RPG Bugs, Errors & Issues

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and Ruka i have it now because once gabranth informed me he had fixed the problem i went and completed the quest .
 
99% of enemy-only spells have a potential of 1 level. Nothing happens even if it were LV 140538 or something - it would stay the same as it would be at LV1. Ghostly Aura would be affected greatly by this though.
 
lol
I am currently in a battle where when haste wore off it gave me 2 turns when i am slower then the enemy.
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Well....from that I can tell your Pet is slower, but I don't know what your SPD was then. Naturally, if it were 50% higher, you would get an extra turn. if it were 100% higher, you would get a turn between every enemy.
I don't think we need every little issue such as extra turns or something; afterall, that would reside under the coding of RPG Inferno, which RPG Director's have no control over.
 
my spd was 160 at the time.
I posted it to be on the safe side don't want to get reset ya' know
 
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Ok I think something is up about the Ringwrath as when I fight him hes either hitting me way over 300 with his sword of spamming shadow flare which hit me for 350dmg twice even with my 150 mag def. Either this boss is way to powerful or theres something up.

When I fought him last he ended the fight quickly by casting shadow flare a whopping seven times in a row without end. While the only spells I fired off missed despite a tiny miss chance (Ghostly Aura so about 4% miss chance). On top of that when I have fought him my Tornado missed him 19 times in a row despite it being level 7.

There's something way off here.
 
ok i am facing a strange problem it happened to me twice.

http://i279.photobucket.com/albums/kk132/CSI_03/RPG.jpg

Usually, when you die, the page doesn't refresh so your seems like it HP stays the same.

I haven't heard any complaints about the Ringwraith before... Your HP isn't as great as it could be - increase it to 1000. Any spells missing is purely random; Tornado has a high miss chance anyway, you need to train it to 16.

 
I know I need 2 train it and I am but the rate the Ringwraith casts spells is evil, he used shadow flare six times in a row last fight. You need to turn down how often he uses that spell or reduce the damage it does. I have 150 mag def and its still hitting me for the full 350.

The thing is that whenever he hits me with his sword he is also doing 340+ dmg so I have to heal constantly to stay alive. He only has what 190str he shouldn't be hitting that hard consistently.
 
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I can't edit the rate of individual spells, only the rate at which he casts spells in general. If you're having problems at this point, you'll find the rest of the areas a pain.
 
Are we suppose to fight Ex-death over and over. If not then you might want to fix that.
 
Well if he did that Ruka would have a totally unfair advantage, and I don't feel like having him coming in here bragging, either lower his level by several if Ex-Death is going to be unable to be fought repeatedly, or, preferably, leave everything as is. >_>
 
I think everyone here has noticed this at some time, but I'd like to post this anyway. When scanning an item in a shop, it shows the item's characteristics as being Attack, Defence, Enchantment, and Enchantment, where one of the "Enchantment" stats has replaced Weight. I'd like to know if there's a way this can be fixed.
 
Gabranth's Fail
Gabranth you forgot to split the images and also remove the back ground.
 
Couldn't you just have someone else add the enchantment(s) you want on the desired equipment? <.< I have any of the enchantments that are available, since my Welding and Arcane is really high. :D
 
Here are the progressive screen shots.
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part2.jpg
part3.jpg

part4.jpg

This proves that it requires massive amounts of prepration to get it able and in that time the average member would be able to deal enough to kill the user of this strategy.
 
I was fighting some cactuars in the RPG just a second ago and one of them hit me with 1,000 needles 3 times... Yet instead of the 1,000 damage I was expecting I got this:

Cactaur casts 1000 Needles
demoralizing_shout.gif
on Rornal Uadd Ledy.
1000 Needles effects Rornal Uadd Ledys' stats (HP -301) .
1000 Needles wears off

Is that meant to ONLY deal 301hp damage? Cuz Kenny was hit by it earlier today and he got the same exact damage.

Also, I fought and defeated your horsemen earlier single handedly (pathetic i tell ye :gasp: XD) but anyway, after killing conquest and war I moved on to finish up with famine however... As i was knocking chunks out of it's hp I noticed something... A lot of the time it was using sap... On itself, little problem methinks?
 
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