[02/11] Japanese press plays FFXIII-2 (new info)

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It looks like Square Enix lifted some sort of Final Fantasy XIII-2 embargo on the Japanese press today. Famitsu.com, Impress Watch and 4Gamer all delivered impressions from a thirteen hour play through of the game's first three chapters.

Here are some points of note in the writeups, as summed up at Game Jouhou.

Recap of the original
The title screen lets includes an option for viewing a narrated recap of the story of the original FFXIII. If you have a save file from the original, you'll also get to see a digest showing scenes from the original.

Item Sales
Where do you get your items and accessories while traveling through time? There's a girl named "Chocolena" who wears Chocobo themed clothing. She appears in all time eras and locations, and will sell you goods.

Towns
XIII-2 has towns. However, there's no transition from field to towns. You'll just seamlessly enter areas of safety where people reside.

Subquests
You can freely speak to the people you encounter. You'll very often be presented with subquests, including such things as seeking out lost items and defeating special monsters.

Interactive Dialogue
The game has an interactive conversation system called "Live Trigger." Based of the selections you make, the story may develop differently.

The game's time traveling component makes experimenting with Live Trigger easy. In the Historia Crux screen, you can close gates that you've previously opened. A closed gate resets to its default state, allowing you to try different selections.

Fragments
When you clear quests or defeat bosses, you'll get Fragments which include things like information about the world, and notices from the members of Nora. There are around 160 of these fragments.

Event Scenes
It was previously announced that the game has mostly realtime rendered event scenes this time. The impressions say it's about 90% realtime. However, it does seem that there are overall more event scenes compared to FFXIII.

For those who want to get on with things, because the event scenes are real time, you can quickly skip through the dialogue.

Load times
The load times are short, and you can save anywhere you like, allowing for a stress free experience. The only complaint in this area appears to be about crossing time periods in Historia Crux as the load times here are a bit on the long side.

Character Growth
You build up Serah and Noel in a Crystarium, but different from the original FFXIII, which had a Crystarium for each role, each character now has just one Crystarium that's used for all the roles. The roles have exclusive growth routes on the Crystarium.

As you expel your Crystal Points to advance your position to new slots on the Crystarium, you'll gain the status upgrades associated with the slot, and will also be able to make a role level up. You get to select which role gets the level-up.

Monsters level up not through Crystal Points, but through growth items. These can be obtained in battle and from shops (including Chocolena).

As a monster levels up, it will learn new abilities. These abilities are retained across all monsters of the same role (unlike the characters, whose roles can be changed in real time like in the original FFXIII, monsters' roles are fixed).

Accessories & Equipment
You initially have four accessory slots for your characters. By grouping accessories, you get special effects (some of these were detailed when the game's bonus items were announced a few weeks back).

Accessories have cost, and you're limited in what cost a character can hold. For example, if Serah has maximum cost 50 and you equip cost 30 and cost 20 accessories, you can't equip any additional accessories.

For the monsters, you'll find some that some equipment are just used for making changes to physical appearance with no effect on ability. There are many of these items.

The game has so many accessories that one of the players complained that there's a feeling of not having enough Gil to buy it all.

Battle
If you want to make a monster join your party, you don't need to throw a Pokeball or anything of the sort at it. When you defeat a monster, it will just sometimes turn to crystal, making it a part of your collection.

Each monster has unique special skills which can be unleashed when you've built up your Synchro Drive. These moves are done using the game's cinematic quick timer events. Depending on how you do in the QTEs, you'll end up with greater or lesser damage.

Source: Andriasang
 
Very interesting. I have to admit I see a lot of improvement here. Now its all up to the main story. The story has to deliver or it will be in vain. So far looking good. Wont buy it anyway though. xD
 
Every piece of information makes this game sound better and better! :)

I hope the 'recap' includes some of the FMV sequences, since it's always nice to re-watch these; I've only seen the scenes on discs 1 and 2 on a small tv. :(

The transitions (or lack of them) into each town sound fantastic! If I understand what's been said correctly, it'll allow one to get completely involved in the game and its world. I don't mind the load times, but it would certainly make the world feel more connected and vast.

