Which is better X or 12

It was just a bad version of the Sphere Grid IMO.

I'll quote that.

I'll say there was no strategy whatsoever in FFXII. It was just hack and slash/heal/bubble. In FFX you couldn't waste a turn because it could become a Game Over.
As for the story, I think the most part of you guys agree with me when I say FFXII storyline sucked compared to FFX. I mean, Tidus was that kind of annoying guy but at least he had a friggin reason to go on the journey! Not like Vaan that I never understood why he went.

Well my vast text resumes to this: FFX is better.
 
"In FFX you couldn't waste a turn because it could become a Game Over."

And I wonder why that's not happened to me just yet. I've wasted plenty of turns doing stuff like Prayer, and yet, I've not had a game over. You would only worry about getting a game over if you haven't trained your characters properly.
 
I think possibly it's that you had to take a more active role in X when you were fighting, and you could die easily if you weren't careful. Whereas on XII if you set your gambits up right you could just nip off to make a cuppa and the job would be done when you came back. perhaps? :neomon:
 
I haven't played either for a while but i liked FFX much more then XII i think i played XII mostly to kill time when i had nothing to do dueing the day. I thought the graphics were nice although i didn't like the music much of XII but the Shakespearian(sp) way they talked i liked.

Not like Vaan that I never understood why he went.

Vaan went because he wanted to be a Sky puppy :P
 
Yeah some of the things they said was good. Well Balthier in general was good. Graphics were better on XII, but they should be, its the latter of the two to be released. Even though X was still amazing when it came out. hmmm stil X i think!:neomon:
 
I like FFX's sphere grid better than FFXII's License grid, the license grid was horrible and laborious, you have to pay for spells and grid for LP points, Although the gold armlet made it easier, it didn't make much of difference. The sphere grid was quick and easy to use.
 
I believe FFX the story is way better also the characters and Sphere Grid is more interesting than the license board even so it's harder to finish it.
 
I liked X alittle better then XII in my opinion X had some drama,had some hilarious since especially the Wakka scenes,and it had cool mini games.XII did too but I think X nailed it more the XII did.
 
im sorry but thats a stupied Question. 12 is fun to level up but the story dosent really pull you in. 10 has a story that i get in to.
 
I'm going to have to go with X on this one. It was just...more preferrable overall. First off, it had characters with actual personalities, which XII seems to have had a bit of trouble with. Now, don't get me wrong, X's cast was far from the deepest bunch out there, but at least they bothered to go into detail on their backstories, develop them, and give them all some sort of motivation. They were genuinely good characters in their own rights, for the most part, even if they didn't have the depth of Cloud Strife, the emotional impact of Kuja, or the colorful personality of Kefka. Sure, some might say that Tidus was a bit whiny, but I'd like to see how well you take it when you're thrown into an unknown dimension with nothing but a sword that you don't even know how to use.

XII, though...not so much. Sure, Balthier was cool, Vayne was an awesome villain, and the Judges were badass, but I'm afraid a few good characters can't make up for an overall disappointing cast. Vaan is probably the worst of the bunch. Of course, I'm not a member of the Vaan Hater Camp, who despise Vaan just because he looks a bit effeminate and wears an open shirt. The Bishounen look has been around in Final Fantasy since Firion in FFII. However, I will say that I'm a member of the People Who Dislike Vaan as a Character Camp, who think that Vaan is a bad character because he completely lacks any semblance of depth and any sort of personality. That being said, the rest of the cast is really no better.

You've got Fran, the obligatory fanservice with the ears of a bunny or cat (either one is acceptable), Penelo, the lolita fanservice, Basch, the battle-hardened general, Balthier, the admittedly-very-cool person who unfortunately lacks a backstory, and Asch, the rebellious princess. Leading this group is, as mentioned, Vaan, an energetic boy who really doesn't have any reason to be on the journey in the first place. Of course, this would be perfectly fine, if the characters developed over the course of the game. Even the most 2-Dimensional, unlikable character can become thoroughly awesome through a well-written story and good character development. But...to be honest, at the end of the game, once all is said and done, none of the characters have significantly changed over the course of their journey.

