New Final Fantasy for Sony PS 4 & Xbox One ^_^

Hyde360

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The new consoles PS 4 and Xbox One born, so the next "planning" is making a new Final Fantasy Series.
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Square Enix must think hard to get out from linear story. Example : Final Fantasy 13 (not Final Fantasy 13-2).

This thread for discussion about new Final Fantasy Series for Next-Gen Console, so..... need arguments or dreams from all fans & gamers around the world ^_^


From my self, I think Square Enix must :

a. Make a beautiful/epic/fresh stories.
- Many fans & gamers hate the linear story, please make the new story. (example for epic story : Final Fantasy 7 & 8)
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b. Make with a new powerfull graphics. (Agnis Philosophy) ----> Its automatically answered. hehe ^ ^

c. Make a new brilliant songs.
- Brand new : try Accoustic maybe? ^_^


One thing (no offensive), we"ll miss Hironobu Sakaguchi
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a. Make a beautiful/epic/fresh stories.
- Many fans & gamers hate the linear story, please make the new story. (example for epic story : Final Fantasy 7 & 8)
smiley-smile.gif

I don't want to start a flame war - but 7 & 8 are quite linear. ALL of the FF's are linear, by that I mean there is only one ending. Sure you can run around a bit, do some side quests, etc; but to move the story along you have to do exactly what you are told to do. In FFVII - The first 8 hours of the game is stuck in Migar, fulfilling a very linear set of story points. All the mainline, single numbered FF's are linear in nature; FFXII is the closest to open world, but even then, one ending, one story line.

In no way am I hating on this, in fact I think it's one reason FF is so awesome. What I would like them to do is get away from the convoluted, overwhelmingly confusing plot lines, give us a real 'twist' - and ditch the stereotype characters. I'd love it if a FF game took a nod from some other great story games; Bioshock series, Heavy Rain, Beyond Good & Evil... Stop shoving stereotyped characters down our throats and give some characters time/room to grow. I've seen moments in FF games that shook me to the core; even FFXIII had an amazing one Sazh finds out Vanille is responsible for his son's transformation to L'cie.
SquareEnix needs to evolve a little at their core; I think they will be just find if they do.
 
I don't want to start a flame war - but 7 & 8 are quite linear. ALL of the FF's are linear, by that I mean there is only one ending. Sure you can run around a bit, do some side quests, etc; but to move the story along you have to do exactly what you are told to do. In FFVII - The first 8 hours of the game is stuck in Migar, fulfilling a very linear set of story points. All the mainline, single numbered FF's are linear in nature; FFXII is the closest to open world, but even then, one ending, one story line.

In no way am I hating on this, in fact I think it's one reason FF is so awesome. What I would like them to do is get away from the convoluted, overwhelmingly confusing plot lines, give us a real 'twist' - and ditch the stereotype characters. I'd love it if a FF game took a nod from some other great story games; Bioshock series, Heavy Rain, Beyond Good & Evil... Stop shoving stereotyped characters down our throats and give some characters time/room to grow. I've seen moments in FF games that shook me to the core; even FFXIII had an amazing one Sazh finds out Vanille is responsible for his son's transformation to L'cie.
SquareEnix needs to evolve a little at their core; I think they will be just find if they do.

The point is the overbaring linear gameplay is what 13 had. Obviously most ff games are linear, but up until now it was never an issue because they disguised it well.

Anyways...I would like more unique characters too. These characters recently lay it on a little thick (13). I would like an FF about some LFBT character, or a character who is a mother who lost a son or daughter. An android. Idk...something we never seen in FF.

idk...plot twist between Sahz and Vanille was meh...I say that because ive seen similar situations that were more direct than ff13 yet didnt create a conflicting point in the plot.

overall, I think what ff needs is to go back to its roots to a degree. Similar to ff14: ARR. Ff13 also tried too hard to be something else, the monsters werent recognizable at all. There needs to be new ideas but still keep true to what makes FF an ff game.
 
I don't want to start a flame war - but 7 & 8 are quite linear. ALL of the FF's are linear, by that I mean there is only one ending. Sure you can run around a bit, do some side quests, etc; but to move the story along you have to do exactly what you are told to do. In FFVII - The first 8 hours of the game is stuck in Migar, fulfilling a very linear set of story points. All the mainline, single numbered FF's are linear in nature; FFXII is the closest to open world, but even then, one ending, one story line.


