Let's Play Final Fantasy 8!

Part 29 - Undercover Missile Prevention

http://youtu.be/NSkZ5MRb0pc

Hello there people, I'm typing (and recording) this with a hell of a cold, but I needed something to do out of boredom :) .
I hope you enjoy this episode, which has the whole of the Galbadian Missile Base. Will we manage to get right through the base without being recognised as the intruders? Will we stop the missiles?

Watch and see ;)

P.S. I'll get back to longer posts when I'm better :)
 
Part 30 - Confusion At Balamb Garden?

http://youtu.be/0QcLTilpxas

Hey there folks! This episode has the boss of the Galbadian Missile Base (BGH251F2 - Iron Clad), which is pretty tough.

Iron Clad strategy:
- Summon Quezacotl to hit its weakness.
- Limits
- Thunder magic
- Cure when needed
- Try to act quick...the clock is ticking!

Once it's defeated you'll fight a few soldiers and it's all done. Once this is over, the missiles are sent flying, regardless of our efforts...but will they hit after we increased the error ratio so high? Finally for this party, the missile base blows up, taking our weaker party with it :'(

Next up we head back over to Balamb Garden with Squall, Rinoa and Quistis. Apparently, headmaster Cid is being hunted down by the garden faculty, who are owned by NORG. NORG is a new character that we'll meet later. He just owns the garden is all.

Sooo, what we need to do is hunt down headmaster Cid to tell him about the missiles. Looks like Raijin and Fujin will help us evacuate everyone, but will that be enough?

And finally, we have to visit every area to find Cid, so we start by going to Kadawaki in the infirmary.

See you next time when we explore the rest of the garden :)
 
I was enjoy your lets play till you said that Irvine, Zell and Selphie was the " shitty team "

How do you remove a like post ?
 
I was enjoy your lets play till you said that Irvine, Zell and Selphie was the " shitty team "

How do you remove a like post ?

lmao I'm so sorry! I meant level-wise really, 'cause they're at a shitty level :monocle: . And you can't remove a liked post! Ha! :britt:
 
Oh sorry. I thought you meant shitty as in they're awful characters.:sad2:


( Thanks for explaining things ! )
 
Oh sorry. I thought you meant shitty as in they're awful characters.:sad2:


( Thanks for explaining things ! )

Oh noes, I really like Selphie as a character. She's sorta like me in the sense that I don't look violent but I'm always saying violent stuff :/ . I also find Irvine funny as hell when he's flirting with the women who can't stand him :lew: . As for Zell...he's fun to have in the party. He's probably my least favourite of the 6 though.

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Part 31 - The Search For Cid

http://youtu.be/iA3G7TE0TUI

Hey there folks, only a short episode today 'cause I reached that point where my cold got the better of me :$ .

We check out more of the areas in Balamb Garden, including the garden festival area, the cafeteria and the dorms. The rest of the garden hunt will be done tomorrow, as well as a bit more.

Be on the look out for a bonus episode that's coming today too. See you again :)

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Because of the short episode, I thought I'd chuck the bonus episode here today too.

Part 31b - Bonus Tests 10-20

http://youtu.be/XjB_sHE-W-s

Hello people, here's another of those bonus test episodes. This time, questions 10-20 are covered and it takes us up a load of seed ranks, ready for us to earn loads more money :)

P.S. No more story is covered in this episode. It's literally just the tests :)
 
Part 32 - Into The Depths

http://youtu.be/Vq9We6qp04Y


Hello peoples, what we have here is the last of the hunt for cid, and the start of this party's attempt to stop the missiles from hitting us!
We start by exploring the remaining areas on the 1st floor, then see that Xu is acting mighty suspicious. Sooo, we follow her to the second floor and find that headmaster has been hiding in the most obvious of places, and that everything else has been one big distraction.
So, we head to where he's been hiding and tell him about the missiles. While he wants us to evacuate everyone, we persuade him that we should help. Who knew that the garden used to be a bomb shelter?

With this in mind, we head down into the depths of the garden and follow the rusty dungeon down to the boss.