However, I will say this for Final Fantasy XII. The storytelling is really good. While the core plot of the game is rather simple, it's presented to us in a very interesting way. Basically, when it comes to XII, the story itself is quite boring, but it's told very well. Contrast this with Final Fantasy X, which has an incredible storyline, but has horrible storytelling. For example, early on in FFX, Auron just comes right out and says
Sin is Jecht
. Umm...okay. I know he sort of had a reason for telling Tidus so early on, but...that doesn't really make it any less anticlimactic. What I mean is, if we had been told that a bit later on in the game, it would've had a greater emotional impact on the player (and on Tidus). What I'm trying to say is that FFXII has a dull story told in an interesting way, whereas FFX has an interesting story told in a dull way. Both work well. In the end, it comes down to personal preference.

Of course, that's not getting into the battle systems of each game. In this case, I have to say that I really prefer XII's. I've always hated random battles, and, in my opinion, it's about time the series did away with them. I mean, XII's battle system is basically just the ATB System without the random encounters. What most people fail to realize is that XII is very much a turn-based game, you just don't have to wait several seconds for the battle screen to load up. That, alone, is enough to put XII's battle system over X's. The License Board is basically just a more complex version of the Sphere Grid, so there's not much difference there. Though I've got to say, the fact that you need to obtain a certain license to wield a certain sword doesn't make that much sense from a storyline perspective, but then again, Gameplay=/=Storyline, so...whatever, I suppose.

But yeah. FFXII's Battle System>FFX's Battle System. When you think about it, X is just a standard turn-based RPG in every sense of the word. I don't like the fact that you can switch out party members, though. It makes the game too easy...not that it NEEDS to be made more easy than it already is...for the most part. This brings me to my next point. Does anyone else feel that the difficulty curve in Final Fantasy X is a bit skewered? What I mean is, up until the last couple of battles, the game is really easy, but then, around the time it starts working its way towards the climax, it suddenly STOPS being easy. That's just something I noticed, though...

To review:

Final Fantasy X- Great storyline, bad storytelling. Good characters. Good-enough battle system. Terrible difficulty curve.

Final Fantasy XII- Bad storyline, fantastic storytelling. Dull characters with a few good ones (Balthier, Vayne, Judges). Good battle system. Normal difficulty curve.

So I prefer X, mainly because I tend to place more emphasis on storyline when I'm playing an RPG. There just isn't enough difference between the two battle systems to tip the scales in XII's favor.
 
I can't really believe that there's a disscusion about this! X is in a completely different league than 12. 12 was boring, plain simple! X had a great battle system, great graphics (for playstation 2) and I loved the idea of being able to actually use the Aeons. Stroke of genius!!
 
Does anyone else feel that the difficulty curve in Final Fantasy X is a bit skewered? What I mean is, up until the last couple of battles, the game is really easy, but then, around the time it starts working its way towards the climax, it suddenly STOPS being easy. That's just something I noticed, though...

Yeah it is, by the time i got round to the final fight with sin, it was way too easy with break damage limit. AND I still wasn't hard enough to beat some of the dark aeons by that point. Uber weak even.

Good analysis of the games though, have to agree with you on most points. Although i felt the judges could have had a bit more depth to make them as terrifying as they deserved. Seeing the trailers pre XII, maybe I had built them up in my own imagination too much.

I think XII had the potential to be excellent, but failed to deliver. Maybe it was rushed to be released, as there was already so much more in the pipeline (PS3, DS, PSP games). The Vaan thing is spot on too, I liked the look of him, looked kinda like me when i was a kid, scrawny, although different attire lol. But maybe it was because he never really took charge of the group (although hard given his age (Tidus was young too, but because of his relationship with Yuna, became the leader)) Think they were keen to avoid a similar thing with ashe and vaan, so it made thinks a bit awkward i feel, sorta two leaders both unsure what they should be doing.

Think story-wise X is better because its more complete, and there's a definate progression. Whereas XII just seem to happen, without you noticing.
 
I can't really believe that there's a disscusion about this! X is in a completely different league than 12. 12 was boring, plain simple! X had a great battle system, great graphics (for playstation 2) and I loved the idea of being able to actually use the Aeons. Stroke of genius!!

Other people think differently, or did you not simply think this? There are indeed other people who prefer XII, like myself.
 