I don't think you know what linear means or that you've played all of the Final Fantasy games. Because only one ending ? Final Fantasy V says hello and so does Final Fantasy X-2.

Plus you don't have to do what the game or story tells you to do. In Final Fantasy VIII on CD 2 instead of going to the Missile Base mission with Selphie for a example you can head back to Deling City and challenge Rinoa's dad for a game of cards. Or when making the band in FH you can take Irvine and head into FH town and speak to the village and gain some Pulse Ammo for Squall's Leonhart.

Final Fantasy VII you can go to the Gold Saucer and race Chocobo's, breed Chocobo's and just stop and become a professional Chocbo racer.

In no way am I hating on this, in fact I think it's one reason FF is so awesome. What I would like them to do is get away from the convoluted, overwhelmingly confusing plot lines, give us a real 'twist' - and ditch the stereotype characters.

The Final Fantasy story-lines are not that confusing bar Final Fantasy VII. So I don't know where this is coming from. Final Fantasy I-VI are as easy as pie to understand and grasp and while Final Fantasy VIII-XII may take some re-plays to understand, they're really not that hard to grasp once you know. Final Fantasy XIII has a guide to help you out.

Final Fantasy I- VII are pretty old I mean they all came out 25- 16 odd years ago so them feeling like a "cliche " or " stereotype " can't be helped. However Final Fantasy VIII-X bend the stereotype so it can't be all that bad. Squall had a realistic to be the anti-social hero, Zidane had a unique reason to be the cheerful guy and the hyperactive girls like Selphie and Rikku had something to bend that cliche; like Rikku was pretty intelligent and wise and Selphie could possibly be a little creepy sometimes. So I don't again see any complaints here.

Final Fantasy XII had a governmental plot and Vayne was more "evil mayor " than " Gray-haired man summons meteor to destory the worlds "

I'd love it if a FF game took a nod from some other great story games; Bioshock series, Heavy Rain, Beyond Good & Evil...

So you want Final Fantasy games to be a shoot em up game with one character and a NPC helper outer and push button B to change the plot-line which is pointless because Final Fantasy games can end up in a different ending anyways, Final Fantasy V, Final Fantasy X-2. " Push button B " games like Heavy Rain just gives the player the illusion that the story is non-linear but you basically end up in the same spot in the end anyways.

As for Beyond Good and Evil going around taking photos of made-up animals just wouldn't work for a Final Fantasy game. Unless they made a Laguna Loire spin-off game of him in Timber being told to take photos of monsters and Chocobos for money, but even that sounds dull compared to a real Final Fantasy game.

Stop shoving stereotyped characters down our throats and give some characters time/room to grow.

So Kuja, Zidane, Vivi, Rikku, Selphie, Yuna, Tifa, Aerith, Cloud, Squall, Zell, Seifer, Irvine, Edgar, Sabin, Terra, Cecil, Kain, Rydia, Celes, Steiner are all cliche ? Yeah, no.


The only game that I can think of that is filled to the brim of character cliche's is Final Fantasy XIII. Lightning is a mix between Squall and Celes, Snow is basically a older verion of Naruto Uzumaki, Serah is a huge Mary-Sue. Sazh has a Afro for goddess sake.

SquareEnix needs to evolve a little at their core; I think they will be just find if they do.

Why fix what isn't broken ?
 
I think the brevity of my first post didn't quite explain all of my reasoning - I'll try to better state what I meant here.

I don't want to start a flame war - but 7 & 8 are quite linear. ALL of the FF's are linear, by that I mean there is only one ending. Sure you can run around a bit, do some side quests, etc; but to move the story along you have to do exactly what you are told to do. In FFVII - The first 8 hours of the game is stuck in Migar, fulfilling a very linear set of story points. All the mainline, single numbered FF's are linear in nature; FFXII is the closest to open world, but even then, one ending, one story line.

I don't think you know what linear means or that you've played all of the Final Fantasy games. Because only one ending ? Final Fantasy V says hello and so does Final Fantasy X-2.

