It's the dawn of a new era for Square Enix, but president Yoichi Wada still has time for a bit of self-reflection. Speaking with Gamesindustry.biz, he took a moment to look in the mirror and comment on what he perceives to be the publisher's problems.
Asked whether Square Enix wants the public to have more trust in the quality of Eidos products, Wada said, "Yes - that's what I hope to achieve for the entire group. But we at Square Enix also have a problem - it takes too long for us to produce a game."
"In reality I think the issues we have are basically the same. On one side you might say that because of the budgetary constraints they released the games without having the games polished to perfection, but on the other side we take too long to release the game."
Wada said one reason for this is that "the management and control of the process isn't strict enough." He said he'd like to see "the right production" process in place for the entire company, so that "good cost performance and having a good quality game can co-exist."
"I think that this relationship is actually a positive one. But when you look to the creators they tend to think that if they're asked to pursue a better cost performance, they have to sacrifice quality," he said.
"It's not true, but we have to change the mindset of the creators - you probably also do a better job when you're busy."
Source: 1UP
Asked whether Square Enix wants the public to have more trust in the quality of Eidos products, Wada said, "Yes - that's what I hope to achieve for the entire group. But we at Square Enix also have a problem - it takes too long for us to produce a game."
"In reality I think the issues we have are basically the same. On one side you might say that because of the budgetary constraints they released the games without having the games polished to perfection, but on the other side we take too long to release the game."
Wada said one reason for this is that "the management and control of the process isn't strict enough." He said he'd like to see "the right production" process in place for the entire company, so that "good cost performance and having a good quality game can co-exist."
"I think that this relationship is actually a positive one. But when you look to the creators they tend to think that if they're asked to pursue a better cost performance, they have to sacrifice quality," he said.
"It's not true, but we have to change the mindset of the creators - you probably also do a better job when you're busy."
Source: 1UP