I also prefer XII to X, as I'm sure I've mentioned in this topic. I was thinking about this topic and thought of one major reason why I like XII more:

The design.

I thought the design of X was seriously lacking in comparison to XII. The world of Ivalice was much larger and exciting (and far less linear) than Spira. Also, the basic designs of character's attire were for the most part, hideous in X. Things like the Al Bhed or the Ronso's clothes were hideous with clashing colours and generally horrid designs. I felt that the design of XII was much more fluid and solid. A few of the Espers were questionable, but that was about it. Even Vaan's and Ashe's silly designs were more eye-appealing than Wakka's and Tidus' hideous clothes. Seriously.

I find that people exaggerate how good X's story is. I think it gets very weak towards the end. Although XII's pacing isn't the greatest, I think that overall the story had more potential.

The characters ... Not XII's strongest point, but not X's either. I don't think of Vaan as the main character, so I'm not bothered with his inclusion.
 
I also prefer XII to X, as I'm sure I've mentioned in this topic. I was thinking about this topic and thought of one major reason why I like XII more:

The design.

I thought the design of X was seriously lacking in comparison to XII. The world of Ivalice was much larger and exciting (and far less linear) than Spira. Also, the basic designs of character's attire were for the most part, hideous in X. Things like the Al Bhed or the Ronso's clothes were hideous with clashing colours and generally horrid designs. I felt that the design of XII was much more fluid and solid. A few of the Espers were questionable, but that was about it. Even Vaan's and Ashe's silly designs were more eye-appealing than Wakka's and Tidus' hideous clothes. Seriously.

o_O well I never considered the clothes is something that you need to compare and I believe Wakka's and Tidus's Clothes are fairly better than Vaan's and Ashe's clothes, also if you'd like to consider the designs then I never liked the character Penelo, I like Kimahri better actually than Penelo who was useless and had an annoying design. And you know story should be taken into consideration like FFXII story was dull actually (in my opinion) I even consider it one of the worst stories ever in FF series.
 
I don't think Penelo's design would be that bad if she didn't have those weird shoulder guard wing things ... Kimahri's design wasn't that bad, it was the other Ronso that let the design down. I thought their attire was gag-enducing.

It's down to my personal preference. I just thought that the design, not only of clothes, but also of places and such were better in XII.

I don't think the story of XII deserves to be called the worst in FF. Sure, it has its faults, like being told too slowly and could have been expanded on so much more with the Espers, the Dynast King theme and the Occuria. X's plot could have been expanded too, with the stories of Yu Yevon and Omega actually looked into with some sense of depth and not just "Hey we need to kill them!"

I find that X's story is waaaaaay too linear. In essence, it's a simple case of going from Point A to Point B to kill something (that's pretty much how it's presented at the start of the game). Sure, there's some twists in the middle and along the way, but there wasn't much else going on. In XII, the story had me travelling all over the world.

I was really disappointed with X's two final Dungeons, Zanarkand and Inside Sin. They were far too easy. XII's were less disappointing. I LOVED the Pharos Lighthouse. That's probably my favourite dungeon in all FF. Bahamut was a major letdown, but the Pharos more than makes up for it.

They both have their pros and cons, I just find XII to be the better game (but I don't think it deserved Famitsu's 40/40 score).
 
I find that X's story is waaaaaay too linear. In essence, it's a simple case of going from Point A to Point B to kill something (that's pretty much how it's presented at the start of the game). Sure, there's some twists in the middle and along the way, but there wasn't much else going on. In XII, the story had me travelling all over the world.

I was really disappointed with X's two final Dungeons, Zanarkand and Inside Sin. They were far too easy. XII's were less disappointing. I LOVED the Pharos Lighthouse. That's probably my favourite dungeon in all FF. Bahamut was a major letdown, but the Pharos more than makes up for it.

They both have their pros and cons, I just find XII to be the better game (but I don't think it deserved Famitsu's 40/40 score).

The roaming feature of XII was a good feature, as i admit you were restricted in X. But XII just seemed too small for the last game on the ps2. People have already said what areas could have been developed further, but i think it was the new battle system that limited that, since for every area the monsters were already in it. That was a major advance for XII and since i've only played it the once, maybe im not giving it credit enough. perhaps not.
 
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