Plus you don't have to do what the game or story tells you to do. In Final Fantasy VIII on CD 2 instead of going to the Missile Base mission with Selphie for a example you can head back to Deling City and challenge Rinoa's dad for a game of cards. Or when making the band in FH you can take Irvine and head into FH town and speak to the village and gain some Pulse Ammo for Squall's Leonhart.

Final Fantasy VII you can go to the Gold Saucer and race Chocobo's, breed Chocobo's and just stop and become a professional Chocbo racer.

As I stated in my first post - You can do Side Quests and such to your hearts content. The gameplay of earlier FF's isn't Linear - the story is however. FFV does have different endings based upon who survives the last battle, you are absolutely correct. I wasn't including FFX-2 or FFXIII-2 in my original post. (I said that All Mainline - SINGLE numbered FFs are linear in nature) Again - I'm talking about the story. Yes you can race Chocobo's and become a professional Chocobo racer, but to continue with the STORY of the game you have to go do one specific thing - whatever the next 'thing' in the game is. There are no branching paths, or different routes to take that alter the storyline, YES there are sidequests and things that enhance the story - but it doesn't change it. The only reason I brought it up is because I felt like the Original Poster thought that FFXIII is the only linear story in the FF cannon.

In no way am I hating on this, in fact I think it's one reason FF is so awesome. What I would like them to do is get away from the convoluted, overwhelmingly confusing plot lines, give us a real 'twist' - and ditch the stereotype characters.

The Final Fantasy story-lines are not that confusing bar Final Fantasy VII. So I don't know where this is coming from. Final Fantasy I-VI are as easy as pie to understand and grasp and while Final Fantasy VIII-XII may take some re-plays to understand, they're really not that hard to grasp once you know. Final Fantasy XIII has a guide to help you out.

Final Fantasy I- VII are pretty old I mean they all came out 25- 16 odd years ago so them feeling like a "cliche " or " stereotype " can't be helped. However Final Fantasy VIII-X bend the stereotype so it can't be all that bad. Squall had a realistic to be the anti-social hero, Zidane had a unique reason to be the cheerful guy and the hyperactive girls like Selphie and Rikku had something to bend that cliche; like Rikku was pretty intelligent and wise and Selphie could possibly be a little creepy sometimes. So I don't again see any complaints here.

Final Fantasy XII had a governmental plot and Vayne was more "evil mayor " than " Gray-haired man summons meteor to destory the worlds "

This entire chunk of my original post was pointing to FFXIII, FFXIII-2, and LR: FFXIII-3 - I was taking the Original Posters question of what SquareEnix should do in the coming years with the next generation installments of FF. The convoluted plot I'm speaking to is what is now presented in FFXIII-2 and speculated to be added by LR: FFXIII-3. I agree with your point about FFXII - that is the type of thing I'm somewhat hinting at. I would appreciate it if they stepped out into those slightly more 'mature' stories.

I'd love it if a FF game took a nod from some other great story games; Bioshock series, Heavy Rain, Beyond Good & Evil...

So you want Final Fantasy games to be a shoot em up game with one character and a NPC helper outer and push button B to change the plot-line which is pointless because Final Fantasy games can end up in a different ending anyways, Final Fantasy V, Final Fantasy X-2. " Push button B " games like Heavy Rain just gives the player the illusion that the story is non-linear but you basically end up in the same spot in the end anyways.

As for Beyond Good and Evil going around taking photos of made-up animals just wouldn't work for a Final Fantasy game. Unless they made a Laguna Loire spin-off game of him in Timber being told to take photos of monsters and Chocobos for money, but even that sounds dull compared to a real Final Fantasy game.

Absolutely not. I should have clarified - I mean SquareEnix can look at the stories of these games and just recongize and understand that they are no longer the 'kings' of deep storytelling games. In no way do I want the gameplay elements of these mentioned games to find their way into a FF game. Again - FFV has slightly different endings, and I'm not speaking to FFX-2 or FFXIII-2.

Stop shoving stereotyped characters down our throats and give some characters time/room to grow.