See you in the next episode when we see just what that boss/es is/are and take it/them on! :/
 
Part 33 - How Bomb Shelters Operate

http://youtu.be/lI0ij4a4f48

Ok folks, it's time to finish off the whole missile mess! We start off with a boss down in the Balamb Garden depths (Oilboyles).

Oilboyles Strategy:

- Cast Fire magic
- Use Ifrit
- Draw and cast Esuna for any status ailments they cause
- Junction fire/fira/firaga to elemental attack for everyone who has it available
- Quistis' limits are always particularly useful for this boss for me, for some reason, but use them all
- Heal when necessary (Cure/Cura)

Once they're down, we get treated to a few cinematics and see if the missiles can be avoided after all.

See you next time when we get to meet NORG and check out his take on all this...
 
Part 34 - NORG's Attempt At Murder

http://youtu.be/osrUsQd89cc

Hey there folks, this episode pretty much entirely revolves around our meeting with Garden Master NORG. We find out that he's the one who provided the major income for the garden upon setup, and he thinks he owns the place because of it (not headmaster cid!).

There are also one or two other twists, such as the garden (the Seeds) actually being made to kill the sorceress once the time comes (which is now) and that Edea was the one who thought that up :/ . Kinda backfired there :D .

Also, it seems that headmaster Cid and Edea are married, so why would the assassination even enter Cid's head? Well, this is the part I didn't completely catch onto while playing. Was it Cid who ordered the assassination, or was it the galbadian garden's headmaster/master? Either way, there was some betrayal going on.

Let's chuck a boss strategy in by here to break up all this wall of text, shall we?

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NORG Strategy:


- Make sure the orbs don't stay on red for long, or it'll allow for the orbs to support NORG with magic (Protect etc). Attack an orb to change the colour.
- Draw some Life from the one orb if possible.
- Attack the NORG Pod until it busts. It shouldn't take too long.
- Use Aero if you have it. It's weak to wind magic.
- Draw Leviathan from NORG, once the pod breaks off around him.
- Draw Cura from NORG if you like, once the pod breaks around him.
- Use GFs and limits to speed things up once the pod breaks. Siren will hurt the orbs as well if you go for that option, because it's non-elemental. I'm not sure if the orbs can die though.
- If you have Mug with Diablos, use it to get some good stat boosting items from the 3 (maybe 4?) enemies in the boss battle.
- Draw/Cast Dispel if Protect does happen to rear its ugly head.

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Ok, now that that's done, let's talk about NORG's plan to send us and Headmaster Cid off to sorceress Edea to have her forgive the garden for the assassination mission. Of course, this is what starts the boss battle in the first place, and explains why everyone was hunting Cid down when we arrived. NORG is, in short, a bastard. Once he's dead, I think he goes into some sort of coccoon to refresh his health and all that. That's the impression I got anyway.

Once all this is done, we head over to the infirmary to talk to Cid and have some of this confirmed and everything. Then we get our junctions and abilities sorted to what I think is the best we can have right now. With the amount of magic and abilities I chose to draw and learn, I mean.

See you in the next part when we get to see the mysterious woman from the very start of the game, and we get to see a new town which is stunning in its simplicity I reckon :)
 
Just to extend on the Norg fight, you can kill those pods. They have around 7,000 health I think depending on your level might be higher. But the pods have an auto regen rate that can't be dispelled that is insanely high, so it's almost nigh impossible to kill them.
 
If you managed to get some triples and junction them to your attack you might be able to kill them. Because you don't always need to level up to be strong. I didn't bother killing them personally.
 
Part 35 - Fishing For The Occult

http://youtu.be/zhRu8Gz-KTY


Hey there folks, we start off with a bit of curaga making (tents are probably the best way of doing this) and then make some progress. This involves seeing who that mystery woman from the start of the game was (she's from the dream world!) and that she has been showing us the past through our dreams. Ellone needs our help, but what for exactly? We also find Occult Fan 1 in the library, showing that for the mystery GF, we need some steel pipes.

