any time.
They have just got to have the strength to stand up and change things, and Final Fantasy 12 fails to show that message towards the public fanbase, but the other past Final Fantasy games clear that message up so well..

The other Final Fantasy games show a different limelight from FF12, that was more personal between the player, rather the world itself. FF4 told us that we can conquer our inner sins and darkness, if we stay loyal and strong., FF8 taught us that we can't let the sorrows from the past harm us, we have to move on otherwise our past will effect our future, and damage the present.

FF12 doesn't really focus on the player, and doesn't seem a message towards the player that things can be changed, it basically says that there is sorrow in the world , that's the way things are, it's reality get used it, it's life. Which isn't really the case at all, if we have the effort to improve. We improve.

To be honest FF12 lacks to many to derseve a award. It lacks decent music from the other past Final Fantasy games, and decent effort in character development and it's storyline. It gives out the idea, that Square was lazy.
If any Final Fantasy should earn a award, it should be Final Fantasy VI.
VI taught us that the world is harsh, ( like FF12 did ) but it sends out that we can overcome our struggles and defeat any evil, not to mention it had a well balanced storyline, masterpieced music, and did the impossible. VI didn't follow ''KISS ''- keep it simple stupid, with adding so many characters, and it still managed to pass well on so many different levels of gaming and story.

Any game can be unhealthy if we take the game too much to heart, just like a movie or a storyline..

but yeah sorry guys didn't mean to write a huge essay, hope it made sense ^^''
 
Those incidents are far more an indictment on human nature than the negative qualities of gaming.

But the sad fact is most people do fall into gaming (or TV and music) as means to cope and deal with pain and eventually forget about the real world. But when the world has so many chances to actually change over human history and instead chooses the same path over and over... who can blame them for giving up on the world in the end. That is why FFXII leaves me a bit bitter in the end: it reflects this world too perfectly.

Sadly these same people seem to give up on even making their own little piece of the world better.

I have given up on changing the entire world. Instead I'll focus making my little portion of it brighter for me and those I love. It's just once in a whie I need that "it can happen" optimism that Final Fantsy and other games offer (maybe I'll get lucky and something I do will actually make a difference, eh?).


I get what you're saying. I do find myself in agreement with this. however, I do believe you're taking FFXII far too serious, my friend.
 
We don't really need video games to show a light of peace, and give us the movement to create better peace, we can only watch the news and gain that desire to help others from the violence, murder, and war that we view and watch in horror as other people choke in their despair. Think that is what FF12 is trying to show, that it would be nice to save the world from lack of hunger and dangerous world leaders but there is only so little us humans can actually do, to change that.

Evil is going to keep growing and getting deeper no matter what, because not many humans have that desire to help, we would rather be ungrateful for our rich and humbled house, food, and lifestyle.

However saying that a group of heroes comes from only one era, is a tad arrogant. A hero can come from any decade, and any space and any time.
They have just got to have the strength to stand up and change things, and Final Fantasy 12 fails to show that message towards the public fanbase, but the other past Final Fantasy games clear that message up so well..

The other Final Fantasy games show a different limelight from FF12, that was more personal between the player, rather the world itself. FF4 told us that we can conquer our inner sins and darkness, if we stay loyal and strong., FF8 taught us that we can't let the sorrows from the past harm us, we have to move on otherwise our past will effect our future, and damage the present.

FF12 doesn't really focus on the player, and doesn't seem a message towards the player that things can be changed, it basically says that there is sorrow in the world , that's the way things are, it's reality get used it, it's life. Which isn't really the case at all, if we have the effort to improve. We improve.

To be honest FF12 lacks to many to derseve a award. It lacks decent music from the other past Final Fantasy games, and decent effort in character development and it's storyline. It gives out the idea, that Square was lazy.
If any Final Fantasy should earn a award, it should be Final Fantasy VI.
VI taught us that the world is harsh, ( like FF12 did ) but it sends out that we can overcome our struggles and defeat any evil, not to mention it had a well balanced storyline, masterpieced music, and did the impossible. VI didn't follow ''KISS ''- keep it simple stupid, with adding so many characters, and it still managed to pass well on so many different levels of gaming and story.

Any game can be unhealthy if we take the game too much to heart, just like a movie or a storyline..

but yeah sorry guys didn't mean to write a huge essay, hope it made sense ^^''

I agree with this but I devoted some time to speculating the many sides of FF12. Character development is not a must in saving the world. I believe the explanation for this lies in the simple fact that SE wanted to try something new. This is how I see it:

Vaan and Penelo are mere witnesses to a grand scheme. The other characters need not such development because their roles are fixed before you meet them. Interesting enough, Vaan is the main character (arguably). Vaan's role is as if he were the storyteller; the wiseman. Of course, there is a narrator in the game. The main story is short and somewhat vague, just like our life. I believe there is a greater sense of reality within this game than we are led to believe. I have other things in mind but I don't really want to write so late at night.

Also, FF12's music is not bad at all. Some songs of the soundtrack are quite...bland but preference is a key issue here. Opinions are opinions. There is a rather good song in this game and that's the song when you enter The Sochen Cave Palace. In any case, other Final Fantasy's have had the luxury of providing us with themes and morality. FF12 makes people think and some people just can't handle the truth.
 
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