So Kuja, Zidane, Vivi, Rikku, Selphie, Yuna, Tifa, Aerith, Cloud, Squall, Zell, Seifer, Irvine, Edgar, Sabin, Terra, Cecil, Kain, Rydia, Celes, Steiner are all cliche ? Yeah, no.


The only game that I can think of that is filled to the brim of character cliche's is Final Fantasy XIII. Lightning is a mix between Squall and Celes, Snow is basically a older verion of Naruto Uzumaki, Serah is a huge Mary-Sue. Sazh has a Afro for goddess sake.

Again - This was directed at FFXIII and it's sequels. I love FFI-FFXII, and I like FFXIII - but I think in the next generation they should step out of the stereotyped characters (presented in FFXIII) and explore new motives, ideas, morals and beliefs. I'm thinking morals like an atheist, or possibly a LBGT character, or perhaps a main character has more than one child and a significant other, etc.

SquareEnix needs to evolve a little at their core; I think they will be just find if they do.

Why fix what isn't broken ?

I think FFXIII (and it's sequels) are a little broken. FFXIII was too linear, we want to explore these amazing worlds, not just look at them. The part that is 'broken' was only this set of games. I find FFI-FFXII to be fantastic and everything I'd want from an FF game. I'm not even hating that hard on FFXIII, only speaking to what they did in that game and what they should tweak for the next generation.
 
Story-wise, FF games have generally been linear. It's not like you could make multiple choices that affect the game in any way. (Note that I haven't played XIII-2 yet, but I am aware that the story for this game isn't so linear.) It's still been the case of moving from point A, to point B, to point C, etc., etc..

The linearity is disguised by giving you the opportunity to go and explore new places, or take the time to participate in mini-games and the occasional side quest. But taking time to do so halts much of the story progression. So FF games have a linear story, but non-linear gameplay. :monster:

Myself, I'm not so excited for a next-gen FF game because I don't see myself getting a PS4 or XBox One for a very long time, if at all. However, I would like to see Square make a comeback to Nintendo. Not with another Crystal Chronicles, but with a new numbered title. There hasn't been one for Nintendo since VI. The main reason I would like this is because I'm getting a Wii U at some point. As for what I would like for the next numbered title, I would like more exploration elements to it. I enjoyed exploring the world of XII. Much of the setting was beautiful in that game, and it would be great to explore a similarly wonderful setting but with the added bonus of having controllable vehicles and more interesting places that are filled with more than just monsters.

And as for characters, it would make for a nice change to have more believable characters this time around. :)
 
Again - I'm talking about the story. Yes you can race Chocobo's and become a professional Chocobo racer, but to continue with the STORY of the game you have to go do one specific thing - whatever the next 'thing' in the game is. There are no branching paths, or different routes to take that alter the storyline, YES there are sidequests and things that enhance the story - but it doesn't change it. The only reason I brought it up is because I felt like the Original Poster thought that FFXIII is the only linear story in the FF cannon.

I don't see what's so wrong with the storyline being linear I mean it just makes them seem more novel like. Harry Potter, LOTR was linear and those are excellent stories. Though this could be just our different opinions. Oh it's just one n in " canon " btw.
:)



I was taking the Original Posters question of what SquareEnix should do in the coming years with the next generation installments of FF.

Ahh yes I know.


I agree with your point about FFXII - that is the type of thing I'm somewhat hinting at. I would appreciate it if they stepped out into those slightly more 'mature' stories.

Ick please don't tell me that you want the Final Fantasy games of the future to be more like Final Fantasy XII. Ick please no. Final Fantasy XII is the worst. :rage:


Absolutely not. I should have clarified - I mean SquareEnix can look at the stories of these games and just recongize and understand that they are no longer the 'kings' of deep storytelling games. In no way do I want the gameplay elements of these mentioned games to find their way into a FF game. Again - FFV has slightly different endings, and I'm not speaking to FFX-2 or FFXIII-2.

They are not Kings of deep storytelling games anymore because they're just getting lazy, example Final Fantasy XIII with the guide. They could be, if they stopped trying forcing everybody to love and enjoy Lightning and just focus on a story like they did a decade ago and in the 90's.