Next up, we get a new mission from Cid, which is to enter Fisherman's Horizon and tell the mayor that we come in peace, and that we can't leave until the garden is fixed.

We end by the fisherman who gives us Occult Fan 3, which tells us that we need 666 items, as well as a special ring.

Somewhere in amongst all that, we get some insight into why Squall is introverted.

See you in the next episode when we head towards the Mayor's place :)

P.S. We won't be finding the other 2 Occult Fan magazines until we reach disk 3 ;)
 
Haha you're catching up to me, I'm in space right now and haven't been playing lately due to being busy with RL.
:sadpanda:

 
Haha you're catching up to me, I'm in space right now and haven't been playing lately due to being busy with RL.
:sadpanda:


Oh wow, it's hard to catch up with people when you can't record too far in advance of uploads :lew: . Hope the RL stuff isn't too bad?

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Part 36 - Iron Clad's Surprise!

http://youtu.be/s0dHvd5oeDg

Hey there peoples! This part has us check out Fisherman's Horizon (or FH as the locals call it). This includes a visit to the mayor's house (where the Ultima spell is hidden away), a boss, the return of the rest of our party (finally!) and an upgrade to a weapon or two (again: finally!).

See you in the next episode when we get the garden fixed and everyone has an interesting idea...

Wow, short one today :wacky:
 
@ Toon Link

Btw I think in FH there's a NPC around that asks you if you like Cats. Whether you say yes or no, prepare for a hilarious answer.
:XD:
 
Radioactive - I've missed out on this every time I've played through it :lew: . I'll have to try and remember next time around.

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Part 37 - Balamb Garden's New Leader

http://youtu.be/N_j4yyxYbfY

Hey there folks, this part has quite a funny optional scene in FH, along with our chat with Irvine on the way back to the garden. It turns out that the stage in the quad area has been wrecked, and Selphie is pretty upset about it :( . Maybe the people at FH will sort it out?
It also looks like the party has something in mind to cheer Squall up and get him a bit closer to Rinoa.

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The instrument choices for the band part is done in this episode, with the following choices being possible to make the 2 best results:

1) Jig - This one is more upbeat and requires you to choose the flute, violin, guitar and tap.

2) Slow song - This one is...slower. It requires you to choose the electric guitar, sax, piano and bass guitar.

Of course, you can choose any instruments you like, but these will give the best overall performances.

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See you in the next episode when we finish off Fisherman's Horizon and check out the performance :)
 
Oh he just says

If you say yes I like Cats " Oh you're a good person, I like you, I have 255 cats and I love them all " ( something among those lines )

If you say no I hate Cats " You heartless son of a bitch "
:XD:

I love him, he's the best Final Fantasy NPC ever made.


I think you've picked the right tune, if you pick the Eyes on Me like track Rinoa hates it because it reminds her of her Mum and it makes the... date ? With Squall a mess. Irvy is a little like Zidane, expect Zidane is more into helping others while Irvine is a little more self-focused.
 
So Green I decided to finally watch this LP and I have to say... Great Job! Doing lots of things legit and showing people how to really play it and best combos (or well...good combos) Really nice job! (y)
 
So Green I decided to finally watch this LP and I have to say... Great Job! Doing lots of things legit and showing people how to really play it and best combos (or well...good combos) Really nice job! (y)

Thanks Shace :yay: . Glad you're enjoying it and everything :)

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Part 38 - Jigging With Rinoa

http://youtu.be/OolarM40v-U

Ok folks, it's finally time for the music scene! While Quistis, Irvine, Zell and Selphie are playing the music, Rinoa is trying to get a little bit closer to Squall (or maybe just trying to find out a bit more about him?).

Anyways, once this is all done, it turns out that Balamb Garden is now all fixed, so we can leave Fisherman's Horizon and float along to out next destination: Balamb Town.

However, I think it's time for us to do a sidequest and get ourselves 2 new GFs at Centra Ruins, so we bob along until we make it there. Don't worry, I cut out about 15 minutes of it as I get lost :/

See you in the next episode when we make our way through Centra Ruins :)
 
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