Toriyama responds to FFXIII criticism with official statement [2/19]

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Hello there everyone.

The Xbox 360 and Playstation 3 editions of FFXIII have finally been fully mastered and we are now eagerly awaiting the countdown to the worldwide release. I have just returned from a three week global media tour where I was interviewed by media people from a huge number of places and sincerely appreciate all the excitement and expectation continuing to build for the release date coming from everyone outside of Japan. I have also truly felt the speed with which information moves these days from talking to all the people who have already picked up on the reception to FFXIII at home.

In particular there have been many who expressed opinions regarding the story driven nature of FFXIII making for a linear gameplay progression so I shall briefly talk about that concept here.

The story of FFXIII plays out across two different worlds; the futuristic world of Cocoon, with its sprawling urban areas built inside a spherical planetoid and the primeval world of Gran Pulse populated by gigantic beasts the size of dinosaurs. The game system itself actually changes between these two worlds, with the first half of the game taking place in Cocoon being a very story driven experience, whereas the second half in Gran Pulse is an open world design with a more free style of gameplay.

In order to allow the player to become absorbed in the drama of the storytelling and the new and exciting world of Cocoon and be drawn to the characters without getting distracted or lost we have deliberately used a linear game design for the introduction sections so they can be enjoyed in the same manner as watching a film. We are aiming for a vibe while playing that is similar to the experience of an FPS style game, where the player rapidly progresses through a series of dramatic events and experiences one after the other on an imposing and atmospheric battlefield. This kind of design is also very beneficial for the player in allowing them to gradually and systematically learn the brand new battle system that this instalment brings to the series. It is set up such that the player will experience and try out each character’s possible roles in battle and naturally internalise the intensely tactical nature of the paradigm shift system.

I make a promise that even if you have never played a Final Fantasy game, or even an RPG before then you will still be able to appreciate FFXIII with no difficulty. I hope that you will pick up and play it and experience the fresh and unique gameplay that is only possible with Final Fantasy!

Source: Official Final Fantasy XIII UK Site
 
Haven't they fired that man yet? >_>
So, the linearity that everyone is whining about is "deliberate"? Of course it is, Toriyama. Don't worry, we believe you.
In trying to promote the game, he is making it sound very off-putting, I think. How can he compare it to an FPS when it was recently stated that FF would probably never become an FPS?
I'm still buying the game regardless, but I say it again: shut up, Toriyama.
 
SPOILER ALERT: The following post may, or may not contain spoilers. Read at your discretion.

You know, I just hope Toriyama and his team really reconsiders replaying-reading about what they did in previous FF games which made the franchise quite successful. Diverging away from the formula in any series usually ends up in a catastrophe. For example, I've heard that FFXIII was going to have a very little amount of NPCs. What about the many interesting side stories we read from every NPC which made an RPG's main story even rich and beautiful? I always enjoyed talking to NPCs, some of them had very hilarious tales, that is what makes a real RPG. And towns....according to a site I read, the amount of towns are more restricted than in FFX. I sure hope they don't think it is funny to spend 80% of the game inside dungeons...this is a FF game not a Dungeons and Dragons game. Also, what the hell with having full health and magic at every battle? Depending on potions is what made some of the missions in most FF games an odyssey.

As the years pass, I began to ask myself, what is a Final Fantasy game? What is it which made these series so unique yet is being lost now as the developers are replaced by new generations? Is the name of the franchise the only thing left of the original forumla which earnt billions of video game sellings?

And let's not talk about the summons....on that aspect, FFXIII seems to be like "Final Fantasy" meets "Transformers"...

If we get the option to rename the summons (if I decided to buy this game....might just ask a friend to let me borrow it for a while), I am calling my Odin "Optimus Prime" -__-
 
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