Again - This was directed at FFXIII and it's sequels. I love FFI-FFXII, and I like FFXIII - but I think in the next generation they should step out of the stereotyped characters (presented in FFXIII) and explore new motives, ideas, morals and beliefs. I'm thinking morals like an atheist, or possibly a LBGT character, or perhaps a main character has more than one child and a significant other, etc.

Again I don't think that Final Fantasy game characters are all that stereotyped bar Final Fantasy XIII. Again I don't see what's so wrong with the stories that they've had in the past, it's called Final FANTASY. If I wanted reality I would go outside and stand out in the rain. There's nothing wrong with the blonde-spiky haired heroes, SeeD soldiers, half-espers female sorceresses or Moogles. Final Fantasy V has a character who comes from a second planet and is King of that planet and uses meteors as transport. It's odd, imaginative and creative. There's nothing wrong with thinking outside the square.


I think FFXIII (and it's sequels) are a little broken. FFXIII was too linear, we want to explore these amazing worlds, not just look at them.

Agree but I meant " Don't fix what isn't broken " as in don't fuck around with the Final Fantasy formula, feeling and emotion of the game.



I find FFI-FFXII to be fantastic and everything I'd want from an FF game.

Cool minus the Final Fantasy XII part. :amg:


I'm not even hating that hard on FFXIII, only speaking to what they did in that game and what they should tweak for the next generation.

From the way things are going the next generation is going to "enjoy " Lightning Returns 2 : Snow strikes Back " " Lightning Returns 3 : We all love Lightning " " Lightning Returns 4 : Lightning Returns because she's the best FF hero eva says SE ! " and " Lightning Returns 1 : 5 and Lighting Returns 2 : 5 featuring collections of the past Lightning games and then the big finale ! Lightning Returns 5 : Lightning kills everybody, sits on a throne and takes off her sunglasses and says that she's the best. -__-
 
I'm gonna have to agree with the poster "Boobs I have em". (I dont have boobs). FF stories are already crazy enough you dont have to start adding options to change the story and give different scenarios that would take way to much time to create. I much rather enjoy the aspect of exploring the world and completing sidequests which you can do in FFVII-X, but not really FFXIII.
 
So FF games have a linear story, but non-linear gameplay. :monster:

This is what I love about FF. I think the linearity in their storytelling is what allows their games to have some of the greatest stories there are (and not just in games either). I definitely think this is not something they should change. However, what they did with XIII was a huge mistake, if you have a linear story that's great, as long as you allow players to have control over their gameplay, to do sidequests and revisit places and find new treasures. Taking that away takes away the gaming aspect, and that's a huge fail when it's a game people are playing - not an interactive movie.

So I do think they should still have their linear storylines, because in my opinion those tend to be the best developed in games, but they need a non linear gameplay to keep the illusion that it's not just a corridor.

What I'd like to see is just simply a great story, characters that actually grow and develop themselves and in their relationships with each other. That's more important to me than even gameplay. However, I would definitely like a new game where we actually get a choice in how to develop out characters gameplay-wise, where battles actually allow for some strategy, and where there are NPCs and sidequests to do. Those are the things that I think made FF so strong in the older games, and those are the things that I think have been seriously lacking in the newer ones.
 

I don't see what's so wrong with the storyline being linear I mean it just makes them seem more novel like. Harry Potter, LOTR was linear and those are excellent stories. Though this could be just our different opinions. Oh it's just one n in " canon " btw.
:)





Ahh yes I know.




Ick please don't tell me that you want the Final Fantasy games of the future to be more like Final Fantasy XII. Ick please no. Final Fantasy XII is the worst. :rage:




They are not Kings of deep storytelling games anymore because they're just getting lazy, example Final Fantasy XIII with the guide. They could be, if they stopped trying forcing everybody to love and enjoy Lightning and just focus on a story like they did a decade ago and in the 90's.





Again I don't think that Final Fantasy game characters are all that stereotyped bar Final Fantasy XIII. Again I don't see what's so wrong with the stories that they've had in the past, it's called Final FANTASY. If I wanted reality I would go outside and stand out in the rain. There's nothing wrong with the blonde-spiky haired heroes, SeeD soldiers, half-espers female sorceresses or Moogles. Final Fantasy V has a character who comes from a second planet and is King of that planet and uses meteors as transport. It's odd, imaginative and creative. There's nothing wrong with thinking outside the square.