The subquests remind me of earlier titles (I remember some sidequests in VIII) and games like Morrowind, so it suggests there will be a lot more freedom in this game!

The ability to choose your response in certain conversations seems to expand on the freedom, but I just hope it's done effectively! It'll be great if certain decisions affect how the characters you're with behave and affect how much the characters will reveal about their past (like in Knights of the Old Republic 2). I won't be so happy if certain decisions HAVE to be made in order to get a 'good' ending like in X-2. I really thought it was pedantic having to talk to a Moogle in the first few moments of X-2 in order to get the 'good' ending. :hmph:

I quite like the sound of the Crystariam! Sounds like the Sphere Grid in X. :) The way accessories work also sounds good as it'll encourage strategy and careful planning - I imagine you can make your characters stats more individual and enhance their development by discovering the most effective combination of Crystal Points and accessories.
 
Lolz, FFXIII-2 having a storyline. That's about as likely as Greece becoming the country with the world's greatest economy.

The title screen lets includes an option for viewing a narrated recap of the story of the original FFXIII. If you have a save file from the original, you'll also get to see a digest showing scenes from the original.
Previously, on Final Fantasy XIII...

Alright, I suppose this is a fairly sound decision, plus the summary will likely (read: hopefully) make more sense than the actual game itself did. I just hope Vanille doesn't narrate it this time.

Item Sales
Where do you get your items and accessories while traveling through time? There's a girl named "Chocolena" who wears Chocobo themed clothing. She appears in all time eras and locations, and will sell you goods.
Oh, fantastic. A bad FF cosplayer. Never seen THAT before...

Towns
XIII-2 has towns. However, there's no transition from field to towns. You'll just seamlessly enter areas of safety where people reside.
That's a nice touch, I suppose...

Subquests
You can freely speak to the people you encounter. You'll very often be presented with subquests, including such things as seeking out lost items and defeating special monsters.
Can't people do things for themselves anymore? This will no doubt be incredible mundane shit like "I left my wallet five paces to the left of my current position, go pick it up for me" or something. Xenoblade Chronicles proved that mundane sidequests could build upon the world, character development, and drive some interesting side events...if FFXIII-2 has this kind of depth, I will be very, VERY surprised.

Interactive Dialogue
The game has an interactive conversation system called "Live Trigger." Based of the selections you make, the story may develop differently.
So...what do people think the odds are of Serah being able to push people out of windows if they annoy her? :awesome:

The game's time traveling component makes experimenting with Live Trigger easy. In the Historia Crux screen, you can close gates that you've previously opened. A closed gate resets to its default state, allowing you to try different selections.
That reminds me an awful lot of the system used in Tactics Ogre...

Fragments
When you clear quests or defeat bosses, you'll get Fragments which include things like information about the world, and notices from the members of Nora. There are around 160 of these fragments.
Does EVERY bloody video game have to have these things?! You're supposed to weave exposition like that into the narrative, not hand the audience a fucking glossary and leave them to read up on it! Is it REALLY too much to ask for things to just flow, like they used to? Gamers are not complete fucking retards, Square Enix, we're not going to instantly forget something or never figure something out if we don't have it hammered into our heads by information tidbits that totally disrupt the flow of gameplay, and it wouldn't kill you to fully integrate every idea into the game proper, rather than just leave things hanging around as footnotes like this :hmph:

Event Scenes
It was previously announced that the game has mostly realtime rendered event scenes this time. The impressions say it's about 90% realtime. However, it does seem that there are overall more event scenes compared to FFXIII.
FFXIII was nothing BUT event scenes...how the bloody hell is this possible?!

