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And why was the Great Crystal lame may I ask?
I personally thought FF12 is worthy of a noble prize. Not only did the game involve itself in political squabbles, it tried to teach us, the players, the world of today and it's downfall. In truth, I learned much from this game. Playing this helped me to become active in America's societies and in the media. Currently, I am studying the several sides of journalism and it's because FF12 incited so many life lessons in the game. Many people don't give it credit and that's OK. However, I believe that instead of playing games of fantasy and drama, more individuals should play games that would actually benefit people. There are countless games that help inspire the young minds of today....we just have to put effort in finding them.
The story wasn't all that unique in terms of its political nature and it wasn't well executed, so any sort of prize is a bit much. In order for any story to work, there needs to be characters to identify with, feel for, and either grieve or celebrate their failure or success. That does not exist in Final Fantasy XII.
And as to your comment about what games should be played... people should play the game that emotionally effect them, not games that "benefit people". Especially since I will heartily disagree with much of society on what really benefits people. As Star Trek once said, people should focus first on the journey within before they dare brave the journey outside. It is kind of hard to understand and fix the world in order to help others when most people can't understand or help themselves. Possibly the reason why Final Fantasy has endured as a series... most of the games deal with the intense personal struggles often centred around finding one's true self or their reason for being. And that is what Final Fantasy XII forgot (or flat out ignored).
Lastly: the biggest reason I play games of fantasy and drama is to escape this world in which the villains not only seem to win all the time, but are far more of the majority of society than most art actually suggests.
I need a little bit of hope somewhere since the real world offers none.
It's pretty obvious we have different views and opinions. I believe it should receive a noble prize. I really don't care what you say, you won't change that judgement. While things may be hopeless where you're at, a generation of young scholars exist in my area. These young ones are the key to the world's success.
... as every group of "young ones" has supposedly been for 5000 years of "civilisation". Yet the world still revolves around war, hatred, and the delight in other people's failures.
I have lived around the world and sadly everything seems to be the same wherever one can go. No matter how many young scholars or heroes there are, there are far more villains or just plain apathetic drones.
Maybe that is why I have fallen in love with most of the Final Fantasy universes. They offer the faint hope that there is that one group of heroes out there than really will change the world for the better and stamp out the myriad villains opposing them. And that is the biggest reason I cannot connect with Final Fantasy XII. Nationlistic pride and tendencies overshadow the entire story with no hope that such pride will ever change or dissapear. Instead of offering the "light of change" it merely displays the parade of nations, power, and war that plague us today (at the end of the game nothing really changed at all).
I do not blame you for thinking that way. We are all as innocent on the matter of war. Many folks suffer due to the negligence of mankind. Fantasy games do help ease the pain but one thing is playing it to escape reality. If we play these games too much, then we'll lose grip on the way of life. Remember those teens that took video gaming too far and tried to emulate what they saw? It's tragic stuff, really.
Those incidents are far more an indictment on human nature than the negative qualities of gaming.
But the sad fact is most people do fall into gaming (or TV and music) as means to cope and deal with pain and eventually forget about the real world. But when the world has so many chances to actually change over human history and instead chooses the same path over and over... who can blame them for giving up on the world in the end. That is why FFXII leaves me a bit bitter in the end: it reflects this world too perfectly.
Sadly these same people seem to give up on even making their own little piece of the world better.
I have given up on changing the entire world. Instead I'll focus making my little portion of it brighter for me and those I love. It's just once in a whie I need that "it can happen" optimism that Final Fantsy and other games offer (maybe I'll get lucky and something I do will actually make a difference, eh?).
We don't really need video games to show a light of peace, and give us the movement to create better peace, we can only watch the news and gain that desire to help others from the violence, murder, and war that we view and watch in horror as other people choke in their despair. Think that is what FF12 is trying to show, that it would be nice to save the world from lack of hunger and dangerous world leaders but there is only so little us humans can actually do, to change that.
Evil is going to keep growing and getting deeper no matter what, because not many humans have that desire to help, we would rather be ungrateful for our rich and humbled house, food, and lifestyle.
However saying that a group of heroes comes from only one era, is a tad arrogant. A hero can come from any decade, and any space and any time.
They have just got to have the strength to stand up and change things, and Final Fantasy 12 fails to show that message towards the public fanbase, but the other past Final Fantasy games clear that message up so well..
The other Final Fantasy games show a different limelight from FF12, that was more personal between the player, rather the world itself. FF4 told us that we can conquer our inner sins and darkness, if we stay loyal and strong., FF8 taught us that we can't let the sorrows from the past harm us, we have to move on otherwise our past will effect our future, and damage the present.
FF12 doesn't really focus on the player, and doesn't seem a message towards the player that things can be changed, it basically says that there is sorrow in the world , that's the way things are, it's reality get used it, it's life. Which isn't really the case at all, if we have the effort to improve. We improve.
To be honest FF12 lacks to many to derseve a award. It lacks decent music from the other past Final Fantasy games, and decent effort in character development and it's storyline. It gives out the idea, that Square was lazy.
If any Final Fantasy should earn a award, it should be Final Fantasy VI.
VI taught us that the world is harsh, ( like FF12 did ) but it sends out that we can overcome our struggles and defeat any evil, not to mention it had a well balanced storyline, masterpieced music, and did the impossible. VI didn't follow ''KISS ''- keep it simple stupid, with adding so many characters, and it still managed to pass well on so many different levels of gaming and story.
Any game can be unhealthy if we take the game too much to heart, just like a movie or a storyline..
but yeah sorry guys didn't mean to write a huge essay, hope it made sense ^^''