Agree but I meant " Don't fix what isn't broken " as in don't fuck around with the Final Fantasy formula, feeling and emotion of the game.





Cool minus the Final Fantasy XII part. :amg:




From the way things are going the next generation is going to "enjoy " Lightning Returns 2 : Snow strikes Back " " Lightning Returns 3 : We all love Lightning " " Lightning Returns 4 : Lightning Returns because she's the best FF hero eva says SE ! " and " Lightning Returns 1 : 5 and Lighting Returns 2 : 5 featuring collections of the past Lightning games and then the big finale ! Lightning Returns 5 : Lightning kills everybody, sits on a throne and takes off her sunglasses and says that she's the best. -__-
Xii isnt the worst. Youre in denial. Xiii is the worst and has a more awful legacy that just wont allow us to forget. This is reasons why ff2 is also not considered the best, because it was an early ff, and back then we didnt know what exactly made ff. And also no other game copied ff2's stystem nor its predictable plot. Still, I would like to see an improved quickening and a world as huge as 12. I prefer ff12's plot style to be used in an ff spin off but not in a numbered game. Overall, I think ff12 inspiration wont hurt future ff. Itll definitely get out of this sci fi rut.
 
More unrealistic characters would be awesome! I don't mind the human/human looking characters, but sometimes a cool weird character would be a nice balance. Say..... Something like Quina, should be in every game if you ask me. A comedy character that's not human, but can also kick serious arse. I personally feel that they are a must in every game with a story. As far as linearity goes, I don't mind. At least not during the first play through. I know I am going down one road to an ending, but we don't know what that ending is (yet), so that's the exciting part. However, I really like the idea of multiple endings. Maybe as DLC or an unlockable feature after finishing the game one time. It'll give FF games more replay value as well as more options for a sequel if the game becomes popular.
 
WELL - Now that FFXV is on the table...

To answer Boobs I have Em -

Ick please don't tell me that you want the Final Fantasy games of the future to be more like Final Fantasy XII. Ick please no. Final Fantasy XII is the worst. :rage:

Yes I really like FFXII! Do I want another FFXII? No - But incorporating the huge, 'open-world' feel was a very good thing I think.


From the way things are going the next generation is going to "enjoy " Lightning Returns 2 : Snow strikes Back " " Lightning Returns 3 : We all love Lightning " " Lightning Returns 4 : Lightning Returns because she's the best FF hero eva says SE ! " and " Lightning Returns 1 : 5 and Lighting Returns 2 : 5 featuring collections of the past Lightning games and then the big finale ! Lightning Returns 5 : Lightning kills everybody, sits on a throne and takes off her sunglasses and says that she's the best. -__-

:facepaw::smartass::highfive:
So many LOLzzzz from this.

So how do we thing Ver... AHEM - FFXV will stack up to the 'future' of FF? I'm excited to see a Mainline game with that modern edge again (FFVII & FFVIII).

Great discussion boobs - I oddly feel like we are coming from the same place. We like a focused story, options for gameplay, and enjoy the change of characters.
 
I hope Square-Enix making a "remake" for Final Fantasy 8 and create a new Final Fantasy like FF9 (classic always epic) ^_^ for Sony PS 4/ Xbox One
 
I always liked the "linear" feel to Final Fantasy games. I never had a problem with this. Sure they throw in a few extra bosses, and some mini games or whatever, but the game is always go here then here, but they always did it in a very well thought out way. It was the games like Skyrim and Fallout that kinda turn me off. The whole "you can do anything and everything" feel of it just to me feels lazy and takes away from the story. I do like Fallout series don't get me wrong, just the whole open world thing is almost overdone this generation.

Also Final Fantasy will take a deeper leap and change for the series than even XI and XII and XIII. At least that is how I feel with the gameplay, and the story. The story seems like the characters will be more "realistic" by that I mean they will probably have more regular problems thrown at them. They all wont be "military" types or "people that lost there family" or whatever. Seems like that they are going to throw the problems at them instead of them going after the problems... At least that is what I got from the trailer, I could be very wrong about this, but time will tell.
 
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