For those who want to get on with things, because the event scenes are real time, you can quickly skip through the dialogue.
Oh, thank the gods for that. There is NOTHING worse than being forced to endure a crap storyline, and let's face it, Square Enix have never delivered anything with the depth and intrigue of, say, Metal Gear Solid.

Load times
The load times are short, and you can save anywhere you like, allowing for a stress free experience. The only complaint in this area appears to be about crossing time periods in Historia Crux as the load times here are a bit on the long side.
I smell a contradiction in there...

Character Growth
You build up Serah and Noel in a Crystarium, but different from the original FFXIII, which had a Crystarium for each role, each character now has just one Crystarium that's used for all the roles. The roles have exclusive growth routes on the Crystarium.
So it's even more like the Sphere Grid now than it was before?

As a monster levels up, it will learn new abilities. These abilities are retained across all monsters of the same role (unlike the characters, whose roles can be changed in real time like in the original FFXIII, monsters' roles are fixed).
Well, I suppose that is fairly convenient, although if you can use two of the same monster in a battle, I can see that being extremely broken, especially since it is doubtful that monsters will be particularly balanced; there are almost certainly going to be some that totally break the game.

The game has so many accessories that one of the players complained that there's a feeling of not having enough Gil to buy it all.
It's an RPG (or it's supposed to be) so you're supposed to have to WORK for your accessories. Honestly, what a stupid complaint. Not enough money in an RPG, indeed...

Battle
If you want to make a monster join your party, you don't need to throw a Pokeball or anything of the sort at it. When you defeat a monster, it will just sometimes turn to crystal, making it a part of your collection.
So it's totally random? Ugh, that sounds bloody aggravating, especially considering the better monsters will have something like 1-2% probability or something, I'm willing to bet. It'd be stupid if they didn't, but they should have had a minigame or something so you could increase your chances, or some accessories that boost the probability of recruitment. I guess they COULD have the latter, but I doubt they'll make much of a dent on it...

As well as being a rehash of pretty much everything revealed up to this point, this does nothing to lift the dark cloud of pessimism hovering over me for this game. They could have at least focused on something that REALLY mattered, as well...like Caius. Who gives a crap about the rest of it? The only good thing about XIII-2 is clearly Caius, we need more news about him, and how he's going to butcher everyone :mokken:
 
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Recap of the original
The title screen lets includes an option for viewing a narrated recap of the story of the original FFXIII. If you have a save file from the original, you'll also get to see a digest showing scenes from the original.

Unless you have a really bad memory and you've largely forgotten most things from the first game (which would actually be merciful!), who's honestly going to bother with this, especially if you've already played through FFXIII already? And even if the save slot you have hasn't reached the end yet, you'll probably just be spoiling yourself the rest of it anyway.
 
I must say that for people who played Final Fantasy XIII, this is a pretty crap award, SE. I 100%'d Final Fantasy XIII. I demand a better award than just watching the previous events. My memory is vast, I remember from the single footstep I made on XIII all the way towards the end when I kicked the final boss's arse. :jtc:
 
HOLY FUCKING SHIT.

Caius IS ACTUALLY BEING POSITIVE ABOUT THIS.

SOMEONE SCREEN CAP THIS!

*ahem* aside from that. I AM starting to like the new look. While some parts remind me of other games. (Spehere grid plz)

and other make me go "WTF"(MORE EVENTS THAN FFXIII? WTFISTHISHIT?) I think It might turn out nicely.
 
Very interesting. I have to admit I see a lot of improvement here. Now its all up to the main story. The story has to deliver or it will be in vain. So far looking good. Wont buy it anyway though. xD


I don't think the story will deliver ,i think it will look a lot like ffx-2,and i don't like the fact that you can have monster in yer party,why not an old friends like Sazh or hope

And since Snow is out in the begining,and Lightning out in the beginning,fang and vanille too,that leaves Sazh and hope,Hope makes an appearance but will probably not be in yer party.

That leaves Sazh,and i dont think he will be in yer party so... and i don't like archer so noel have a sword that looks like FF3 anyhow!
 
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