Firstly the world map. It was brilliant. It added an element of sandbox to a linear genre. The ability to stop off at the chocobo forest on the to Burmesia in or check out the town before getting ifrit in 8 was always fun, and slowed the player to do things at there own pace. In 9 you could get quina straight after lindblum or wait until you left the mist continent. All in all the world map was a great element that needs to be brought back.
The second things is sort of connected. And it's more something they added but should get rid of. But that arrow on the mini map really kills the adventure. They used to just tell you the cave was north of the city or the sorceress was likely on the third floor and it wa the players job to figure out how to get there. It was more adventuresome, you could get lost or find the quickest rout. And sure you can turn off the mini map, but there's still only one path. Even in the cities there's no real turn offs that lead anywhere. Even places where there's no paths there's not even vague hints or gneral directions so you have to use the arrow.
Anyway that's my little rant on what used to be great about the franchise. Any thoughts comments or additions?
The second things is sort of connected. And it's more something they added but should get rid of. But that arrow on the mini map really kills the adventure. They used to just tell you the cave was north of the city or the sorceress was likely on the third floor and it wa the players job to figure out how to get there. It was more adventuresome, you could get lost or find the quickest rout. And sure you can turn off the mini map, but there's still only one path. Even in the cities there's no real turn offs that lead anywhere. Even places where there's no paths there's not even vague hints or gneral directions so you have to use the arrow.
Anyway that's my little rant on what used to be great about the franchise. Any thoughts comments or additions?